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1721. Hotfix Charlie High-Low distribution - in Feedback/Requests [original thread]
@ OP Also in favor of moving PG Extender from Low to High.
- by Adipem Nothi - at 2014.06.19 01:50:00
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1722. Hotfix Charlie High-Low distribution - in Feedback/Requests [original thread]
Apothecary Za'ki wrote: Cross Atu wrote: Swap KinCats with Code Breakers and (maybe later) add something along these lines as a low slot mod. There's been discussion going on among light suit users the TL;DR of which, if I've understood...
- by Adipem Nothi - at 2014.06.19 01:20:00
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1723. Hotfix Charlie High-Low distribution - in Feedback/Requests [original thread]
BL4CKST4R wrote: Adipem Nothi wrote: Seeking Clarification: Why move all the ewar modules to Highs? GalScout and CalScout slot layouts make for good interplay between "Ghost" and "Ghosthunter" ... How might this change if all-things-ewar ar...
- by Adipem Nothi - at 2014.06.19 00:54:00
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1724. Hotfix Charlie High-Low distribution - in Feedback/Requests [original thread]
Seeking Clarification: Why move all the ewar modules to Highs? GalScout and CalScout slot layouts make for good interplay between "Ghost" and "Ghosthunter" ... How might this change if all-things-ewar are shifted to Highs?
- by Adipem Nothi - at 2014.06.19 00:50:00
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1725. Hotfix Charlie High-Low distribution - in Feedback/Requests [original thread]
Cross Atu wrote: Swap KinCats with Code Breakers and (maybe later) add something along these lines as a low slot mod. There's been discussion going on among light suit users the TL;DR of which, if I've understood it correctly, is that KinC...
- by Adipem Nothi - at 2014.06.19 00:46:00
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1726. Hotfix Charlie Suggestions (HMG Heavies) - in Feedback/Requests [original thread]
Alternative Idea Add "spool-up" time to HMG
- by Adipem Nothi - at 2014.06.19 00:24:00
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1727. Hotfix Charlie Suggestion: Side Strafing - in Feedback/Requests [original thread]
+1
- by Adipem Nothi - at 2014.06.19 00:14:00
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1728. Hotfix Charlie Suggestion: Side Strafing - in Feedback/Requests [original thread]
Harpyja wrote: Adipem Nothi wrote: I'd support reduction to both lateral strafe speeds and backpedal speeds. I think they're all 100% of walk speed at the moment ... Maybe start with a 5% or 10% reduction and see how it works? Pretty sure y...
- by Adipem Nothi - at 2014.06.18 23:26:00
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1729. Rattati, a question - in Feedback/Requests [original thread]
Once infantry-based AV is squared away, I'd be 100% in favor of bringing back all the old, expensive toys.
- by Adipem Nothi - at 2014.06.18 23:21:00
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1730. Hotfix Charlie Suggestion: Side Strafing - in Feedback/Requests [original thread]
I'd support reduction to both lateral strafe speeds and backpedal speeds.
- by Adipem Nothi - at 2014.06.18 23:16:00
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1731. Match Making - in Feedback/Requests [original thread]
Might make for some really boring matches. Having nothing to shoot at, and no hope of anything showing up. Don't get me wrong ... I hate "waiting for deployment" and ending up in a 95% completed match. But 50%? I don't mind those so much.
- by Adipem Nothi - at 2014.06.18 04:44:00
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1732. New balancing method - in Feedback/Requests [original thread]
Very clever idea. An item's efficiency improving alongside its engineering. That'd be pretty tough on new guys though :-)
- by Adipem Nothi - at 2014.06.18 04:42:00
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1733. How to fix the Scouts so they still kill, but not OP - in Feedback/Requests [original thread]
Jadd Hatchen wrote: But this topic isn't about how many scouts are out there, but how to manage them so that they are not better than assault suits, which they are right now as they have two weapons, two equipment slots (one more than an assaul...
- by Adipem Nothi - at 2014.06.18 01:16:00
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1734. [Feedback] @Rattati (a sane post regarding heavies) - in Feedback/Requests [original thread]
Gavr1Io Pr1nc1p wrote: EDIT: I also hope that this isn't a "stupid idea" Haven't seen +50% to KinCats anywhere in here yet.
- by Adipem Nothi - at 2014.06.17 03:32:00
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1735. [Feedback] @Rattati (a sane post regarding heavies) - in Feedback/Requests [original thread]
Rotation Speed Breakdown: Heavy Frame = Med Frame = Light Frame Sentinel+Plates(x4) = Scout+KinCats(x4) Arkena Wyrnspire wrote: I'm trying to time these with a stopwatch but if there is a difference it's so tiny I don't think it's feasib...
- by Adipem Nothi - at 2014.06.17 03:23:00
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1736. How to fix the Scouts so they still kill, but not OP - in Feedback/Requests [original thread]
Didn't realize Scouts were still overperforming. I'm seeing alot more Heavies than Scouts.
- by Adipem Nothi - at 2014.06.17 01:07:00
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1737. Revert vehicles back to pre 1.6 - in Feedback/Requests [original thread]
AV's about a get a booster shot. Should make things more interesting for you.
- by Adipem Nothi - at 2014.06.16 17:54:00
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1738. [Suggestion] Bring back damage mods (spreadsheet included) - in Feedback/Requests [original thread]
Lynn Beck wrote: What if we nerfed weapons universally by 1-2%(av excluded) to accomodate for the potential decrease in TTK? Might this further widen the gap further between HMG and non-HMG?
- by Adipem Nothi - at 2014.06.16 15:05:00
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1739. Bravo Feedback: Tweak Minmatar Scout - in Feedback/Requests [original thread]
Lynn Beck wrote: Personally, i find that the major limiting factor is the 'proto or die' mindset with Kincats and Shield extenders. Compared to each of the other Scouts, the Minmatar is disproportionately restricted in terms of its fitting c...
- by Adipem Nothi - at 2014.06.16 03:10:00
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1740. [Suggestion] Bring back damage mods (spreadsheet included) - in Feedback/Requests [original thread]
CCP Logibro wrote: Personally I'm more of a fan of 3-5-7% for damage mods, though I think we would also take a look at the PG/CPU usage at the same time. We're also aware that high slots could use more choices, but we haven't decided what we wo...
- by Adipem Nothi - at 2014.06.15 20:59:00
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