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Delenne Arran
Ivory Hounds
55
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Posted - 2013.08.03 04:36:00 -
[1] - Quote
In general, I've got no problem with snipers doing their thing from atop tall buildings. It's kind of a pain, but I'm accurate enough with my scrambler rifle that I can at least strip their shields and make 'em rethink their position for a bit. If someone can see you to shoot you, you can see them to hit them, and such. In addition, once you figure out where they are, it's not TOO difficult to kill them or force them out.
However-- it seems to me that adding access to the roof from the ground from most buildings would hurt dropship pilots a bit, since they'd be less useful. I'm not sure how adversely affected snipers would be, since I don't know how tightly they're fit. It seems to me that adding ladders or staircases would mostly lead to an increase in Remote Explosive and/or Flaylock use. Assuming nanohives restock REs (never used them,) a good sniper would still be able to camp out on top of the tall buildings, they'd just have to take their eyes off the scope every once in awhile to make sure no one was coming up behind them. Or have a forge gunner or something guard the stairs.
In general, I don't like there only being one path to a given location or structure. Even if one is objectively less desirable than the other, having more than just one or two ways up, down, in, or out allows for (or rather forces the use of) more strategies than "get there, have someone guard the one entrance, and do what you came to do." Or, in the case of the rooftops, "Get there, recall your dropship, set up an uplink and a nanohive, and spend the entire game there, knowing you're pretty much safe"
TL:DR- I"m ambivalent to, leaning towards supporting this idea. |
Delenne Arran
Ivory Hounds
55
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Posted - 2013.08.03 05:17:00 -
[2] - Quote
Beeeees wrote:RINON114 wrote:
Now answer this: - How many ways are there to kill a sniper?
1. Countersnipe 2. Forgegun to the face 3. Plasma Cannon to the teeth. 4. Fly-by. 5. Zerg-drop 6. Railsniping. 7. Rocket barrage 8. Orbital Bombardement. You want me to continue?
I believe the point he was making was that you can kill other infantry and/or vehicles more easily than you can kill snipers, not that there aren't ways to kill snipers. Hell, all of those you listed work just as well on assault guys, although it's just sniping when you guys do it. |
Delenne Arran
Ivory Hounds
55
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Posted - 2013.08.03 05:46:00 -
[3] - Quote
Going down the you gave list with a bunch of anecdotes ('cause those are totally just as good as hard data, amirite? ;))
1: While it's probably easier for snipers to snipe snipers, than infantry, it still only takes what, two or three shots to kill most folks scurrying around? 2: Similarly, a forge gun always or nearly always a one hit kill if it hits, and while it's always harder to hit a moving target than a stationary one, it's not like infantry isn't known to cluster together. 3: I've only seen like three plasma cannons between beta and today, so no comment 4: Been targetted by dropships' bombing runs more than I've seen snipers targetted-- granted, if I saw them, they'd be crappy snipers, now wouldn't they? 5: I'll give you this one, if only because I've never seen it employed at all. Usually it's just uplink spam on our end. 6: I don't do skirmish or domination often enough for this to really come up, so I'll give it to you. 7: See #5, replace dropships with HAVs 8: About 50/50 with these. Since they kill everyone in what, a 15-20 meter radius, I've seen it both used to clear out those pesky rooftop snipers or to get rid of a problematic squad on the ground and their uplinks. Unless you're trying specifically to kill one guy with it, I'd say it's just as effective on infantry than on snipers. Really, I'd call it more effective, since, again infantry tends to group together. |
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