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1201. CPM input request: Logistics & Support. - in Feedback/Requests [original thread]
Pokey Dravon wrote: Adipem Nothi wrote: Pokey Dravon wrote: Adipem Nothi wrote: @ Cross / Pokey I'm willing to bet that if you check the numbers, you'll find that proto Scouts aren't typically running proto equipment. In the cases whe...
- by Adipem Nothi - at 2014.10.01 02:16:00
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1202. CPM input request: Logistics & Support. - in Feedback/Requests [original thread]
Pokey Dravon wrote: Adipem Nothi wrote: @ Cross / Pokey I'm willing to bet that if you check the numbers, you'll find that proto Scouts aren't typically running proto equipment. In the cases where they are, they are likely running a single-...
- by Adipem Nothi - at 2014.10.01 01:13:00
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1203. CPM input request: Logistics & Support. - in Feedback/Requests [original thread]
@ Cross / Pokey I'm willing to bet that if you check the numbers, you'll find that proto Scouts aren't typically running proto equipment. In the cases where they are, they are likely running a single-purpose fit and making big sacrifices elsewher...
- by Adipem Nothi - at 2014.10.01 00:44:00
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1204. CPM input request: Logistics & Support. - in Feedback/Requests [original thread]
Cross Atu wrote: Adipem Nothi wrote: Thanks for the clarification, Cross. Last but not least, the +25% non-Logi EQ tax is steep. From a Scout's POV, this change will make it very difficult to fit decent EQ alongside cloak. This will affect ...
- by Adipem Nothi - at 2014.09.30 22:23:00
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1205. CPM input request: Logistics & Support. - in Feedback/Requests [original thread]
Thanks for the clarification, Cross. Last but not least, the +25% non-Logi EQ tax is steep. From a Scout's POV, this change will make it very difficult to fit decent EQ alongside cloak. This will affect all Scouts (not just Logi Scouts) and will ...
- by Adipem Nothi - at 2014.09.30 20:37:00
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1206. CPM input request: Logistics & Support. - in Feedback/Requests [original thread]
@ Cross I'm really liking this spreadsheet; solid content, superb presentation. o7 A few requests for clarification: On Proximity Mines - In addition to the proposed increase in carrying capacity, the Demolitions Skill change appears to apply a...
- by Adipem Nothi - at 2014.09.30 19:20:00
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1207. CPM input request: Logistics & Support. - in Feedback/Requests [original thread]
@ Cross - Bad URL
- by Adipem Nothi - at 2014.09.30 16:54:00
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1208. [Idea] Periodic Buyback - in Feedback/Requests [original thread]
Periodic Gear Buyback * Liquidates eligible inventory at current market values. * Excludes rare, promotional, aur and not-for-sale gear. Positives: * Emulates player market. * Grants value to valueless salvage. * Cleans up player inventories...
- by Adipem Nothi - at 2014.09.30 02:04:00
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1209. Filling in missing BPOs - in Feedback/Requests [original thread]
Soraya Xel wrote: I don't see "the best gameplay we've had since the game launched, with regular balance updates" as "pulling the plug". This.
- by Adipem Nothi - at 2014.09.30 00:50:00
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1210. Is it too Early to start Discussing Hotfix Echo? - in Feedback/Requests [original thread]
501st Headstrong wrote: Posed Question: What buffs would you make to Logi without them inadvertently getting Slaying Capacity? +1 Equipment for STD AM Logi +1 Equipment for STD CA Logi +1 High Slot for STD GA Logi +1 Low Slot for STD MN L...
- by Adipem Nothi - at 2014.09.29 21:45:00
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1211. [Hotfix Echo] Logistic class - in Feedback/Requests [original thread]
shaman oga wrote: So, my opinion is NO, logi should keep their light weapon slot. Sooo ... Buff the underperformer. Then immediately nerf him. And maybe we'll come out ahead?
- by Adipem Nothi - at 2014.09.29 13:25:00
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1212. new explosive aplm (anti-personal-land-mine) - in Feedback/Requests [original thread]
AP mines would be fun!
- by Adipem Nothi - at 2014.09.29 12:50:00
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1213. Large Blaster Installation - in Feedback/Requests [original thread]
I've yet to observe an unmanned Rail Installation engage a vehicle. Blaster Installations appear to target vehicles in range and infantry when provoked. Can't speak for Missile Installation behavior.
- by Adipem Nothi - at 2014.09.29 12:48:00
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1214. Is it too Early to start Discussing Hotfix Echo? - in Feedback/Requests [original thread]
Commander Noctus wrote: Adipem Nothi wrote: 501st Headstrong wrote: So at this point, do you believe Scouts are fine in the game? I believe we are closer than ever to dropsuit balance. That said, I suspect that room for improvement exis...
- by Adipem Nothi - at 2014.09.29 03:23:00
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1215. Is it too Early to start Discussing Hotfix Echo? - in Feedback/Requests [original thread]
501st Headstrong wrote: So at this point, do you believe Scouts are fine in the game? I believe we are closer than ever to dropsuit balance. That said, I suspect that room for improvement exists in particular instances of both the Scout and t...
- by Adipem Nothi - at 2014.09.28 20:01:00
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1216. Is it too Early to start Discussing Hotfix Echo? - in Feedback/Requests [original thread]
501st Headstrong wrote: Adipem Nothi wrote: 501st Headstrong wrote: 6. Scout bonuses changed to module efface based on level of the module and Scout level. For example: A GK.0 scout with proto modules should get a 10% bonus to their comp...
- by Adipem Nothi - at 2014.09.28 18:20:00
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1217. [Request] Review Aim Assist - in Feedback/Requests [original thread]
TheD1CK wrote: 1. With the rise in weaponry DMG we are making it much easier to wipe out dropsuits in all roles 2. How do mercs feel about AA in it's current state? 1. DMG increases are an absolutely necessary response to Uprising's HP gr...
- by Adipem Nothi - at 2014.09.28 17:05:00
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1218. Pilot dropsuits - in Feedback/Requests [original thread]
Atiim wrote: [Pilot Suit] What would the Slot Layouts be ... ? Slot Layout will diverge from customary design principles. A concentration of large slots will be featured around the lower half of front of helm, as to permit ample breathing...
- by Adipem Nothi - at 2014.09.28 16:23:00
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1219. Is it too Early to start Discussing Hotfix Echo? - in Feedback/Requests [original thread]
501st Headstrong wrote: 6. Scout bonuses changed to module efface based on level of the module and Scout level. For example: A GK.0 scout with proto modules should get a 10% bonus to their complex dampener, PLUS whatever the meta level of it i...
- by Adipem Nothi - at 2014.09.27 21:10:00
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1220. Review for ADS post delta - in Feedback/Requests [original thread]
Breakin Stuff wrote: You're going to get variance based on skill levels, and what modules the pilot has to sacrifice to make his playstyle viable. ALMOST all pythons take 4 shots from pro swarms. Just like ALMOST all ADS take three shots fr...
- by Adipem Nothi - at 2014.09.27 19:22:00
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