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Sicerly Yaw
Corrosive Synergy No Context
899
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Posted - 2015.08.24 19:50:00 -
[1] - Quote
make the kill rewards based on the meta level of the gear being used, every 10 points the reward increases by 10 wp
i.e. 0-9 = 10 wp 10-19 = 20 wp 20-29 = 30 wp 30-39 = 40 wp 40- 49 = 50 wp 50-59 =60 wp
I propose this because it makes it less profitable to stomp and also makes it so that it is more rewarding to kill players using better gear, which should promote competitive game play
it also helps out newer players that may just be starting out, it helps them see the difference in what players are worth more and such and helps them stay in the academy a bit longer so they can learn more
with most load outs at std being set at around the 10 meta level mark the wp rewards should remain about the same and in fact improve if both sides are using the best gear they can afford, while preventing those that seek to stomp newer players that use mlt gear by severely reducing the wp gain of eliminating them
I think it is a good way to reward those that fight back while still promoting competitive game play
looking at my load outs which range from mlt to proto some are as low as meta level 3 while others are up at about 70, just using adv gear can put you up in the 20's and 30's
I think this is a good start to balancing public matches or at least giving incentive for players getting stomped to fight back even if they only use mlt starter gear
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Adipem Nothi
Nos Nothi
13
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Posted - 2015.08.24 22:38:00 -
[2] - Quote
Why not "keep what you kill"?
CPM Sgt Kirk - On Community
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Sicerly Yaw
Corrosive Synergy No Context
900
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Posted - 2015.08.24 22:49:00 -
[3] - Quote
Adipem Nothi wrote:Why not "keep what you kill"?
because that doesn't fix anything and it only makes it profitable for those that are stomping in the first place while the newer players wont even be able to use most of what they kill if they manage to kill anything of value in the first place
yes it can be a good way to reward players but its already a part of PC battles and if you play PC you should know how that goes
new players under this proposal would learn that some engagements are low risk low reward while others are high risk high reward, and veteran players would be encouraged to take on competition to get better rewards rather then just stomping other players as well as making it so that they cant profit too much from farming low ranked players
it makes it where if two teams face off in all proto the rewards will be much higher as any points gained will be much higher then those received while fighting player's in low tire gear and new players can focus on supporting their team rather then going in guns blazing and getting killed 10+ times instead they will learn that supporting their team at their rank is much more profitable until they can improve their competitive skills
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Adipem Nothi
Nos Nothi
13
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Posted - 2015.08.24 23:43:00 -
[4] - Quote
Sicerly Yaw wrote:Adipem Nothi wrote:Why not "keep what you kill"? because that doesn't fix anything and it only makes it profitable for those that are stomping in the first place while the newer players wont even be able to use most of what they kill if they manage to kill anything of value in the first place yes it can be a good way to reward players but its already a part of PC battles and if you play PC you should know how that goes new players under this proposal would learn that some engagements are low risk low reward while others are high risk high reward, and veteran players would be encouraged to take on competition to get better rewards rather then just stomping other players as well as making it so that they cant profit too much from farming low ranked players it makes it where if two teams face off in all proto the rewards will be much higher as any points gained will be much higher then those received while fighting player's in low tire gear and new players can focus on supporting their team rather then going in guns blazing and getting killed 10+ times instead they will learn that supporting their team at their rank is much more profitable until they can improve their competitive skills There's nothing fundamentally wrong with stomping. There is something wrong, in my opinion, with (1) newbros being pitted against stompers and (2) some fights not being worth fighting.
#1 - Shouldn't be happening in the first place.
#2 - No one is going to fight harder for +10WP per kill. But a merc up against tough odds very well might be motivated by the promise of high profit. Or the chance to take officer gear away from another. I'd love to see a "meta differential" ISK bonus paid on the spot when a merc in low-meta gear takes out a merc in higher meta gear, but that's probably too much to ask. "Keep what you kill" is close enough. A merc can make a decent amount of ISK hocking high-end salvage, and he can make alot of ISK selling officer gear back to the stompers he takes it from.
CPM Sgt Kirk - On Community
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Sicerly Yaw
Corrosive Synergy No Context
901
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Posted - 2015.08.25 00:20:00 -
[5] - Quote
Adipem Nothi wrote: There's nothing fundamentally wrong with stomping. There is something wrong, in my opinion, with (1) newbros being pitted against stompers and (2) some fights not being worth fighting.
#1 - Shouldn't be happening in the first place.
#2 - No one is going to fight harder for +10WP per kill. But a merc up against tough odds very well might be motivated by the promise of high profit. Or the chance to take officer gear away from another. I'd love to see a "meta differential" ISK bonus paid on the spot when a merc in low-meta gear takes out a merc in higher meta gear, but that's probably too much to ask. "Keep what you kill" is close enough. A merc can make a decent amount of ISK hocking high-end salvage, and he can make alot of ISK selling officer gear back to the stompers he takes it from.
fundamentally no but that doesn't mean they should make a profit from destroying and farming newbros, I'm not looking to fix any problem with this form of payment but it would ease some of the strain that is caused by it
getting salvage is only profitable if you can use it yourself, selling officer gear trough trade can be profitable but you are not likely to come across someone using full officer gear when they know they will lose it, and proto gear doesnt sell for much in the regular market
getting 60+ wp for killing a proto player while only getting 10 or so for killing a mlt suit makes it so that stompers cant just farm newbros and rather have to actually fight on equal grounds to make a reasonable profit
and like you say no one is going to fight harder for 10 wp per kill so what do people do instead to gain wp? they play the game they hack objectives that are worth 10 times as much they support their team by using rep tools triage hives uplinks and other useful methods making the game more about tactics then killing such as is the mindset of slayers
slayers can still profit by instead focusing on killing high priority targets and get rewarded for it some proto logi suits are in the 70's meta range or higher killing a few could easily get you the amount of wp that killing 20 newbros is worth
killing someone in full officer gear that can be in the 100 range for meta level is even better and killing a few ultimately makes it so you can easily gain wp while helping your team take out the high priority targets rather then just going for straight up kills giving slayers a meaningful role in other game modes then just ambush
imagine a squad of full proto players each with meta levels of 80 or higher 4 players easily worth over 300 wp kill them a few times each (about 20 tiems total or 5 times each) and you already have over 2k rather then having to kill 40 players currently or 200 newbros with my proposal
lets say everyone is using proto full 16 v 16 everyone over 70 meta level thats 80 wp per kill or 100 if you adjust it to be 50wp for something like all adv gear
lets say the top players get 20 kills and 5 deaths something like that which is even common in PC, that's 1.6k wp compared to 1k with the current wp rewards if you are also supporting your team you can easily make over 3k wp by yourself while someone getting something like 40+kills and minimal deaths would make a whole lot more and keep in mind 1.6k would be the minimum it is more likely that you would make over 2k wp or higher which can easily translate to 300k pub rewards plus all the proto gear being lost int the match inflating that to possibly over 700k isk maybe even upwards to 1 mill, add on a keep 25% of what you kill or something like that and you can easily afford to do 16v16's full proto while if you try going 16 proto vs 16 std you wont hardly make anywhere near that much making it more profitable to drop down a few tiers to still make a profit
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Adipem Nothi
Nos Nothi
13
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Posted - 2015.08.25 00:54:00 -
[6] - Quote
We don't get to choose our fights, thank goodness, so you can't very well punish players for being pitting against inferior opposition. You can, however, reward the inferior opposition for putting up the best fight they can.
It should pay well to give stompers hell.
CPM Sgt Kirk - On Community
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Sicerly Yaw
Corrosive Synergy No Context
901
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Posted - 2015.08.25 01:02:00 -
[7] - Quote
Adipem Nothi wrote:We don't get to choose our fights, thank goodness, so you can't very well punish players for being pitting against inferior opposition. You can, however, reward the inferior opposition for putting up the best fight they can. It should pay well to give stompers hell.
how is it in any way punishment? are you saying that killing a proto player takes as much skill as killing a mlt player?
you seem to be arguing against what I propose yet what you are saying is exactly what my proposal would accomplish
using proto gear wouldn't cost any more or less then it does currently and they would have a potential gain that far surpasses any losses any decent fitting is usually over 30-40 in terms of meta level, I am trying to help out everyone with my proposal giving everyone a purpose and a way to prosper while maintaining the competitive aspect and encouraging players to fight back all the opposition
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Adipem Nothi
Nos Nothi
13
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Posted - 2015.08.25 01:17:00 -
[8] - Quote
WP translates to SP. Arbitrarily making one players grind longer than another's -- based strictly upon who Scotty decides to put him up against -- is very plainly punishment.
CPM Sgt Kirk - On Community
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Sicerly Yaw
Corrosive Synergy No Context
901
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Posted - 2015.08.25 01:46:00 -
[9] - Quote
Adipem Nothi wrote:WP translates to SP. Arbitrarily making one player's grind longer than another's -- based strictly upon who Scotty decides to put him up against -- is very plainly punishment. Not cool, buddy.
you still fail to see the point and I am sure you are part of the problem perhaps thats why you are so defensive
I understand the concern but the wp gain would actully increase where it is needed and decrease where it is not, and everything else still nets you in the same amount of wp meaning you still get the same amount for team support giving more emphasis on that as this is a team game
a new bro would grow slightly slower in the academy in order for them to learn to play better before being dumped in pubs where the wp gain will be the same if not better in contrast to the current system unless everyone decides to run mlt gear which is not the case sure there may be a few only running cheap fittings but even apex suits are at a meta level of 40 or higher with aur gear being worth more in terms of meta level
even full std suits would still be worth a little over half the current value and those using adv and proto mods would be worth the same as the reward is now or better
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Soldner VonKuechle
SAM-MIK General Tso's Alliance
2
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Posted - 2015.08.25 21:50:00 -
[10] - Quote
Sicerly Yaw wrote:Adipem Nothi wrote:WP translates to SP. Arbitrarily making one player's grind longer than another's -- based strictly upon who Scotty decides to put him up against -- is very plainly punishment. Not cool, buddy. you still fail to see the point and I am sure you are part of the problem perhaps thats why you are so defensive I understand the concern but the wp gain would actully increase where it is needed and decrease where it is not, and everything else still nets you in the same amount of wp meaning you still get the same amount for team support giving more emphasis on that as this is a team game a new bro would grow slightly slower in the academy in order for them to learn to play better before being dumped in pubs where the wp gain will be the same if not better in contrast to the current system unless everyone decides to run mlt gear which is not the case sure there may be a few only running cheap fittings but even apex suits are at a meta level of 40 or higher with aur gear being worth more in terms of meta level even full std suits would still be worth a little over half the current value and those using adv and proto mods would be worth the same as the reward is now or better
Im fairly certain you're unaware who adipem nothi is or what his DUST credo is. Which is irrelevant because kwyk is a better system becaude tangible items do get people fr more excited short term than a random bumpof 10 to 20k isk at ghe end of the match.
Having a.tangible object creates a sense of wonder, how did i get this? Who did i shoot? Was it that guy with the proto rail gallenta gk0 that kept killing me?
It creates a desire for knowledge and furthers the instant-gratification that drives the world today.
If i get junk in salvage, i pay for more attention unto wtf is going on than an arbitrary and unexplained bump in isk payouts.
PS stompera arent going to keep shooting militis Bros if they keep loot mlt level garbage. If i see you with an agmius, imma shoot your dumbazz intead of that std yourr using as a guman shield.
I want that effing gun, not the raw isk value attached to it, which the match payout will NEVER pay because of the sheer amount of raw isk it would pump into the economy.
You're both solving the problem, but only one of you gets the construction parameters of battlepayout.
Watch out forums, Shinobi "Mr. Morality" MumyoSakanagare ZaShigurui is back!
"Salty as salt can get" - my life.
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Sicerly Yaw
Corrosive Synergy No Context
909
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Posted - 2015.08.25 23:19:00 -
[11] - Quote
Soldner VonKuechle wrote:
Im fairly certain you're unaware who adipem nothi is or what his DUST credo is. Which is irrelevant because kwyk is a better system becaude tangible items do get people fr more excited short term than a random bumpof 10 to 20k isk at ghe end of the match.
Having a.tangible object creates a sense of wonder, how did i get this? Who did i shoot? Was it that guy with the proto rail gallenta gk0 that kept killing me?
It creates a desire for knowledge and furthers the instant-gratification that drives the world today.
If i get junk in salvage, i pay for more attention unto wtf is going on than an arbitrary and unexplained bump in isk payouts.
PS stompera arent going to keep shooting militis Bros if they keep loot mlt level garbage. If i see you with an agmius, imma shoot your dumbazz intead of that std yourr using as a guman shield.
I want that effing gun, not the raw isk value attached to it, which the match payout will NEVER pay because of the sheer amount of raw isk it would pump into the economy.
You're both solving the problem, but only one of you gets the construction parameters of battlepayout.
I am aware of more then you think, here's one thing you should consider tho
If I kill 10 prototype players and only get 500 wp while another player kills 20 mlt players and gets 1k well who do you think has more skill? because as I see it people seem to think they are better then others depending on how many players they kill even if all they kill are newbros that cant even defend themselves half the time
rewarding players that try while giving incentive to try harder, that is something that the keep what you kill reward does not accomplish
and like you said stompers wont shoot at something that's not worth it, sure you may be wrong because they still will slaughter them to get the wp so they can inflate their rewards but if they only get an abysmal amount of wp from them they are more likely to focus on more favorable targets
inflating the market by allowing people to keep the gear others lose is a bad thing with too many officer weapons being in rotation they would lose value or at the vary least become too common
my idea seeks to make the low risk low reward and high risk high reward more prominent, while improving not fixing many other issues making it easier to fix them or at least clearly see the underlying problems
click here if you are making a new account and want some free BPO's
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Soldner VonKuechle
SAM-MIK General Tso's Alliance
2
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Posted - 2015.08.26 00:00:00 -
[12] - Quote
Sicerly Yaw wrote:Soldner VonKuechle wrote:
Im fairly certain you're unaware who adipem nothi is or what his DUST credo is. Which is irrelevant because kwyk is a better system becaude tangible items do get people fr more excited short term than a random bumpof 10 to 20k isk at ghe end of the match.
Having a.tangible object creates a sense of wonder, how did i get this? Who did i shoot? Was it that guy with the proto rail gallenta gk0 that kept killing me?
It creates a desire for knowledge and furthers the instant-gratification that drives the world today.
If i get junk in salvage, i pay for more attention unto wtf is going on than an arbitrary and unexplained bump in isk payouts.
PS stompera arent going to keep shooting militis Bros if they keep loot mlt level garbage. If i see you with an agmius, imma shoot your dumbazz intead of that std yourr using as a guman shield.
I want that effing gun, not the raw isk value attached to it, which the match payout will NEVER pay because of the sheer amount of raw isk it would pump into the economy.
You're both solving the problem, but only one of you gets the construction parameters of battlepayout.
I am aware of more then you think, here's one thing you should consider tho If I kill 10 prototype players and only get 500 wp while another player kills 20 mlt players and gets 1k well who do you think has more skill? because as I see it people seem to think they are better then others depending on how many players they kill even if all they kill are newbros that cant even defend themselves half the time rewarding players that try while giving incentive to try harder, that is something that the keep what you kill reward does not accomplish and like you said stompers wont shoot at something that's not worth it, sure you may be wrong because they still will slaughter them to get the wp so they can inflate their rewards but if they only get an abysmal amount of wp from them they are more likely to focus on more favorable targets inflating the market by allowing people to keep the gear others lose is a bad thing with too many officer weapons being in rotation they would lose value or at the vary least become too common my idea seeks to make the low risk low reward and high risk high reward more prominent, while improving not fixing many other issues making it easier to fix them or at least clearly see the underlying problems
Blood sugars still low, because you obviously DONT understand that they will not change the isk patout formula to push that much raw isk into the economy. The invisible economy that the forum thinks is dead, that if it was that 100k isk bump we got when they redid it months ago would've tuned it to be reliably millions more. Also, a stomper isnt going to work harder for 20-30 more WP, theyre just going to farm the lower end players more. Easy wp, easy SKILLPOINTS (an inherent problem you refuse to recognize) easy iskies at ludacris rates.
Tangible items dont futz with that. That drive aurum sales because the market assistant sex bot. It also most definitely mirrors your lowrisk low reward high risk high reward scheme. Because ive already mentioned it.
BTWs huge old money pc isk and warbage labs are proliferating more officer weapons than you also want to admit to. Cranking up the raw isk just means more people to buy them.
I understand you really want to defend your theorem, but can you factually back up why its a good idea to promote SP disparity since its tied to WP, and what the average theoretical total isk payouts per match would be? If it crosses the rumored 6milluon (plus or minus high value loadouts) battle mark, uts never going to happen.
You're a good man with creative ideas, sadly its not the best fit, knowing the game and company.
Watch out forums, Shinobi "Mr. Morality" MumyoSakanagare ZaShigurui is back!
"Salty as salt can get" - my life.
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