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Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
782
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Posted - 2013.07.29 17:25:00 -
[1] - Quote
I agree as well.
Funny (IMHO) Anecdote: Last night had a guy on top of one of the towers on Line Harvest. He was up there in his proto heavy raining death with his proto forge so I swapped to a sniper rifle.
Coordinated with two other snipers and 5-6 shots later, dead proto heavy (best part, I got the kill with a MLT Sniper Rifle Blueprint). |
Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
784
|
Posted - 2013.07.29 19:46:00 -
[2] - Quote
Bojo The Mighty wrote:TheEnd762 wrote:Try counter-forge gunning, or landing/crashing a dropship onto/into them. Or use a railgun installation. Or just ignore them and go about the rest of the match. Putting stairs or ladders up to there just means they'll have someone parked at the top, with that same proto forge gun trained on it, or maybe some REs.
I've dealt with this same issue. I either leave them be and try to deal with accessible enemies, or I spend the entire match forcing them to stay away from the edge, thus being unable to exploit their elevated position. I might not kill them, but they'll have a much harder time killing anyone else. Yes, I'd love to so people sabotaging the rooftops, would make the game a lot more dynamic. And do you feel a sense of fulfillment, a success if you will, by sitting there and non-lethally counter sniping? In all honesty that question is really determined by opinion; some people do find it fulfilling. I personally don't but find fulfillment in shooting people in the back when they believe they are high above the danger. That is where my fulfillment lies and the only sane means of doing that is via ground access (as previous stated dropship charges are suicidal). These measures do not prevent you from non-lethal countersniping, and open me up to back-shooting. It's a win-win.
Back-shooting defined:
Finally getting to the top of the tower, going straight past the RE that they didn't pull the detonator on (cause they were too tunnel-visioned to realize you were up there). Walking straight up behind them and leveling your TY-5 on the back of their head, taking a moment to recite Ezekiel 25:17, R1, watch their lifeless corpse ragdoll down off the tower and then following it, only activating the Inertial Damp mere meters before impact and moving on.....
At least, that is how I pictured it. |
Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
794
|
Posted - 2013.07.30 02:46:00 -
[3] - Quote
Serah Mione wrote:I think they should add a few more access ladders but still maintain a few towers/buildings with no ground to roof access via stairs or ladders. We still need some Drop Ship landings available.
I think what needs to be more looked at is where our current ladders are placed because there is some seriuosly dumb areas where ladders lead to a small useless section of the roof/building. Better yet fix the roof so there is less of those annoying non jumpable metal sheets all over the place. I don't mind walls and barriers but it makes the roof look like a scrap yard with thin metals walls all over. Game could use some nice perche ballconies, or interactive access points (elevators).
I would like to see some interior spaces linking ground->roof access to the real roof which is a Dropship landing zone.
I think that would be some hot ****. |
Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
851
|
Posted - 2013.08.03 03:59:00 -
[4] - Quote
Beeeees wrote:Someone said something about how everything is supposed to counter everything.
Please keep your homogenous CODpulp out, thank you.
This again is not an issue of unbeatable tactics. Its an issue of tactics being unbeatable by non-tactics.
How in the f-Śck could you even be so massively self entitled to a right of beating others in their game? The bunch-o-protos on the roof ruin your day?
Ruin theirs.
They managed to get a tactical advantage, then manage to keep the tactical advantage. Do something about it. If you cant kill them, make them bleed.
There is a whole coordinated squad on the rooftop, guess what counters a well coordinated team on a rooftop? A well coordinated drop on said rooftop. A well coordinated countersniping measure. A well coordinated heavy ordinance bombardement. Notice a pattern there? The "well coordinated" part is what you-Śre looking for.
You got sh!t gear? Put on your face paint, soldier, you get to try way harder than them. Been there done that. You got sh!t tactics? Tough f-Ścking luck, bite the pillow since you refuse to learn and adapt. You are the reason pubstomping happens.
Do not expect the game to win itself for you, especially not against other players. Especially not those who seek self-esteem through protostomping.
FYP, though I agree with most of it. |
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