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RINON114
B.S.A.A. General Tso's Alliance
371
|
Posted - 2013.08.02 13:58:00 -
[61] - Quote
Jathniel wrote:RINON114 wrote:Jathniel wrote:lol This thread is loaded with a lot of "killing tower and rooftop snipers/forge gunners" is too hard.
If a sniper can't fight you in CQC, it's "tough luck, that is a sniper's weakness and i'm entitled to exploit it". Yet when you can't fight a sniper in CQC it's all of a sudden, "it's not fair that i can't reach him. that is imbalanced. i should be able to exploit his weakness, and he shouldn't be able to exploit mine." Fk that selfish, hypocritical nonsense, disguised as logic.
Snipers already got 'nerfed' by the damage profile changes. It's also much easier to get to the top of towers now in Uprising.
Also, you can orbital tower tops now!! WOW! FFS....
This is precisely the kind of BS feedback I wish CCP would ignore. And this is precisely the type of negative criticism of ideas I've come to expect from the users of this forum, but alas, I'm still here. You simply can't say this isn't logical. If a sniper is sitting on a mountain, can we not run behind or around to take them out on foot? To point out once more the flaw in the arguments of those against this idea: Calling a dropship when there are forge gunners up top is nigh impossible on some maps, completely impossible on others. If the sniper gets caught in CQC then he should be at the disadvantage, same as if a soldier gets caught out in the open the sniper should have the advantage. If a soldier is good enough to get into CQC with a sniper without dying then that soldier did a good job at avoiding detection and staying alive. All we're asking is for a way for everything to counter everything like it should be, and currently the only way to counter a sniper is to be a sniper. My tactics shouldn't be limited by my skills or skill levels, only my creativity and wit. What you're saying is similar to: Only a tank should be able to take out a tank. There is bound to be negative reaction to this thread and it's topic, and I am happy that you expect it, and don't take it personally. That is precisely the level of forum warrior I've come to expect from those that brave the Feedback/Requests section of these forums. I agree when you say that both assaultman and sniper have their disadvantages and advantages and they should be at each other's mercy if the circumstances permit. All too often, the circumstances do NOT permit the sniper to exploit the weakness of the assaultman, and this is true for good reason. If sniping could be done with absolute ease and perfection on every map, it would cancel the existence of the assaultman. (Example: Replication-era and Chromosome-era Manus' Peak.) However, the advantage of the assaultman is his ability to flank and CQC. Therefore, if you make being an assaultman something that can be done with absolute ease and perfection on every map (by adding stairs and ladders to every high point), it would cancel the existence of the sniper. Just as you have sniper teams elite enough to totally lock down a tower; you have assault teams that are elite enough to totally lock down every point accessible by ladder and stair. Let another role exist. Not every sniper and forge gunner is an Overwatch sniper and forge gunner. Sorry but you've just proved my point.
A whole sniper team can hold down a tower. Think about that tower for a minute - how did the snipers get up there? I bet they didn't rappel from a helicopter onto the roof. If they did, I think all buildings in existence have roof access and they should in the future. It shouldn't be the case the one sniper and one forge gunner can lock down a tower, but that they need to cover their weaknesses by packing good sidearms or bringing good soldiers to cover the stairs.
Right now they don't need ths soldiers, but for you to take them out you need the snipers. That is not balanced.
I will reiterate the defining point: Snipers can only be trumped by snipers. This is not balance. |
Kekklian Noobatronic
Goonfeet Top Men.
275
|
Posted - 2013.08.02 14:25:00 -
[62] - Quote
Yun Hee Ryeon wrote:I'm torn.
On the one hand, I agree: it's kind of annoying. It's especially annoying when you've got a heavy with an Ishukone Forge effectively covering an objective such that anyone who tries to hack gets obliterated.
On the other hand, the tallest areas have absolutely no cover aside from sheer height, require positioning at or near the edge to be able to effectively fire down, and can be effectively covered by snipers on just about any point of the map. Even the aforementioned Ishukone heavy is going to have trouble covering that objective when somebody keeps trying to split his melon with a charged sniper flechette. The highest points aren't so much of a problem for thems as lacks dropships as they are for thems as lacks decent snipers. Sure, you have to have get somebody to take time off from doing more "productive" things to go hassle a high-altitude heavy or two, but it's imminently doable. You just have to make the time.
Also, I can't help feeling that it's kind of neat that there are areas only dropships can reach. They're otherwise the most long-suffering vehicle in the game.
Putting in ways to get places from the ground does not necessarily invalidate or remove the dropship role. Especially on the taller buildings - the dropship will still provide the means for a drastically more rapid ascension. Can you imagine scaling that building with a spiral staircase, elevator, or *shudder* a ladder? It'll take ages! Especially in Fatsuits. But it *will* at least provide ground pounders with options to counter people already ontop of the buildings.
Really hope CCP gets some modifications to those buildings in ASAP. |
Kekklian Noobatronic
Goonfeet Top Men.
275
|
Posted - 2013.08.02 14:28:00 -
[63] - Quote
RINON114 wrote: I will reiterate the defining point: Snipers can only be trumped by snipers. This is not balance.
The same can be said for many things in this game. Right now it's a very broken version of 'rock paper scissors'. A true counter to something should never be itself. |
Vavilia Lysenko
Company of Marcher Lords Amarr Empire
206
|
Posted - 2013.08.02 16:45:00 -
[64] - Quote
Bojo The Mighty wrote:It's come to everyone's attention that people fly dropships onto buildings; tall, medium, and the sorts, and use forge guns and sniper rifles from this great height advantage. This is a minor issue. One thing that's not cool is that these areas are accessible only by dropship. This means that in order to deal with these roof-dwellers, you must risk going up in a dropship and expend just as much, just to remove a thorn in your side. Now that doesn't sound a whole lotta wrong but it's easier said than done. It could take a dozen dropships to finally evade forges from that rooftop. However I sure as hell don't want to remove rooftop warfare from the game, that would be totally gremlin stunt. No, to address this weird minor issue that kind of paints the game a little more ugly, is by map development that increases availability of roofs by the ground. For example, on Communications I believe a small spiral staircase could give access to a catwalk on the first section of the large structure (D+E 5-7) On the upper portion of the structure, a couple ladders could lead down to the catwalks giving all-roof access to the building. This is just an example to portray means of increasing roof access and overall flavor. Thumbs up?
Thumbs down from me.
There are so many counters to these Mercs.
Sniper Forge Gun Tank Dropship etc.
They have made the effort to get up there. Someone risked a DS to get them there. Let them have their fun or alternatively you could kill them.
If they fix the occasional glitches and actually allow you to shoot the head you can see sticking over the edge, then it will be fine. |
RINON114
B.S.A.A. General Tso's Alliance
373
|
Posted - 2013.08.03 00:40:00 -
[65] - Quote
Kekklian Noobatronic wrote:RINON114 wrote: I will reiterate the defining point: Snipers can only be trumped by snipers. This is not balance.
The same can be said for many things in this game. Right now it's a very broken version of 'rock paper scissors'. A true counter to something should never be itself. Exactly, this is precisely why we have tactics and we no longer march at each other on open battlefields with no cover.
The defining tactic to neutralizing a sniper's effectiveness is to take away his range by getting closer. |
Ferindar
The Malevolent Monkey Militia
0
|
Posted - 2013.08.03 02:54:00 -
[66] - Quote
Jathniel wrote: This thread is loaded with a lot of "killing tower and rooftop snipers/forge gunners" is too hard.
If a sniper can't fight you in CQC, it's "tough luck, that is a sniper's weakness and i'm entitled to exploit it". Yet when you can't fight a sniper in CQC it's all of a sudden, "it's not fair that i can't reach him. that is imbalanced. i should be able to exploit his weakness, and he shouldn't be able to exploit mine." Fk that selfish, hypocritical nonsense, disguised as logic.
This thread in a nutshell. Militia Dropships only cost 70k ISK, require no skills trained to fly, and can get you there pretty fast.
If you can't be bothered to fly up there, land, then spray and pray with your AR until you get a kill, then you deserve to get sniped over and over.
If you can't be bothered to load the FREE SNIPER FIT and suppress them, you deserve to get blown to bits by blue balls of death.
If you can't be bothered to work as a team, you deserve to die alone.
|
TheEnd762
SVER True Blood
134
|
Posted - 2013.08.03 03:44:00 -
[67] - Quote
Ferindar wrote:Jathniel wrote: This thread is loaded with a lot of "killing tower and rooftop snipers/forge gunners" is too hard.
If a sniper can't fight you in CQC, it's "tough luck, that is a sniper's weakness and i'm entitled to exploit it". Yet when you can't fight a sniper in CQC it's all of a sudden, "it's not fair that i can't reach him. that is imbalanced. i should be able to exploit his weakness, and he shouldn't be able to exploit mine." Fk that selfish, hypocritical nonsense, disguised as logic.
This thread in a nutshell. Militia Dropships only cost 70k ISK, require no skills trained to fly, and can get you there pretty fast. If you can't be bothered to fly up there, land, then spray and pray with your AR until you get a kill, then you deserve to get sniped over and over. If you can't be bothered to load the FREE SNIPER FIT and suppress them, you deserve to get blown to bits by blue balls of death. If you can't be bothered to work as a team, you deserve to die alone.
QTF. |
Beeeees
KILL-EM-QUICK RISE of LEGION
57
|
Posted - 2013.08.03 03:45:00 -
[68] - Quote
Someone said something about how everything is supposed to counter everything.
Please keep your homogenous CODpulp out, thank you.
This again is not an issue of unbeatable tactics. Its an issue of tactics being unbeatable by non-tactics.
How in the f-Śck could you even be so massively self entitled to a right of beating others in their game? The bunch-o-protos on the roof ruin your day?
Ruin theirs.
They managed to get a tactical advantage, then manage to keep the tactical advantage. Do something about it. If you cant kill them, make them bleed.
There is a whole coordinated squad on the rooftop, guess what counters a well coordinated team on a rooftop? A well coordinated drop on said rooftop. A well coordinated countersniping measure. A well coordinated heavy ordinance bombardement. Notice a pattern there? The "well coordinated" part is what you-Śre looking for.
You got sh!t gear? Put on your face paint, soldier, you get to try way harder than them. Been there done that. You got sh!t tactics? Tough f-Ścking luck, bite the pillow since you refuse to learn and adapt. You are the reason pubstomping happens.
Do not expect the game to win itself for you, especially not against other players. Especially not those who are better than you. |
Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
851
|
Posted - 2013.08.03 03:59:00 -
[69] - Quote
Beeeees wrote:Someone said something about how everything is supposed to counter everything.
Please keep your homogenous CODpulp out, thank you.
This again is not an issue of unbeatable tactics. Its an issue of tactics being unbeatable by non-tactics.
How in the f-Śck could you even be so massively self entitled to a right of beating others in their game? The bunch-o-protos on the roof ruin your day?
Ruin theirs.
They managed to get a tactical advantage, then manage to keep the tactical advantage. Do something about it. If you cant kill them, make them bleed.
There is a whole coordinated squad on the rooftop, guess what counters a well coordinated team on a rooftop? A well coordinated drop on said rooftop. A well coordinated countersniping measure. A well coordinated heavy ordinance bombardement. Notice a pattern there? The "well coordinated" part is what you-Śre looking for.
You got sh!t gear? Put on your face paint, soldier, you get to try way harder than them. Been there done that. You got sh!t tactics? Tough f-Ścking luck, bite the pillow since you refuse to learn and adapt. You are the reason pubstomping happens.
Do not expect the game to win itself for you, especially not against other players. Especially not those who seek self-esteem through protostomping.
FYP, though I agree with most of it. |
Tal-Rakken
DUST University Ivy League
42
|
Posted - 2013.08.03 04:05:00 -
[70] - Quote
Bojo The Mighty wrote: One thing that's not cool is that these areas are accessible only by dropship.
I find my sniper rifles and forge guns seem to have quite enough access to said "rooftops" no need to be able to fly a dropship just countersnipe the snipers as it should be. hell of a lot harder to find you when your not on top of a tower outlined by the sky. |
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TheEnd762
SVER True Blood
134
|
Posted - 2013.08.03 04:28:00 -
[71] - Quote
You don't even have to go to that same roof! Take Line Harvest for example. Drop onto the back of a tower on the opposite side. The slope allows you to be completely hidden from opposite tower's view. Then get an angle on them and start putting rounds downrange. Or get some guys together, get a dropship, and have one guy bail out, each on a different tower.
I've taken out proto forge gunners with rail gun emplacements. You don't even need to be able to operate a militia sniper rifle for that! They're around the stage, for free! |
Delenne Arran
Ivory Hounds
55
|
Posted - 2013.08.03 04:36:00 -
[72] - Quote
In general, I've got no problem with snipers doing their thing from atop tall buildings. It's kind of a pain, but I'm accurate enough with my scrambler rifle that I can at least strip their shields and make 'em rethink their position for a bit. If someone can see you to shoot you, you can see them to hit them, and such. In addition, once you figure out where they are, it's not TOO difficult to kill them or force them out.
However-- it seems to me that adding access to the roof from the ground from most buildings would hurt dropship pilots a bit, since they'd be less useful. I'm not sure how adversely affected snipers would be, since I don't know how tightly they're fit. It seems to me that adding ladders or staircases would mostly lead to an increase in Remote Explosive and/or Flaylock use. Assuming nanohives restock REs (never used them,) a good sniper would still be able to camp out on top of the tall buildings, they'd just have to take their eyes off the scope every once in awhile to make sure no one was coming up behind them. Or have a forge gunner or something guard the stairs.
In general, I don't like there only being one path to a given location or structure. Even if one is objectively less desirable than the other, having more than just one or two ways up, down, in, or out allows for (or rather forces the use of) more strategies than "get there, have someone guard the one entrance, and do what you came to do." Or, in the case of the rooftops, "Get there, recall your dropship, set up an uplink and a nanohive, and spend the entire game there, knowing you're pretty much safe"
TL:DR- I"m ambivalent to, leaning towards supporting this idea. |
RINON114
B.S.A.A. General Tso's Alliance
373
|
Posted - 2013.08.03 04:38:00 -
[73] - Quote
Beeeees wrote:Someone said something about how everything is supposed to counter everything.
Please keep your homogenous CODpulp out, thank you.
This again is not an issue of unbeatable tactics. Its an issue of tactics being unbeatable by non-tactics.
How in the f-Śck could you even be so massively self entitled to a right of beating others in their game? The bunch-o-protos on the roof ruin your day?
Ruin theirs.
They managed to get a tactical advantage, then manage to keep the tactical advantage. Do something about it. If you cant kill them, make them bleed.
There is a whole coordinated squad on the rooftop, guess what counters a well coordinated team on a rooftop? A well coordinated drop on said rooftop. A well coordinated countersniping measure. A well coordinated heavy ordinance bombardement. Notice a pattern there? The "well coordinated" part is what you-Śre looking for.
You got sh!t gear? Put on your face paint, soldier, you get to try way harder than them. Been there done that. You got sh!t tactics? Tough f-Ścking luck, bite the pillow since you refuse to learn and adapt. You are the reason pubstomping happens.
Do not expect the game to win itself for you, especially not against other players. Especially not those who are better than you. You're missing the point...
If some enemy guy starts using a tactic, would you be a lazy ass and just use the same one? That is lazy as hell. Sure it works in some situations, like countersniping is a valid tactic but it should not be the endgame to the tactics of getting rid of a sniper.
My point in a nutshell: - How many ways are there to kill a tank? - How many ways to kill a dropship? - How many ways to kill an assault soldier?
Now answer this: - How many ways are there to kill a sniper?
Good luck finding more ways to kill a sniper than any one of the first. |
Beeeees
KILL-EM-QUICK RISE of LEGION
59
|
Posted - 2013.08.03 04:57:00 -
[74] - Quote
RINON114 wrote:
Now answer this: - How many ways are there to kill a sniper?
1. Countersnipe 2. Forgegun to the face 3. Plasma Cannon to the teeth. 4. Fly-by. 5. Zerg-drop 6. Railsniping. 7. Rocket barrage 8. Orbital Bombardement.
You want me to continue? |
Delenne Arran
Ivory Hounds
55
|
Posted - 2013.08.03 05:17:00 -
[75] - Quote
Beeeees wrote:RINON114 wrote:
Now answer this: - How many ways are there to kill a sniper?
1. Countersnipe 2. Forgegun to the face 3. Plasma Cannon to the teeth. 4. Fly-by. 5. Zerg-drop 6. Railsniping. 7. Rocket barrage 8. Orbital Bombardement. You want me to continue?
I believe the point he was making was that you can kill other infantry and/or vehicles more easily than you can kill snipers, not that there aren't ways to kill snipers. Hell, all of those you listed work just as well on assault guys, although it's just sniping when you guys do it. |
TheEnd762
SVER True Blood
134
|
Posted - 2013.08.03 05:28:00 -
[76] - Quote
Delenne Arran wrote:Beeeees wrote:RINON114 wrote:
Now answer this: - How many ways are there to kill a sniper?
1. Countersnipe 2. Forgegun to the face 3. Plasma Cannon to the teeth. 4. Fly-by. 5. Zerg-drop 6. Railsniping. 7. Rocket barrage 8. Orbital Bombardement. You want me to continue? I believe the point he was making was that you can kill other infantry and/or vehicles more easily than you can kill snipers, not that there aren't ways to kill snipers. Hell, all of those you listed work just as well on assault guys, although it's just sniping when you guys do it.
All those ways listed work much better on snipers than assault grunts, because snipers don't move as much, if at all, and are usually less armored/shielded. And in the case of roof forge gunners, slow large targets. |
Delenne Arran
Ivory Hounds
55
|
Posted - 2013.08.03 05:46:00 -
[77] - Quote
Going down the you gave list with a bunch of anecdotes ('cause those are totally just as good as hard data, amirite? ;))
1: While it's probably easier for snipers to snipe snipers, than infantry, it still only takes what, two or three shots to kill most folks scurrying around? 2: Similarly, a forge gun always or nearly always a one hit kill if it hits, and while it's always harder to hit a moving target than a stationary one, it's not like infantry isn't known to cluster together. 3: I've only seen like three plasma cannons between beta and today, so no comment 4: Been targetted by dropships' bombing runs more than I've seen snipers targetted-- granted, if I saw them, they'd be crappy snipers, now wouldn't they? 5: I'll give you this one, if only because I've never seen it employed at all. Usually it's just uplink spam on our end. 6: I don't do skirmish or domination often enough for this to really come up, so I'll give it to you. 7: See #5, replace dropships with HAVs 8: About 50/50 with these. Since they kill everyone in what, a 15-20 meter radius, I've seen it both used to clear out those pesky rooftop snipers or to get rid of a problematic squad on the ground and their uplinks. Unless you're trying specifically to kill one guy with it, I'd say it's just as effective on infantry than on snipers. Really, I'd call it more effective, since, again infantry tends to group together. |
RINON114
B.S.A.A. General Tso's Alliance
373
|
Posted - 2013.08.03 06:34:00 -
[78] - Quote
Beeeees wrote:RINON114 wrote:
Now answer this: - How many ways are there to kill a sniper?
1. Countersnipe 2. Forgegun to the face 3. Plasma Cannon to the teeth. 4. Fly-by. 5. Zerg-drop 6. Railsniping. 7. Rocket barrage 8. Orbital Bombardement. You want me to continue? Please do, considering none of those other than OB and counter sniping actually work in practice:
- Good luck getting a forge gun or plasma cannon to hit anyone on top of a tower. - Good luck getting the elevation required to rail snipe. - Same for rocket barrage.
A fly by can and has worked before for counter snipers, but a forge gun can take out your flying, noisy pinata before it can even be dropped, so tactics four and five don't count.
This is about addressing both problems at the same time, not just about addressing snipers. |
TheEnd762
SVER True Blood
134
|
Posted - 2013.08.03 06:48:00 -
[79] - Quote
RINON114 wrote:Beeeees wrote:RINON114 wrote:
Now answer this: - How many ways are there to kill a sniper?
1. Countersnipe 2. Forgegun to the face 3. Plasma Cannon to the teeth. 4. Fly-by. 5. Zerg-drop 6. Railsniping. 7. Rocket barrage 8. Orbital Bombardement. You want me to continue? Please do, considering none of those other than OB and counter sniping actually work in practice: - Good luck getting a forge gun or plasma cannon to hit anyone on top of a tower. - Good luck getting the elevation required to rail snipe. - Same for rocket barrage. A fly by can and has worked before for counter snipers, but a forge gun can take out your flying, noisy pinata before it can even be dropped, so tactics four and five don't count. This is about addressing both problems at the same time, not just about addressing snipers.
Just because YOU can't get them to work, doesn't mean that they don't. I've seen ALL of these tactics work, and have used several of them myself. |
Jathniel
G I A N T EoN.
742
|
Posted - 2013.08.03 06:57:00 -
[80] - Quote
RINON114 wrote:Jathniel wrote:RINON114 wrote:Jathniel wrote:lol This thread is loaded with a lot of "killing tower and rooftop snipers/forge gunners" is too hard.
If a sniper can't fight you in CQC, it's "tough luck, that is a sniper's weakness and i'm entitled to exploit it". Yet when you can't fight a sniper in CQC it's all of a sudden, "it's not fair that i can't reach him. that is imbalanced. i should be able to exploit his weakness, and he shouldn't be able to exploit mine." Fk that selfish, hypocritical nonsense, disguised as logic.
Snipers already got 'nerfed' by the damage profile changes. It's also much easier to get to the top of towers now in Uprising.
Also, you can orbital tower tops now!! WOW! FFS....
This is precisely the kind of BS feedback I wish CCP would ignore. And this is precisely the type of negative criticism of ideas I've come to expect from the users of this forum, but alas, I'm still here. You simply can't say this isn't logical. If a sniper is sitting on a mountain, can we not run behind or around to take them out on foot? To point out once more the flaw in the arguments of those against this idea: Calling a dropship when there are forge gunners up top is nigh impossible on some maps, completely impossible on others. If the sniper gets caught in CQC then he should be at the disadvantage, same as if a soldier gets caught out in the open the sniper should have the advantage. If a soldier is good enough to get into CQC with a sniper without dying then that soldier did a good job at avoiding detection and staying alive. All we're asking is for a way for everything to counter everything like it should be, and currently the only way to counter a sniper is to be a sniper. My tactics shouldn't be limited by my skills or skill levels, only my creativity and wit. What you're saying is similar to: Only a tank should be able to take out a tank. There is bound to be negative reaction to this thread and it's topic, and I am happy that you expect it, and don't take it personally. That is precisely the level of forum warrior I've come to expect from those that brave the Feedback/Requests section of these forums. I agree when you say that both assaultman and sniper have their disadvantages and advantages and they should be at each other's mercy if the circumstances permit. All too often, the circumstances do NOT permit the sniper to exploit the weakness of the assaultman, and this is true for good reason. If sniping could be done with absolute ease and perfection on every map, it would cancel the existence of the assaultman. (Example: Replication-era and Chromosome-era Manus' Peak.) However, the advantage of the assaultman is his ability to flank and CQC. Therefore, if you make being an assaultman something that can be done with absolute ease and perfection on every map (by adding stairs and ladders to every high point), it would cancel the existence of the sniper. Just as you have sniper teams elite enough to totally lock down a tower; you have assault teams that are elite enough to totally lock down every point accessible by ladder and stair. Let another role exist. Not every sniper and forge gunner is an Overwatch sniper and forge gunner. Sorry but you've just proved my point. A whole sniper team can hold down a tower. Think about that tower for a minute - how did the snipers get up there? I bet they didn't rappel from a helicopter onto the roof. If they did, I think all buildings in existence have roof access and they should in the future. It shouldn't be the case the one sniper and one forge gunner can lock down a tower, but that they need to cover their weaknesses by packing good sidearms or bringing good soldiers to cover the stairs. Right now they don't need ths soldiers, but for you to take them out you need the snipers. That is not balanced. I will reiterate the defining point: Snipers can only be trumped by snipers. This is not balance.
You are stating a falsehood as fact. That is NOT honest. A good sniper can be killed in other ways that do not require a sniper rifle, you guys are just being too cheap and lazy to use the alternatives.
Good players are keenly aware of what their weaknesses are, and try to reduce them, while cooperating with others to augment their strengths; this is something sniper teams have learned to do, and you guys have NOT. That's why you perceive sniper teams as unbeatable.
A sniper "team" (key word: team) can lock down a tower, the same as an assault "team" can lock down a field. BALANCE is a two-way street. You feel you are entitled to exploit their weakness in anyway that you feel. Guess what? You aren't, and the game is not imbalanced because of this. |
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Captain Wontubulous
Nova Corps Marines Ishuk-Raata Enforcement Directive
71
|
Posted - 2013.08.03 07:14:00 -
[81] - Quote
As a sniper, these rooftops with a drop uplink on them are a feeding frenzy for me. Unless I'm against a team I don't take seriously at all, I won't go on top of those rooftops. One good sniper can clear these rooftops off or at the very least keep them pinned down. Trying to say you have to have ground access to these rooftops would be like saying you have to make snipers have a viable kill option in CQC like quick scoping. Give me an instakill melee with the butt of my sniper and I'll support your idea. |
Jathniel
G I A N T EoN.
744
|
Posted - 2013.08.03 08:53:00 -
[82] - Quote
Captain Wontubulous wrote:As a sniper, these rooftops with a drop uplink on them are a feeding frenzy for me. Unless I'm against a team I don't take seriously at all, I won't go on top of those rooftops. One good sniper can clear these rooftops off or at the very least keep them pinned down. Trying to say you have to have ground access to these rooftops would be like saying you have to make snipers have a viable kill option in CQC like quick scoping. Give me an instakill melee with the butt of my sniper and I'll support your idea.
Exactly. One broken idea begets another broken idea.
At this rate, sniper rifles will have to work exactly as they do in Battlefield 3 to be viable options.... No sway, super fast semi-auto fire, and an ACOG scope.
lmao imagine a Thale's with an ACOG scope... jeez... and they cry about imbalance when the sniper rifle is being used properly? lol |
RINON114
B.S.A.A. General Tso's Alliance
373
|
Posted - 2013.08.03 10:21:00 -
[83] - Quote
Jathniel wrote:Captain Wontubulous wrote:As a sniper, these rooftops with a drop uplink on them are a feeding frenzy for me. Unless I'm against a team I don't take seriously at all, I won't go on top of those rooftops. One good sniper can clear these rooftops off or at the very least keep them pinned down. Trying to say you have to have ground access to these rooftops would be like saying you have to make snipers have a viable kill option in CQC like quick scoping. Give me an instakill melee with the butt of my sniper and I'll support your idea. Exactly. One broken idea begets another broken idea. At this rate, sniper rifles will have to work exactly as they do in Battlefield 3 to be viable options.... No sway, super fast semi-auto fire, and an ACOG scope. lmao imagine a Thale's with an ACOG scope... jeez... and they cry about imbalance when the sniper rifle is being used properly? lol What are you both on?
Give me a single building in existence that has no ground access. This whole thread is about making snipers worry about being hit in the back, like they should be. |
Captain Wontubulous
Nova Corps Marines Ishuk-Raata Enforcement Directive
73
|
Posted - 2013.08.03 14:38:00 -
[84] - Quote
RINON114 wrote:Jathniel wrote:Captain Wontubulous wrote:As a sniper, these rooftops with a drop uplink on them are a feeding frenzy for me. Unless I'm against a team I don't take seriously at all, I won't go on top of those rooftops. One good sniper can clear these rooftops off or at the very least keep them pinned down. Trying to say you have to have ground access to these rooftops would be like saying you have to make snipers have a viable kill option in CQC like quick scoping. Give me an instakill melee with the butt of my sniper and I'll support your idea. Exactly. One broken idea begets another broken idea. At this rate, sniper rifles will have to work exactly as they do in Battlefield 3 to be viable options.... No sway, super fast semi-auto fire, and an ACOG scope. lmao imagine a Thale's with an ACOG scope... jeez... and they cry about imbalance when the sniper rifle is being used properly? lol What are you both on? Give me a single building in existence that has no ground access. This whole thread is about making snipers worry about being hit in the back, like they should be.
There's a building on the other end of the universe that doesn't have roof access. Prove to me that there isn't. Welcome to what we like to call the video game world. The snipers on those roof tops need to worry more about me hitting them in the face. If your team has to worry about finding a way onto that roof top to deal with someone you need to have a sniper somewhere on your team. The sniper's purpose is to pick off lone targets and distanced killers while providing support fire. They're working as intended. If you're having problems dealing with them, learn the in game mechanics like everyone else. Like I said in my previous post, I won't go onto a roof top because it's dangerous an inefficient. I know I will lose my suit on that roof top unless I'm against a joke of a team. |
Timothy Reaper
ZionTCD
368
|
Posted - 2013.08.03 17:34:00 -
[85] - Quote
RINON114 wrote:- Good luck getting a forge gun or plasma cannon to hit anyone on top of a tower. I call 'bullcrap' on this one. In one match a while back I was the only sniper in our squad when the enemy set up on a Line Harvest map tower. I was using an advanced tactical rifle and having trouble punching through their shields and armor before they could duck into cover to rep. So I told my team and our forge gunner (who was on the ground) turned his weapon towards them and started blasting the enemy off the tower anytime they tried to leave cover. Plus I myself have been blasted off the towers by ground-dwelling forge guns many times.
TheEnd762 wrote:Just because YOU can't get them to work, doesn't mean that they don't. |
low genius
the sound of freedom Renegade Alliance
246
|
Posted - 2013.08.03 17:55:00 -
[86] - Quote
Bojo The Mighty wrote:It's come to everyone's attention that people fly dropships onto buildings; tall, medium, and the sorts, and use forge guns and sniper rifles from this great height advantage. This is a minor issue. One thing that's not cool is that these areas are accessible only by dropship. This means that in order to deal with these roof-dwellers, you must risk going up in a dropship and expend just as much, just to remove a thorn in your side. Now that doesn't sound a whole lotta wrong but it's easier said than done. It could take a dozen dropships to finally evade forges from that rooftop. However I sure as hell don't want to remove rooftop warfare from the game, that would be totally gremlin stunt. No, to address this weird minor issue that kind of paints the game a little more ugly, is by map development that increases availability of roofs by the ground. For example, on Communications I believe a small spiral staircase could give access to a catwalk on the first section of the large structure (D+E 5-7) On the upper portion of the structure, a couple ladders could lead down to the catwalks giving all-roof access to the building. This is just an example to portray means of increasing roof access and overall flavor. Thumbs up?
this issue should be solved by the enemy team, not by ccp. do you want ccp to make you a grilled cheese sandwich while you play so you don't get hungry? maybe a pb&j? |
FLAYLOCK Steve
Hellstorm Inc League of Infamy
51
|
Posted - 2013.08.03 18:48:00 -
[87] - Quote
Honestly this isn't so much of an issue. You guys over react, change to your sniper suit with a few people and all target him the same time. Or drop a OB strike on him. But people always want to drop these strikes to get more kills rather than using them in an tactical manner to take out a tank or an annoying sniper. Come on common sense guys get good please . people complain about "noob tube weapons" but they're the same players who don't think while playing. Just point and click. You expect ccp to make the gun easier so you dumb mindless scrubs would have it easy. Official poster this is what I've gather from this post. 1. You say it's hard to get up these roof tops. My question is this, if one team can spawn a drop ship what's stopping you from either taken it out or spawning one yourself. 2. If a sniper can take you out or a forge gunner, what's stopping you from counter snipping and counter forge gunning? If a heavy can't see that far be helpful by having a sniper scope the roof top camper so it shows up on your team radar and that heavy on your team can now counter forge snipe. 3. I think even the weakest squads can get at least one or two orbital strikes. In stead of using these strikes to get the most kills use it to help the fking team by taking the out the major threats |
Timothy Reaper
ZionTCD
370
|
Posted - 2013.08.04 01:36:00 -
[88] - Quote
RINON114 wrote:Give me a single building in existence that has no ground access. My house doesn't have a ladder or staircase to the roof. |
Bojo The Mighty
Zanzibar Concept
1364
|
Posted - 2013.08.05 02:07:00 -
[89] - Quote
WTF, I return and to what....conspiracies.
Look! I do not want to:
- Nerf Snipers
- Nerf Forges
- Nerf Dropship Ceiling
All I want is to bring people to mortality. Right now as it is, in order to counter said pesky forges+sniper, all you have suggested:- Skill into snipers
- Skill into Forges
- Learn to fly dropships *let's assume I don't already*
- Spend hundreds of thousands of ISK on said dropships
Those aren't reasonable answers damn it. I shouldn't have stoop to forges and snipers just to deal with forges and snipers, nor commit a thousand suicides attempting to fly up there.
All I want to do is introduce snipers/forges *who use the roofs* to a little something called danger. Snipers in other maps actually have to risk a little (outside of redzone) when they get a perch. Their roost can be approached by anyone. It makes it at least mildly fair for people using shotguns, Mass drivers, assault rifles, SMG's, the list goes on.
Too Long, I Did Not Read!
Grow something snipers and actually get on par with everyone else and experience some actual risk. No one should have such a major advantage over another team merely by the height they obtain. Rooftop sniping = I Win button over everything but other snipers. |
ladwar
Dead Six Initiative Lokun Listamenn
1064
|
Posted - 2013.08.05 02:12:00 -
[90] - Quote
Timothy Reaper wrote:RINON114 wrote:Give me a single building in existence that has no ground access. My house doesn't have a ladder or staircase to the roof. And I used to live in a two story house that didn't either. my dog house doesn't have ladder to the roof or a staircase. |
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