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861. [Idea Request] HAV Siege Mode - in Feedback/Requests [original thread]
Dauth Jenkins wrote: Great idea, it would allow us to kill tanks as they can't move for a certain amount of time, in exchange for the added benefits. Just don't make it a range increase for railguns... I personally wouldn't mind if they brou...
- by Aeon Amadi - at 2014.03.27 19:41:00
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862. [Idea Request] HAV Siege Mode - in Feedback/Requests [original thread]
Kindel Monix wrote: I can see the Caldari specializing in this. I can totally picture a Blaster Madrugar sieging up on one end of the bridge in Spine Crescent and totally denying access to that area :3 It'd be a pretty nifty way to chang...
- by Aeon Amadi - at 2014.03.27 13:26:00
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863. [Idea Request] HAV Siege Mode - in Feedback/Requests [original thread]
After some lengthy discussion on Skype, the idea for a Starcraft-esque 'siege mode' came to mind. EDIT: This sort of thing is also employed in Eve Online in the form of a Bastion Module for Marauders and Siege Module for Dreadnaughts. Essentially...
- by Aeon Amadi - at 2014.03.27 13:02:00
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864. [Feedback] Active Scanners are nearly perfect - in Feedback/Requests [original thread]
Auris Lionesse wrote: then cloaks need to have they're cooldown increased. advanced should last 60 seconds and take 90 to cooldown. Or reverse scanners to have shorter cool downs. Nah. Cooldowns are a'ight in my opinion. Lowering them would...
- by Aeon Amadi - at 2014.03.27 07:14:00
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865. [Feedback] Active Scanners are nearly perfect - in Feedback/Requests [original thread]
Tallen Ellecon wrote: If they increased the angle I would go back into level 5 Gal Logi. I really like the rebalance they did with the scan, whip it out scan, put it back, know when it's ready. I feel though that alone was enough to balance it ...
- by Aeon Amadi - at 2014.03.26 18:09:00
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866. [Feedback] Active Scanners are nearly perfect - in Feedback/Requests [original thread]
Save for the angle. I feel like part of the reason for the long scan duration was so that the player could use it in a sweeping motion. That was abused to hell and back, obviously, but without it the active scanner seems to have a very narrow angl...
- by Aeon Amadi - at 2014.03.26 17:37:00
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867. Magsec skill don't work (video) - in Feedback/Requests [original thread]
Liquid Big Boss wrote: in response to this post: https://forums.dust514.com/default.aspx?g=posts&t=150881&find=unread The Magsec bonus skill don't work I think (5% of less kick fire) i show you a video i just made this morning htt...
- by Aeon Amadi - at 2014.03.26 14:51:00
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868. Swap Minmatar Sentinel shield and armor HP values - in Feedback/Requests [original thread]
Minmatar in Eve Online use both Shield and Armor tanking, depending on the ship. This isn't so outlandish
- by Aeon Amadi - at 2014.03.22 12:57:00
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869. Reduce shield extender pg use. - in Feedback/Requests [original thread]
Alena Ventrallis wrote: Proto shield extenders use 54CPU and 11 PG. Proto armor plates use 30 CPU and 12 PG. Shields are about being CPU intensive and easy on PG, and Plates are easy on CPU and heavy on PG. So let's reduce shield PG to help o...
- by Aeon Amadi - at 2014.03.20 07:03:00
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870. Increase the Biotics skills to give 2% per level instead of 1% per L... - in Feedback/Requests [original thread]
As much as I would like this, the reason we can't really do this (according to CCP) is because the Scouts' animation goes batshit after a certain speed threshold. A technical barrier that is going to need to be fixed in the future but, if it's tru...
- by Aeon Amadi - at 2014.03.19 07:58:00
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871. Can we get the old Gallente Heavy helmet back? - in Feedback/Requests [original thread]
Better picture for comparison. http://i.imgur.com/KUVN4Bx.jpg I personally like either... Both have their own nuances...
- by Aeon Amadi - at 2014.03.18 07:17:00
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872. [Joke Request] The Ultimate Weapon - in Feedback/Requests [original thread]
I want a rifle. That. Induces sleep paralysis in the player ._.
- by Aeon Amadi - at 2014.03.17 22:11:00
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873. [Request] Optimization of Team Chat Channel - in Feedback/Requests [original thread]
Appia Vibbia wrote: What's team chat? oh. right. that thing that's hardly worked during the whole of Uprising >_> Past is irrelevant, future is where it's at
- by Aeon Amadi - at 2014.03.17 03:09:00
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874. swap timer on supply depot. - in Feedback/Requests [original thread]
Still more balanced than the Breach AR.
- by Aeon Amadi - at 2014.03.16 10:45:00
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875. [Request] Optimization of Team Chat Channel - in Feedback/Requests [original thread]
I know Optimization is pretty dev-heavy, expensive, and there are probably a lot of other really important things that have a higher priority but I would definitely like to see the team-chat channel optimized. It takes a while to load up and it's ...
- by Aeon Amadi - at 2014.03.15 07:39:00
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876. [Request] Dust 514 Retail Disc - in Feedback/Requests [original thread]
Seriously. We need this. I want to be able to take the disc out and snap it in half during a bout of frustration (You could introduce new players to it at retail sites too I guess. Sell it for $10 and give them some Aurum or something)
- by Aeon Amadi - at 2014.03.14 18:59:00
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877. [1.8] Heal Armor Rate of Amarr/Gallente Dropsuits - in Feedback/Requests [original thread]
Can't wait until you guys see that the Caldari Sentinel has a 1 second depleted shield recharge delay.
- by Aeon Amadi - at 2014.03.13 19:11:00
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878. [1.8] Heal Armor Rate of Amarr/Gallente Dropsuits - in Feedback/Requests [original thread]
True Adamance wrote: Aeon Amadi wrote: LittleCuteBunny wrote: Issue Description Armor tanking dropsuits are usually required to have a way to regenerate their plates. There are three ways to regenerate armor at the moment. The first is...
- by Aeon Amadi - at 2014.03.13 07:27:00
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879. [1.8] Heal Armor Rate of Amarr/Gallente Dropsuits - in Feedback/Requests [original thread]
LittleCuteBunny wrote: Issue Description Armor tanking dropsuits are usually required to have a way to regenerate their plates. There are three ways to regenerate armor at the moment. The first is self-repair via dropsuit low slot modules, t...
- by Aeon Amadi - at 2014.03.12 22:50:00
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880. Able to use Aurum to extend your SP Cap? - in Feedback/Requests [original thread]
To expand on the effects that boosters have on the game I made this chart a while back. http://i.imgur.com/yFyqC0V.png
- by Aeon Amadi - at 2014.03.08 21:06:00
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