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1701. {seriously} The vehicle life cycle - in Feedback/Requests [original thread]
CCP Rattati wrote: LB was never supposed to be anti-infantry. Didn't your weekly KDR average 30.0 or so before the blaster fix? Or was it 50.0? Can you not see how your Ambush farming caused problems? Spare us your moaning. This isn't a si...
- by Adipem Nothi - at 2014.06.30 14:12:00
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1702. Yet another thread about scouts (amarr scout role included) - in Feedback/Requests [original thread]
o/ 1. Have you guys shared your ideas with Scouts ? 2. Have you guys seen the Scouts' Proposal ? 3. Are the ideas here better than the Scouts' ideas? If so, why?
- by Adipem Nothi - at 2014.06.30 13:30:00
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1703. Sticky:Nova Knives in Hotfix Alpha - in Feedback/Requests [original thread]
Lightning35 Delta514 wrote: Let us be able to hold charges/attack while sprinting. It's so annoying to kill someone running LOL.
- by Adipem Nothi - at 2014.06.28 18:14:00
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1704. Matchmaking by cumulative KDR/WPDR - in Feedback/Requests [original thread]
Soraya Xel wrote: (Total kills, total war points, kill/death ratio, are all effectively useless measures for a leaderboard) ^ Everyone gets a sticker.
- by Adipem Nothi - at 2014.06.27 22:05:00
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1705. Sticky:Nova Knives in Hotfix Alpha - in Feedback/Requests [original thread]
Amuf Oratok wrote: ... if you run and jump while holding knives, instead of the usual jump you perform a long jump, faster but you can't maneuver it and with less altitude. Awesome!
- by Adipem Nothi - at 2014.06.27 18:56:00
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1706. Sticky:Nova Knives in Hotfix Alpha - in Feedback/Requests [original thread]
@ Sprint Charge This would be OP. Promise.
- by Adipem Nothi - at 2014.06.27 16:57:00
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1707. Efficacy. Efficacy efficacy Efficacy.... - in Feedback/Requests [original thread]
Nah. Pretty sure the word efficacy is appropriate used in the context of "increased output" ... are you upset because it doesn't fit Eve conventions?
- by Adipem Nothi - at 2014.06.24 23:33:00
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1708. A suggestion for Minmatar Scouts. - in Feedback/Requests [original thread]
CCP Rattati wrote: What then for the Amarr scout in a similar vein Bonus to scout-centric "Light Armor" (ferroscale and reactive plates). There will always be demand for a brick-tanked Scout; I'd advise letting Amarr Scouts meet this dema...
- by Adipem Nothi - at 2014.06.24 14:25:00
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1709. A suggestion for Minmatar Scouts. - in Feedback/Requests [original thread]
CCP Rattati wrote: I think it would be interesting just to reduce PG on the lesser used modules and equipment like kincats and hacking modules, see if players can fit a little more in non-stealth, non-tank playstyles. Your doing so would be a...
- by Adipem Nothi - at 2014.06.24 14:08:00
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1710. A suggestion for Minmatar Scouts. - in Feedback/Requests [original thread]
DeathwindRising wrote: what? you mean like how scouts are supposed to be stealth units, but theyre faster, have better regen, twice as much equipment, and field the same firepower as assaults? while able to be cloaked, and see enemy positions?...
- by Adipem Nothi - at 2014.06.24 12:18:00
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1711. A suggestion for Minmatar Scouts. - in Feedback/Requests [original thread]
Beren Hurin wrote: CCP Rattati wrote: I really look forward to studying the suits properly, because I believe we can fix many of these wih simple PG/CPU tweaks. Lower on modules, higher on suits that need buffing. Our main priority in Alpha...
- by Adipem Nothi - at 2014.06.24 12:13:00
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1712. Sticky:Nova Knives in Hotfix Alpha - in Feedback/Requests [original thread]
Just checking in .... Any progress on this front?
- by Adipem Nothi - at 2014.06.23 15:54:00
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1713. Why dont you just delete vehicles? - in Feedback/Requests [original thread]
Takahashi Kashuken wrote: You asked for these changes you deal with em because im playing other games Are they single-player games? The kind that come with difficulty settings?
- by Adipem Nothi - at 2014.06.23 15:30:00
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1714. Why dont you just delete vehicles? - in Feedback/Requests [original thread]
True Adamance wrote: I don't really see how you can blame tankers in their entirety. Nor did I intend to. I blamed Taki and his ilk. Tankers such as yourself, O'Dell and Legend (those of you who expressed balance concerns) are plainly f...
- by Adipem Nothi - at 2014.06.23 02:44:00
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1715. Why dont you just delete vehicles? - in Feedback/Requests [original thread]
Taki? If you don't like what you've got, no one is more to blame than you and your ilk. Rather than giving ear to the balance concerns, you guys openly mocked those who'd express them. Rather than looking for fixes for an obvious issue, you guys ...
- by Adipem Nothi - at 2014.06.23 01:29:00
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1716. [Question for Rattati] - in Feedback/Requests [original thread]
+1 @ Gav According to protofits, GalScout Max Speed is 11.11 m/s and MinScout is 11.12 m/s. @ Rattati We were told sometime back that anything above the current max speed (~11.12 m/s) would break hit detecticon. Since this time, improvements t...
- by Adipem Nothi - at 2014.06.21 16:53:00
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1717. CCP stop tanks hearing too much - in Feedback/Requests [original thread]
taxi bastard wrote: from what i understand tankers hear de cloaking and laying of RE. if your using stealth to approach a tank you don't want the game to be given away by uncloaking noise. also if your trying to lay 3 RE and the tanker hears t...
- by Adipem Nothi - at 2014.06.20 18:06:00
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1718. How to fix the Scouts so they still kill, but not OP - in Feedback/Requests [original thread]
Talon Paetznick II wrote: Apothecary Za'ki wrote: leave scouts as they are.. but get this.. give Assault suits precision and range/duration as another bonus on the suits so they are the bane of scouts who dont use Ewar no scouts should be...
- by Adipem Nothi - at 2014.06.20 09:25:00
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1719. How to fix the Scouts so they still kill, but not OP - in Feedback/Requests [original thread]
Why not fix Assaults first, sport?
- by Adipem Nothi - at 2014.06.20 05:55:00
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1720. heavy and HMG @Rattati - in Feedback/Requests [original thread]
If mercs are running around you, then turn up your input sensitivity. You're no slower to rotate than anyone else. The only difference between an HMG Heavy and another merc is that they can live longer and kill faster in CQC.
- by Adipem Nothi - at 2014.06.19 15:43:00
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