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3261. [Math] Standard vs Proto (With Numbers) - in Feedback/Requests [original thread]
Tech 1 and tech 2 are not tiers. Tiers mean one is better than the other. A tech 2 ship is not better than a tech 1 ship. It is just more specialized. For instance, a tech 2 assault ship has more damage and tank than tech 1, but less speed and les...
- by Alena Ventrallis - at 2013.12.06 18:50:00
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3262. [Request] Reduce Scrambler Rifle Ammo by 10% - in Feedback/Requests [original thread]
As a single shot weapon, it should be more powerful per shot and have longer range, with a slower rate of fire. Your point is valid, but max ammo isn't that big of a deal with hives being so easy to carry, and supply depots. I propose reducing mag...
- by Alena Ventrallis - at 2013.12.06 18:34:00
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3263. Uprising 1.8... 1.9... 2.0...? - in General Discussions [original thread]
Funkmaster Whale wrote: Based on the current decimal system of patching, 1.8 will be early January, 1.9 early Feb, and 2.0? Do we expect 2.0 to be the first major expansion? I'm thinking 2.0 will come out in May while we sit on 1.9 for two to ...
- by Alena Ventrallis - at 2013.12.05 22:43:00
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3264. King Checkmate Welcomes you = TO ARMOREDMED514 - in General Discussions [original thread]
DUST Fiend wrote: QQ 1.7 = Vehicle rebalance patch 1.8 = Probably dropsuit balance patch Chill your biscuits Considering the pushbacks on the vehicle rebalance, I think we have a few good months before infantry get a rebalance.
- by Alena Ventrallis - at 2013.12.05 22:34:00
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3265. [Feedback] Forge Gun changes missing the point - in Feedback/Requests [original thread]
Kallas Hallytyr wrote: Alena Ventrallis wrote: These damage reductions still mean the forge gun can ambush me and wipe me out before I can respond, especially assault forge guns. With a single Standard 120mm Plate, a Madrugar or Soma requ...
- by Alena Ventrallis - at 2013.12.05 21:52:00
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3266. Are Orbital Strike Effective against MCC? - in General Discussions [original thread]
vilstan wrote: Thematically this seems so backwards. We have a space ship that could shoot their space ship out of the sky. But instead, we're going to land some infantry dudes, use our space ship for orbital strikes on THEIR infantry dudes...
- by Alena Ventrallis - at 2013.12.05 20:47:00
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3267. [Feedback] Forge Gun changes missing the point - in Feedback/Requests [original thread]
The Breach was not beaten with the Nerf bat. I'll point to the flaylock and old mass drivers as examples of being beaten senseless. As a primarily vehicle pilot, I like the idea of the changes, because it shows CCP is aware of the issue of forge ...
- by Alena Ventrallis - at 2013.12.05 17:05:00
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3268. Announcement:Uprising 1.7 Patch Notes - in General Discussions [original thread]
An addendum CCP: rep tool health bars. I'm so happy I literally jumped up and danced.
- by Alena Ventrallis - at 2013.12.05 06:45:00
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3269. Announcement:Uprising 1.7 Patch Notes - in General Discussions [original thread]
Not everything I wanted was in here, but you know what? You done good, CCP. I am pleased. I can wait on my other complaints. A salute for you. o7
- by Alena Ventrallis - at 2013.12.05 04:33:00
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3270. PANIC! 1.7 Forge Gun Stats Released!! - in General Discussions [original thread]
CCP, You have done well this day.
- by Alena Ventrallis - at 2013.12.05 04:28:00
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3271. [Request] Logistics repair tools - in Feedback/Requests [original thread]
843 nerfnut96 wrote: Rep tools damage the user? WTF dude? Do people want to have logi's do their jobs or have them kill? Because you need to make up your minds. My thoughts exactly.
- by Alena Ventrallis - at 2013.12.05 04:21:00
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3272. Core Weapon Skills - in Feedback/Requests [original thread]
Cosgar wrote: They had this in beta, but it was mainly to get everyone to test everything out as fast as possible and collect data. Since we're not getting content in intervals that we want, the idea was to increase the grind with SP sinks and ...
- by Alena Ventrallis - at 2013.12.04 05:03:00
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3273. Core Weapon Skills - in Feedback/Requests [original thread]
deepfried salad gilliam wrote: Just get std on your fit and max out core skills That way your always fotm and nerf proof Which is why the individual weapon skills should be collected together, and be core skills for all weapons. For instance...
- by Alena Ventrallis - at 2013.12.04 04:08:00
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3274. Sighting Lasers for the Forge Gun - in Feedback/Requests [original thread]
Don't feed the troll.
- by Alena Ventrallis - at 2013.12.04 03:38:00
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3275. Core Weapon Skills - in Feedback/Requests [original thread]
Simple concept. EVE has (had, excuse me) a set of "core skills" that would improve any ship you flew. There were core skills for turrets, and core skills for missiles. Turrets, for instance, have skills that increase optimal range, damage, falloff...
- by Alena Ventrallis - at 2013.12.04 03:37:00
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3276. Be Careful what you wish for. - in General Discussions [original thread]
I'm for an all passive system. One character accrues sp at 48000 sp a day. You still have the passive booster to increase the accrual rate by 1.5. Active boosters instead turn into a PLEX type object that allows the 48000 sp to apply to another ch...
- by Alena Ventrallis - at 2013.12.03 23:37:00
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3277. Sighting Lasers for the Forge Gun - in Feedback/Requests [original thread]
Shijima Kuraimaru wrote: Where did I say that that anyone stated that they wanted all of these changes at once? Just saying that these are the "suggestions" so far and the consequences should the suggestions be heeded. But be honest. Most of ...
- by Alena Ventrallis - at 2013.12.03 23:15:00
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3278. Sighting Lasers for the Forge Gun - in Feedback/Requests [original thread]
Shijima Kuraimaru wrote: So far, in this thread, vehicle players want... * A 30% reduction in range. * 5% to 20% reduction to forge damage. * A proximity forge charging alert of unspecified range. * A visible laser that does nothing for the for...
- by Alena Ventrallis - at 2013.12.03 22:06:00
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3279. Team deploys in FW - in Feedback/Requests [original thread]
So for this.
- by Alena Ventrallis - at 2013.12.03 21:57:00
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3280. We *might* have Patch Notes today... - in General Discussions [original thread]
CCP FoxFour wrote: hehehehehehehehehe /me runs away Thou damnded Dev! Thus, I release the spear!
- by Alena Ventrallis - at 2013.12.03 17:24:00
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