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3221. So who was it that was saying tanks were getting nerfed? - in General Discussions [original thread]
The issue with AV is not the damage it deals, but the application of it. Tanks can zip away before they can apply their dps. I will best ISK that if I sit there, a proto swarm could pop me. I simply do not allow them the chance. Therefore, I shoul...
- by Alena Ventrallis - at 2013.12.12 01:04:00
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3222. Screw Caldari - in General Discussions [original thread]
And yet you do not cry out for our dead at Caldari Prime. How many Gallente do you think deserve death, to pay for our losses? No matter. There will be others to replace you, Gallente or otherwise. The State shall endure
- by Alena Ventrallis - at 2013.12.12 00:55:00
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3223. KING CHECKMATE!! - in General Discussions [original thread]
Protocake JR wrote: Anmol Singh wrote: HTFU!!! You Av ruled the fking map for 6 months, now let me have some fun and tank a dump on you stupid noobs. It's called evolution- when one thing is better than the other, the other evolves to be...
- by Alena Ventrallis - at 2013.12.12 00:46:00
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3224. Solution for Tanks: Decouple Driving and Main Turret - in Feedback/Requests [original thread]
This brings us back to having to fit more than the main turret. Plus, this is the future, I'd expect tanks to only need one driver. How about tanks can either move, or shoot, but not at the same time. Have tanks enter a sort of siege mode, which ...
- by Alena Ventrallis - at 2013.12.12 00:40:00
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3225. 1.7 . The Con and the Pro, IMO. - in General Discussions [original thread]
KING, how about thus idea. Reduce the raw HP of vehicles, but boost hardener effectiveness so that us vehicles end up with the same ehp we have now while our hardeners are on? This would let us be able to resist your AV while its up, but you can k...
- by Alena Ventrallis - at 2013.12.12 00:34:00
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3226. To everyone WHINING about TANKS - READ and shut up. - in General Discussions [original thread]
Even if I don't agree with your ideas all the time, I always had a respect foreign them, because most times it was coming from a place of logic instead of emotion. I think CCP did well with the AV Nerf, but they did vehicles a little too hardcor...
- by Alena Ventrallis - at 2013.12.12 00:29:00
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3227. Minbros? - in General Discussions [original thread]
It's to give you a reason to fight for a faction. You want light damage mods? Fight for Caldari. It will make much more sense once the player market hits. Then you can spend isk to get it, and not lose your standings. As it is now, its quite cumb...
- by Alena Ventrallis - at 2013.12.12 00:21:00
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3228. Question: what race is the swarm launcher? - in General Discussions [original thread]
Lynn Beck wrote: Calamari. Wyrrkomi, kaalakiota, Lai-Dai. Squidbillies?
- by Alena Ventrallis - at 2013.12.12 00:15:00
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3229. 1.7 . The Con and the Pro, IMO. - in General Discussions [original thread]
KING CHECKMATE wrote: Forlorn Destrier wrote: 1. You listed 2 Pro's, not one (each new weapon should be considered on their own merits) 2. Killing an HAV: a. Pick a relatively isolated spot that the HAV has to pass to get to the infantry b...
- by Alena Ventrallis - at 2013.12.12 00:06:00
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3230. scrubby takers defending broken tanks - in General Discussions [original thread]
Weren't you guys whining about AR 514 not even two days ago?
- by Alena Ventrallis - at 2013.12.11 23:56:00
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3231. So, fellow LR users - how we feelin'? - in General Discussions [original thread]
KAGEHOSHI Horned Wolf wrote: My proposal to fundamentally rebuild the laser rifle KAGEHOSHI Horned Wolf wrote: 1.7 is here, the AR and SCR got a range buff, and the rail rifle is now the king of ranged combat aside from the sniper rifle. ...
- by Alena Ventrallis - at 2013.12.11 16:42:00
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3232. Who happy with 1.7 - in General Discussions [original thread]
Vehicles survive AV now. I got new rifles to play with. The rep Tool shows everyone's health bars now. And remotes are sticky. I am ecstatic.
- by Alena Ventrallis - at 2013.12.11 16:40:00
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3233. weapons are broke/1.7 upd worst then 1.6 upd? - in General Discussions [original thread]
1.7 has been the breath of fresh air I have been waiting for. Tanks are way too fast, but other than that vehicles are in a good place now. Also, the new rifles are AWESOME.
- by Alena Ventrallis - at 2013.12.11 16:35:00
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3234. Assault Dropships.... - in General Discussions [original thread]
They need to go transparent when we look down. That or a stabilization feature. Like click L3 to stabilize. Something.
- by Alena Ventrallis - at 2013.12.11 09:28:00
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3235. Combat rifle and Rail rifle problems - in Feedback/Requests [original thread]
Make the RR more precise, tone down the damage slighty, like by 4-5 points. Caldari are all about the accuracy. This rifle isn't functioning like Caldari tech should.
- by Alena Ventrallis - at 2013.12.11 08:08:00
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3236. Swarm Launchers & Tanks - in Feedback/Requests [original thread]
Then infantry should die in 2-3 assault rifle shots. Since were going for realism here. Tanks shouldn't be as fast as they are, but they should be able to take the hits like they are.
- by Alena Ventrallis - at 2013.12.11 07:51:00
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3237. As a vehicle player - in General Discussions [original thread]
Kasote Denzara wrote: One line in particular caught my laugh. Quote: I'm loving getting revenge on the once OP AV we had. I want you to know why. Back in closed beta, there were these things we dubbed "proto tanks" and they really were ...
- by Alena Ventrallis - at 2013.12.11 07:26:00
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3238. As a vehicle player - in General Discussions [original thread]
I'm loving getting revenge on the once OP AV we had. I feel that they didn't take the rebalancing for enough for vehicles. I feel they need to reduce raw HP on vehicles, and make active hardeners better, so that in the end we have vehicles with ...
- by Alena Ventrallis - at 2013.12.11 06:43:00
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3239. Is it me or is the hit detection off again? - in General Discussions [original thread]
ITs not even 24 hours after a massive patch. Probably some bugs they didn't know about until it hit. Give em a week and let the hotfixes roll in.
- by Alena Ventrallis - at 2013.12.10 23:10:00
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3240. Okay- since tanks can move that fast, I think it's time to give us scouts ou... - in General Discussions [original thread]
Gameplay wise, it's because the hitbox of tanks is so large, even at those speeds, when you shoot at it, it will generally not be fast enough to move a significant portion of the animated tank you see outside of the hitbox that causes it to take d...
- by Alena Ventrallis - at 2013.12.10 23:06:00
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