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3241. ligistic dropsuits be all end all...... - in Feedback/Requests [original thread]
If not damage mods, then what should we put their? Shield extenders? Perhaps on CalLogi, but on a GalLogi? Give more options than damage or shields in the high slots, and I can agree with your proposition.
- by Alena Ventrallis - at 2013.12.10 22:49:00
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3242. [Feedback] HAVs too strong against infantry - in Feedback/Requests [original thread]
PEW JACKSON wrote: Ivy Zalinto wrote: PEW JACKSON wrote: Try with 3x complex dmg modded Proto swarms...... Hit a Gunnlogi with it's hardeners down only to have it use it's shield booster to rep back to full shield. Then it activates a ha...
- by Alena Ventrallis - at 2013.12.10 22:47:00
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3243. Swarm Launcher thoughts. - in Feedback/Requests [original thread]
A sniper is only good at long range. Once you close the distance, their advantage is gone. Swarms are just as deadly at 1m as they are at 400m. Thus, they get a lock on Nerf. For those of you who are unclear on this, the 175m is the new lock on ...
- by Alena Ventrallis - at 2013.12.10 22:28:00
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3244. A Ode to Dropships - in General Discussions [original thread]
When death approaches from the sky, when AV nooblets run and hide When tanks and infantry run and flee, and drop ships slaughter with no mercy Where forges are nerfed swarms are weak, and where your AV nades don't reach. The Age of Ground is do...
- by Alena Ventrallis - at 2013.12.10 19:17:00
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3245. Sighting Lasers for the Forge Gun - in Feedback/Requests [original thread]
Judge had a good idea for balancing forge guns. Give them fall of after 100m. This gives vehicles time to approach with hardeners on, do their business, and get out. As it is, even if we do everything right, forges can still get us. I think return...
- by Alena Ventrallis - at 2013.12.10 03:13:00
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3246. Balanced Conversation on 1.7 - in General Discussions [original thread]
Judge Rhadamanthus brings up good points about forge guns. I think we should keep their current stats, and implement the falloff system he mentions in the video.
- by Alena Ventrallis - at 2013.12.08 19:01:00
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3247. Let's talk dust: Scrambler rifles. - in General Discussions [original thread]
As a scrambler rifle user (went proto yesterday, woo!) I will cede that the scrambler is too useful outside it's intended range. However, that wonky-ass laser rifle profile will not touch my weapon. I hate it. Instead, how about this: Increase hi...
- by Alena Ventrallis - at 2013.12.08 18:13:00
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3248. [Request] Can someone explain me what is pay to win? - in Feedback/Requests [original thread]
Jooki Chewaka wrote: Ralph-Waldo Pickle-Chips wrote: It means you use real world currency to get ahead of the game compared to the people who play for free. AHA, this? http://i.imgur.com/hNbSNFZ.jpg Technically, this is not pay to win....
- by Alena Ventrallis - at 2013.12.08 04:05:00
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3249. [Request] Can someone explain me what is pay to win? - in Feedback/Requests [original thread]
Pay to win usually means you need to buy items with real money in order to have a real advantage. For instance, I can normally get a sword with +1 damage, but I can get a sword +2 damage only with real money. therefore, the guy who spends money on...
- by Alena Ventrallis - at 2013.12.08 04:03:00
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3250. FOTM fixes - in General Discussions [original thread]
THUNDERGROOVE wrote: Cyrius Li-Moody wrote: It's too accurate from the hip. My only complaint. It has range and is way too good in CQC. I use this thing often and you cannot tell me it is not ridiculous in CQC. I disagree about the range...
- by Alena Ventrallis - at 2013.12.07 20:59:00
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3251. the SCR needs to be nerfed into the ground - in General Discussions [original thread]
Keri Starlight wrote: The Scrambler Rifle might use a bit of rework, especially now that its range is going to be buffed. But it shouldn't be "nerfed into the ground". Keep in mind that Scrambler users are paying a crazy ton fo PG to run that ...
- by Alena Ventrallis - at 2013.12.07 20:42:00
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3252. Instant fix to grenade's power - in General Discussions [original thread]
I'm for reducing the amount of grenades you can carry, but they should perform close to how they are now. Grenades are used to clear out entrenched enemies and to break up enemy formations. They need power to do this. Otherwise, why use them? Thr...
- by Alena Ventrallis - at 2013.12.07 20:34:00
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3253. Shield stacking penalty - in Feedback/Requests [original thread]
Cosgar wrote: Alena Ventrallis wrote: Cosgar wrote: True, but this penalty came at a bad time like just about any nerf or buff in this game. Imagine the flaylock if they managed to fix hit detection before they nerfed it. I think the p...
- by Alena Ventrallis - at 2013.12.07 06:09:00
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3254. Shield stacking penalty - in Feedback/Requests [original thread]
Cosgar wrote: True, but this penalty came at a bad time like just about any nerf or buff in this game. Imagine the flaylock if they managed to fix hit detection before they nerfed it. I think the penalty was unnecessary to add considering th...
- by Alena Ventrallis - at 2013.12.07 05:56:00
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3255. Shield stacking penalty - in Feedback/Requests [original thread]
But short TTK isn't something to balance shields against. In fact, the reason TTK is so short now is the game was balanced based on something it shouldn't have been in the first place, which was bad hit detection. They should have just worked on f...
- by Alena Ventrallis - at 2013.12.07 05:47:00
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3256. Shield stacking penalty - in Feedback/Requests [original thread]
Cosgar wrote: Alena Ventrallis wrote: It's a stacking penalty. Assuming 5 shield extenders (maximum that can be fit on a single suit), that's a 12% penalty, because it only applies after the first one. Assuming 10 second depleted recharge...
- by Alena Ventrallis - at 2013.12.07 05:35:00
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3257. maybe a way to fix armor + damage mods to stop QQ - in General Discussions [original thread]
Cat Merc wrote: Cosgar wrote: Move all scanning and EWAR to high slots. Move damage mods to low slots. When we get EWAR like webifiers and the like, it'll give armor tanking suits/vehicles a better tradeoff for having less mobility by being ...
- by Alena Ventrallis - at 2013.12.07 05:31:00
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3258. Shield stacking penalty - in Feedback/Requests [original thread]
It's a stacking penalty. Assuming 5 shield extenders (maximum that can be fit on a single suit), that's a 12% penalty, because it only applies after the first one. Assuming 10 second depleted recharge, 12% extra is 1.2 seconds. 1.2 seconds. ...
- by Alena Ventrallis - at 2013.12.07 05:21:00
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3259. It's just sad. - in General Discussions [original thread]
The problem with Dust isn't protostomping. Protostomping has its place. Just as nullsec briefing has its place in Eve. However, Eve has highsec, where they are protected from griefers by CONCORD, and can do their thing in relative security, wardec...
- by Alena Ventrallis - at 2013.12.07 04:16:00
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3260. Quick switching to rep tool - pull up wrong equipment or gun - in Feedback/Requests [original thread]
They really need to fix the equipment selection. Maybe have L3 and R3 move between equipment to the left and right respectively. I dunno, but something better.
- by Alena Ventrallis - at 2013.12.06 20:50:00
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