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KenKaniff69
Fatal Absolution
973
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Posted - 2013.12.08 17:23:00 -
[1] - Quote
Please set aside some time and watch this video on 1.7. There are a lot of good points brought up about vehicles and AV, new mechanics, and the way vehicular combat works. For a 25 minute video, it is well worth it.
http://www.youtube.com/watch?v=R302FcWIxAQ
So about those vehicle locks...
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Benjamin Ciscko
The Generals General Tso's Alliance
289
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Posted - 2013.12.08 18:21:00 -
[2] - Quote
KenKaniff69 wrote:Please set aside some time and watch this video on 1.7. There are a lot of good points brought up about vehicles and AV, new mechanics, and the way vehicular combat works. For a 25 minute video, it is well worth it. http://www.youtube.com/watch?v=R302FcWIxAQ People don't have the attention span to watch it I don't have the time but I will watch it later.
Vehicle rework scheduled for 1.5.... 1.6.... 1.7........
Tanker/Logi
Wait until AV feels the pain vehicle users have
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Yoma Carrim
Situation Normal all fraked up
67
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Posted - 2013.12.08 18:24:00 -
[3] - Quote
Watched it already and I have to say its a good video.
That time when you turn a corner and find the entire enemy team.Oh Heck
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Alena Ventrallis
Osmon Surveillance Caldari State
244
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Posted - 2013.12.08 19:01:00 -
[4] - Quote
Judge Rhadamanthus brings up good points about forge guns. I think we should keep their current stats, and implement the falloff system he mentions in the video. |
KenKaniff69
Fatal Absolution
974
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Posted - 2013.12.08 19:12:00 -
[5] - Quote
Alena Ventrallis wrote:Judge Rhadamanthus brings up good points about forge guns. I think we should keep their current stats, and implement the falloff system he mentions in the video. His point about the forge is very true, but the biggest point he brought up is how people seem to be unaware of the root issues that ruin the balance-like endering. bamm had no idea of this, just like amny other people who have nnever had someone disappear at 15m. CCP has had the time now to fix these bugs so I expect them to be gone.
So about those vehicle locks...
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Asirius Medaius
716
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Posted - 2013.12.08 19:13:00 -
[6] - Quote
KenKaniff69 wrote:Please set aside some time and watch this video on 1.7. There are a lot of good points brought up about vehicles and AV, new mechanics, and the way vehicular combat works. For a 25 minute video, it is well worth it. http://www.youtube.com/watch?v=R302FcWIxAQ
I loved this video; commends on the maturity expressed in the commentary.
Loved the food for thought about the various balancing aspects.
Signature coming soonGäó.
[Level 9 Forum Warrior]
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KenKaniff69
Fatal Absolution
974
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Posted - 2013.12.08 19:16:00 -
[7] - Quote
Asirius Medaius wrote:KenKaniff69 wrote:Please set aside some time and watch this video on 1.7. There are a lot of good points brought up about vehicles and AV, new mechanics, and the way vehicular combat works. For a 25 minute video, it is well worth it. http://www.youtube.com/watch?v=R302FcWIxAQ I loved this video; commends on the maturity expressed in the commentary. Loved the food for thought about the various balancing aspects. Maturity goes along way towards solving the problems we have at hand. Being an attention wh0re, claiming you know everything, or just being a jealous brat seems to be the way a lot of people are going about this. it saddens me to see people grouping up to kill protos, tanks, sniper, etc.
So about those vehicle locks...
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Alpha 443-6732
264
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Posted - 2013.12.08 21:55:00 -
[8] - Quote
I agree with everything he said except for what he said regarding the forge gun's range. It is caldari AND a heavy weapon, it should have range and dps that reflects the type of weapon in addition to the race.
AV =/= Completely dominate and render vehicles useless. AV = Counterpart of vehicles that combats vehicles.
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