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Jathniel
G I A N T EoN.
734
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Posted - 2013.08.02 05:37:00 -
[1] - Quote
No. I like the idea that a fight for the high ground using dropships can help decide the outcome of battles. An orbital can clear rooftops now.
If you give ground access to rooftops, there is absolutely NO point using a sniper rifle nor forge gun from up there. A sniper will spend more time trying to set traps, and hold his rooftop instead of sniping. And a forge gunner CANNOT set traps at all.
No, to ground access. They go up there for the sole purpose of getting out of range of weapons like ARs, Shotguns, Mass Drivers, and Nova Knives. Why are you trying to penalize them for being smart?
They are willing to consume a dropship to do it. If you are not willing to spend the same cost to go up there, then you don't deserve access, and will have to settle for counter-sniping from the ground.
First we complain about snipers in the redzone, now we complain about the ones that are actually trying to be smart and do it right? Especially, when they have decent teamwork going on? Forge Gunner, and Sniper? Just counter snipe them. A good counter-sniper can suppress a tower sniper and a forge gunner for an entire match, and getting suppressed is just as bad as getting killed. You are rendering them useless.
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Jathniel
G I A N T EoN.
734
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Posted - 2013.08.02 05:45:00 -
[2] - Quote
lol This thread is loaded with a lot of "killing tower and rooftop snipers/forge gunners" is too hard.
If a sniper can't fight you in CQC, it's "tough luck, that is a sniper's weakness and i'm entitled to exploit it". Yet when you can't fight a sniper in CQC it's all of a sudden, "it's not fair that i can't reach him. that is imbalanced. i should be able to exploit his weakness, and he shouldn't be able to exploit mine." Fk that selfish, hypocritical nonsense, disguised as logic.
Snipers already got 'nerfed' by the damage profile changes. It's also much easier to get to the top of towers now in Uprising.
Also, you can orbital tower tops now!! WOW! FFS.... |
Jathniel
G I A N T EoN.
740
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Posted - 2013.08.02 13:01:00 -
[3] - Quote
RINON114 wrote:Jathniel wrote:lol This thread is loaded with a lot of "killing tower and rooftop snipers/forge gunners" is too hard.
If a sniper can't fight you in CQC, it's "tough luck, that is a sniper's weakness and i'm entitled to exploit it". Yet when you can't fight a sniper in CQC it's all of a sudden, "it's not fair that i can't reach him. that is imbalanced. i should be able to exploit his weakness, and he shouldn't be able to exploit mine." Fk that selfish, hypocritical nonsense, disguised as logic.
Snipers already got 'nerfed' by the damage profile changes. It's also much easier to get to the top of towers now in Uprising.
Also, you can orbital tower tops now!! WOW! FFS....
This is precisely the kind of BS feedback I wish CCP would ignore. And this is precisely the type of negative criticism of ideas I've come to expect from the users of this forum, but alas, I'm still here. You simply can't say this isn't logical. If a sniper is sitting on a mountain, can we not run behind or around to take them out on foot? To point out once more the flaw in the arguments of those against this idea: Calling a dropship when there are forge gunners up top is nigh impossible on some maps, completely impossible on others. If the sniper gets caught in CQC then he should be at the disadvantage, same as if a soldier gets caught out in the open the sniper should have the advantage. If a soldier is good enough to get into CQC with a sniper without dying then that soldier did a good job at avoiding detection and staying alive. All we're asking is for a way for everything to counter everything like it should be, and currently the only way to counter a sniper is to be a sniper. My tactics shouldn't be limited by my skills or skill levels, only my creativity and wit. What you're saying is similar to: Only a tank should be able to take out a tank.
There is bound to be negative reaction to this thread and it's topic, and I am happy that you expect it, and don't take it personally. That is precisely the level of forum warrior I've come to expect from those that brave the Feedback/Requests section of these forums.
I agree when you say that both assaultman and sniper have their disadvantages and advantages and they should be at each other's mercy if the circumstances permit.
All too often, the circumstances do NOT permit the sniper to exploit the weakness of the assaultman, and this is true for good reason. If sniping could be done with absolute ease and perfection on every map, it would cancel the existence of the assaultman. (Example: Replication-era and Chromosome-era Manus' Peak.)
However, the advantage of the assaultman is his ability to flank and CQC. Therefore, if you make being an assaultman something that can be done with absolute ease and perfection on every map (by adding stairs and ladders to every high point), it would cancel the existence of the sniper.
Just as you have sniper teams elite enough to totally lock down a tower; you have assault teams that are elite enough to totally lock down every point accessible by ladder and stair. Let another role exist. Not every sniper and forge gunner is an Overwatch sniper and forge gunner. |
Jathniel
G I A N T EoN.
742
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Posted - 2013.08.03 06:57:00 -
[4] - Quote
RINON114 wrote:Jathniel wrote:RINON114 wrote:Jathniel wrote:lol This thread is loaded with a lot of "killing tower and rooftop snipers/forge gunners" is too hard.
If a sniper can't fight you in CQC, it's "tough luck, that is a sniper's weakness and i'm entitled to exploit it". Yet when you can't fight a sniper in CQC it's all of a sudden, "it's not fair that i can't reach him. that is imbalanced. i should be able to exploit his weakness, and he shouldn't be able to exploit mine." Fk that selfish, hypocritical nonsense, disguised as logic.
Snipers already got 'nerfed' by the damage profile changes. It's also much easier to get to the top of towers now in Uprising.
Also, you can orbital tower tops now!! WOW! FFS....
This is precisely the kind of BS feedback I wish CCP would ignore. And this is precisely the type of negative criticism of ideas I've come to expect from the users of this forum, but alas, I'm still here. You simply can't say this isn't logical. If a sniper is sitting on a mountain, can we not run behind or around to take them out on foot? To point out once more the flaw in the arguments of those against this idea: Calling a dropship when there are forge gunners up top is nigh impossible on some maps, completely impossible on others. If the sniper gets caught in CQC then he should be at the disadvantage, same as if a soldier gets caught out in the open the sniper should have the advantage. If a soldier is good enough to get into CQC with a sniper without dying then that soldier did a good job at avoiding detection and staying alive. All we're asking is for a way for everything to counter everything like it should be, and currently the only way to counter a sniper is to be a sniper. My tactics shouldn't be limited by my skills or skill levels, only my creativity and wit. What you're saying is similar to: Only a tank should be able to take out a tank. There is bound to be negative reaction to this thread and it's topic, and I am happy that you expect it, and don't take it personally. That is precisely the level of forum warrior I've come to expect from those that brave the Feedback/Requests section of these forums. I agree when you say that both assaultman and sniper have their disadvantages and advantages and they should be at each other's mercy if the circumstances permit. All too often, the circumstances do NOT permit the sniper to exploit the weakness of the assaultman, and this is true for good reason. If sniping could be done with absolute ease and perfection on every map, it would cancel the existence of the assaultman. (Example: Replication-era and Chromosome-era Manus' Peak.) However, the advantage of the assaultman is his ability to flank and CQC. Therefore, if you make being an assaultman something that can be done with absolute ease and perfection on every map (by adding stairs and ladders to every high point), it would cancel the existence of the sniper. Just as you have sniper teams elite enough to totally lock down a tower; you have assault teams that are elite enough to totally lock down every point accessible by ladder and stair. Let another role exist. Not every sniper and forge gunner is an Overwatch sniper and forge gunner. Sorry but you've just proved my point. A whole sniper team can hold down a tower. Think about that tower for a minute - how did the snipers get up there? I bet they didn't rappel from a helicopter onto the roof. If they did, I think all buildings in existence have roof access and they should in the future. It shouldn't be the case the one sniper and one forge gunner can lock down a tower, but that they need to cover their weaknesses by packing good sidearms or bringing good soldiers to cover the stairs. Right now they don't need ths soldiers, but for you to take them out you need the snipers. That is not balanced. I will reiterate the defining point: Snipers can only be trumped by snipers. This is not balance.
You are stating a falsehood as fact. That is NOT honest. A good sniper can be killed in other ways that do not require a sniper rifle, you guys are just being too cheap and lazy to use the alternatives.
Good players are keenly aware of what their weaknesses are, and try to reduce them, while cooperating with others to augment their strengths; this is something sniper teams have learned to do, and you guys have NOT. That's why you perceive sniper teams as unbeatable.
A sniper "team" (key word: team) can lock down a tower, the same as an assault "team" can lock down a field. BALANCE is a two-way street. You feel you are entitled to exploit their weakness in anyway that you feel. Guess what? You aren't, and the game is not imbalanced because of this. |
Jathniel
G I A N T EoN.
744
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Posted - 2013.08.03 08:53:00 -
[5] - Quote
Captain Wontubulous wrote:As a sniper, these rooftops with a drop uplink on them are a feeding frenzy for me. Unless I'm against a team I don't take seriously at all, I won't go on top of those rooftops. One good sniper can clear these rooftops off or at the very least keep them pinned down. Trying to say you have to have ground access to these rooftops would be like saying you have to make snipers have a viable kill option in CQC like quick scoping. Give me an instakill melee with the butt of my sniper and I'll support your idea.
Exactly. One broken idea begets another broken idea.
At this rate, sniper rifles will have to work exactly as they do in Battlefield 3 to be viable options.... No sway, super fast semi-auto fire, and an ACOG scope.
lmao imagine a Thale's with an ACOG scope... jeez... and they cry about imbalance when the sniper rifle is being used properly? lol |
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