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Lightning35 Delta514
48TH SPECIAL OPERATIONS FORCE
49
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Posted - 2014.08.05 19:04:00 -
[61] - Quote
I guess this isn't so bad, but the honest truth is I don't feel this way about it. The ion pistol is really good at what it is for. It has never failed me. I huess there could be a variation like an assault ion that works as stated.
SPAWN.KILL.DIE.RESPAWN.
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Mobius Kaethis
Molon Labe. General Tso's Alliance
1613
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Posted - 2014.08.06 00:12:00 -
[62] - Quote
Lightning35 Delta514 wrote:I guess this isn't so bad, but the honest truth is I don't feel this way about it. The ion pistol is really good at what it is for. It has never failed me. I huess there could be a variation like an assault ion that works as stated.
When you say this it makes me wonder if you even looked at the pistol comparison spreadsheet I made. It is clear that the Ion Pistol's stats are too low for it to actually be a competetive weapon. Sure you can kill with it, it can be used, but that doesn't mean it is balanced with the other weapons or even decent for what you are trying to do with it.
Fun > Realism
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Spademan
The Unholy Legion Of DarkStar DARKSTAR ARMY
2720
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Posted - 2014.08.06 00:16:00 -
[63] - Quote
Idea: What if the seize duration was reduced, say half a second?
I am part shovel, part man, full scout, and a little bit special.
Official Time Lord of the Scout Community
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Sgt Kirk
Fatal Absolution
6994
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Posted - 2014.08.06 05:18:00 -
[64] - Quote
Mobius Kaethis wrote:Lightning35 Delta514 wrote:I guess this isn't so bad, but the honest truth is I don't feel this way about it. The ion pistol is really good at what it is for. It has never failed me. I huess there could be a variation like an assault ion that works as stated. When you say this it makes me wonder if you even looked at the pistol comparison spreadsheet I made. It is clear that the Ion Pistol's stats are too low for it to actually be a competetive weapon. Sure you can kill with it, it can be used, but that doesn't mean it is balanced with the other weapons or even decent for what you are trying to do with it. This is something many people fail to realise.
Yes, you can use a weapon. Yes, you can get kills with that weapons sometimes, especially against pub noobs. Yes, you can think it's a good weapon but that doesn't make it so.
I was once like you as a young clone. When I was a young clone, I spoke and thought and reasoned as a blueberry. But when I grew up, I put away blueberry things.
see you space cowboy...
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Thaddeus Reynolds
Facepunch Security
51
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Posted - 2014.08.06 05:20:00 -
[65] - Quote
I really wanted a machine pistol option anyway...so +1
Khanid Logi and Tanker, sometimes AV Heavy or Sniper.
I believe all these roles are support for front line soldiers.
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Sgt Kirk
Fatal Absolution
7006
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Posted - 2014.08.06 05:25:00 -
[66] - Quote
Thaddeus Reynolds wrote:I really wanted a machine pistol option anyway...so +1 Hahaha I've fallen away from the Machine Pistol Idea but I still think it would be a cool feature, I just want my Ion Pistol to be good. I do not care what they do to it.
At least for an Assault Ion Pistol Variant.
I'd like to see a 3 shot burst Minmatar Pistol.
Like a Beretta 93R. That makes me so moist just thinking about a 3 round burst Minmatar Pistol
see you space cowboy...
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Mobius Kaethis
Molon Labe. General Tso's Alliance
1693
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Posted - 2014.08.06 05:53:00 -
[67] - Quote
Sgt Kirk wrote:Thaddeus Reynolds wrote:I really wanted a machine pistol option anyway...so +1 Hahaha I've fallen away from the Machine Pistol Idea but I still think it would be a cool feature, I just want my Ion Pistol to be good. I do not care what they do to it. At least for an Assault Ion Pistol Variant. I'd like to see a 3 shot burst Minmatar Pistol. Like a Beretta 93R. That makes me so moist just thinking about a 3 round burst Minmatar Pistol
Lol. Pistol love.
Fun > Realism
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wripple
WarRavens Final Resolution.
195
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Posted - 2014.08.06 08:41:00 -
[68] - Quote
I thought it was silly to begin with that the Gallente's sidearm was a tactical semi-auto. Look at the trend in racial weapons and you'll quickly notice that Gallente weaponry trends more towards closer range, which seems very odd that they received a range weapon that functions more like a weak scrambler than anything else. Should have been a high RoF close range auto-pistol if anything else in my opinion. The AR already functions as a range weapon, the Ion Pistol should have been their close range savior to balance the build. |
Alena Ventrallis
S0VER31GN
1529
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Posted - 2014.08.06 11:03:00 -
[69] - Quote
Buff the ammo to, say, 48. This gives it competitive damage per clip and means you can down a good amount of health before needing a reload.
Rattati has spoken. CalScout hitbox is fine. You're gun game is broken.
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Mobius Kaethis
Molon Labe. General Tso's Alliance
1704
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Posted - 2014.08.07 07:35:00 -
[70] - Quote
Alena Ventrallis wrote:Buff the ammo to, say, 48. This gives it competitive damage per clip and means you can down a good amount of health before needing a reload.
If the gun had 48 round mags it would do over 2000 damage per magazine. That is a truely OP amount of damage even considering its poor range.
Fun > Realism
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Sgt Kirk
Fatal Absolution
7061
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Posted - 2014.08.07 07:37:00 -
[71] - Quote
Mobius Kaethis wrote:Alena Ventrallis wrote:Buff the ammo to, say, 48. This gives it competitive damage per clip and means you can down a good amount of health before needing a reload. If the gun had 48 round mags it would do over 2000 damage per magazine. That is a truely OP amount of damage even considering its poor range. Well, to be honest it's not like you'd hit anything with the horrid hit detection.
see you space cowboy...
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Arkena Wyrnspire
Fatal Absolution
15623
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Posted - 2014.08.07 07:42:00 -
[72] - Quote
Mobius Kaethis wrote:Alena Ventrallis wrote:Buff the ammo to, say, 48. This gives it competitive damage per clip and means you can down a good amount of health before needing a reload. If the gun had 48 round mags it would do over 2000 damage per magazine. That is a truely OP amount of damage even considering its poor range.
The SMG has almost that much... Also it would take an ion pistol almost 8 seconds if you maxed out the fire rate to fire all that off.
You have long since made your choice. What you make now is a mistake.
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Malleus Malificorum
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
40
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Posted - 2014.08.07 12:09:00 -
[73] - Quote
I'll take the charge functionality of the ion pistol off your hands and happily put it on my scrambler pistols, Especially the breach.
But no, I quite like the ion pistol in its current form and I really feel it only needs a few tweaks to be in a good place not that it's exactly unusable now.
Suggestion #1 - Get rid of the sharpshooter skill, refund the skillpoints and roll that base accuracy right into the weapon - This is unlikely to happen.
Suggestion #2 - Increase the damage by about ten points, increase the charge time by a second or so and make the damage scale to how long the weapon is charged (full charge being 7x damage). Remove the seize. This is a lot more doable.
I honestly don't want to see the charge functionality go, it's what makes the ion pistol interesting, I'd like to see it become the primary sidearm of choice for gallente assaults. |
lee corwood
Knights Of Ender RISE of LEGION
999
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Posted - 2014.08.11 15:52:00 -
[74] - Quote
Aeon Amadi wrote:My only issue with the Ion Pistol is the charged shot seize duration. It's a very skill-oriented option (charged shot) and if you miss it's very punishing on the user.
I mean, if you're looking at it from a DPS perspective, you have to consider the two second cool-down time after a charged shot. Sure that alpha damage is fairly high (350 I think?) but spending the next two seconds waiting to be able to fire it again is a pain in the [redacted]. I personally think you could leave all the other stats alone and just work on it's seize duration a bit and it's turn into a really well balanced weapon.
Yep and the bonus the weapon skill gives you is rather ********. It gives you a faster charge up time. I fail to see how this is useful when not even a full charge can disable you. I'd much rather a bonus that reduces that cool down time. I've successfully hit people with a full charge shot that left them with 8 armor and I had to hope around like a fool afterwards.
Knights of Ender
Minmatar Logisis | Heavy lover.
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Sum1ne Else
Fatal Absolution
1334
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Posted - 2014.08.12 16:15:00 -
[75] - Quote
...^ TL;DR sooooo should I spec into this gun or not guys?
Longest PLC Kill - 193.71m
Logi mk.0 - Com gk.0 - Scout gk.0 - Ass ak.0
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Mobius Kaethis
Molon Labe. General Tso's Alliance
1724
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Posted - 2014.08.13 03:27:00 -
[76] - Quote
Sum1ne Else wrote:...^ TL;DR sooooo should I spec into this gun or not guys?
Right now it is only worth it if you are wanting to play on hard mode.
Fun > Realism
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Sgt Kirk
Fatal Absolution
7183
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Posted - 2014.08.13 05:17:00 -
[77] - Quote
Mobius Kaethis wrote:Sum1ne Else wrote:...^ TL;DR sooooo should I spec into this gun or not guys? Right now it is only worth it if you are wanting to play on hard mode. Melee attacks do more dps than the ion pistol right now. that's a very true fact you Ion Pistol apologists can write down.
see you space cowboy...
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Nocturnal Soul
Immortal Retribution
3943
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Posted - 2014.08.13 06:44:00 -
[78] - Quote
Sgt Kirk wrote: That makes me so moist just thinking about a 3 round burst Minmatar Pistol Please don't ever say that again Kirk
(Gê¬n+Ç-´)GèâGöüGÿån+ƒ.pâ+n+ín+ƒ.
LASERS BTCH!!!!!!
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Mobius Kaethis
Molon Labe. General Tso's Alliance
1728
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Posted - 2014.08.14 04:17:00 -
[79] - Quote
Arkena Wyrnspire wrote:Mobius Kaethis wrote:Alena Ventrallis wrote:Buff the ammo to, say, 48. This gives it competitive damage per clip and means you can down a good amount of health before needing a reload. If the gun had 48 round mags it would do over 2000 damage per magazine. That is a truely OP amount of damage even considering its poor range. The SMG has almost that much... Also it would take an ion pistol almost 8 seconds if you maxed out the fire rate to fire all that off.
That is a good point. Don't you think that kind of sustained firing would be unbalancing though? It just seems like removing the Ion Pistol's need to reload as often as the other pistols is the wrong way to go though I could be swayed on this.
Fun > Realism
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Sgt Kirk
Fatal Absolution
7206
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Posted - 2014.08.14 04:27:00 -
[80] - Quote
I'm not sure what it is but hit detection seems much better on the Plasma Rifle now.
I'm not the only one that has noticed this but if you guys can do whatever you did to the Plasma Rifle to the Ion Pistol it would help it a lot CCP.
see you space cowboy...
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