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Fire of Prometheus
DUST University Ivy League
52
|
Posted - 2013.08.05 02:14:00 -
[91] - Quote
N1ck Comeau wrote:Sense Orbital strikes now land on these high areas that is a extremely effective way to counter it, Or fly a drop ship up there yourselves, you may say, "But he got forge gun i can't do it" Sneak around behind him, get teammates to distract him. If you do fly up....don't go solo, bring 1 or 2 guys with you. I say this cause I was sniping with some squad mates and someone tried to go solo and clean out the roof......it didn't work well for the lone wolf |
Fire of Prometheus
DUST University Ivy League
52
|
Posted - 2013.08.05 02:20:00 -
[92] - Quote
Just a question for anyone, how many times in a match do you SPECIFACALLY look for a sniper or forge? I sat on the roof of the giant building in the communications outpost for an entire match, went 11/0, I can honestly say I killed the same guy on at least 3 occasions....he was a sniper |
Stands Alone
Ultramarine Corp
48
|
Posted - 2013.08.05 02:59:00 -
[93] - Quote
I disagree with this... they made a strategic move... now its you're move
you have four choices A) ignore them B) Snipe them C) go to them via dropship D) beat them to it (you make the strategic move first)
they aren't breaking any rules, they aren't going anyplace that you cant get to yourself, their team did it and yours didnt, its that simple... if they aren't breaking the rules or exploiting a mistake in code, then then adapt or die |
FLAYLOCK Steve
Hellstorm Inc League of Infamy
78
|
Posted - 2013.08.05 06:01:00 -
[94] - Quote
RINON114 wrote:Jathniel wrote:RINON114 wrote:Jathniel wrote:lol This thread is loaded with a lot of "killing tower and rooftop snipers/forge gunners" is too hard.
If a sniper can't fight you in CQC, it's "tough luck, that is a sniper's weakness and i'm entitled to exploit it". Yet when you can't fight a sniper in CQC it's all of a sudden, "it's not fair that i can't reach him. that is imbalanced. i should be able to exploit his weakness, and he shouldn't be able to exploit mine." Fk that selfish, hypocritical nonsense, disguised as logic.
Snipers already got 'nerfed' by the damage profile changes. It's also much easier to get to the top of towers now in Uprising.
Also, you can orbital tower tops now!! WOW! FFS....
This is precisely the kind of BS feedback I wish CCP would ignore. And this is precisely the type of negative criticism of ideas I've come to expect from the users of this forum, but alas, I'm still here. You simply can't say this isn't logical. If a sniper is sitting on a mountain, can we not run behind or around to take them out on foot? To point out once more the flaw in the arguments of those against this idea: Calling a dropship when there are forge gunners up top is nigh impossible on some maps, completely impossible on others. If the sniper gets caught in CQC then he should be at the disadvantage, same as if a soldier gets caught out in the open the sniper should have the advantage. If a soldier is good enough to get into CQC with a sniper without dying then that soldier did a good job at avoiding detection and staying alive. All we're asking is for a way for everything to counter everything like it should be, and currently the only way to counter a sniper is to be a sniper. My tactics shouldn't be limited by my skills or skill levels, only my creativity and wit. What you're saying is similar to: Only a tank should be able to take out a tank. There is bound to be negative reaction to this thread and it's topic, and I am happy that you expect it, and don't take it personally. That is precisely the level of forum warrior I've come to expect from those that brave the Feedback/Requests section of these forums. I agree when you say that both assaultman and sniper have their disadvantages and advantages and they should be at each other's mercy if the circumstances permit. All too often, the circumstances do NOT permit the sniper to exploit the weakness of the assaultman, and this is true for good reason. If sniping could be done with absolute ease and perfection on every map, it would cancel the existence of the assaultman. (Example: Replication-era and Chromosome-era Manus' Peak.) However, the advantage of the assaultman is his ability to flank and CQC. Therefore, if you make being an assaultman something that can be done with absolute ease and perfection on every map (by adding stairs and ladders to every high point), it would cancel the existence of the sniper. Just as you have sniper teams elite enough to totally lock down a tower; you have assault teams that are elite enough to totally lock down every point accessible by ladder and stair. Let another role exist. Not every sniper and forge gunner is an Overwatch sniper and forge gunner. Sorry but you've just proved my point. A whole sniper team can hold down a tower. Think about that tower for a minute - how did the snipers get up there? I bet they didn't rappel from a helicopter onto the roof. If they did, I think all buildings in existence have roof access and they should in the future. It shouldn't be the case the one sniper and one forge gunner can lock down a tower, but that they need to cover their weaknesses by packing good sidearms or bringing good soldiers to cover the stairs. Right now they don't need ths soldiers, but for you to take them out you need the snipers. That is not balanced. I will reiterate the defining point: Snipers can only be trumped by snipers. This is not balance. How is sniper vs sniper not balanced lol camping or not how isn't it balanced? Seriously re-read what you said. Read it out loud and listen to how dumb this post is . If I'm a sniper and I'm far as hell hidden or camping. I wouldn't want to be taken out by any other gun than a sniper. Because it's the only gun that can take you out from that far besides the forge gun. |
FLAYLOCK Steve
Hellstorm Inc League of Infamy
78
|
Posted - 2013.08.05 06:02:00 -
[95] - Quote
Stands Alone wrote:I disagree with this... they made a strategic move... now its you're move
you have four choices A) ignore them B) Snipe them C) go to them via dropship D) beat them to it (you make the strategic move first)
they aren't breaking any rules, they aren't going anyplace that you cant get to yourself, their team did it and yours didnt, its that simple... if they aren't breaking the rules or exploiting a mistake in code, then then adapt or die When something requires this much work it isn't balanced in their eyes. So tired of this already lol pathetic. |
Brasidas Kriegen
The Southern Legion
12
|
Posted - 2013.08.05 06:29:00 -
[96] - Quote
Completely rewrite the gamecode in Frostbite and make buildings destructible
Or, jetpacks (and/or some sort of grappling hook type device). |
RINON114
B.S.A.A. General Tso's Alliance
384
|
Posted - 2013.08.05 06:56:00 -
[97] - Quote
FLAYLOCK Steve wrote:RINON114 wrote:Jathniel wrote:RINON114 wrote:Jathniel wrote:lol This thread is loaded with a lot of "killing tower and rooftop snipers/forge gunners" is too hard.
If a sniper can't fight you in CQC, it's "tough luck, that is a sniper's weakness and i'm entitled to exploit it". Yet when you can't fight a sniper in CQC it's all of a sudden, "it's not fair that i can't reach him. that is imbalanced. i should be able to exploit his weakness, and he shouldn't be able to exploit mine." Fk that selfish, hypocritical nonsense, disguised as logic.
Snipers already got 'nerfed' by the damage profile changes. It's also much easier to get to the top of towers now in Uprising.
Also, you can orbital tower tops now!! WOW! FFS....
This is precisely the kind of BS feedback I wish CCP would ignore. And this is precisely the type of negative criticism of ideas I've come to expect from the users of this forum, but alas, I'm still here. You simply can't say this isn't logical. If a sniper is sitting on a mountain, can we not run behind or around to take them out on foot? To point out once more the flaw in the arguments of those against this idea: Calling a dropship when there are forge gunners up top is nigh impossible on some maps, completely impossible on others. If the sniper gets caught in CQC then he should be at the disadvantage, same as if a soldier gets caught out in the open the sniper should have the advantage. If a soldier is good enough to get into CQC with a sniper without dying then that soldier did a good job at avoiding detection and staying alive. All we're asking is for a way for everything to counter everything like it should be, and currently the only way to counter a sniper is to be a sniper. My tactics shouldn't be limited by my skills or skill levels, only my creativity and wit. What you're saying is similar to: Only a tank should be able to take out a tank. There is bound to be negative reaction to this thread and it's topic, and I am happy that you expect it, and don't take it personally. That is precisely the level of forum warrior I've come to expect from those that brave the Feedback/Requests section of these forums. I agree when you say that both assaultman and sniper have their disadvantages and advantages and they should be at each other's mercy if the circumstances permit. All too often, the circumstances do NOT permit the sniper to exploit the weakness of the assaultman, and this is true for good reason. If sniping could be done with absolute ease and perfection on every map, it would cancel the existence of the assaultman. (Example: Replication-era and Chromosome-era Manus' Peak.) However, the advantage of the assaultman is his ability to flank and CQC. Therefore, if you make being an assaultman something that can be done with absolute ease and perfection on every map (by adding stairs and ladders to every high point), it would cancel the existence of the sniper. Just as you have sniper teams elite enough to totally lock down a tower; you have assault teams that are elite enough to totally lock down every point accessible by ladder and stair. Let another role exist. Not every sniper and forge gunner is an Overwatch sniper and forge gunner. Sorry but you've just proved my point. A whole sniper team can hold down a tower. Think about that tower for a minute - how did the snipers get up there? I bet they didn't rappel from a helicopter onto the roof. If they did, I think all buildings in existence have roof access and they should in the future. It shouldn't be the case the one sniper and one forge gunner can lock down a tower, but that they need to cover their weaknesses by packing good sidearms or bringing good soldiers to cover the stairs. Right now they don't need ths soldiers, but for you to take them out you need the snipers. That is not balanced. I will reiterate the defining point: Snipers can only be trumped by snipers. This is not balance. How is sniper vs sniper not balanced lol camping or not how isn't it balanced? Seriously re-read what you said. Read it out loud and listen to how dumb this post is . If I'm a sniper and I'm far as hell hidden or camping. I wouldn't want to be taken out by any other gun than a sniper. Because it's the only gun that can take you out from that far besides the forge gun. This is exactly the point...
Sniper vs Sniper = Balanced Sniper vs Anything else = Not balanced
Snipers can't be killed by anything other than snipers if they're sitting on these rooftops (other than OB or another dropship). A sniper should be constantly aware of his surroundings, checking for enemy troops sneaking up behind them and also aware of other snipers. If you remove the fact a sniper should be aware of his surroundings then you're supporting easy mode.
I have been playing as a sniper in every FPS that I can and in every single one you should shoot and relocate or at least keep moving. In Dust I don't need to, I just pull out my stool (nanohive) and sit my ass in one spot for the whole match.
Snipers should be forced to have a downside like everything else does, being situationally aware of your own backside is the perfect downside. |
Beeeees
KILL-EM-QUICK RISE of LEGION
84
|
Posted - 2013.08.05 09:22:00 -
[98] - Quote
Let me give you a tip brosikis. Tip of your lifetime.
Assuming there is a whole squad up on a roof . Assuming they are well coordinated.
You know what that means?
It means there is one less capable squad on the ground. Let the thought sink in.
One less capable squad on the ground means its time to play ball.
The enemy team willingly traded its focused offensive power for unfocused defensive power.
It takes say 2 long range capable players at worst to keep that roof in check.
This makes room for a total of 4 people more on your team able to take and/or hold points.
This is an enormous tradeoff.
Use your brain, cease the opportunity to zerg and ninja the objectives. Play ball. |
RINON114
B.S.A.A. General Tso's Alliance
386
|
Posted - 2013.08.05 09:47:00 -
[99] - Quote
Beeeees wrote:Let me give you a tip brosikis. Tip of your lifetime.
Assuming there is a whole squad up on a roof . Assuming they are well coordinated.
You know what that means?
It means there is one less capable squad on the ground. Let the thought sink in.
One less capable squad on the ground means its time to play ball.
The enemy team willingly traded its focused offensive power for unfocused defensive power.
It takes say 2 long range capable players at worst to keep that roof in check.
This makes room for a total of 4 people more on your team able to take and/or hold points.
This is an enormous tradeoff.
Use your brain, cease the opportunity to zerg and ninja the objectives. Play ball. Fantastic advice, hace you thought of adapting it into a film?
The title should be: GÇ£Tactics that only work in PCGÇ¥
You need a whole coordinated team for that tactic to be effective, and the points still stand:
- Rooftop snipers can only be taken out by other snipers. - No building in existence has rooftop exclusive access.
|
Timothy Reaper
ZionTCD
372
|
Posted - 2013.08.05 10:31:00 -
[100] - Quote
RINON114 wrote: GÇ£Tactics that only work in PCGÇ¥
Timothy Reaper wrote:Line Harvest, Domination: An enemy squad placed uplinks on the N.E. tower and spawned with some proto forge guns. While the rest of the our team handled the ground troops, another sniper and I (located on the ground) shot anyone who poked their head out on the tower. Very few escaped the concentrated proto sniper fire.
Line Harvest, Skirmish: The enemy team and I had set uplinks on opposing towers (East-West). The enemy spawned in a few snipers and called in a tank. I was able to handle the snipers and keep the tank's attention focused on me, so a couple of others from my squad called in a dropship on the ground, flew up behind the tower, hopped out, destroyed the tank and cleared out the uplinks.
In one match a while back I was the only sniper in our squad when the enemy set up on a Line Harvest map tower. I was using an advanced tactical rifle and having trouble punching through their shields and armor before they could duck into cover to rep. So I told my team and our forge gunner (who was on the ground) turned his weapon towards them and started blasting the enemy off the tower anytime they tried to leave cover. Plus I myself have been blasted off the towers by ground-dwelling forge guns many times. All of these happened in public matches. |
|
RINON114
B.S.A.A. General Tso's Alliance
388
|
Posted - 2013.08.05 13:38:00 -
[101] - Quote
Timothy Reaper wrote:RINON114 wrote: GÇ£Tactics that only work in PCGÇ¥ Timothy Reaper wrote:Line Harvest, Domination: An enemy squad placed uplinks on the N.E. tower and spawned with some proto forge guns. While the rest of the our team handled the ground troops, another sniper and I (located on the ground) shot anyone who poked their head out on the tower. Very few escaped the concentrated proto sniper fire.
Line Harvest, Skirmish: The enemy team and I had set uplinks on opposing towers (East-West). The enemy spawned in a few snipers and called in a tank. I was able to handle the snipers and keep the tank's attention focused on me, so a couple of others from my squad called in a dropship on the ground, flew up behind the tower, hopped out, destroyed the tank and cleared out the uplinks.
In one match a while back I was the only sniper in our squad when the enemy set up on a Line Harvest map tower. I was using an advanced tactical rifle and having trouble punching through their shields and armor before they could duck into cover to rep. So I told my team and our forge gunner (who was on the ground) turned his weapon towards them and started blasting the enemy off the tower anytime they tried to leave cover. Plus I myself have been blasted off the towers by ground-dwelling forge guns many times. All of these happened in public matches. It can work in pubs but that doesn't mean this is what happens often.
I don't see why you're still ignoring my two main points:
- Rooftop snipers can only be taken out by other snipers. - No building in existence has rooftop exclusive access.
Argue against that instead of the easily defeated point and I might give you a cookie, with a 1% chance of salvaging Bacon.
Edit: Might I also clarify that I have recently started using this tactic because of this discussion, and although it's always fun to kill unsuspecting targets, it would be a lot better if I had to worry about someone shooting back. |
Timothy Reaper
ZionTCD
372
|
Posted - 2013.08.05 13:58:00 -
[102] - Quote
RINON114 wrote:- Rooftop snipers can only be taken out by other snipers. Dropship, passengers jumping out of a dropship, forge gun and Precition Strike.
RINON114 wrote:- No building in existence has rooftop exclusive access. My house doesn't have a ladder built on the side or roof access from the inside. The place where I work doesn't either, and it's a two story building.
RINON114 wrote:Edit: Might I also clarify that I have recently started using this tactic because of this discussion, and although it's always fun to kill unsuspecting targets, it would be a lot better if I had to worry about someone shooting back. You haven't played against me. |
RINON114
B.S.A.A. General Tso's Alliance
389
|
Posted - 2013.08.05 15:06:00 -
[103] - Quote
Timothy Reaper wrote:RINON114 wrote:- Rooftop snipers can only be taken out by other snipers. Dropship, passengers jumping out of a dropship, forge gun and Precition Strike. RINON114 wrote:- No building in existence has rooftop exclusive access. My house doesn't have a ladder built on the side or roof access from the inside. The place where I work doesn't either, and it's a two story building. RINON114 wrote:Edit: Might I also clarify that I have recently started using this tactic because of this discussion, and although it's always fun to kill unsuspecting targets, it would be a lot better if I had to worry about someone shooting back. You haven't played against me. I'll take the main point of rooftop access here and say:
I said exclusive. As in, no building in existence can only be accessed from the roof. What we have now is akin to having the front entrance to a 25 storey building on the 25th floor. |
Timothy Reaper
ZionTCD
372
|
Posted - 2013.08.05 17:03:00 -
[104] - Quote
RINON114 wrote:I'll take the main point of rooftop access here and say:
I said exclusive. As in, no building in existence can only be accessed from the roof. What we have now is akin to having the front entrance to a 25 storey building on the 25th floor. I thought the "problem" was people getting on top of the buildings, not inside. |
Bojo The Mighty
Zanzibar Concept
1365
|
Posted - 2013.08.05 17:06:00 -
[105] - Quote
Timothy Reaper wrote:RINON114 wrote:I'll take the main point of rooftop access here and say:
I said exclusive. As in, no building in existence can only be accessed from the roof. What we have now is akin to having the front entrance to a 25 storey building on the 25th floor. I thought the "problem" was people getting on top of the buildings, not inside. All I ask for is ladders and catwalks.....I just want to get rid of a need for a dropship just to get to one location..... |
Raphael Urbino
Abandoned Privilege General Tso's Alliance
2
|
Posted - 2013.08.05 17:15:00 -
[106] - Quote
my issue with these rooftop snipers is they melt into the roof and i cannot shoot them but they can shoot me.
|
DeadlyAztec11
Max-Pain-inc Dark Taboo
1790
|
Posted - 2013.08.05 18:54:00 -
[107] - Quote
I could imagine taking an elevator up to the roof of towers. Standing there for a couple awkward seconds while annoying elevator music plays.
LOL |
RINON114
B.S.A.A. General Tso's Alliance
389
|
Posted - 2013.08.06 02:12:00 -
[108] - Quote
Timothy Reaper wrote:RINON114 wrote:I'll take the main point of rooftop access here and say:
I said exclusive. As in, no building in existence can only be accessed from the roof. What we have now is akin to having the front entrance to a 25 storey building on the 25th floor. I thought the "problem" was people getting on top of the buildings, not inside. You do understand English right?
Read it again...
Slowly.
How about this is you want to be pedantic, what we have now is even more ridiculous than what I suggested anyway:
Buildings in Dust are like having rooftop only access to work, where you have to get a helicopter to get to main entrance on the 25th floor, but when you get there, there is no entrance so you have to work on the roof.
And the building is made of solid concrete.
And the only way down is to call your helicopter or jump. |
FLAYLOCK Steve
Hellstorm Inc League of Infamy
86
|
Posted - 2013.08.06 03:30:00 -
[109] - Quote
RINON114 wrote:Jathniel wrote:lol This thread is loaded with a lot of "killing tower and rooftop snipers/forge gunners" is too hard.
If a sniper can't fight you in CQC, it's "tough luck, that is a sniper's weakness and i'm entitled to exploit it". Yet when you can't fight a sniper in CQC it's all of a sudden, "it's not fair that i can't reach him. that is imbalanced. i should be able to exploit his weakness, and he shouldn't be able to exploit mine." Fk that selfish, hypocritical nonsense, disguised as logic.
Snipers already got 'nerfed' by the damage profile changes. It's also much easier to get to the top of towers now in Uprising.
Also, you can orbital tower tops now!! WOW! FFS....
This is precisely the kind of BS feedback I wish CCP would ignore. And this is precisely the type of negative criticism of ideas I've come to expect from the users of this forum, but alas, I'm still here. You simply can't say this isn't logical. If a sniper is sitting on a mountain, can we not run behind or around to take them out on foot? To point out once more the flaw in the arguments of those against this idea: Calling a dropship when there are forge gunners up top is nigh impossible on some maps, completely impossible on others. If the sniper gets caught in CQC then he should be at the disadvantage, same as if a soldier gets caught out in the open the sniper should have the advantage. If a soldier is good enough to get into CQC with a sniper without dying then that soldier did a good job at avoiding detection and staying alive. All we're asking is for a way for everything to counter everything like it should be, and currently the only way to counter a sniper is to be a sniper. My tactics shouldn't be limited by my skills or skill levels, only my creativity and wit. What you're saying is similar to: Only a tank should be able to take out a tank. Only a tank should be able to take out a tank? Well there goes all our av gear lol. Please refrain from posting anymore sir
|
Bojo The Mighty
Zanzibar Concept
1375
|
Posted - 2013.08.06 03:33:00 -
[110] - Quote
FLAYLOCK Steve wrote: Only a tank should be able to take out a tank? Well there goes all our av gear lol. Please refrain from posting anymore sir
You agree then, that snipers should not have to be killed by another sniper |
|
FLAYLOCK Steve
Hellstorm Inc League of Infamy
86
|
Posted - 2013.08.06 03:40:00 -
[111] - Quote
Bojo The Mighty wrote:WTF, I return and to what....conspiracies. Look! I do not want to:
- Nerf Snipers
- Nerf Forges
- Nerf Dropship Ceiling
All I want is to bring people to mortality. Right now as it is, in order to counter said pesky forges+sniper, all you have suggested: - Skill into snipers
- Skill into Forges
- Learn to fly dropships *let's assume I don't already*
- Spend hundreds of thousands of ISK on said dropships
Those aren't reasonable answers damn it. I shouldn't have stoop to forges and snipers just to deal with forges and snipers, nor commit a thousand suicides attempting to fly up there. All I want to do is introduce snipers/forges *who use the roofs* to a little something called danger. Snipers in other maps actually have to risk a little (outside of redzone) when they get a perch. Their roost can be approached by anyone. It makes it at least mildly fair for people using shotguns, Mass drivers, assault rifles, SMG's, the list goes on. Too Long, I Did Not Read!Grow something snipers and actually get on par with everyone else and experience some actual risk. No one should have such a major advantage over another team merely by the height they obtain. Rooftop sniping = I Win button over everything but other snipers. And it's still only a minor issue because snipers are a minority. Edit: This comes out like mildly rage but only because you're all thinking I am out to get you. I could care little if this isn't dealt with I will continue to spam flux nades and mass driver to equal it out. I am not out to get you, but don't carry misconceptions or I will. Do you know how many times our team won against roof campers? Many, it isn't a win button. Seriously get over yourself for once . Seems like you're the one crying for a win button or a easy button. |
FLAYLOCK Steve
Hellstorm Inc League of Infamy
86
|
Posted - 2013.08.06 03:46:00 -
[112] - Quote
Bojo The Mighty wrote:FLAYLOCK Steve wrote: Only a tank should be able to take out a tank? Well there goes all our av gear lol. Please refrain from posting anymore sir
You agree then. snipers should not have to be killed by another sniper Um? I killedl snipers with any shot guns, nova knife, smg, tac ar and other weapons. I don't think a sniper should only be able to take out a other sniper. Its war, everyman has to figure out a way to survive. What's the problem with that? snipers should be killed by anything. Same with everything else. One thing can't be immune to a other. Tanks get taken out by tanks, forge guns, swarm launchers etc. Snipers get taken out by what can reach them. Snipers take out what they can. etc. Got a prohlem with that? |
Canaan Knute
Conspiratus Immortalis Covert Intervention
91
|
Posted - 2013.08.06 03:46:00 -
[113] - Quote
Bojo The Mighty wrote:You agree then, that snipers should not have to be killed by another sniper They don't have to be killed by other snipers. It's easier to do, sure, but it's not the only way. |
Bojo The Mighty
Zanzibar Concept
1375
|
Posted - 2013.08.06 06:10:00 -
[114] - Quote
FLAYLOCK Steve wrote:Bojo The Mighty wrote: You agree then. snipers should not have to be killed by another sniper
Um? I killedl snipers with any shot guns, nova knife, smg, tac ar and other weapons. I don't think a sniper should only be able to take out a other sniper. Its war, everyman has to figure out a way to survive. What's the problem with that? snipers should be killed by anything. Same with everything else. One thing can't be immune to a other. Tanks get taken out by tanks, forge guns, swarm launchers etc. Snipers get taken out by what can reach them. Snipers take out what they can. etc. Got a prohlem with that? You read that wrong but whatever.
I think that snipers should not have to be killed only by another sniper. I think however, that sitting on a rooftop so that only other snipers can touch you is a detrimental point to the gameplay and attitude. I think that in order to expand gameplay and bring snipers to reality, that ground to roof access should be applied through ladders & catwalks & whatever.
That's what I have a problem with.
Let's assume I can't fly a DS worth two pieces of dog fish ovaries. How am I to deal with these people atop these high ass towers in an Ambush when I am skilled only in Shotguns and Nova Knives? Tough Luck? Now you have a problem you can not solve and can not ignore (because they are raping).
If you are disagreeing with my suggestion, you are saying: "Well **** luck" "Kill yourself hundreds of times flying a DS up there, at least then you can say you tried" "Pull out a weapon you do not use and hope to god your Militia Sniper rifle can even scratch into their armor"
If you are agreeing, then you are saying: "There should be some alternative means rather than a dropship to reach these high places, so people skilled into CQC weapons can reach places where they are needed"
BTW Ladders and catwalks are not an "I Win Button". I LOL sir, I LOL. |
RINON114
B.S.A.A. General Tso's Alliance
390
|
Posted - 2013.08.06 06:37:00 -
[115] - Quote
FLAYLOCK Steve wrote:RINON114 wrote:Jathniel wrote:lol This thread is loaded with a lot of "killing tower and rooftop snipers/forge gunners" is too hard.
If a sniper can't fight you in CQC, it's "tough luck, that is a sniper's weakness and i'm entitled to exploit it". Yet when you can't fight a sniper in CQC it's all of a sudden, "it's not fair that i can't reach him. that is imbalanced. i should be able to exploit his weakness, and he shouldn't be able to exploit mine." Fk that selfish, hypocritical nonsense, disguised as logic.
Snipers already got 'nerfed' by the damage profile changes. It's also much easier to get to the top of towers now in Uprising.
Also, you can orbital tower tops now!! WOW! FFS....
This is precisely the kind of BS feedback I wish CCP would ignore. And this is precisely the type of negative criticism of ideas I've come to expect from the users of this forum, but alas, I'm still here. You simply can't say this isn't logical. If a sniper is sitting on a mountain, can we not run behind or around to take them out on foot? To point out once more the flaw in the arguments of those against this idea: Calling a dropship when there are forge gunners up top is nigh impossible on some maps, completely impossible on others. If the sniper gets caught in CQC then he should be at the disadvantage, same as if a soldier gets caught out in the open the sniper should have the advantage. If a soldier is good enough to get into CQC with a sniper without dying then that soldier did a good job at avoiding detection and staying alive. All we're asking is for a way for everything to counter everything like it should be, and currently the only way to counter a sniper is to be a sniper. My tactics shouldn't be limited by my skills or skill levels, only my creativity and wit. What you're saying is similar to: Only a tank should be able to take out a tank. Only a tank should be able to take out a tank? Well there goes all our av gear lol. Please refrain from posting anymore sir Put down that eighteenth jar of moonshine and read it again.
I am saying that anybody arguing against this point is saying that you should only ever be bested by somebody running the exact same gear. Imagine, if you will...
- Tanks can only be killed by tanks - AR's can only take on other AR's. - Laser rifles can only take out other laser rifle users. - Forge guns beat forge guns exclusively. - Mass drivers can only kill you if you're holding a mass driver. - Snipers can only kill other snipersOHSNAP!!!
There should be a way for players to outwit each other, not just outgun them.
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TheEnd762
SVER True Blood
159
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Posted - 2013.08.06 08:09:00 -
[116] - Quote
You mean like how Snipers are currently outgunned by pretty much anyone else, unless they're on a roof, along the edges of the map, or behind the redline? Our scout suits can be shredded in one short burst from an AR and our rifles are useless inside 100m or so. If you get to beg for some stupid mechanic to allow you to easily engage a sniper in his element, where's the mechanic for sniper to easily engage grunts down on the field, or shotgunners and nova knifers in CQC? AND WITHOUT HAVING TO CHANGE OUR WEAPON/SUIT/EQIUIPMENT, SINCE THAT'S OUT OF THE QUESTION? |
Seymor Krelborn
DUST University Ivy League
462
|
Posted - 2013.08.06 08:19:00 -
[117] - Quote
A. blow the dropship up before it reaches the rooftop
B. put a sniper in a strategic location to kill the rooftop dwellers
C. get a GOOD dropship ship pilot who knows what he's doing to get you there
D. stay in cover and out of their LOS
E. QQ on the forums about it and just get CCP to change it so you don't have to put any effort into the game....
why are the forums so full of the people who, no matter the issue always choose E? |
Timothy Reaper
ZionTCD
374
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Posted - 2013.08.06 08:31:00 -
[118] - Quote
Again, the near constant use of the word "I" shows the mentality behind this argument. Yes, you may find dealing with that person (or those people) on the building difficult or impossible, but there are 15 other players on your team.
Myself and others have posted ways to counter this strategy, and all the ones I listed were used in public matches. Countering this strategy requires risk and teamwork; the same thing needed to make good use of the rooftops in the first place. |
SCAT mania
Seraphim Initiative. CRONOS.
353
|
Posted - 2013.08.06 12:53:00 -
[119] - Quote
fly up on top of your mcc and snipe the guys off the roof. people rarely look there.also before firing on those campers try sniping their links and hives and then any logis so in case you fail at least they will run out of ammo pretty quick. if your thinkin on flyin a dropship take the long way round behind a mountain flyin low so not to be seen. get some speed into it and right at the last second pull up on the tower so you get up there quickly hugging the wall. always check which way those guys are firing so you can get in behind them. |
Fire of Prometheus
DUST University Ivy League
55
|
Posted - 2013.08.06 13:11:00 -
[120] - Quote
If you have issues flying a derpship, just buy some militia dropships (about 60k isk) and when you get up there just bail on it and land on top of the tower, kill the sniper, jump off, done.
A good sniper will notice the dropship being deployed and then plan ahead and kill you before you get into the ship. |
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