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2661. [REQUEST] Swarm Launcher redesignated to Side/Equip slot - in Feedback/Requests [original thread]
I think they'd be better as a single missile, equipment slot, and have the missile be the same speed as all the other missiles.
- by Alena Ventrallis - at 2014.03.10 02:14:00
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2662. [REQUEST] Swarm Launcher redesignated to Side/Equip slot - in Feedback/Requests [original thread]
I'm for it. Increase swarm speed alongside this, and I think that's as good as it's going to get with the swarm launcher.
- by Alena Ventrallis - at 2014.03.10 01:53:00
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2663. Judge VS Bamm - in General Discussions [original thread]
Judge, hands down. Bamm has an interesting idea, but the problem with railtanks and dropships is that they can look up so high that dropships have nowhere to hide. The other issue is that a 0SP 58k ISK militia tank can one shot nearly any dropship...
- by Alena Ventrallis - at 2014.03.09 22:37:00
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2664. [Proposal] Make Tanks More Squad Orientated - in Feedback/Requests [original thread]
A good idea taken too extreme. I'm all for having all large turrets be AV oriented, but having someone just move is boring, which is why we barely see any LAV teams running around. I guarantee there'd be more LAVs out if they could drive and shoot...
- by Alena Ventrallis - at 2014.03.09 09:01:00
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2665. Request:Repair hit detection - in Feedback/Requests [original thread]
Not a bad thought. +1
- by Alena Ventrallis - at 2014.03.09 08:55:00
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2666. #GitGudScrub - in General Discussions [original thread]
1. Give all hardeners the same uptime and cooldown. 2. Have resistance increase through the tiers, rather than a decrease in cooldown. 3. Limit one hardener per vehicle. What does Atiim think?
- by Alena Ventrallis - at 2014.03.09 08:52:00
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2667. Large missiles - in General Discussions [original thread]
Suppose we increase the magazine capacity to 24? And you can kill hardened shield tanks simply with overwhelming amount of missiles?
- by Alena Ventrallis - at 2014.03.09 08:48:00
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2668. CCP, we need answers - in Feedback/Requests [original thread]
Shots fired.
- by Alena Ventrallis - at 2014.03.08 19:59:00
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2669. Why was this all changed? - in General Discussions [original thread]
Because the PS3 couldn't handle the new assets and the graphics at the same time.
- by Alena Ventrallis - at 2014.03.08 17:57:00
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2670. (request) fix the f*cking red line rail tank - in Feedback/Requests [original thread]
In order to combat redline rail tanks: 1. make all vehicles always visible on the map. They are big enough to show up, so have them show up. 2. remove every other line on the redline graphic on the map. Let us see what's in there.
- by Alena Ventrallis - at 2014.03.08 08:20:00
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2671. Request: Idea for Damage Mods - in Feedback/Requests [original thread]
Buster Friently wrote: The correct solution to this issue is varied ammunition that affects armor and shields differently. Save for projectile turrets, the damage profile of weapons in Eve do not change. Only the amount of damage, and the ra...
- by Alena Ventrallis - at 2014.03.08 08:19:00
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2672. DAMAGE MODS. - in General Discussions [original thread]
I hope they get a Nerf. Or change them back to heat sinks. Something.
- by Alena Ventrallis - at 2014.03.07 23:52:00
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2673. Plasma Cannon - The new shield AV - in General Discussions [original thread]
Buff projectile speed. Increase magazine to 2. Have an assault version that has 3 *****, and a breach with one shot.
- by Alena Ventrallis - at 2014.03.07 23:45:00
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2674. CR vs shields - in General Discussions [original thread]
Chibi Andy wrote: a CR took out my shields of 600 in 2 seconds from 80m away. thats just wrong Was your Raven equipped with the following?
- by Alena Ventrallis - at 2014.03.07 18:02:00
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2675. No incentive for Proficiency ... - in General Discussions [original thread]
Proficiency shouldn't increase damage directly, but increase the application of that damage. AR could perhaps increase range. Rail rifle could decrease kick. Scrambler could decrease heat build up. Something along those lines. Something that isn...
- by Alena Ventrallis - at 2014.03.07 17:59:00
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2676. The Real Reason Tanks Are Hard To Kill - in Feedback/Requests [original thread]
TheEnd762 wrote: jaksol returns wrote: your not suppost to take a tank on by your-self and win, you have to communicate and work with your squad or team. You're not supposed to be able to operate a tank by yourself either. Most tanks req...
- by Alena Ventrallis - at 2014.03.07 10:15:00
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2677. Subtracting immunity from expending damage - in Feedback/Requests [original thread]
No. The problem is that hardeners cool down way too fast. Make them all have the same uptime and cooldown. They should increase in resistance as you go through the tiers. Shields should be 60/70/80%, armor should be 40/50/60%. That way, even runni...
- by Alena Ventrallis - at 2014.03.07 10:14:00
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2678. An analysis of the GÇÿexpanding the arsenalGÇÖ devblog and TTK in 1.8 - in General Discussions [original thread]
I read somewhere, and no I don't remember where or I'd link it, that proficiency would be boosted from 3% to 5%. I don't know where I got that, but I remember reading it somewhere here.
- by Alena Ventrallis - at 2014.03.07 09:59:00
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2679. Sentinel bonuses make no sense - in General Discussions [original thread]
Asha Starwind wrote: How it was explained to me: 3% resist vs opposing factions's damage type. 2% resist vs ally faction's damage type Correct, but it makes no sense to have one on shield and the other on armor. Put them both on shield or bo...
- by Alena Ventrallis - at 2014.03.07 07:37:00
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2680. Sentinel bonuses make no sense - in General Discussions [original thread]
I'll give that Caldari and Gallente sentinels have a bonus that is useful in some way. But come on, having one resistance on one tank and a different one on the other? It makes no sense. I have two different things we could do instead. 1. Have th...
- by Alena Ventrallis - at 2014.03.07 07:22:00
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