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Booby Tuesdays
Tuesdays With Boobies
695
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Posted - 2014.08.07 20:11:00 -
[1] - Quote
They're already the 2nd lowest HP suits in the game (In Charlie), with only the benefit of being able to carry one or two more pieces of equipment than a Scout.
Sentinels can still super tank, Scouts still know where you are at all times, and Assaults have finally received the buffs they deserve. With Charlie, the only suits left out in the cold are the support units. With DMG mods being stack-able again, and "shoot the logi first" still being the mantra of many, is it time to give the Logis back their passive reps in Hotfix Delta?
Melee Weapon of Choice: Nokia-3310 Prof. V
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BL4CKST4R
LATINOS KILLERS CORP Dark Taboo
2871
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Posted - 2014.08.07 20:15:00 -
[2] - Quote
Nope
supercalifragilisticexpialidocious
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Booby Tuesdays
Tuesdays With Boobies
695
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Posted - 2014.08.07 20:16:00 -
[3] - Quote
Care to elaborate?
Melee Weapon of Choice: Nokia-3310 Prof. V
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BL4CKST4R
LATINOS KILLERS CORP Dark Taboo
2871
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Posted - 2014.08.07 20:22:00 -
[4] - Quote
Passive reps belong on the Gallente. Unless by passive reps for logis you mean like +1 or +2.
But logis need to wait their turn before we can say if they are UP or not. Logis aren't meant for 1v1 combat and unfortunately the more you buff them the more they shift towards that role. The only thing I can say is maybe a speed buff and a tiny but more HP to drive a wedge between them and scouts. Other than that I feel that they are fin. Although a new paint job would help also.
supercalifragilisticexpialidocious
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Booby Tuesdays
Tuesdays With Boobies
695
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Posted - 2014.08.07 20:30:00 -
[5] - Quote
BL4CKST4R wrote:Passive reps belong on the Gallente. Unless by passive reps for logis you mean like +1 or +2. But logis need to wait their turn before we can say if they are UP or not. Logis aren't meant for 1v1 combat and unfortunately the more you buff them the more they shift towards that role. The only thing I can say is maybe a speed buff and a tiny but more HP to drive a wedge between them and scouts. Other than that I feel that they are fin. Although a new paint job would help also. I was thinking of 1HP/s at lvl 1, 2 HP/s at lvl 3, and 3 HP/s at lvl 5. Logis are fine currently, but after Chalie, not so much. My Min Assault alt is looking very much forward to Charlie however.
Melee Weapon of Choice: Nokia-3310 Prof. V
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Apothecary Za'ki
Biomass Positive
270
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Posted - 2014.08.08 01:18:00 -
[6] - Quote
BL4CKST4R wrote:Passive reps belong on the Gallente. Unless by passive reps for logis you mean like +1 or +2. But logis need to wait their turn before we can say if they are UP or not. Logis aren't meant for 1v1 combat and unfortunately the more you buff them the more they shift towards that role. The only thing I can say is maybe a speed buff and a tiny but more HP to drive a wedge between them and scouts. Other than that I feel that they are fin. Although a new paint job would help also. no i would rather passive reps were Commando only 5/10/15 std/adv/pro.
although i would like passive armor rep for logi in delta as it would help fix our low hp vs assault/heavy.. i would think 5/10/15 for std/adv/pro
> LogiBro in Training
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
12701
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Posted - 2014.08.08 01:35:00 -
[7] - Quote
You don't need increased personal reps to roll the logistics class.
"We were commanded us to burn the system...We did. I mourn the loss of the innocent caught in our fires" -Kador Ouryon
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el OPERATOR
Capital Acquisitions LLC General Tso's Alliance
246
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Posted - 2014.08.08 02:08:00 -
[8] - Quote
Apothecary Za'ki wrote:
although i would like passive armor rep for logi in delta as it would help fix our low hp vs assault/heavy.. i would think 5/10/15 for std/adv/pro
Aren't you the same chonch that got all chimey about logi's who saw the writing on the wall about survivability after Charlie just wanting to QQ and get slayerlogi stats back? Thought so. Maybe the next time the actual logis are talking you'll stfu and realize you aren't anywhere near the experience base to comment.
Open-Beta Vet.
Drunk Night Tree Burner.
This is my Main and Original.
DUST514 is WARFARE, not WAR-FAIR.
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Alena Ventrallis
S0VER31GN
1536
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Posted - 2014.08.08 03:30:00 -
[9] - Quote
Back when slayerlogis were a thing, I always held the argument that survivability was for logos, because a) they have no sidearm, so any engagement with any other type of suit is already against their favor, and b) a logo should be repping, or laying down links/hives, or scanning, or in some other way not actively hunting and killing. I stand by that argument to this day.
The reason we had slayer logos was not because they were too strong, but because the slayer suits were so weak at the role. Assaults werent better than logis in any area beyong having a sidearm, and assaults also had a completely ******** shield recharge bonus, which only favored Caldari and to some extent the Minmatar assault suit. The buff they are getting is much needed, this I agree on. But their bonuses should be about sending damage downrange, at the cost of high health. Logos should be about supplying that health and regen, at the cost of bonuses that help them slay.
For instance, if assaults got 2% light/sidearm damage as their bonus, and logos got more health and regen, who would skaters go to? Assaults, for the extra damage. It was logos being able to put out more damage than their assault counterparts that made them slayerlogis. Not their health values.
As to OP, no, armor repair isn't necessary, as that's all but worthless on shield suits and we don't want to encourage dual tanking. But a change to the bonus to one piece of equipment definitely needs to go.
Rattati has spoken. CalScout hitbox is fine. You're gun game is broken.
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Malleus Malificorum
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
41
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Posted - 2014.08.08 03:48:00 -
[10] - Quote
The passive reps were always a placeholder, They were never intended to stay. |
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
12704
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Posted - 2014.08.08 04:30:00 -
[11] - Quote
Logi's need bonuses like
Role Bonus:
+5-7.5% to Armour Repair/ Shield Transportation rates per level +5% to Armour Repairer and Shield Transporter Range per level
Amarr Logisitcs Bonus: Current Minmatar Logisitcs Bonus: Increased Remote Explosives Range/ Max Laid for all remote explosive devices. Target Painting..etc Caldari Logisitcs Bonus: Current Gallente Logistics Bonus: Current
"We were commanded us to burn the system...We did. I mourn the loss of the innocent caught in our fires" -Kador Ouryon
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JRleo jr
Xer Cloud Consortium
240
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Posted - 2014.08.08 04:52:00 -
[12] - Quote
Booby Tuesdays wrote:Q Q I want my slayer logi or something insert QQ here Logis are not made for combat.
Max level brony.
Pink fluffy unicorns
http://youtu.be/C34BzC7rnos
Best song ever.
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CHANCEtheChAn
Inner.Hell
649
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Posted - 2014.08.08 05:08:00 -
[13] - Quote
Apothecary Za'ki wrote:BL4CKST4R wrote:Passive reps belong on the Gallente. Unless by passive reps for logis you mean like +1 or +2. But logis need to wait their turn before we can say if they are UP or not. Logis aren't meant for 1v1 combat and unfortunately the more you buff them the more they shift towards that role. The only thing I can say is maybe a speed buff and a tiny but more HP to drive a wedge between them and scouts. Other than that I feel that they are fin. Although a new paint job would help also. no i would rather passive reps were Commando only 5/10/15 std/adv/pro. although i would like passive armor rep for logi in delta as it would help fix our low hp vs assault/heavy.. i would think 5/10/15 for std/adv/pro Good god, are you on heroine?
5/10/15 passive reps on any suit in the game would be so broken it would blow your small, small mind
Logis need a small buff across the board to give them some love with the new hotfixes along with Commandos
I suppose a 3 Hp/s armor regen at proto level for logis, we can all agree, wouldn't be very detrimental to anyone
Closed Beta Vet/ Chromosome and Corp battle Vet/ Uprising 1.0-Now PC vet
Ex D.F. Director
Current Inner.Hell Director
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Zatara Rought
Fatal Absolution General Tso's Alliance
3794
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Posted - 2014.08.08 05:21:00 -
[14] - Quote
Do you really think speaking like this to others is productive?
B3RT > PFBHz > TEAM > MHPD > IMPS > FA
They call me ~Princess Zatata~
Skype: Zatara.Rought Twitter: @ZataraRought
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Booby Tuesdays
Tuesdays With Boobies
696
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Posted - 2014.08.08 06:07:00 -
[15] - Quote
JRleo jr wrote:Booby Tuesdays wrote:Q Q I want my slayer logi or something insert QQ here Logis are not made for combat. If you think I'm a slayer logi, and not a support logi, I suggest you look up my all time kills, versus my all time WP/D. Do research before you spew word vomit please.
Melee Weapon of Choice: Nokia-3310 Prof. V
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JRleo jr
Xer Cloud Consortium
243
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Posted - 2014.08.08 06:29:00 -
[16] - Quote
Booby Tuesdays wrote:JRleo jr wrote:Booby Tuesdays wrote:Q Q I want my slayer logi or something insert QQ here Logis are not made for combat. If you think I'm a slayer logi, and not a support logi, I suggest you look up my all time kills, versus my all time WP/D. Do research before you spew word vomit please. Giving reps would allow slayer logis, as no need to sacrifice hp for reps...
Max level brony.
Pink fluffy unicorns
http://youtu.be/C34BzC7rnos
Best song ever.
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shaman oga
Nexus Balusa Horizon
2640
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Posted - 2014.08.08 06:29:00 -
[17] - Quote
Seems fair, along with a slot rework, especially for STD and ADV tiers. Personally i would add it as class bonus and have 25% reduction to equipment cost from level 1, afterall it's the main purpose of logi to carry equipments.
PSN: ogamega
"Dust is full of communists who despise people with enough isk to buy expensive items"
Uncesored FUCK
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Atiim
Onslaught Inc RISE of LEGION
11278
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Posted - 2014.08.08 06:51:00 -
[18] - Quote
I have some better ideas.
1.) Give all suits a 1HP/s Armor Repair, and increase the HP/s on all GalSuits by 1. 2.) Give the Logistics equipment efficiency and CPU/PG reduction, then give them a second Logistics related bonus, so that it doesn't blatantly favor Min/AmLogis in both PUBs and PC.
Y/N?
If I don't, who will?
-HAND
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I-Shayz-I
I----------I
4491
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Posted - 2014.08.08 07:31:00 -
[19] - Quote
Before, logistics suits got bonuses to survivability.
Eventually, CCP figured out that Assaults need better survivability to be used rather than logistics.
In order to have good regen on a logi you need to sacrifice tank. They also increased armor repairers...it's actually in a good spot as it is.
7162 wp with a Repair Tool!
List of Legion Feedback Threads!
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el OPERATOR
Capital Acquisitions LLC General Tso's Alliance
248
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Posted - 2014.08.08 07:41:00 -
[20] - Quote
JRleo jr wrote:Booby Tuesdays wrote:Q Q I want my slayer logi or something insert QQ here Logis are not made for combat.
We're all made for combat. Combat is what we do, its what we create and its where we spend our time. Good logis are in the middle of combat, because thats where the people they're supporting most often are. And thats the point: Logis need to be able to tolerate the conditions of the environment they work in, so they can work in it. Work that does include *GASP* shooting people. Maybe even more than one.
Open-Beta Vet.
Drunk Night Tree Burner.
This is my Main and Original.
DUST514 is WARFARE, not WAR-FAIR.
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Varoth Drac
The Unholy Legion Of DarkStar DARKSTAR ARMY
210
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Posted - 2014.08.08 07:58:00 -
[21] - Quote
Nobody would say "shoot the logi first" if they weren't good. |
Dj grammer
New Age Empire. General Tso's Alliance
294
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Posted - 2014.08.08 08:08:00 -
[22] - Quote
JRleo jr wrote:Booby Tuesdays wrote:Q Q I want my slayer logi or something insert QQ here Logis are not made for combat.
My head hurts from this statement.
Tell me what IS made for combat in your POV. The last time I checked anything on the battlefield is made for combat.
Darkness is a Beginning, you see, not an end.
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JRleo jr
Xer Cloud Consortium
243
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Posted - 2014.08.08 08:29:00 -
[23] - Quote
el OPERATOR wrote:JRleo jr wrote:Booby Tuesdays wrote:Q Q I want my slayer logi or something insert QQ here Logis are not made for combat. We're all made for combat. Combat is what we do, its what we create and its where we spend our time. Good logis are in the middle of combat, because thats where the people they're supporting most often are. And thats the point: Logis need to be able to tolerate the conditions of the environment they work in, so they can work in it. Work that does include *GASP* shooting people. Maybe even more than one. Logis are not made for 1v1 combat and they are not meant to be efficient in combat.
Max level brony.
Pink fluffy unicorns
http://youtu.be/C34BzC7rnos
Best song ever.
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JRleo jr
Xer Cloud Consortium
243
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Posted - 2014.08.08 08:31:00 -
[24] - Quote
Dj grammer wrote:JRleo jr wrote:Booby Tuesdays wrote:Q Q I want my slayer logi or something insert QQ here Logis are not made for combat. My head hurts from this statement.Tell me what IS made for combat in your POV. The last time I checked anything on the battlefield is made for combat. Oh, um, going toe to toe with somebody, or having decent hp with decent regen, stuff like that. Want reps? Sacrifice low slots, logis are not supposed to be killing machines.
Max level brony.
Pink fluffy unicorns
http://youtu.be/C34BzC7rnos
Best song ever.
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Booby Tuesdays
Tuesdays With Boobies
699
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Posted - 2014.08.08 14:28:00 -
[25] - Quote
JRleo jr wrote:Dj grammer wrote:JRleo jr wrote:Booby Tuesdays wrote:Q Q I want my slayer logi or something insert QQ here Logis are not made for combat. My head hurts from this statement.Tell me what IS made for combat in your POV. The last time I checked anything on the battlefield is made for combat. Oh, um, going toe to toe with somebody, or having decent hp with decent regen, stuff like that. Want reps? Sacrifice low slots, logis are not supposed to be killing machines. To be fair, now that Assaults, Scouts and Heavies are all better killers, why would you try to be an obsolete Slayer Logi? By buffing everything else, Logis are finally near where their role should be. I'm not asking for more HP, I'm just asking if we should give them some form of mild added survivability.
Melee Weapon of Choice: Nokia-3310 Prof. V
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Racro 01 Arifistan
501st Knights of Leanbox
402
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Posted - 2014.08.08 14:29:00 -
[26] - Quote
you wanna rep. fit some armour reps.
or go gal logi fit 2 complex reps. and what ever else.
Elite Gallenten Soldier
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Booby Tuesdays
Tuesdays With Boobies
699
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Posted - 2014.08.08 14:30:00 -
[27] - Quote
Atiim wrote:I have some better ideas.
1.) Give all suits a 1HP/s Armor Repair, and increase the HP/s on all GalSuits by 1. 2.) Give the Logistics equipment efficiency and CPU/PG reduction, then give them a second Logistics related bonus, so that it doesn't blatantly favor Min/AmLogis in both PUBs and PC.
Y/N? I vote Yea, but my only concern is if we Logis get too great of a CPU/PG fitting bonus, it will allow the suit to fit all Proto modules. That opens a whole other discussion of "should a Proto suit be able to Proto all the things?".
Melee Weapon of Choice: Nokia-3310 Prof. V
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TechMechMeds
Techs Laboratory
4038
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Posted - 2014.08.08 14:44:00 -
[28] - Quote
Std/adv/pro +1/+2/+3
Maximum I reckon but it doesn't bother me.
Complex reactive plates are getting buffed ain't they?.
Be vigilant!, for there are those that remove the teabag BEFORE adding milk!.
This is unacceptable!.
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Hawkings Greenback
Red Star. EoN.
188
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Posted - 2014.08.08 14:52:00 -
[29] - Quote
Varoth Drac wrote:Nobody would say "shoot the logi first" if they weren't good.
You need to clarify that statement before it can even claim to be true.
So I'll repeat it for you, nobody would say "shoot the logi first" if they weren't good force multipliers. Logi's aren't meant to go toe to toe on that people are correct but I have often played solo as a logi and beaten people 1 v 1 and I am not a great player it doesn't make me a slayer logi. It's an old argument in that should a logi be able to kill? The answer is yes but not as well as the other class. However if I invest my SP all the way into a chosen weapon then why shouldn't I be able to kill well.
The balance for me is survivability, what is the point of me being a force multiplier if I can't survive long enough to do my class role. Yet in answer to the OP I don't think I would be too bothered about in built reps returning to logi's. Each logi needs to be able to use a rep tool ( as a logistic class bonus ) & then have a flavour based on race/class and after that MAYBE a look at how to balance the suits survive ability based on shield/armour & reps/recharge.
There was some good discussion when Rattati started the Hotfix Charlie discussion and hope that can continue at some point.
GÇ£Their stupidity does not amaze me, its when they're smart that amazes me."
GÇò Frank Zappa
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Dj grammer
New Age Empire. General Tso's Alliance
296
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Posted - 2014.08.08 14:59:00 -
[30] - Quote
Hawkings Greenback wrote:Varoth Drac wrote:Nobody would say "shoot the logi first" if they weren't good. You need to clarify that statement before it can even claim to be true. So I'll repeat it for you, nobody would say "shoot the logi first" if they weren't good force multipliers. Logi's aren't meant to go toe to toe on that people are correct but I have often played solo as a logi and beaten people 1 v 1 and I am not a great player it doesn't make me a slayer logi. It's an old argument in that should a logi be able to kill? The answer is yes but not as well as the other class. However if I invest my SP all the way into a chosen weapon then why shouldn't I be able to kill well. The balance for me is survivability, what is the point of me being a force multiplier if I can't survive long enough to do my class role. Yet in answer to the OP I don't think I would be too bothered about in built reps returning to logi's. Each logi needs to be able to use a rep tool ( as a logistic class bonus ) & then have a flavour based on race/class and after that MAYBE a look at how to balance the suits survive ability based on shield/armour & reps/recharge. There was some good discussion when Rattati started the Hotfix Charlie discussion and hope that can continue at some point.
Thank you Hawkings!
Darkness is a Beginning, you see, not an end.
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