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Dont-be-a-D1CK
Seykal Expeditionary Group Minmatar Republic
6
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Posted - 2015.08.22 17:35:00 -
[31] - Quote
Tebu Gan wrote:Did anyone mention dropships. They need the same love tanks were given. Plus one slot, STD, ADV, PRO.
This ^^
And to save CCP a balancing nightmare... they could make it that the current STD ADS is set to ADV.
Why?
So we can get cheaper ADS at STD with only 3 Module slots (eg.Python either, 3 High / 2 High+1Low) ADV keeps the current price tag and slot layout PRO gets an added Module slot with a price increase.
This would make flying an ADS much more bearable for those unable to lose 250-450k each time they call an ADS
Any thoughts on this?
Ban me once, shame on me
Ban me twice, shame on you !!!
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Pokey Dravon
OSG Planetary Operations
6
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Posted - 2015.08.22 17:47:00 -
[32] - Quote
At the very least it makes compete sense that LAVs and Dropships get the proper STD, ADV, and PRO variants. There is no reason for only 1 of the 3 vehicle types to have this sort of treatment.
As for slot variations...considering that both HAVs and now all dropsuits have consistent slot counts throughout all tiers, I wouldn't want to break that consistency with dropships. Now as fare as a cheaper alternative....I thnk you can manage that with raw ISK cost and fitting capacity...so perhaps standard may pan out to be less ISK than it currently is but with reduced resources, and then current Standard is advanced with similar resources. Make sense?
"That little sh*t Pokey..." --CCP Rattati
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Dont-be-a-D1CK
Seykal Expeditionary Group Minmatar Republic
8
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Posted - 2015.08.22 17:54:00 -
[33] - Quote
Pokey Dravon wrote:At the very least it makes compete sense that LAVs and Dropships get the proper STD, ADV, and PRO variants. There is no reason for only 1 of the 3 vehicle types to have this sort of treatment.
As for slot variations...considering that both HAVs and now all dropsuits have consistent slot counts throughout all tiers, I wouldn't want to break that consistency with dropships. Now as fare as a cheaper alternative....I thnk you can manage that with raw ISK cost and fitting capacity...so perhaps standard may pan out to be less ISK than it currently is but with reduced resources, and then current Standard is advanced with similar resources. Make sense?
Indeed.
It should still stand that the current ADS = ADV tier.
I think we will regret if we keep that as STD, and add AVD+PRO
Ban me once, shame on me
Ban me twice, shame on you !!!
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Pokey Dravon
OSG Planetary Operations
6
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Posted - 2015.08.22 18:00:00 -
[34] - Quote
First post updated.
"That little sh*t Pokey..." --CCP Rattati
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Adipem Nothi
Nos Nothi
13
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Posted - 2015.08.22 18:03:00 -
[35] - Quote
Do you intend to create a separate EWAR workshop thread or do you intend to use this one?
CPM Sgt Kirk - On Community
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Pokey Dravon
OSG Planetary Operations
6
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Posted - 2015.08.22 18:22:00 -
[36] - Quote
Adipem Nothi wrote:Do you intend to create a separate EWAR workshop thread or do you intend to use this one?
There will be a separate thread. I'll be sure to drop a link in the Barbershop to summon the hoard of cloaky minions.
"That little sh*t Pokey..." --CCP Rattati
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XxBlazikenxX
Vader's-Fist
1
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Posted - 2015.08.22 18:24:00 -
[37] - Quote
Pokey Dravon wrote:Adipem Nothi wrote:Do you intend to create a separate EWAR workshop thread or do you intend to use this one? There will be a separate thread. I'll be sure to drop a link in the Barbershop to summon the hoard of cloaky minions. Why does everyone assume scouts always have a cloak?
Vader's-Fist is still alive and recruiting!
Director of Vader's-Fist
Amarr Victor
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Pokey Dravon
OSG Planetary Operations
6
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Posted - 2015.08.22 18:28:00 -
[38] - Quote
XxBlazikenxX wrote:Pokey Dravon wrote:Adipem Nothi wrote:Do you intend to create a separate EWAR workshop thread or do you intend to use this one? There will be a separate thread. I'll be sure to drop a link in the Barbershop to summon the hoard of cloaky minions. Why does everyone assume scouts always have a cloak?
I was being lulzy....don't take it so literally.
"That little sh*t Pokey..." --CCP Rattati
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Saint Winter
THE N.O.O.B.S
57
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Posted - 2015.08.24 20:02:00 -
[39] - Quote
Pokey Dravon wrote:Tebu Gan wrote:Did anyone mention dropships. They need the same love tanks were given. Plus one slot, STD, ADV, PRO. Oh I don't k now if I'm qualified to really work on Dropships all th at much....it's one of the few things I have nearly zero experience in. I'll put feelers out for it though. Saint Winter wrote: So if the acts to give logistical support to the team, they should have a special bonus as speed of action (SA).
Speed Action (SA): This lets you do actions such as putting drop uplinks, use nanite injector not think it will affect armor repairer ...
I know it sounds silly, but this will help the logistical support your team as quickly as possible.
5% for the Speed Action and
5% for the cost of the equipment reducing job
I'm not entirely sure what you mean by Speed of Action. Do you mean the animation speed of performing a action with a piece of equipment? If, that is exactly what it says.
Sorry for not explaining well. |
Juno Tristan
Obscure Reference
772
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Posted - 2015.08.24 23:57:00 -
[40] - Quote
Turret installation mechanics are pretty broken/not fun at the moment, how about that?
ADS Ramming Revenge!
Plasma Cannon Rampage
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XxBlazikenxX
Ancient Exiles.
1
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Posted - 2015.08.25 00:15:00 -
[41] - Quote
Juno Tristan wrote:Turret installation mechanics are pretty broken/not fun at the moment, how about that? Only for railguns ATM.
Bittervet
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Pokey Dravon
OSG Planetary Operations
6
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Posted - 2015.08.25 04:18:00 -
[42] - Quote
Juno Tristan wrote:Turret installation mechanics are pretty broken/not fun at the moment, how about that?
Can you be more specific about what you dislike?
"That little sh*t Pokey..." --CCP Rattati
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CCP Rattati
C C P C C P Alliance
26
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Posted - 2015.08.25 05:57:00 -
[43] - Quote
Hey Pokey,
One thing on top of my mind these days is intel sharing:
Who shares and sees what when. The most difficult scans should have the most payout, but not be overly powerful such as passive squad sharing should not expose HUD chevrons, especially on cloaked targets.
On the: Overview Map Minimap HUD
When: line of sight squad mate line of sight team mate line of sight personal crosshair on target squad mate crosshair on target (maybe needs action) team mate crosshair on target (maybe needs action) within personal passive scan range within squad mate passive scan within team mate passive scan within personal active scan range within squad mate active scan within team mate active scan etc
What: Chevron Map Blip Health Bar
Also, what actions should increase or decrease your profile crouching - decrease firing - increase active scanning - increase cloaking - decrease
etc
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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Pokey Dravon
OSG Planetary Operations
6
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Posted - 2015.08.25 06:02:00 -
[44] - Quote
CCP Rattati wrote:Hey Pokey,
One thing on top of my mind these days is intel sharing:
Who shares and sees what when. The most difficult scans should have the most payout, but not be overly powerful such as passive squad sharing should not expose HUD chevrons, especially on cloaked targets.
On the: Overview Map Minimap HUD
When: line of sight squad mate line of sight team mate line of sight personal crosshair on target squad mate crosshair on target (maybe needs action) team mate crosshair on target (maybe needs action) within personal passive scan range within squad mate passive scan within team mate passive scan within personal active scan range within squad mate active scan within team mate active scan etc
What: Chevron Map Blip Health Bar
Also, what actions should increase or decrease your profile crouching - decrease firing - increase active scanning - increase cloaking - decrease
etc
This is my WIP, so take it as input into the discussions.
[img]http://puu.sh/jNGQz/7e770ebd24.png[/img]
Excellent stuff, I will copy this over to the EWAR Workshop thread for further discussion. Currently in the idea gathering phase but this will be a good point to start from.
"That little sh*t Pokey..." --CCP Rattati
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Avallo Kantor
857
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Posted - 2015.08.25 06:10:00 -
[45] - Quote
Is it possible to have crosshair on target vary by gun type?
For example, have snipers trigger the intel faster / longer than say a rifle weapon.
"Mind Blown" - CCP Rattati
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CommanderBolt
Dead Man's Game
3
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Posted - 2015.08.25 06:36:00 -
[46] - Quote
Warbarge scan hey..... This could be awesome and scary at the same time!
"Madness how we turned our common-ground into a battle-ground.." - Essa
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Adipem Nothi
Nos Nothi
13
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Posted - 2015.08.25 07:45:00 -
[47] - Quote
and .
Lots of moving parts here; hesitant to add my two cents before seeing more of what you have in mind. I would add (excitedly) that a detection condition which took into lighting/environment as it relates to a merc's position could be incredibly cool. For instance, if firing increases one's profile by X, couldn't sticking to the shadows decrease one's profile by Y?
CPM Sgt Kirk - On Community
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CeeJ Mantis
Mantodea MC
205
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Posted - 2015.08.25 08:16:00 -
[48] - Quote
Personally, I like what I see so far. Here are some of my ideas from my perspective as a long-time ewar scout, and someone who runs precision amps on most suits:
-Moving increases profile, sitting stationary for a few seconds reduces it.
-Slight increase in dampening values so basic cloaks have a profile reduction value, and proto cloaks can help make you a bit stealthier (B 5%, A 10%, P 15%)
-Adjustment to scan rings. The current amount 20% 50% 100% means that adding precision/range amps to a suit feels ineffective when your long-range is the most dominant part. I like an even 33%, 33%, 33%.
-Display short, medium, and long scan ranges and coresponding precision values on fitting screen.
-Add scan strength to the "You have been scanned" display so you have more info on how to counter it. (possibly the duration as well)
-Basic active scans are awful as they only scan heavies and basic equipment. Perhaps make it 42 instead of 46 so medium suits without dampening can be scanned, but ones with it can hide.
-Vehicle scans should share with team (currently squad only)
-The more you share active scanning data with your team, the lower the precision/duration. Permascan is not very engaging for either side.
-Rework scouts so they have higher (worse) base precision, and make cloak fields boost precision when active (probably by an amount that increases with tier). Bonuses from this system include: 1. Makes it an active and time limited system so that the scans aren't a constant boon. 2. Hiding and seeking are tied to the same limited resource 3. You can be scanny, or shooty, but not simultaneously. 4. Putting precision/range amps on a scout doesn't feel like a waste as they are no longer negated by using your signature equipment.
-Ensure that the larger squad sizes in FW and PC don't cause these systems to overshare information.
Combined with proposed changes, this could make ewar more dynamic, and hopefully more fun for hiders, and seekers alike.
Longest plasma cannon kill: 236.45m
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Luther Mandrix
WASTELAND JUNK REMOVAL RUST415
615
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Posted - 2015.08.25 08:22:00 -
[49] - Quote
Pokey Dravon wrote:So since I'm like....not doing official CPM stuff, I need a new project to work on but I'm not really sure what to go with.
So like, what's priority for you guys? Shields/Armor? Vehicles? Dropsuit Bonuses? Tell me what sort of glorious spreadsheets I should make and present in a visually appealing fashion.
---
Ok guys here is what I'm tracking more or less
EWAR - Workshop Hot topic it seems. I'm almost wonder if it would be best to establish and ideal "This is how it would work in a perfect world" scenario and then engineer it down step by step to fit the limits of the current development team. I think it would be useful to show exactly where we want it to go so that future iterative changes can follow that roadmap to reach the ideal end result.
I need to do some more research on the work others have done but I think I'll pick this topic up and start a discussion thread soon.
Incentives in Battle - Workshop This is obviously an issue because the current system doesn't entirely encourage people to try very hard, nor does it encourage them to stay in battle. Again i need to look over some of the existing proposals in detail before I get a thread up, but I think this is a pretty critical issue to discuss and work on.
Shields|Armor|Tiers - Data Analysis Not sure where to go with this in terms of actual change so I'm going to start on a master spreadsheet to at least try and compare all the aspects of Armor, Shields, and gear between tiers. I hope that under inspection from the community we can spot some discrepancies and start a conversation about what we need to change.
This one might take a bit to get started since I want to construct the sheet such that we can use it as a calculator to see how changes will affect the overall balance.
--Backburner-- For important topics but trying to limit myself so I dont get stretched too thin/distract.
Dropsuit Bonuses/Weapon These kind go together, particularly in the case of the Assaults where some of the bonuses can make or break the balance of a weapon. I think these need to be addressed simultaneously to avoid basing the balance of one facet on something else that is unbalanced.
Progression/NPE While I think the Progression tab has a lot of potential, I think we're in agreement that it could use some polish. Certainly worth looking into.
Vehicle Updates Take a look at ADV and PRO Dropships and LAVs. Tweak fitting so it makes sense for the price. Adjust slot layouts to make room for Amarr and Minmatar variants in the future. Mirror image maps! What would a balanced map look like |
Luther Mandrix
WASTELAND JUNK REMOVAL RUST415
615
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Posted - 2015.08.25 08:25:00 -
[50] - Quote
CCP Rattati wrote:Hey Pokey,
One thing on top of my mind these days is intel sharing:
Who shares and sees what when. The most difficult scans should have the most payout, but not be overly powerful such as passive squad sharing should not expose HUD chevrons, especially on cloaked targets.
On the: Overview Map Minimap HUD
When: line of sight squad mate line of sight team mate line of sight personal crosshair on target squad mate crosshair on target (maybe needs action) team mate crosshair on target (maybe needs action) within personal passive scan range within squad mate passive scan within team mate passive scan within personal active scan range within squad mate active scan within team mate active scan etc
What: Chevron Map Blip Health Bar
Also, what actions should increase or decrease your profile crouching - decrease firing - increase active scanning - increase cloaking - decrease
etc
This is my WIP, so take it as input into the discussions.
[img]http://puu.sh/jNGQz/7e770ebd24.png[/img] So if a enemy walks crouched the whole time it is a buff to his damping (I like that) Is his hit box any smaller because he is crouched.(maybe it should be) |
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Luther Mandrix
WASTELAND JUNK REMOVAL RUST415
615
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Posted - 2015.08.25 08:31:00 -
[51] - Quote
CCP Rattati wrote:Hey Pokey,
One thing on top of my mind these days is intel sharing:
Who shares and sees what when. The most difficult scans should have the most payout, but not be overly powerful such as passive squad sharing should not expose HUD chevrons, especially on cloaked targets.
On the: Overview Map Minimap HUD
When: line of sight squad mate line of sight team mate line of sight personal crosshair on target squad mate crosshair on target (maybe needs action) team mate crosshair on target (maybe needs action) within personal passive scan range within squad mate passive scan within team mate passive scan within personal active scan range within squad mate active scan within team mate active scan etc
What: Chevron Map Blip Health Bar
Also, what actions should increase or decrease your profile crouching - decrease firing - increase active scanning - increase cloaking - decrease
etc
This is my WIP, so take it as input into the discussions.
[img]http://puu.sh/jNGQz/7e770ebd24.png[/img] Warbarge scan is it only able to use it if unlocked in personel warbarge?And can only squadleader use it? |
Juno Tristan
Obscure Reference
778
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Posted - 2015.08.25 09:39:00 -
[52] - Quote
Pokey Dravon wrote:Juno Tristan wrote:Turret installation mechanics are pretty broken/not fun at the moment, how about that? Can you be more specific about what you dislike?
I don't think there's a clear vision on what installations should do/why they are there
The Ambush OMS bridge map shows how important installations can be, capture them first and it's much easier to win/hold the bridge, yet there is no attack/defend game mode where this could be developed.
Map Placement Most installations are in useless or very situational positions that can't hold choke points or help the team Redline rail installations with overview of the point/key map areas that can only be destroyed by a rail (maybe missile) tank
Infantry Since Installations don't target infantry they are actually incentivised to let them get hacked, so they can hack them back and complete their dailies/get war points (this is true at least in the low activity areas)
Exposed whilst using the Turret means it is high risk unless surrounded by team mates or squad/team permascans
Infantry AV is sufficient to take on vehicles and therefore installations are not needed
Vehicles Any installation is a potential threat if it gets hacked, so vehicles can't afford to keep installations on the field. With the additional armour this just makes it more tedious to clear the field at the start of the match.
The flip side of this is Rail and Missile tanks don't have anything to shoot at if there are no other tanks on the field
ADS Ramming Revenge!
Plasma Cannon Rampage
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
10
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Posted - 2015.08.25 09:54:00 -
[53] - Quote
Adipem I cannot see any logical reason why being in shadow would assist ewar, which is not visual based
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
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DeathwindRising
ROGUE RELICS
1
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Posted - 2015.08.25 11:04:00 -
[54] - Quote
Pokey Dravon wrote:Juno Tristan wrote:Turret installation mechanics are pretty broken/not fun at the moment, how about that? Can you be more specific about what you dislike?
placement
limited variation/types
inconsistent. large missile installation turret isnt the same as a tank mounted one for example |
DeathwindRising
ROGUE RELICS
1
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Posted - 2015.08.25 11:04:00 -
[55] - Quote
i dont think shield stats have been looked at since uprising 1.0 |
Cat Merc
Negative-Feedback. Negative-Feedback
18
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Posted - 2015.08.25 11:58:00 -
[56] - Quote
These mechanics are actually on the table?
Did you research their feasibility or are you spit balling and seeing what you can apply?
AND THEN STEVE BUSCEMI SHOWS UP ON A FLYING PIG FOR ABSOLUTELY NO REASON
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Adipem Nothi
Nos Nothi
13
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Posted - 2015.08.25 12:11:00 -
[57] - Quote
Breakin Stuff wrote:Adipem I cannot see any logical reason why being in shadow would assist ewar, which is not visual based Makes as much sense as crouching.
Also, there are different types of scans involved: passive, active and line-of-slight; a given status effect need not affect every scan time.
CPM Sgt Kirk - On Community
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Sgt Kirk
Fatal Absolution
12
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Posted - 2015.08.25 12:45:00 -
[58] - Quote
Maybe we could take this chance to dial back the Gallente Logistic Bonus as well as active scanners. Question is if people would want that and or which bonus part should go in favor of having a dampening affect while scanning.
I believe if you active scan, you should be pretty visible even on passive for at least 30 meters on a med frame suit and much more with a specialized suit.
It'd also really be nice if we had scanner falloff for the active scanner, kind of like how the passive scanner ring system works .
What I'm seeing here is beyond awesome, it's what I've always wanted. Is there anyway we could get different profiles for each weapon size just for right now? So a sidearm weapon has x+1 db rating, light weapon has x+2 and heavy weapons x+3?
P.S. Yay for crouching being useful for once!
Sgt Kirk's Propaganda Youtube Channel
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Adipem Nothi
Nos Nothi
13
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Posted - 2015.08.25 12:56:00 -
[59] - Quote
Sgt Kirk wrote:Maybe we could take this chance to dial back the Gallente Logistic Bonus as well as active scanners. Question is if people would want that and or which bonus part should go in favor of having a dampening affect while scanning.
I believe if you active scan, you should be pretty visible even on passive for at least 30 meters on a med frame suit and much more with a specialized suit.
It'd also really be nice if we had scanner falloff for the active scanner, kind of like how the passive scanner ring system works .
Here's my two cents: Active Scans: Beam Scanning vs Snapshot Scanning
Someone else's idea, so don't throw it out automatically. I think it'd work well, and it could be very easily tuned.
CPM Sgt Kirk - On Community
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Pokey Dravon
OSG Planetary Operations
6
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Posted - 2015.08.25 13:12:00 -
[60] - Quote
Thanks for the responses guys. For EWAR related discussion and ideas, let's move it over to the EWAR specific thread so this thread can be used specifically for new ideas and the EWAR thread can be used for EWAR ideas
https://forums.dust514.com/default.aspx?g=posts&t=212213
"That little sh*t Pokey..." --CCP Rattati
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