Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 100 |
2641. Wow, just wow - in General Discussions [original thread]
And...?
- by Alena Ventrallis - at 2014.03.14 16:45:00
|
2642. Remote Explosives: The new Forge Guns - in Feedback/Requests [original thread]
Remotes need some love, not a Nerf. We need the ability to choose which remote we detonate before we call for the Nerf bat.
- by Alena Ventrallis - at 2014.03.14 16:27:00
|
2643. Rethinking ADS: LAVs in the sky - in Feedback/Requests [original thread]
So ADS are a sore spot for both pilots and infantry. Pilots feel like they die too quickly 9I am among them) and infantry think they will become OP if they don't have railguns keeping them in line. So let's look at what an ADS needs to do. ADS is...
- by Alena Ventrallis - at 2014.03.13 21:39:00
|
2644. Caldari Heavy depleted shield recharge delay - in General Discussions [original thread]
Kasote Denzara wrote: One second? Really. Highest shields, highest shield regen, also shortest delay of all heavies? This is a repeat of another Caldari incident. I blame the Caldari for us no being able to have nice things. Note: I'm still ...
- by Alena Ventrallis - at 2014.03.13 18:41:00
|
2645. Large Railguns - How to Balance Them - in Feedback/Requests [original thread]
Fix large turret proficiency, which currently doesn't apply, and I'll consider it.
- by Alena Ventrallis - at 2014.03.13 18:24:00
|
2646. [Request] Make the tank main turret less effective against infantry - in Feedback/Requests [original thread]
I'm all for large blaster tanks to be AV oriented. About 90% of forum QQ is about blaster turrets anyway.
- by Alena Ventrallis - at 2014.03.13 18:20:00
|
2647. Sniping in 1.8 - in General Discussions [original thread]
Snipers expecting OHK is ridiculous unless balanced out by only being able to be fit on a weak suit that is able to be OHK itself. Glass cannons. As it stands, a heavy with a sniper would be OP if snipers could reliably OHK a fitted suit. That s...
- by Alena Ventrallis - at 2014.03.13 10:00:00
|
2648. Cal scout... suggestions? - in General Discussions [original thread]
Cotsy8 wrote: Alena Ventrallis wrote: So I'm going to use the current respec (hopefully CCP will add on Dropsuit Upgrades to the respect, but I'm planning for them not to.) To hop into a Caldari scout suit. I want to run nova knives as prima...
- by Alena Ventrallis - at 2014.03.13 07:10:00
|
2649. Cal scout... suggestions? - in General Discussions [original thread]
So I'm going to use the current respec (hopefully CCP will add on Dropsuit Upgrades to the respect, but I'm planning for them not to.) To hop into a Caldari scout suit. I want to run nova knives as primary and Magsec SMG to finish heavies off. I k...
- by Alena Ventrallis - at 2014.03.13 06:54:00
|
2650. CCP - AMARR SCOUT BONUS IS BAD / Petition - in Feedback/Requests [original thread]
I'll sign as someone who will probably not be going into amarr scout at all. Although I am loving the thought of a scout suit with 2 light weapons.
- by Alena Ventrallis - at 2014.03.13 06:28:00
|
2651. Sticky:The Respec Discussion Thread - in Feedback/Requests [original thread]
Part of me feels like CCP didn't give us enough of a respect. As mentioned, if I'm moving from amarr sentinel to caldari sentinel, I don't need all those armor upgrades anymore. Likewise, if certain suits are getting bonuses with certain weapons, ...
- by Alena Ventrallis - at 2014.03.13 03:14:00
|
2652. Av weapons should be sidearms - in General Discussions [original thread]
A forge gun as a sidearm...
- by Alena Ventrallis - at 2014.03.12 02:29:00
|
2653. nova knife bonus - in General Discussions [original thread]
LT SHANKS wrote: Why do mercs thousands of years into the future even use knives? Because sometimes killing your for silently is better than going in guns blazing.
- by Alena Ventrallis - at 2014.03.12 02:11:00
|
2654. AV Nerf in 1.8- Really CCP? - in Feedback/Requests [original thread]
I've heard that the proficiency skill will increase to 5% per level to make up for the new profile. Not sure where I read that, but Thats what I remember reading.
- by Alena Ventrallis - at 2014.03.11 23:17:00
|
2655. moving modules to have a more well rounded game - in Feedback/Requests [original thread]
Armor mods, fitting mods, and damage mods in the lows. Everything else in the highs.
- by Alena Ventrallis - at 2014.03.11 19:07:00
|
2656. HAV Turret Can Aim Too Close - in Feedback/Requests [original thread]
I think each turret should have different declinations. Raulguns the smallest, missiles the largest, with blasters in the middle. There needs to be a way for tanks to engage drop ships, but I completely agree with a -10 degree declination. There s...
- by Alena Ventrallis - at 2014.03.11 06:02:00
|
2657. [Feedback] Racial rifle balance by firing type & range vs DPS - in Feedback/Requests [original thread]
In my mind, I see the AR as a high DPS spray and pray weapon with low range. Its the weapon of choice for entering a room. So keep its 1.7 stats and Nerf the other weapons as they are doing. CR needs a 0.1-0.2 second delay between bursts. Scram...
- by Alena Ventrallis - at 2014.03.10 09:06:00
|
2658. Explosives shouldn't be set off through collisions or gunfire - in Feedback/Requests [original thread]
Jihad jeeps are a novel tactic, and I am amused when my tank dies to one. What should happen, however, is that jeep should show up on my radar, so that I'm not immediately blindsided by one and have a chance to throw up my hardeners to see if I ca...
- by Alena Ventrallis - at 2014.03.10 04:00:00
|
2659. damage proficiency bonus changes. - in Feedback/Requests [original thread]
Damage is modifying the gun itself. As is the current decreasing kick, or increasing splash radius. Proficiency can be anything, just as it is in Eve. In Eve we can upgrade everything, from optimal range, damage, tracking, falloff range, everythin...
- by Alena Ventrallis - at 2014.03.10 03:41:00
|
2660. damage proficiency bonus changes. - in Feedback/Requests [original thread]
Rather than have it increase damage at all, let's have it improve another aspect of the weapon. AR proficiency could increase ROF. RR proficiency could decrease kick. HMG proficiency could decrease dispersion. MD proficiency could increase project...
- by Alena Ventrallis - at 2014.03.10 02:17:00
|
Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 100 |
First page | Previous page | Next page | Last page |