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Moochie Cricket
The Templis Dragonaurs Evil Syndicate Alliance.
1
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Posted - 2015.06.22 23:35:00 -
[1] - Quote
I would even go as far as removing enemy names from the killfeed.
PC should be hard. It is too easy to figure out an opposing teams strategy just by who they bring in. It would add a whole new dimension of strategy and deception. Imagine coming across an enemy and not knowing whether it is Kalente or King Thunderbolt, or if you are even going up against a full 16. Maybe they only sent 10 B team mercs in to make noise and keep you at that district while the A team hits the real target. You would never know.
If you wanted to get crazy, maybe incorporate raiding districts with rewards granting you the intel?
Caldari Tribute Montage
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CCP Rattati
C C P C C P Alliance
24
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Posted - 2015.06.23 14:30:00 -
[2] - Quote
Moochie Cricket wrote:I would even go as far as removing enemy names from the killfeed.
PC should be hard. It is too easy to figure out an opposing teams strategy just by who they bring in. It would add a whole new dimension of strategy and deception. Imagine coming across an enemy and not knowing whether it is Kalente or King Thunderbolt, or if you are even going up against a full 16. Maybe they only sent 10 B team mercs in to make noise and keep you at that district while the A team hits the real target. You would never know.
If you wanted to get crazy, maybe incorporate raiding districts with rewards granting you the intel?
We have actually discussed this, even for pubs. You can see the list after the match.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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Aeon Amadi
Negative-Feedback. Negative-Feedback
10
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Posted - 2015.06.23 14:37:00 -
[3] - Quote
CCP Rattati wrote:Moochie Cricket wrote:I would even go as far as removing enemy names from the killfeed.
PC should be hard. It is too easy to figure out an opposing teams strategy just by who they bring in. It would add a whole new dimension of strategy and deception. Imagine coming across an enemy and not knowing whether it is Kalente or King Thunderbolt, or if you are even going up against a full 16. Maybe they only sent 10 B team mercs in to make noise and keep you at that district while the A team hits the real target. You would never know.
If you wanted to get crazy, maybe incorporate raiding districts with rewards granting you the intel? We have actually discussed this, even for pubs. You can see the list after the match.
Think it'd be a pretty good way to keep players from leaving the initial match. Can't tell you how many times I've watched droves of players leave the battle because they saw 'Negative-Feedback' on the other end while still in the warbarge, at least in FW.
Vote #TeamGreen
Because if you don't, the Caldari will be the next ones who are bias!
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Piercing Serenity
Immortal Guides Learning Alliance
907
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Posted - 2015.06.23 14:56:00 -
[4] - Quote
I don't think this is a good long-term idea. Currently, the PC player pool is too small to have any sort of mystery to it. I would need to hear a good argument for why limiting this information - in and of itself - is beneficial.
I got enemies,
got a lot of enemies
, got a lot of people tryna drain me of this energy
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Cat Merc
Negative-Feedback. Negative-Feedback
17
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Posted - 2015.06.23 15:20:00 -
[5] - Quote
This would fit more with a sandbox variant of DUST, not what we have right now.
"To find out if they consent, poke the giant boobs. If they jiggle once, that means no. If twice, that means yes" - Anon
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Foehammerr
Dead Man's Game
197
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Posted - 2015.06.23 15:59:00 -
[6] - Quote
With the way the chat system is right now, this is a bad idea. Last minute restructuring of squads in the war barge is not uncommon, and currently relies on the scoreboard to do that.
De Opresso Liber
Beta Vet since 2/5/2013
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Bri Bub
Eternal Beings
237
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Posted - 2015.06.23 16:05:00 -
[7] - Quote
I think it is a novel suggestion and one that would shake things up in the battle preparation for sure but... It doesn't really make sense to me that there would be no advance intel on the composition of the other team... Sure, maybe knowing actual merc names is something that doesn't need to me obvious at the outset of a battle but at least knowing the tags/corps that are involved seems like it should be within the grasp of technology 22,000 years in the future...
As an example, maybe think of it in terms of the movie Braveheart... You look across the battlefield to see the English force on one side and the Scottish, Irish and other contingents that are remarkable based on their attire, battle gear, flags...
I mean, IRL today we have technology that can read license plates from drones or satellites but in 22,000 years battle tech has diminished to having practically no intelligence in the minutes leading up to the fight? other than the attacking/defending corp's name which becomes meaningless with ringers particularly if you can't see at least the corp tags that are participating...
And if we are going to remove the player list from the warbage, you may as well just turn off the lights completely and have everyone bumping around in a big dark room since the recent removal of squad/team lists made it extremely difficulty to simply adjust how your team is allocated across squads... To completely remove player list will eliminate any possibility to moving squad members around...
I don't hate this idea, above are just some of my thoughts around the topic... Maybe it makes more sense in Pubs to reduce the reasons for people to quit the fight when they some big baddies that are about to push their teeth in...
Be just and if you can't be just be arbitrary.
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Weznof Nalek
Providentia Aeternam Astroya Conglomerate.
102
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Posted - 2015.06.23 17:05:00 -
[8] - Quote
CCP Rattati wrote:Moochie Cricket wrote:I would even go as far as removing enemy names from the killfeed.
PC should be hard. It is too easy to figure out an opposing teams strategy just by who they bring in. It would add a whole new dimension of strategy and deception. Imagine coming across an enemy and not knowing whether it is Kalente or King Thunderbolt, or if you are even going up against a full 16. Maybe they only sent 10 B team mercs in to make noise and keep you at that district while the A team hits the real target. You would never know.
If you wanted to get crazy, maybe incorporate raiding districts with rewards granting you the intel? We have actually discussed this, even for pubs. You can see the list after the match.
It is better that you keep this idea but for an other concept of battle. I propose to remove list of player for the wormhole space. No alliee, no friend in the unknow space. 1 vs 31. No alliee, no friend.
No HUD.
Weznof Nalec, Judge Magister
CEO of Providentia Aeternam
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Kevall Longstride
DUST University Ivy League
2
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Posted - 2015.06.23 17:24:00 -
[9] - Quote
Maybe not PC and FW matches because people use actual, you know, strategies in those.
But for Pub matches I quite like the idea for the reason that Aeon mentioned. Stops people checking out the player list and deciding it'll easy or hard and promptly sodding off if its the latter.
CPM 2 Candidate
CEO of DUST University
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Moochie Cricket
The Templis Dragonaurs Evil Syndicate Alliance.
1
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Posted - 2015.06.23 17:57:00 -
[10] - Quote
Kevall Longstride wrote:Maybe not PC and FW matches because people use actual, you know, strategies in those.
But for Pub matches I quite like the idea for the reason that Aeon mentioned. Stops people checking out the player list and deciding it'll easy or hard and promptly sodding off if its the latter. I could definitely get behind removing the player list from pubs. Would you also advocate removing player names from the killfeed in pubs? It gives you the same info eventually if you are paying attention.
As for using strategy in PC or FW, this proposed change would only shift the prematch gameplan to a more reactive strategy during the actual battle. FCs would need to make sure they build a versatile team of 16 able to respond to any challenge rather than spamming "x". Feints during mass attacks could actually succeed since you wouldnt be able to send one person to every district under attack just to see where the main enemy force will show up.
Caldari Tribute Montage
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Moochie Cricket
The Templis Dragonaurs Evil Syndicate Alliance.
1
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Posted - 2015.06.23 18:02:00 -
[11] - Quote
Bri Bub wrote:I think it is a novel suggestion and one that would shake things up in the battle preparation for sure but... It doesn't really make sense to me that there would be no advance intel on the composition of the other team... Sure, maybe knowing actual merc names is something that doesn't need to me obvious at the outset of a battle but at least knowing the tags/corps that are involved seems like it should be within the grasp of technology 22,000 years in the future...
As an example, maybe think of it in terms of the movie Braveheart... You look across the battlefield to see the English force on one side and the Scottish, Irish and other contingents that are remarkable based on their attire, battle gear, flags...
I mean, IRL today we have technology that can read license plates from drones or satellites but in 22,000 years battle tech has diminished to having practically no intelligence in the minutes leading up to the fight? other than the attacking/defending corp's name which becomes meaningless with ringers particularly if you can't see at least the corp tags that are participating...
And if we are going to remove the player list from the warbage, you may as well just turn off the lights completely and have everyone bumping around in a big dark room since the recent removal of squad/team lists made it extremely difficulty to simply adjust how your team is allocated across squads... To completely remove player list will eliminate any possibility to moving squad members around...
I don't hate this idea, above are just some of my thoughts around the topic... Maybe it makes more sense in Pubs to reduce the reasons for people to quit the fight when they some big baddies that are about to push their teeth in... Real life doesn't matter in Dust, just look at railgun rounds that dissappear after only 600 meters. Plus, counter intelligence evolves alongside intelligence gathering. Take a look at isis members using a single shared email account to communicate without the emails being intercepted, by only writing drafts and not actually sending anything.
Caldari Tribute Montage
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Kain Spero
Negative-Feedback
5
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Posted - 2015.06.23 18:29:00 -
[12] - Quote
CCP Rattati wrote:Moochie Cricket wrote:I would even go as far as removing enemy names from the killfeed.
PC should be hard. It is too easy to figure out an opposing teams strategy just by who they bring in. It would add a whole new dimension of strategy and deception. Imagine coming across an enemy and not knowing whether it is Kalente or King Thunderbolt, or if you are even going up against a full 16. Maybe they only sent 10 B team mercs in to make noise and keep you at that district while the A team hits the real target. You would never know.
If you wanted to get crazy, maybe incorporate raiding districts with rewards granting you the intel? We have actually discussed this, even for pubs. You can see the list after the match.
I would say that for pubs sure as it would help some of the leaving battle issue, but I'm on the fence about this for PC.
On one hand it would actually make spying have some point, but on the other I think it would potentially give teams of ringers too much of an advantage. Also, this would make no show matches kinda ridiculous unless something is done where if less than X players show for a match it's forfeited.
Owner of Spero Escrow Services
Follow @KainSpero for Dust and Legion news
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Darth-Carbonite GIO
Random Gunz Rise Of Legion.
2
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Posted - 2015.06.23 18:45:00 -
[13] - Quote
I can see how this might cut down the number of people leaving battle prematurely, but I strongly disagree with removing the list from PC.
The stress and difficulty of getting a team ready went up ten fold after chat was removed from the warbarge, and I believe it would become harder still if the player list was removed.
With PC 2.0 coming fast, we should be doing everything we can to get newer players into the PC community, rather than make it even more complicated and daunting than it is now.
YouTube
Pink Scramblers!
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Darth-Carbonite GIO
Random Gunz Rise Of Legion.
2
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Posted - 2015.06.23 18:48:00 -
[14] - Quote
Weznof Nalek wrote:It is better that you keep this idea but for an other concept of battle. I propose to remove list of player for the wormhole space. No alliee, no friend in the unknow space. 1 vs 31. No alliee, no friend.
No HUD.
A gamemode that evokes wormhole space, and all the unknowns that go with it.
A very interesting idea...
YouTube
Pink Scramblers!
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Bright Cloud
Namtar Elite Gallente Federation
1
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Posted - 2015.06.23 19:08:00 -
[15] - Quote
CCP Rattati wrote:Moochie Cricket wrote:I would even go as far as removing enemy names from the killfeed.
PC should be hard. It is too easy to figure out an opposing teams strategy just by who they bring in. It would add a whole new dimension of strategy and deception. Imagine coming across an enemy and not knowing whether it is Kalente or King Thunderbolt, or if you are even going up against a full 16. Maybe they only sent 10 B team mercs in to make noise and keep you at that district while the A team hits the real target. You would never know.
If you wanted to get crazy, maybe incorporate raiding districts with rewards granting you the intel? We have actually discussed this, even for pubs. You can see the list after the match. So now i have to throw the dice to see if i have to put on my super duper tryhard pants. Ideas like this are rather counter productive and no FPS game on the market does this. This idea is just silly. In my opinion there should rather be a quitting penalty then not beeing aible to see who you are going to fight against.
Rudimentary Mercs of scrubs and incompetence. You touch my mind, fumbling in Ignorance, incapable of understanding.
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Adipem Nothi
Nos Nothi
10
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Posted - 2015.06.23 21:00:00 -
[16] - Quote
CCP Rattati wrote: We have actually discussed this, even for pubs. You can see the list after the match.
With all due respect: Fixing Problems > Hiding Problems
My two cents, at least.
Shoot scout with yes. - Ripley Riley (for CPM2)
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Piercing Serenity
Immortal Guides Learning Alliance
910
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Posted - 2015.06.23 22:32:00 -
[17] - Quote
1) No issues from me here 2) Fundamentally disagree 3) Disagree
For suggestion 2, I personally believe that expense should always be part of the equation. Bleeding out your opponent's wallets - either in small scale skirmishes or as a War tactic - should be a viable victory condition. I think that the vast wallets of many players is a huge reason why stomping in proto suits is so prolific. Proto suits were still rare and very expensive (particularly heavies) before the asset wipe.
For suggestion 3, I think that we need alternative ways to make money, instead of giving more help to the losers. PvE, Player Trading, and Manufacturing come to mind. If players feel like they can fund some PvP action by doing some easier work on the side, then the disparity between winning and losing payouts seems more acceptable to me. If I've made 30 mil off of player trading, ISK will be "out of the equation" for as much of that 30m as I budget for PvP.
I think that alternative, lucrative methods of making money will reduce the strain of feeling like you need to make 500K in a pub match to break even after a loss.
I got enemies,
got a lot of enemies
, got a lot of people tryna drain me of this energy
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CeeJ Mantis
Mantodea MC
203
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Posted - 2015.06.23 23:33:00 -
[18] - Quote
Isn't one of the (sorta) useful traits of Dust knowing people's strategies and fits and using that information agaimst them? Perhaps from the in battle text, but letting teammates know about certain threats ie which tanker is the one with 2 reps v or the one with 2 hardeners, or which guy is running the alex hmg vs assault hmg vs burst hmg for heavies. I enjoy that strayegic element. Especially since most pc people have allianced up and removed removed what little espionage that could be done in Dust.
Longest plasma cannon kill: 236.45m
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Adipem Nothi
Nos Nothi
10
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Posted - 2015.06.23 23:53:00 -
[19] - Quote
Piercing Serenity wrote: 1) No issues from me here 2) Fundamentally disagree 3) Disagree
For suggestion 2, I personally believe that expense should always be part of the equation. Bleeding out your opponent's wallets - either in small scale skirmishes or as a War tactic - should be a viable victory condition. I think that the vast wallets of many players is a huge reason why stomping in proto suits is so prolific. Proto suits were still rare and very expensive (particularly heavies) before the asset wipe.
For suggestion 3, I think that we need alternative ways to make money, instead of giving more help to the losers. PvE, Player Trading, and Manufacturing come to mind. If players feel like they can fund some PvP action by doing some easier work on the side, then the disparity between winning and losing payouts seems more acceptable to me. If I've made 30 mil off of player trading, ISK will be "out of the equation" for as much of that 30m as I budget for PvP.
I think that alternative, lucrative methods of making money will reduce the strain of feeling like you need to make 500K in a pub match to break even after a loss.
On Point 2, I'd completely agree if not for the massive wealth generated by PC 1.0, and with it what presents to be a permanent proto standard. I've run proto gear on a near consistent basis for the past year; at my average rate of daily loss, I could probably make it another 2-3 years before going broke. At ~250M Isk, I don't consider myself to be inordinately rich by PC standards.
The state of the pub play as I see it is either (1) be PC rich and run whatever gear you want or (2) be poor and stay poor in advanced gear or make a little Isk in STD/BPO gear while getting your teeth kicked in by spoiled rich kids. This doesn't make for the greatest match quality, and it doesn't make for an optimal gameplay experience. No one likes getting their teeth kicked in, and no one likes spoiled rich kids :-)
In my estimation, better contract pay (or making good gear affordable) would make the wealth gap less meaningful and ultimately lead to better fighs. I think we messed up when we permitted PC 1.0's creation of a super wealthy class, and I think we'd do well to devalue the permanent edge super wealth affords.
On Point 3, I completely agree. If there were other ways to generate wealth, Point 2 would be less at issue.
Shoot scout with yes. - Ripley Riley (for CPM2)
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Moochie Cricket
The Templis Dragonaurs Evil Syndicate Alliance.
1
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Posted - 2015.06.24 01:05:00 -
[20] - Quote
CeeJ Mantis wrote:Isn't one of the (sorta) useful traits of Dust knowing people's strategies and fits and using that information agaimst them? Perhaps from the in battle text, but letting teammates know about certain threats ie which tanker is the one with 2 reps v or the one with 2 hardeners, or which guy is running the alex hmg vs assault hmg vs burst hmg for heavies. I enjoy that strayegic element. Especially since most pc people have allianced up and removed removed what little espionage that could be done in Dust. I disagree with you on the espionage bit. If knowing who you are fightingoing is so useful(as you mentioned), having an anonymous mole within an alliance or corp suddenly becomes very important. And if this game has taught me anything, it is that isk talks.
Caldari Tribute Montage
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KalOfTheRathi
Nec Tributis
1
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Posted - 2015.06.24 02:33:00 -
[21] - Quote
How about we go even further? We can just remove the other players? Just display the icons, it would be like an arcade game. It would be sooo cool. Maybe even the coolest.
/snark off
No, please no. If I don't know who I am coming up against then what is the purpose of this? I prefer to know if I am coming up a known PRO/OFF stomper squad. Or two. Also, EVE Online is big into vengeance. Granted Dust doesn't actually have a 'payback' or 'revenge' bonus (like MOG*) but the urge is there. However, there is no possible gain to dropping a -1 tank or using STD gear when the Reds are filled with Q-sync Stompers. No, let me adjust to the battle. If I have to drop PRO gear to survive let me make that decision.
This entire process of making the game a horrific experience baffles me. What is the thinking behind forcing players to lose lives/ISK/Gear in a Free To Play game? A couple of battles where they get stomped out of the gate will just make people look elsewhere. Granted there aren't that many F2P games on PS3 but anybody with a laptop can find a better solution to have fun. You know, fun?
How about releasing a game that is fun instead? You know, like Chromosome was. For that matter, give us back TacNet. That set this game apart from all the other Space Marine FPS games, F2P or not.
* MOG My Other Game - see my foot locker posts.
My favorite tank is a Lightning. Just sayin.
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Starlight Burner
Arrary of Clusters
285
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Posted - 2015.06.24 06:33:00 -
[22] - Quote
CCP Rattati wrote:Moochie Cricket wrote:I would even go as far as removing enemy names from the killfeed.
PC should be hard. It is too easy to figure out an opposing teams strategy just by who they bring in. It would add a whole new dimension of strategy and deception. Imagine coming across an enemy and not knowing whether it is Kalente or King Thunderbolt, or if you are even going up against a full 16. Maybe they only sent 10 B team mercs in to make noise and keep you at that district while the A team hits the real target. You would never know.
If you wanted to get crazy, maybe incorporate raiding districts with rewards granting you the intel? We have actually discussed this, even for pubs. You can see the list after the match. Hell no
CEO of Arrary of Clusters, a close relations corporation
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DJINN Jecture
Templar of the Glowing Blade
412
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Posted - 2015.06.24 07:53:00 -
[23] - Quote
I really like the idea of removing the names from pub matches aside from the kill-feed but think removing the lobby would be a better idea. Some time ago CCP had been talking about having Eve pilots move mercs around to hotspots for deployment, having no lobby could mean better interaction with pilots as well as possibly having to search out targets to shoot at.
-ç +æ+Ä ß+¦ß¦+Gé¦ß+¡ !!!
ߦäߦâ-à
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g li2
Grupo de Asalto Chacal Rise Of Legion.
924
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Posted - 2015.06.24 09:08:00 -
[24] - Quote
Public. I do not like the idea at all. If someone is afraid, seeing the enemy. Change the game.
BC. Inadmissible. Know who fights against you, can make changes in strategy and such details, DUST turns something different
G.A.C.
CHACALES
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Bright Cloud
Namtar Elite Gallente Federation
1
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Posted - 2015.06.24 09:44:00 -
[25] - Quote
You dont eliminate the problem by hiding who you are up against. Its then just going to be that when you die 3 times in a row you leave the match cause you have a general idea who you are up against. I could just run some router tools from my PC and highlight the IP's from prominent stompers/corps that do not belong to my region.
See 6 people from NA via IP check= leave battle See 6 people from japan via IP check= leave battle
What you are about to do is just implement more scrubbery to the game and alienate your allready small playerbase.
Rudimentary Mercs of scrubs and incompetence. You touch my mind, fumbling in Ignorance, incapable of understanding.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
9
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Posted - 2015.06.24 10:25:00 -
[26] - Quote
Bright Cloud wrote:You dont eliminate the problem by hiding who you are up against. Its then just going to be that when you die 3 times in a row you leave the match cause you have a general idea who you are up against. I could just run some router tools from my PC and highlight the IP's from prominent stompers/corps that do not belong to my region.
See 6 people from NA via IP check= leave battle See 6 people from japan via IP check= leave battle
What you are about to do is just implement more scrubbery to the game and alienate your allready small playerbase.
that's pathetic.
That's really, incredibly pathetic.
People are b*tching nonstop about people leaving matches, I don't want to be put in matches too late, and the turn around and VEHEMENTLY argue against eliminating the intel that allows people to go "Huh, that'll be a challenge, since I want to stomp, not fight, I'm out."
This whole thread, save for the OP and rattati's response pretty much disgusts me. With the low playerbase, we aren't going to have good matchmaking precisely because of this attitude.
People screamed for good matchmaking and good fights. When the matchmaking works? people instantly b*tch out.
Pull off the bandaid and remove people's ability to easily spot challenges and evacuate. This crap is really getting old and not fun.
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
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Sgt Kirk
Fatal Absolution Negative-Feedback
11
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Posted - 2015.06.24 11:22:00 -
[27] - Quote
I wholly agree with this and would even like it extended to FW.
Lucent Echelon Chat Channel is fixed
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Adipem Nothi
Nos Nothi
10
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Posted - 2015.06.24 12:05:00 -
[28] - Quote
Breakin Stuff wrote:] This whole thread, save for the OP and rattati's response pretty much disgusts me.
God forbid someone disagree with whatever's on Breakin's mind. CPM Material?
Shoot scout with yes. - Ripley Riley (for CPM2)
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Adipem Nothi
Nos Nothi
10
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Posted - 2015.06.24 12:06:00 -
[29] - Quote
Bright Cloud wrote:You dont eliminate the problem by hiding who you are up against. Exactly this.
Shoot scout with yes. - Ripley Riley (for CPM2)
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Bright Cloud
Namtar Elite Gallente Federation
1
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Posted - 2015.06.24 12:26:00 -
[30] - Quote
Breakin Stuff wrote:Bright Cloud wrote:You dont eliminate the problem by hiding who you are up against. Its then just going to be that when you die 3 times in a row you leave the match cause you have a general idea who you are up against. I could just run some router tools from my PC and highlight the IP's from prominent stompers/corps that do not belong to my region.
See 6 people from NA via IP check= leave battle See 6 people from japan via IP check= leave battle
What you are about to do is just implement more scrubbery to the game and alienate your allready small playerbase. that's pathetic. That's really, incredibly pathetic. People are b*tching nonstop about people leaving matches, I don't want to be put in matches too late, and the turn around and VEHEMENTLY argue against eliminating the intel that allows people to go "Huh, that'll be a challenge, since I want to stomp, not fight, I'm out." This whole thread, save for the OP and rattati's response pretty much disgusts me. With the low playerbase, we aren't going to have good matchmaking precisely because of this attitude. People screamed for good matchmaking and good fights. When the matchmaking works? people instantly b*tch out. Pull off the bandaid and remove people's ability to easily spot challenges and evacuate. This crap is really getting old and not fun. Pathetic? So it is pathetic that i adapt my gameplay to the opposition im facing? Sorry but if i see a full squad from Prima Gallacious i know that using a vehicle is a suicidal task cause all 6 of them will actively hunt down any vehicle. If i see tank drivers/ADS pilots i can decide to spawn as a commando with swarms from the get go to counter them before they murder half of my team.
You are pathetic for encouraging chaotic gameplay. Dust is about strategys and adapting those based on who is on the opposition. If i cant even remotely check who im playing against its just becomes a random factor and randomness is cancer for every FPS game. Its my choice as EU player to leave a match when im facing amercians or japanese who only contribute a annoying match full of lag. And trust me the second CCP goes trough with this i will run IP checks from my PC to see who im up against.
Rudimentary Mercs of scrubs and incompetence. You touch my mind, fumbling in Ignorance, incapable of understanding.
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