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FLAYLOCK Steve
Hellstorm Inc League of Infamy
51
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Posted - 2013.08.03 18:48:00 -
[1] - Quote
Honestly this isn't so much of an issue. You guys over react, change to your sniper suit with a few people and all target him the same time. Or drop a OB strike on him. But people always want to drop these strikes to get more kills rather than using them in an tactical manner to take out a tank or an annoying sniper. Come on common sense guys get good please . people complain about "noob tube weapons" but they're the same players who don't think while playing. Just point and click. You expect ccp to make the gun easier so you dumb mindless scrubs would have it easy. Official poster this is what I've gather from this post. 1. You say it's hard to get up these roof tops. My question is this, if one team can spawn a drop ship what's stopping you from either taken it out or spawning one yourself. 2. If a sniper can take you out or a forge gunner, what's stopping you from counter snipping and counter forge gunning? If a heavy can't see that far be helpful by having a sniper scope the roof top camper so it shows up on your team radar and that heavy on your team can now counter forge snipe. 3. I think even the weakest squads can get at least one or two orbital strikes. In stead of using these strikes to get the most kills use it to help the fking team by taking the out the major threats |
FLAYLOCK Steve
Hellstorm Inc League of Infamy
78
|
Posted - 2013.08.05 06:01:00 -
[2] - Quote
RINON114 wrote:Jathniel wrote:RINON114 wrote:Jathniel wrote:lol This thread is loaded with a lot of "killing tower and rooftop snipers/forge gunners" is too hard.
If a sniper can't fight you in CQC, it's "tough luck, that is a sniper's weakness and i'm entitled to exploit it". Yet when you can't fight a sniper in CQC it's all of a sudden, "it's not fair that i can't reach him. that is imbalanced. i should be able to exploit his weakness, and he shouldn't be able to exploit mine." Fk that selfish, hypocritical nonsense, disguised as logic.
Snipers already got 'nerfed' by the damage profile changes. It's also much easier to get to the top of towers now in Uprising.
Also, you can orbital tower tops now!! WOW! FFS....
This is precisely the kind of BS feedback I wish CCP would ignore. And this is precisely the type of negative criticism of ideas I've come to expect from the users of this forum, but alas, I'm still here. You simply can't say this isn't logical. If a sniper is sitting on a mountain, can we not run behind or around to take them out on foot? To point out once more the flaw in the arguments of those against this idea: Calling a dropship when there are forge gunners up top is nigh impossible on some maps, completely impossible on others. If the sniper gets caught in CQC then he should be at the disadvantage, same as if a soldier gets caught out in the open the sniper should have the advantage. If a soldier is good enough to get into CQC with a sniper without dying then that soldier did a good job at avoiding detection and staying alive. All we're asking is for a way for everything to counter everything like it should be, and currently the only way to counter a sniper is to be a sniper. My tactics shouldn't be limited by my skills or skill levels, only my creativity and wit. What you're saying is similar to: Only a tank should be able to take out a tank. There is bound to be negative reaction to this thread and it's topic, and I am happy that you expect it, and don't take it personally. That is precisely the level of forum warrior I've come to expect from those that brave the Feedback/Requests section of these forums. I agree when you say that both assaultman and sniper have their disadvantages and advantages and they should be at each other's mercy if the circumstances permit. All too often, the circumstances do NOT permit the sniper to exploit the weakness of the assaultman, and this is true for good reason. If sniping could be done with absolute ease and perfection on every map, it would cancel the existence of the assaultman. (Example: Replication-era and Chromosome-era Manus' Peak.) However, the advantage of the assaultman is his ability to flank and CQC. Therefore, if you make being an assaultman something that can be done with absolute ease and perfection on every map (by adding stairs and ladders to every high point), it would cancel the existence of the sniper. Just as you have sniper teams elite enough to totally lock down a tower; you have assault teams that are elite enough to totally lock down every point accessible by ladder and stair. Let another role exist. Not every sniper and forge gunner is an Overwatch sniper and forge gunner. Sorry but you've just proved my point. A whole sniper team can hold down a tower. Think about that tower for a minute - how did the snipers get up there? I bet they didn't rappel from a helicopter onto the roof. If they did, I think all buildings in existence have roof access and they should in the future. It shouldn't be the case the one sniper and one forge gunner can lock down a tower, but that they need to cover their weaknesses by packing good sidearms or bringing good soldiers to cover the stairs. Right now they don't need ths soldiers, but for you to take them out you need the snipers. That is not balanced. I will reiterate the defining point: Snipers can only be trumped by snipers. This is not balance. How is sniper vs sniper not balanced lol camping or not how isn't it balanced? Seriously re-read what you said. Read it out loud and listen to how dumb this post is . If I'm a sniper and I'm far as hell hidden or camping. I wouldn't want to be taken out by any other gun than a sniper. Because it's the only gun that can take you out from that far besides the forge gun. |
FLAYLOCK Steve
Hellstorm Inc League of Infamy
78
|
Posted - 2013.08.05 06:02:00 -
[3] - Quote
Stands Alone wrote:I disagree with this... they made a strategic move... now its you're move
you have four choices A) ignore them B) Snipe them C) go to them via dropship D) beat them to it (you make the strategic move first)
they aren't breaking any rules, they aren't going anyplace that you cant get to yourself, their team did it and yours didnt, its that simple... if they aren't breaking the rules or exploiting a mistake in code, then then adapt or die When something requires this much work it isn't balanced in their eyes. So tired of this already lol pathetic. |
FLAYLOCK Steve
Hellstorm Inc League of Infamy
86
|
Posted - 2013.08.06 03:30:00 -
[4] - Quote
RINON114 wrote:Jathniel wrote:lol This thread is loaded with a lot of "killing tower and rooftop snipers/forge gunners" is too hard.
If a sniper can't fight you in CQC, it's "tough luck, that is a sniper's weakness and i'm entitled to exploit it". Yet when you can't fight a sniper in CQC it's all of a sudden, "it's not fair that i can't reach him. that is imbalanced. i should be able to exploit his weakness, and he shouldn't be able to exploit mine." Fk that selfish, hypocritical nonsense, disguised as logic.
Snipers already got 'nerfed' by the damage profile changes. It's also much easier to get to the top of towers now in Uprising.
Also, you can orbital tower tops now!! WOW! FFS....
This is precisely the kind of BS feedback I wish CCP would ignore. And this is precisely the type of negative criticism of ideas I've come to expect from the users of this forum, but alas, I'm still here. You simply can't say this isn't logical. If a sniper is sitting on a mountain, can we not run behind or around to take them out on foot? To point out once more the flaw in the arguments of those against this idea: Calling a dropship when there are forge gunners up top is nigh impossible on some maps, completely impossible on others. If the sniper gets caught in CQC then he should be at the disadvantage, same as if a soldier gets caught out in the open the sniper should have the advantage. If a soldier is good enough to get into CQC with a sniper without dying then that soldier did a good job at avoiding detection and staying alive. All we're asking is for a way for everything to counter everything like it should be, and currently the only way to counter a sniper is to be a sniper. My tactics shouldn't be limited by my skills or skill levels, only my creativity and wit. What you're saying is similar to: Only a tank should be able to take out a tank. Only a tank should be able to take out a tank? Well there goes all our av gear lol. Please refrain from posting anymore sir
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FLAYLOCK Steve
Hellstorm Inc League of Infamy
86
|
Posted - 2013.08.06 03:40:00 -
[5] - Quote
Bojo The Mighty wrote:WTF, I return and to what....conspiracies. Look! I do not want to:
- Nerf Snipers
- Nerf Forges
- Nerf Dropship Ceiling
All I want is to bring people to mortality. Right now as it is, in order to counter said pesky forges+sniper, all you have suggested: - Skill into snipers
- Skill into Forges
- Learn to fly dropships *let's assume I don't already*
- Spend hundreds of thousands of ISK on said dropships
Those aren't reasonable answers damn it. I shouldn't have stoop to forges and snipers just to deal with forges and snipers, nor commit a thousand suicides attempting to fly up there. All I want to do is introduce snipers/forges *who use the roofs* to a little something called danger. Snipers in other maps actually have to risk a little (outside of redzone) when they get a perch. Their roost can be approached by anyone. It makes it at least mildly fair for people using shotguns, Mass drivers, assault rifles, SMG's, the list goes on. Too Long, I Did Not Read!Grow something snipers and actually get on par with everyone else and experience some actual risk. No one should have such a major advantage over another team merely by the height they obtain. Rooftop sniping = I Win button over everything but other snipers. And it's still only a minor issue because snipers are a minority. Edit: This comes out like mildly rage but only because you're all thinking I am out to get you. I could care little if this isn't dealt with I will continue to spam flux nades and mass driver to equal it out. I am not out to get you, but don't carry misconceptions or I will. Do you know how many times our team won against roof campers? Many, it isn't a win button. Seriously get over yourself for once . Seems like you're the one crying for a win button or a easy button. |
FLAYLOCK Steve
Hellstorm Inc League of Infamy
86
|
Posted - 2013.08.06 03:46:00 -
[6] - Quote
Bojo The Mighty wrote:FLAYLOCK Steve wrote: Only a tank should be able to take out a tank? Well there goes all our av gear lol. Please refrain from posting anymore sir
You agree then. snipers should not have to be killed by another sniper Um? I killedl snipers with any shot guns, nova knife, smg, tac ar and other weapons. I don't think a sniper should only be able to take out a other sniper. Its war, everyman has to figure out a way to survive. What's the problem with that? snipers should be killed by anything. Same with everything else. One thing can't be immune to a other. Tanks get taken out by tanks, forge guns, swarm launchers etc. Snipers get taken out by what can reach them. Snipers take out what they can. etc. Got a prohlem with that? |
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