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221. Pokey's Workshop - EWAR - in Feedback/Requests [original thread]
Looks like Rattati's shaking things up! Retracting positions/proposals on Passives Scans until the dust settles. Meanwhile, this may still be relevant: Active Scans: Beam Scanning vs Snapshot Scanning Would love to hear your thoughts.
- by Adipem Nothi - at 2015.08.25 08:38:00
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222. What should I work on next? - in Feedback/Requests [original thread]
CCP Rattati wrote: ... and . Lots of moving parts here; hesitant to add my two cents before seeing more of what you have in mind. I would add (excitedly) that a detection condition which took into lighting/environment as it relates to a...
- by Adipem Nothi - at 2015.08.25 07:45:00
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223. CCP Rattati suggestion - in Feedback/Requests [original thread]
WP translates to SP. Arbitrarily making one players grind longer than another's -- based strictly upon who Scotty decides to put him up against -- is very plainly punishment.
- by Adipem Nothi - at 2015.08.25 01:17:00
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224. CCP Rattati suggestion - in Feedback/Requests [original thread]
We don't get to choose our fights, thank goodness, so you can't very well punish players for being pitting against inferior opposition. You can, however, reward the inferior opposition for putting up the best fight they can. It should pay well to...
- by Adipem Nothi - at 2015.08.25 00:54:00
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225. CCP Rattati suggestion - in Feedback/Requests [original thread]
Sicerly Yaw wrote: Adipem Nothi wrote: Why not "keep what you kill" ? because that doesn't fix anything and it only makes it profitable for those that are stomping in the first place while the newer players wont even be able to use most...
- by Adipem Nothi - at 2015.08.24 23:43:00
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226. CCP Rattati suggestion - in Feedback/Requests [original thread]
Why not "keep what you kill" ?
- by Adipem Nothi - at 2015.08.24 22:38:00
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227. Improving Balance Proposal: Increase CPU of Sheld mods, PG of Armor ... - in Feedback/Requests [original thread]
Saint Winter wrote: Sorry to sound somewhat or very confident, but I really see no problem with the suit. Agreed completely. If we can protect Heavy Frames from blowback when nerfing Armor, I think we should. This is why I proposed making he...
- by Adipem Nothi - at 2015.08.24 03:03:00
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228. Improving Balance Proposal: Increase CPU of Sheld mods, PG of Armor ... - in Feedback/Requests [original thread]
Georgia Xavier wrote: Adipem Nothi wrote: * Double the movement penalty of Vanilla Plates That would mean 8% penalty per module, a bit too much don't you think? Goal here is diversify low slot usage not fully eliminate a module is it not?...
- by Adipem Nothi - at 2015.08.24 01:21:00
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229. Pokey's Workshop - EWAR - in Feedback/Requests [original thread]
Adipem Nothi wrote: Simplified Falloff 2.0 Proposal Passive Scans * Change the 3-ring system to a 2-ring system: short range and long range passives * Short Range passive scans assume today's Middle Ring values * Long Range passive scans...
- by Adipem Nothi - at 2015.08.23 21:14:00
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230. Pokey's Workshop - EWAR - in Feedback/Requests [original thread]
Cat Merc wrote: Adipem Nothi wrote: * Add recon-assist WP when scanned units are KO'd by teammates Don't they already do that? Squad-mates only at the moment. If (for example) you're running solo and you ping redberries with an active s...
- by Adipem Nothi - at 2015.08.23 15:36:00
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231. Pokey's Workshop - EWAR - in Feedback/Requests [original thread]
Simplified Falloff 2.0 Proposal Passive Scans * Change the 3-ring system to a 2-ring system: short range and long range passives * Short Range passive scans assume today's Middle Ring values * Long Range passive scans assume today's Outer R...
- by Adipem Nothi - at 2015.08.23 15:24:00
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232. Pokey's Workshop - EWAR - in Feedback/Requests [original thread]
Pokey Dravon wrote: 1. Generally speaking, how do you feel about scan falloff? In short that scans should be more effective at short range, and less effective at long range. 2. What do you feel are appropriate detection conditions. For exampl...
- by Adipem Nothi - at 2015.08.23 14:55:00
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233. Pokey's Workshop - EWAR - in Feedback/Requests [original thread]
At the most fundamental level: If shared passives are going to be disabled, passive scan design should favor hunting over hiding. If shared passives cannot be disabled, passive scan design should favor hiding over hunting. Further: Scouts have m...
- by Adipem Nothi - at 2015.08.23 14:30:00
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234. Improving Balance Proposal: Increase CPU of Sheld mods, PG of Armor ... - in Feedback/Requests [original thread]
Saint Winter wrote: Adipem Nothi wrote: Piercing Serenity wrote: Thoughts? I agree completely that high resource requirements for HP modules are the best way to manage/curb/prevent dual tanking. Seems to me like Shield Extenders are al...
- by Adipem Nothi - at 2015.08.23 05:20:00
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235. Improving Balance Proposal: Increase CPU of Sheld mods, PG of Armor ... - in Feedback/Requests [original thread]
Piercing Serenity wrote: Thoughts? Nothing's more useful than HP modules, and as such, they should rank among the hardest modules to fit. Shield Extenders are already there; Armor (especially ferro and reactive) is too easy to fit.
- by Adipem Nothi - at 2015.08.23 00:43:00
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236. What should I work on next? - in Feedback/Requests [original thread]
Do you intend to create a separate EWAR workshop thread or do you intend to use this one?
- by Adipem Nothi - at 2015.08.22 18:03:00
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237. [Feedback] Simple way to buff shields - in Feedback/Requests [original thread]
Carmine Lotte wrote: What about a Shield Tool that repairs you by your recharge stats making it an equipment that works with Recharges and energizers. That should slow any shield Rep on armor Suits that don't rely on Recharges/energizers. I'd...
- by Adipem Nothi - at 2015.08.22 17:04:00
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238. [Feedback] Simple way to buff shields - in Feedback/Requests [original thread]
Afterthought: Assume Shields were going to be buffed to perform on par with Armor. Increasing fitting requirements of plates would be an excellent way to prevent dual tanking. And why not? Shouldn't best in-class modules cost the most?
- by Adipem Nothi - at 2015.08.22 16:41:00
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239. [Feedback] Simple way to buff shields - in Feedback/Requests [original thread]
Aeon Amadi wrote: I dislike the notion of simultaneous buffing and nerfing. Balance requires patience and even a simple fix can potentially lead to a positive outcome. Buffing and nerfing at the same time only exacerbates the issue and appeals ...
- by Adipem Nothi - at 2015.08.22 15:25:00
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240. [request] Idea for Hmg - in Feedback/Requests [original thread]
Shinobi MumyoSakanagare ZaShigurui wrote: There was so much heavy / HMG hate , it was on par with HAV's and that was sad . It was sad, but it was also justified. Just like the current HAV hate.
- by Adipem Nothi - at 2015.08.22 03:30:00
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