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2681. Can We Get some DEV clarification on some things? - in General Discussions [original thread]
CalSentinel has no shield rep tool, no shield rep hives, no outside source of repairing himself. 1 second is perfectly acceptable.
- by Alena Ventrallis - at 2014.03.07 07:09:00
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2682. Announcement:Feedback Request: Dropsuit Stats and Skills! - in Feedback/Requests [original thread]
Here's a question. Will laying down RE break cloak? Will detonating?
- by Alena Ventrallis - at 2014.03.07 06:20:00
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2683. Dust 514 on the PS3 is Finished. Forget About It. All Focus Should be in PS4 Dev... - in General Discussions [original thread]
So then all the SP and money we have spent on the PS3 version would go to waste? They would need some way to port our characters to the PS4 version.
- by Alena Ventrallis - at 2014.03.07 05:56:00
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2684. Should AV add Debuffs on vehicles? - in General Discussions [original thread]
Change AV nades to stop whatever modules are currently active? Something along those lines. Tanks should be nigh unkillable when hardeners are on. It'd be fair for AV nades to force those modules off and make the tank vulnerable as opposed to the ...
- by Alena Ventrallis - at 2014.03.07 05:38:00
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2685. Sticky:The Respec Discussion Thread - in Feedback/Requests [original thread]
FOTM won't go away because there's no respect. There will always be FOTM chasers. Why punish people who are getting their suits changed because some people will chase whatever is OP?
- by Alena Ventrallis - at 2014.03.07 02:51:00
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2686. The Real Reason Tanks Are Hard To Kill - in Feedback/Requests [original thread]
Slow tanks down by 25%, boost swarm speed to large missile speed.
- by Alena Ventrallis - at 2014.03.07 01:49:00
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2687. [Request] Give me a flashlight - in Feedback/Requests [original thread]
Night vision would make more sense.
- by Alena Ventrallis - at 2014.03.06 23:49:00
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2688. A question to nova knife users - in General Discussions [original thread]
Brokerib wrote: Nope, flat damage, no profile. Hence why nova knives have been left out of the 1.8 proficiency changes. Charged damage is 2.5 on base damage, per knife. So with no additional skills or mods. Standard normal - 90 per knife/18...
- by Alena Ventrallis - at 2014.03.06 10:48:00
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2689. A question to nova knife users - in General Discussions [original thread]
Also, do knives have a damage profile?
- by Alena Ventrallis - at 2014.03.06 08:06:00
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2690. A question to nova knife users - in General Discussions [original thread]
Kosakai wrote: full charge is 150% dmg i think... 150% extra, or total? Proto knives would either be 300 or 500.
- by Alena Ventrallis - at 2014.03.06 08:05:00
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2691. A question to nova knife users - in General Discussions [original thread]
So how do you calculate damage for the charge? And what advice, if any, would you give to a new nova knifer?
- by Alena Ventrallis - at 2014.03.06 07:51:00
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2692. A question to nova knife users - in General Discussions [original thread]
Is the damage stat for it before the charge up, or the damage for a full charge? Never used em, trying to gather information before I spend SP.
- by Alena Ventrallis - at 2014.03.06 07:44:00
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2693. RDV delivery fee - in Feedback/Requests [original thread]
Good initiative, bad judgement. It'd be better to have a timer set to calling in vehicles. Only one vehicle per merc for a 3 minute timer. Recalls reduce the remaining time by x amount.
- by Alena Ventrallis - at 2014.03.06 07:41:00
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2694. What weapon will you be using in 1.8? - in General Discussions [original thread]
Might be taking a caldari scout with a magsec SMG and nova knives for a spin. with a cloak and remote explosives, I'll be a nightmare to the incoming sentinel spam.
- by Alena Ventrallis - at 2014.03.06 07:28:00
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2695. Tips for Missile Tanks - in General Discussions [original thread]
Best thing to do is beg CCP for a clip size increase to 24. Other than that, be sneaky and hope he doesn't have friends.
- by Alena Ventrallis - at 2014.03.06 07:27:00
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2696. MCC Camping - in General Discussions [original thread]
CCP spent untold amounts of money and time developing an anti-AFK solution. We beat it with a 2 cent rubber band. CCP decided to focus on developing the game first.
- by Alena Ventrallis - at 2014.03.06 07:20:00
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2697. Announcement:Feedback Request: Dropsuit Stats and Skills! - in Feedback/Requests [original thread]
Caldari assault loses a high slot at proto? What for?
- by Alena Ventrallis - at 2014.03.06 07:15:00
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2698. ISK imbalance with large turrets. - in Feedback/Requests [original thread]
That oesn't work. It still takes the same amount of shots to kill something with proto as with standard. If someone brick tanked their tank, perhaps there would be a 1-2 shot difference between standard and proto. But that's assuming a brick tank.
- by Alena Ventrallis - at 2014.03.06 04:28:00
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2699. ISK imbalance with large turrets. - in Feedback/Requests [original thread]
A large standard railgun does 1450 damage. A proto railgun does 1885 damage. This is a 30% increase in damage. A large standard missile does 415 damage. A proto missile does 539.5 damage. This is a 30% damage increase. A large standard blaster doe...
- by Alena Ventrallis - at 2014.03.06 04:10:00
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2700. Wah, wah! 1.8 will suck even though we haven't tried it yet! - in General Discussions [original thread]
AR didn't need any reduction. IT needed to stay the same. It's tradeoff for less range is more DPS. This is so dumb. Undo the AR damage reductions, and things will be in a pretty good place.
- by Alena Ventrallis - at 2014.03.06 02:46:00
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