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501. Sticky:[Feedback] eHP and Speed - in Feedback/Requests [original thread]
Adipem Nothi wrote: I'd suggest softening the blow by rolling out better "gank" racial bonuses for Gal Assault and Cal Assault alongside potential mobility changes. Edit: And/Or the 1.4 ---> 1.5 assault sprint multiplier (my two cents)
- by Adipem Nothi - at 2015.05.28 05:31:00
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502. Sticky:[Feedback] eHP and Speed - in Feedback/Requests [original thread]
Aeon Amadi wrote: Than **** it. Nerf the Assaults, watch how well that works out for you guys ... Aeon almost has a point. The vast majority of the playerbase are running Assault at the moment. If we nerf their favorite suits, we might lose...
- by Adipem Nothi - at 2015.05.28 05:09:00
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503. Sticky:[Feedback] eHP and Speed - in Feedback/Requests [original thread]
Cat Merc wrote: You also forget that the 6% difference grows when both put a kin cat on due to math. 5.30 m/s - MN Assault base movement 5.00 m/s - GA Assault base movement Difference: 6% 9.73 m/s - MN Assault + 2 KinCats 9.18 m/s - GA Ass...
- by Adipem Nothi - at 2015.05.28 04:56:00
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504. Sticky:[Feedback] eHP and Speed - in Feedback/Requests [original thread]
Cat Merc wrote: Adipem Nothi wrote: Aeon Amadi wrote: In either case, your argument has -absolutely nothing to do- with Assault speed GA Assaults are 6% slower than MN Assaults. They're only slightly slower than your "problem child" un...
- by Adipem Nothi - at 2015.05.28 04:53:00
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505. Sticky:[Feedback] eHP and Speed - in Feedback/Requests [original thread]
Aeon Amadi wrote: your argument has -absolutely nothing to do- with Assault speed GA Assaults are 6% slower than MN Assaults. They're only slightly slower than your "problem child" unit. Remove the problem child MN Assault, and I believe tha...
- by Adipem Nothi - at 2015.05.28 04:40:00
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506. Sticky:[Feedback] eHP and Speed - in Feedback/Requests [original thread]
All I'm doing is challenging your claim, Aeon: Aeon Amadi wrote: The only Assaults that could even remotely pose a problem right now are Minmatar Assaults which have incredible versatility, excellent bonuses geared for slaying, and the mobili...
- by Adipem Nothi - at 2015.05.28 04:28:00
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507. Sticky:[Feedback] eHP and Speed - in Feedback/Requests [original thread]
Aeon Amadi wrote: Adipem Nothi wrote: Aeon Amadi wrote: You're doing it wrong I'll heed your counsel on shotgun loadouts the moment you kill me with a shotgun loadout :-) PS: You missed the point. Assaults other than Minmatar can cross...
- by Adipem Nothi - at 2015.05.28 04:23:00
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508. Sticky:[Feedback] eHP and Speed - in Feedback/Requests [original thread]
Aeon Amadi wrote: Adipem Nothi wrote: Aeon Amadi wrote: The only Assaults that could even remotely pose a problem right now are Minmatar Assaults which have incredible versatility, excellent bonuses geared for slaying, and the mobility c...
- by Adipem Nothi - at 2015.05.28 04:18:00
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509. Sticky:[Feedback] eHP and Speed - in Feedback/Requests [original thread]
Aeon Amadi wrote: The only Assaults that could even remotely pose a problem right now are Minmatar Assaults which ... mobility crossing into Scout territory. http://www.protofits.com/fittings/shared/1192/11893 ^ 850HP at ~9 m/s sprint.
- by Adipem Nothi - at 2015.05.28 04:01:00
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510. Sticky:[Feedback] eHP and Speed - in Feedback/Requests [original thread]
Cross Atu wrote: Honestly I'm not sure applying a simple % Delta change is the most accurate way to approach this ... Agree 110% ... I was only using those values as a point-of-reference. An in-context, all-else-assumed-equal, potentially ...
- by Adipem Nothi - at 2015.05.28 03:43:00
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511. Sticky:[Feedback] eHP and Speed - in Feedback/Requests [original thread]
True Adamance wrote: CCP Rattati wrote: Making Assault sprint faster is a very smart idea. Maybe reducing Logi stamina as well. This I can get behind. Though you'd have to be careful so that it doesn't "bleed over", as Adipem puts it,...
- by Adipem Nothi - at 2015.05.28 03:36:00
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512. Sticky:[Feedback] eHP and Speed - in Feedback/Requests [original thread]
Booby Tuesdays wrote: Your base HP spread for Scouts is with no modules fitted, yes? If so, then the same can be said for Logis. They have a roughly 70% HP spread, and this is across the same sized suit (medium frame). Not exactly. I was c...
- by Adipem Nothi - at 2015.05.28 03:35:00
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513. Sticky:[Feedback] eHP and Speed - in Feedback/Requests [original thread]
Booby Tuesdays wrote: Remember, the Cal Logi was the only slayer logi, as it had the bonus to shield extender modules ... At risk of derailment, I seem to recall running into packs of Nyain San running GalLogi immediately after the CalLogi...
- by Adipem Nothi - at 2015.05.28 03:06:00
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514. Sticky:[Feedback] eHP and Speed - in Feedback/Requests [original thread]
Cross Atu wrote: Adipem Nothi wrote: Logi ck.0 958 HP (515/443), 0 free CPU, 7 free PG Assault ck.0 1058 HP (617/441), 52 free CPU, 1 free PG I completely agree that the HP spread between these units is too close, especially if the ...
- by Adipem Nothi - at 2015.05.28 02:58:00
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515. Sticky:[Feedback] eHP and Speed - in Feedback/Requests [original thread]
DeathwindRising wrote: Adipem Nothi wrote: DeathwindRising wrote: Then why were the "killer bees" a problem? The had more hp than assaults and were slower, which exactly what they're going back to. Will a Logi built to slay truly ha...
- by Adipem Nothi - at 2015.05.28 02:32:00
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516. Sticky:[Feedback] eHP and Speed - in Feedback/Requests [original thread]
Booby Tuesdays wrote: Adipem Nothi wrote: Booby Tuesdays wrote: Adipem Nothi wrote: True Adamance wrote: It appears that you still have no presented a reason why the logi needs to be 'faster' than the assault No two factors affe...
- by Adipem Nothi - at 2015.05.28 02:15:00
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517. [Idea!] Tuning Brick - in Feedback/Requests [original thread]
PLAYSTTION wrote: So My gal assault will have a 40% stamina nerf? 2x comp and 1x reactive? I use 2x reps with that. This is how I've been running it since gal mediums came out and son't feel like dropping 200HPor 20+HP/s reps to be able to run....
- by Adipem Nothi - at 2015.05.28 02:11:00
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518. [Idea!] Tuning Brick - in Feedback/Requests [original thread]
Apologies, gents! It goes without saying that this idea is on hold until Rattati's Speed / HP model is hammered out. o7
- by Adipem Nothi - at 2015.05.28 02:02:00
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519. Sticky:[Feedback] eHP and Speed - in Feedback/Requests [original thread]
Booby Tuesdays wrote: Adipem Nothi wrote: True Adamance wrote: It appears that you still have no presented a reason why the logi needs to be 'faster' than the assault No two factors affect survivability more than HP and Speed. Where b...
- by Adipem Nothi - at 2015.05.28 02:00:00
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520. Sticky:[Feedback] eHP and Speed - in Feedback/Requests [original thread]
DeathwindRising wrote: Then why were the "killer bees" a problem? The had more hp than assaults and were slower, which exactly what they're going back to. Will a Logi built to slay truly have more HP than an Assault built to slay? If so, ...
- by Adipem Nothi - at 2015.05.28 01:55:00
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