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KAGEHOSHI Horned Wolf
Brutor Vanguard Minmatar Republic
5172
|
Posted - 2013.07.27 14:11:00 -
[1] - Quote
The feature: reloading while running.
Running while reloading is NOT impossible, especially with the muscle memory of an experience of a soldier, or an immortal mercenary with countless lives worth of experience and augmentations. It would be noticeably slower to do while running, but it is possible.
CCP already promised this feature, its been 10 months since they promised, yet they have yet to keep their promise.
This is not PVE, or weapon customization, or some other big feature that would take a lot of time to implement, this is fairly simple and there is no reason it shouldn't be done by now. They have no even mentioned this feature since 10 months ago. If they changed their minds, then they should have said so. Them just giving up on a simple promised feature like that makes it hard to trust them on the big promised features.
CCP if you're reading, rescind the statement about reloading while running, or get to work on implementing the feature. I suggest you remove all promised features in the feedback/requests weekly updates thread that you've changed your mind on to prevent confusion. |
Bendtner92
Internal Error. Negative-Feedback
817
|
Posted - 2013.07.27 14:21:00 -
[2] - Quote
It's actually funny reading through that thread. Just look at the OP for example. "WP for mCRU" use", where is that? |
KAGEHOSHI Horned Wolf
Brutor Vanguard Minmatar Republic
5172
|
Posted - 2013.07.27 14:23:00 -
[3] - Quote
Bendtner92 wrote:It's actually funny reading through that thread. Just look at the OP for example. "WP for mCRU" use", where is that? At least they mentioned that recently again in a recent update in the thread, they talked about it at Fanfest also and how they plan on overhauling the WP system also. |
Jason Pearson
Seraphim Auxiliaries
2183
|
Posted - 2013.07.27 14:26:00 -
[4] - Quote
Bendtner92 wrote:It's actually funny reading through that thread. Just look at the OP for example. "WP for mCRU" use", where is that?
Still waiting on my mCRU points :( Don't understand why it's taking so long, 25 WP per spawn, same as an uplink. |
Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
822
|
Posted - 2013.07.27 14:27:00 -
[5] - Quote
One of the many reasons I love the scrambler rifle, hardly ever need to reload that.
I've sort of grown accustom to the risk-reward that this implemented. Do I want to reload now so I can be better prepared if I run into someone, risking that someone may catch up behind me? Or do I want run now to make sure I get away, risking that I may run into an enemy and have no ammo in my clip?
That said, I would still embrace running while reloading if they ever got around to it. |
Iron Wolf Saber
Den of Swords
6627
|
Posted - 2013.07.27 14:51:00 -
[6] - Quote
I sorta am beginning to like the drawback of the reload, cept with the swarm launcher where it locks the player from not being able to run. |
N1ck Comeau
Pro Hic Immortalis League of Infamy
863
|
Posted - 2013.07.27 14:53:00 -
[7] - Quote
Running and reloading would be nice, especially for scouts, they need every advantage they can get. |
KAGEHOSHI Horned Wolf
Brutor Vanguard Minmatar Republic
5172
|
Posted - 2013.07.27 14:54:00 -
[8] - Quote
Iron Wolf Saber wrote:I sorta am beginning to like the drawback of the reload, cept with the swarm launcher where it locks the player from not being able to run. Not the point. They promised something, and didn't keep their word. If they changed their minds because of a change in opinion or something, then they should have said something. |
Duck Drahko
DUST University Ivy League
87
|
Posted - 2013.07.27 15:02:00 -
[9] - Quote
Aero Yassavi wrote:One of the many reasons I love the scrambler rifle, hardly ever need to reload that.
I've sort of grown accustom to the risk-reward that this implemented. Do I want to reload now so I can be better prepared if I run into someone, risking that someone may catch up behind me? Or do I want run now to make sure I get away, risking that I may run into an enemy and have no ammo in my clip?
That said, I would still embrace running while reloading if they ever got around to it.
Could reduce sprint speed while reloading, that would still provide a tactical trade-off without being so horribly frustrating (the worst bit being that your reload is cancelled if you sprint too early). I'm also used to it now, but it still seems wrong. |
Takahiro Kashuken
Red Star. EoN.
748
|
Posted - 2013.07.27 15:09:00 -
[10] - Quote
So hard to jog while reloading |
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BobThe 844-1 CakeMan
Murder Cakes Of Doom
74
|
Posted - 2013.07.27 15:17:00 -
[11] - Quote
Iron Wolf Saber wrote:I sorta am beginning to like the drawback of the reload, cept with the swarm launcher where it locks the player from not being able to run. Tht's is not the point. the point is they havn't done wat they have promised. are u tht stupid. i mean WTF dude. why r u even a CPM u don't know anything. |
Midas Fool
BetaMax Beta CRONOS.
65
|
Posted - 2013.07.27 15:20:00 -
[12] - Quote
KAGEHOSHI Horned Wolf wrote:CCP already promised this feature
CCP Cmdr Wang wrote:The following topics were discussed by the dev team this week regarding gameplay issues in the beta
Well there's your problem right there. |
Cosgar
ParagonX
3255
|
Posted - 2013.07.27 15:20:00 -
[13] - Quote
I'd really be more okay with progressive reloading where you go into your reload animation, run and continue the animation when you stop or a slower reload while sprinting. Just being able to reload while sprinting almost defeats the purpose of having two different movement speeds. |
Ansiiis The Trustworthy
WE ARE LEGENDS
191
|
Posted - 2013.07.27 15:26:00 -
[14] - Quote
What do you mean? I have never noticed anything like this. Can't you move while reloading? |
Knightshade Belladonna
Mannar Focused Warfare Gallente Federation
696
|
Posted - 2013.07.27 15:28:00 -
[15] - Quote
Ansiiis The Trustworthy wrote:What do you mean? I have never noticed anything like this. Can't you move while reloading?
yeh, I do a little dance when I reload.. you just can't sprint.. and I don't see why you should |
KAGEHOSHI Horned Wolf
Brutor Vanguard Minmatar Republic
5176
|
Posted - 2013.07.28 10:10:00 -
[16] - Quote
I wish they'd just post the status of this feature, confirm or deny if its still planned. |
Django Quik
R.I.f.t
1121
|
Posted - 2013.07.28 10:22:00 -
[17] - Quote
I've always disagreed with the whole reloading while running thing but have recently come around to think that okay, we should be able to but it should run down your stamina really quickly to do so.
However, it is annoying that CCP would officially note so many things so long ago and never implement them or at least mention what's happening with them. Things like the SP rollover system! |
steadyhand amarr
Foxhound Corporation General Tso's Alliance
986
|
Posted - 2013.07.28 11:12:00 -
[18] - Quote
Well you guys bitched none stop about other things that needed to be fixed so ccp redrew their road map. Sorry to stay but things like the above not getting done are down to the communty asking for other stuff to be higher priority.
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Django Quik
R.I.f.t
1124
|
Posted - 2013.07.28 11:20:00 -
[19] - Quote
steadyhand amarr wrote:Well you guys bitched none stop about other things that needed to be fixed so ccp redrew their road map. Sorry to stay but things like the above not getting done are down to the communty asking for other stuff to be higher priority.
Which is perfectly fair enough - there have been (and continue to be) far more important things that have needed doing. |
KAGEHOSHI Horned Wolf
Brutor Vanguard Minmatar Republic
5182
|
Posted - 2013.07.29 01:56:00 -
[20] - Quote
steadyhand amarr wrote:Well you guys bitched none stop about other things that needed to be fixed so ccp redrew their road map. Sorry to stay but things like the above not getting done are down to the communty asking for other stuff to be higher priority.
This isn't some big difficult feature like PVE, so that excuse doesn't cut it. All they have to do is make a statement about if its still planned or not. |
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CCP Wolfman
C C P C C P Alliance
734
|
Posted - 2013.07.29 05:12:00 -
[21] - Quote
This hasn't been forgotten. It is on the current backlog of 'things to do', however we've not actually made a final decision on whether or not we want to do it yet. I'm happy to listen to arguments for and against here :-) |
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Nyusto Clegli
S.e.V.e.N. Top Men.
30
|
Posted - 2013.07.29 05:15:00 -
[22] - Quote
I would say certain weapons sure but others may not be possible while moving like some of the heavy weapons |
Delta 749
Kestrel Reconnaissance
1478
|
Posted - 2013.07.29 05:16:00 -
[23] - Quote
Iron Wolf Saber wrote:I sorta am beginning to like the drawback of the reload, cept with the swarm launcher where it locks the player from not being able to run.
Just firing the damn swarm launcher stops you from running, before we get sprinting reloads I would like to see that action cool down removed from the swarm launcher |
Sete Clifton
PSU GHOST SYNDICATE DARKSTAR ARMY
276
|
Posted - 2013.07.29 05:20:00 -
[24] - Quote
Personally I don't think they should add the ability. I think the choice of whether to run away/towards an enemy or reload to shoot is an important one. But I'd still be fine with it if it was added. |
Beyobi
Soldiers Of One Network Orion Empire
109
|
Posted - 2013.07.29 05:21:00 -
[25] - Quote
Simple fix: bullets loaded during reload animation do not disappear when a player starts to run. It just stops more from being loaded. 75% reloaded, a run occurs, the gun still has 75% ammo ready to shoot. |
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CCP Wolfman
C C P C C P Alliance
734
|
Posted - 2013.07.29 05:22:00 -
[26] - Quote
Sete Clifton wrote:Personally I don't think they should add the ability. I think the choice of whether to run away/towards an enemy or reload to shoot is an important one. But I'd still be fine with it if it was added.
I am quite tempted to agree with you on that.
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Taeryn Frost
Zumari Force Projection Caldari State
13
|
Posted - 2013.07.29 05:30:00 -
[27] - Quote
I don't mind not being able to reload while sprinting, but timing is critical. Many times I've gotten 2.5 secs through a reload when I start my sprint only to realize I have an near empty magazine when I try to resume the gunfight. I'd prefer to be locked out of sprinting while reloading rather than the reload be cancelled. |
SponkSponkSponk
The Southern Legion
119
|
Posted - 2013.07.29 05:44:00 -
[28] - Quote
Fluidity of movement is important, but I agree that this is something that's more design decision than clearly-cut improvement.
Given limited dev resources, I would much rather see vaulting over barricades first. |
Ghural
The Southern Legion
113
|
Posted - 2013.07.29 05:57:00 -
[29] - Quote
CCP Wolfman wrote:Sete Clifton wrote:Personally I don't think they should add the ability. I think the choice of whether to run away/towards an enemy or reload to shoot is an important one. But I'd still be fine with it if it was added. I am quite tempted to agree with you on that.
I agree.
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Chayser
Rautaleijona Top Men.
6
|
Posted - 2013.07.29 06:17:00 -
[30] - Quote
KAGEHOSHI Horned Wolf wrote:The feature: reloading while running. This is not PVE, or weapon customization, or some other big feature that would take a lot of time to implement, this is fairly simple and there is no reason it shouldn't be done by now.
Personally i think it would change "how to game is played" quite a much and so on need to be carefully planned to add or not. And main reason is that then you don't need to think reloading from tactical point of view. Also moving game towards solo playing from teamplay ( even not much, but every little bit count).
What i think would be nice is that "partial reload". Where example you can throw old clip away then run and then add new one. it's like 50% done on reloading -> sprint -> last 50%done on reloading.
This is also nice because it give you again tactical point of view, when you are about to begin reload partially empty clip. When you throw it a way and your reload is interrupted you don't have anymore those ammunitions from partial clip because it's thrown a way. |
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Winsaucerer
The Southern Legion
173
|
Posted - 2013.07.29 06:23:00 -
[31] - Quote
CCP Wolfman wrote:Sete Clifton wrote:Personally I don't think they should add the ability. I think the choice of whether to run away/towards an enemy or reload to shoot is an important one. But I'd still be fine with it if it was added. I am quite tempted to agree with you on that.
I also agree. I don't think you should be able to reload while running. |
Grief PK
DUST University Ivy League
24
|
Posted - 2013.07.29 06:24:00 -
[32] - Quote
CCP Wolfman wrote:Sete Clifton wrote:Personally I don't think they should add the ability. I think the choice of whether to run away/towards an enemy or reload to shoot is an important one. But I'd still be fine with it if it was added. I am quite tempted to agree with you on that.
I dont think being able to reload while running negates this choice. You have the same opportunity to be killed rounding a corner while reloading (especially if its slower while running).
Its one of those things that tugs at your logic while playing. You know you can reload an AR or pistol or even a SG while reloading IRL. Maybe only certain classes of weapons can be reloaded while running because its impractical to reload a missile launcher or heavy machine gun while running. It could evolve into an interesting class game dynamic. |
Calroon DeVil
Internal Error. Negative-Feedback
102
|
Posted - 2013.07.29 06:45:00 -
[33] - Quote
CCP Wolfman wrote:Sete Clifton wrote:Personally I don't think they should add the ability. I think the choice of whether to run away/towards an enemy or reload to shoot is an important one. But I'd still be fine with it if it was added. I am quite tempted to agree with you on that. I know you people want Dust 514 to be something special and different, and while it certainly is something special with <5k people playing, this has to be a joke, right? Fluid gameplay is important. Please don't be stupid. |
Min0r Treat
Expert Intervention Caldari State
0
|
Posted - 2013.07.29 06:55:00 -
[34] - Quote
CCP Wolfman wrote:Sete Clifton wrote:Personally I don't think they should add the ability. I think the choice of whether to run away/towards an enemy or reload to shoot is an important one. But I'd still be fine with it if it was added. I am quite tempted to agree with you on that. I strongly agree, choosing to move or shoot is part of combat. Soldiers today with combat skills rarely ever do this, i can speak from a personal standpoint as a Army Veteran. Now its not impossible but in a tactical standpoint what happens when that soldier accidentally drops his mag.... he just possibly killed his own brother because he drop the magazine he needed for combat. But i feel maybe sidearms could be acceptable but not primary weapons, if we see scouts running mass drivers and shotguns escaping with a hit and run tactic it will totally rip apart the flow of combat in close quarters. BUT if we do implement this it should come at the cost of stamina so people can't abuse sprinting reloading hit and runs. |
Cyrius Li-Moody
The Unholy Legion Of DarkStar DARKSTAR ARMY
461
|
Posted - 2013.07.29 06:58:00 -
[35] - Quote
If you're reloading while sprinting there should be some sort of modifier. Such as the reload cycle taking longer or sprint speed decreased. |
I-Shayz-I
Forty-Nine Fedayeen Minmatar Republic
490
|
Posted - 2013.07.29 06:59:00 -
[36] - Quote
I'd say it depends on the reload of the weapon.
For instance, weapons like the HMG have a long reloading time and require a great amount of focus to reload the weapon. Other weapons like the laser rifle or forge gun require just a simple removal and insert of clip |
Min0r Treat
Expert Intervention Caldari State
0
|
Posted - 2013.07.29 07:00:00 -
[37] - Quote
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Aeon Amadi
A.N.O.N.Y.M.O.U.S. League of Infamy
2238
|
Posted - 2013.07.29 07:02:00 -
[38] - Quote
My personal stand point on it is this.
Reloading while Sprinting is a good thing, but for one particular reason.
We're limited on Stamina. Planetside 2 utilizes reloading while sprinting but the player can sprint/jump forever without any cause for concern. In the event that the reason of my team is moving, I wouldn't mind being able to reload so that I'm not lagging behind the rest of my guys and can be as efficient as I possibly can be without having to take cover, reload and then race to meet with the rest of my crew who may very well already be dead.
Reloading while Sprinting is a bad thing as well, for a completely different reason...
It pretty much completely negates any reason to go into the Rapid Reload skill for a weapon as now you can sprint to cover while reloading and turn around ready for combat. This, as opposed to investing hundreds of thousands of skill points to be able to reload the weapon in a jiffy while your opponent fumbles with his magazine because you made the conscious choice to invest in a skill that is entirely beneficial in the heat of combat. |
Min0r Treat
Expert Intervention Caldari State
0
|
Posted - 2013.07.29 07:14:00 -
[39] - Quote
Aeon Amadi wrote:My personal stand point on it is this.
Reloading while Sprinting is a good thing, but for one particular reason.
We're limited on Stamina. Planetside 2 utilizes reloading while sprinting but the player can sprint/jump forever without any cause for concern. In the event that the reason of my team is moving, I wouldn't mind being able to reload so that I'm not lagging behind the rest of my guys and can be as efficient as I possibly can be without having to take cover, reload and then race to meet with the rest of my crew who may very well already be dead.
Reloading while Sprinting is a bad thing as well, for a completely different reason...
It pretty much completely negates any reason to go into the Rapid Reload skill for a weapon as now you can sprint to cover while reloading and turn around ready for combat. This, as opposed to investing hundreds of thousands of skill points to be able to reload the weapon in a jiffy while your opponent fumbles with his magazine because you made the conscious choice to invest in a skill that is entirely beneficial in the heat of combat. he has got good points. also i like to add that another disadvantage would be possible balance problems. i dread the idea of sprinters reload with shotguns and mass drivers. And reload a Shotgun and Sprinting at the sametime is nearly impossible to do without drop the damn shell. (personal experience) But these are future immortal soldiers so perhaps they got that **** down through trial and error but still it worries me because the choice of shoot, flee and cover is important in combat. Maybe weapon restrictions to sprint reloads and drains your stamina faster making you feel more use for the cardiac regulator.
The Sprint Reload is not a bad idea but i do feel it needs some sort of penalty for using it like faster stamina draining or something. Mostly Spitballing ideas here |
xAckie
Ahrendee Mercenaries EoN.
277
|
Posted - 2013.07.29 07:18:00 -
[40] - Quote
CCP Wolfman wrote:Sete Clifton wrote:Personally I don't think they should add the ability. I think the choice of whether to run away/towards an enemy or reload to shoot is an important one. But I'd still be fine with it if it was added. I am quite tempted to agree with you on that.
Other way to look at it:
Not being able to reload on the run breaks up the fluidity of the gameplay. Fluidity makes a game more enjoyable.
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Min0r Treat
Expert Intervention Caldari State
0
|
Posted - 2013.07.29 07:20:00 -
[41] - Quote
Grief PK wrote:CCP Wolfman wrote:Sete Clifton wrote:Personally I don't think they should add the ability. I think the choice of whether to run away/towards an enemy or reload to shoot is an important one. But I'd still be fine with it if it was added. I am quite tempted to agree with you on that. I dont think being able to reload while running negates this choice. You have the same opportunity to be killed rounding a corner while reloading (especially if its slower while running). Its one of those things that tugs at your logic while playing. You know you can reload an AR or pistol or even a SG while reloading IRL. Maybe only certain classes of weapons can be reloaded while running because its impractical to reload a missile launcher or heavy machine gun while running. It could evolve into an interesting class game dynamic. yeah but survivability will increase with that simple sprint and reload mechanics, your chances of having the weapon completely reloaded if you dodge a shotgun blast could change in your favor quickly. In my eyes if this is to be added in there, than it needs to have penalties and weapons restrictions. Like Shotguns and Mass drivers cannot sprint and reload. While sprinting and reload could have a penalty by draining your stamina faster. this would make the choice of sprint reloads to be a very important dynamic to the game and gives more reason for Cardiac Regulators. What's your thoughts? |
Billi Gene
The Southern Legion
187
|
Posted - 2013.07.29 07:26:00 -
[42] - Quote
jog and reload=fine
SPRINT and reload= you've never tried it in real life have you? either SPRINTING or reloading while running hard |
Aeon Amadi
A.N.O.N.Y.M.O.U.S. League of Infamy
2238
|
Posted - 2013.07.29 07:28:00 -
[43] - Quote
Min0r Treat wrote:Aeon Amadi wrote:My personal stand point on it is this.
Reloading while Sprinting is a good thing, but for one particular reason.
We're limited on Stamina. Planetside 2 utilizes reloading while sprinting but the player can sprint/jump forever without any cause for concern. In the event that the reason of my team is moving, I wouldn't mind being able to reload so that I'm not lagging behind the rest of my guys and can be as efficient as I possibly can be without having to take cover, reload and then race to meet with the rest of my crew who may very well already be dead.
Reloading while Sprinting is a bad thing as well, for a completely different reason...
It pretty much completely negates any reason to go into the Rapid Reload skill for a weapon as now you can sprint to cover while reloading and turn around ready for combat. This, as opposed to investing hundreds of thousands of skill points to be able to reload the weapon in a jiffy while your opponent fumbles with his magazine because you made the conscious choice to invest in a skill that is entirely beneficial in the heat of combat. he has got good points. also i like to add that another disadvantage would be possible balance problems. i dread the idea of sprinters reload with shotguns and mass drivers. And reload a Shotgun and Sprinting at the sametime is nearly impossible to do without drop the damn shell. (personal experience) But these are future immortal soldiers so perhaps they got that **** down through trial and error but still it worries me because the choice of shoot, flee and cover is important in combat. Maybe weapon restrictions to sprint reloads and drains your stamina faster making you feel more use for the cardiac regulator. The Sprint Reload is not a bad idea but i do feel it needs some sort of penalty for using it like faster stamina draining or something. Mostly Spitballing ideas here
I kind of like the idea of reducing stamina while reloading + sprinting. Shotgunners with this capability would be hell to deal with but I'm also looking at it from the viewpoint that a Heavy utilizing the ability while sprinting would be a nightmare as his 8 second reload time on a Heavy Machine Gun is about the only opening you get without taking some significant damage in return.
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Django Quik
R.I.f.t
1152
|
Posted - 2013.07.29 07:35:00 -
[44] - Quote
There was a big and heated argument on the forums about this a few months ago and my main point was that sprinting is sacrificing everything to run as fast as you possibly can. Ask Usain Bolt to reload a gun whilst running and you think he'll still hit sub 10 second 100m!?
However, allowing a reduced sprint but faster than walking while reading would be acceptable. |
Seymor Krelborn
DUST University Ivy League
419
|
Posted - 2013.07.29 07:35:00 -
[45] - Quote
I don't think main weapons should have the ability... but maybe side arms... pistols for sure...and I don't use them but it seems reasonable for a pistol to reload while running... |
Cosgar
ParagonX
3331
|
Posted - 2013.07.29 07:38:00 -
[46] - Quote
Django Quik wrote:There was a big and heated argument on the forums about this a few months ago and my main point was that sprinting is sacrificing everything to run as fast as you possibly can. Ask Usain Bolt to reload a gun whilst running and you think he'll still hit sub 10 second 100m!?
However, allowing a reduced sprint but faster than walking while reading would be acceptable. I agree with something like this, slower reload while sprinting, or progressive reload where if you reload and go into a sprint, your process continues where you left off out of the sprint instead of resetting. |
KAGEHOSHI Horned Wolf
Brutor Vanguard Minmatar Republic
5186
|
Posted - 2013.07.29 08:12:00 -
[47] - Quote
CCP Wolfman wrote:This hasn't been forgotten. It is on the current backlog of 'things to do', however we've not actually made a final decision on whether or not we want to do it yet. I'm happy to listen to arguments for and against here :-) Its nice to know it isn't forgotten Regarding arguments, it would make gameplay more fluid, and be good for verisimilitude (its hard to believe an immortal merc can't do it). The cost-benefit nature of deciding to run or not when a magazine is empty can still be preserved if reloading while running is slower than regular reloading, or if reloading while running makes running take up more stamina. |
dustwaffle
Gravity Prone EoN.
242
|
Posted - 2013.07.29 08:25:00 -
[48] - Quote
My take on this is: I prefer it NOT to be in the game.
Reloading while sprinting will not destroy the game, but it removes certain tactical elements. Should a squad bring all firepower to the table at once, or stagger their firing to allow for a continuous assault? After knocking down someone to low health, should I reload then sprint after him or sprint after him and try to finish him with a melee strike etc.
Should rapid reload skills and bonuses (although they're getting removed/replaced soon) play a factor in engagements?
From a realism point of view with people saying that it's possible to reload in RL while sprinting, my take is that it should certainly be possible to reload while jogging but fairly hard while sprinting.
Maybe rapid reloading skill could be changed to include bonuses to reload while sprinting?
Also, it's useful to 'break' your reloading by quickly sprinting and stopping when running into an unexpected enemy. |
RedRebelCork
Ahrendee Mercenaries EoN.
221
|
Posted - 2013.07.29 08:40:00 -
[49] - Quote
CCP Wolfman wrote:This hasn't been forgotten. It is on the current backlog of 'things to do', however we've not actually made a final decision on whether or not we want to do it yet. I'm happy to listen to arguments for and against here :-)
For: It makes combat more fluid (you can keep up with the action and manoeuvre whilst reloading from the last engagement)
Against: Some weapons wouldn't realistically be compatible with the idea (running in heavy armour whilst reloading a Forge Gun?)
Ideally if it could be made where by reloading could still be done whilst running but would take say 50% longer, that'd be a decent test bed for the idea? |
THE TRAINSPOTTER
ROMANIA Renegades C0VEN
54
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Posted - 2013.07.29 08:47:00 -
[50] - Quote
Its just another basic feature left out by Dust514 devs so they can have something to work on.
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Iron Wolf Saber
Den of Swords
6697
|
Posted - 2013.07.29 09:09:00 -
[51] - Quote
Well a few things I don't want to see make it into the game.
1. Quick Scoping 2. Reload cancelling for a massive advantage.
However the reload while running is not entirely as bad as the two above, however I would rather see reload 'bookmarks' as in you already removed the magazine before you cancelled why remove it a second time when you resume?
Three bookmarks, 1 removal of previous mag (if required) 2 Loading of new rounds 3 Priming gun for action again (if required) this would open up some guns to have more advantage over others ie hybrid guns don't need priming. |
fell and died
Red and Silver Hand Amarr Empire
38
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Posted - 2013.07.29 09:14:00 -
[52] - Quote
Reloading while sprinting should NOT be added.
It should be so it is a tough tactical choice if you stay close to the fight to reload or if you run for cover. Reloading while sprinting will only help those unable to make their shots count. |
RedRebelCork
Ahrendee Mercenaries EoN.
223
|
Posted - 2013.07.29 09:31:00 -
[53] - Quote
Iron Wolf Saber wrote:Well a few things I don't want to see make it into the game.
1. Quick Scoping 2. Reload cancelling for a massive advantage.
However the reload while running is not entirely as bad as the two above, however I would rather see reload 'bookmarks' as in you already removed the magazine before you cancelled why remove it a second time when you resume?
Three bookmarks, 1 removal of previous mag (if required) 2 Loading of new rounds 3 Priming gun for action again (if required) this would open up some guns to have more advantage over others ie hybrid guns don't need priming.
I mean how many of you have reloaded while running, as ex military myself they NEVER taught us to do that.
That's actually a very good point. I can't think of any game that has done this either to be honest, perhaps Red Orchestra but I can't be sure. |
Paladin Sas
Hellstorm Inc League of Infamy
105
|
Posted - 2013.07.29 09:35:00 -
[54] - Quote
Iron Wolf Saber wrote:Well a few things I don't want to see make it into the game.
1. Quick Scoping 2. Reload cancelling for a massive advantage.
However the reload while running is not entirely as bad as the two above, however I would rather see reload 'bookmarks' as in you already removed the magazine before you cancelled why remove it a second time when you resume?
Three bookmarks, 1 removal of previous mag (if required) 2 Loading of new rounds 3 Priming gun for action again (if required) this would open up some guns to have more advantage over others ie hybrid guns don't need priming.
I mean how many of you have reloaded while running, as ex military myself they NEVER taught us to do that.
I would like to take the opportunity here to present a side thought in context of electronic warfare. Ive always thought Flux grenades should do more that just hit shields (IE. jam voice coms, remove hud) but the point i wanna focus on is...
Flux grenades should disrupt electronic weapons. (ie. anything that doesnt use chemical propellants or electronic guidance systems) so, while some people feel that HMGs are a but underwhelming, maybe instead of buffing them, they added this feature in the future. it would also mesh well with projectiles needing an extra bit of relode time to prime the gun, where laser and hybrid weapons dont require priming.
again, nothing that needs to be put into place, but maybe a cool balancing feature relating to different weapon reloads and how they balance with possible Ewar |
Musta Tornius
Cannonfodder PMC
534
|
Posted - 2013.07.29 09:36:00 -
[55] - Quote
I quite like it the way it is now, if you need to get away quick then no reloading for you. If you got the time then reload. Taking the choice away and allowing reloading whilst sprinting dumbs down the game a bit imo. Please don't change it, it's fine how it is! |
Iron Wolf Saber
Den of Swords
6699
|
Posted - 2013.07.29 09:36:00 -
[56] - Quote
HMGs would be effected by flux as well, only the SMG, Flaylock and Mass Driver would be immune. |
Gaelon Thrace
DUST University Ivy League
89
|
Posted - 2013.07.29 09:42:00 -
[57] - Quote
Allow reloading while sprinting with sidearms only. It makes sense and it's a good compromise between allowing it altogether and having to make a tactical decision. |
Shattered Mirage
The Enclave Syndicate Dark Taboo
13
|
Posted - 2013.07.29 09:45:00 -
[58] - Quote
Calroon DeVil wrote:[ Please don't be stupid.
This is CCP we're talking about... don't get your hopes up. |
Sylwester Dziewiecki
BetaMax. CRONOS.
119
|
Posted - 2013.07.29 10:50:00 -
[59] - Quote
KAGEHOSHI Horned Wolf wrote:The feature: reloading while running.
Running while reloading is NOT impossible, especially with the muscle memory of an experience of a soldier, or an immortal mercenary with countless lives worth of experience and augmentations. It would be noticeably slower to do while running, but it is possible. I'm looking at this as on big buff for scout/assault, and nerf for slower classes that have less stamina to spend. |
medomai grey
WarRavens League of Infamy
99
|
Posted - 2013.07.29 11:09:00 -
[60] - Quote
Make the ability to reloading while running the new SP sink :P |
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CHIPMINT BUTTERCUP
KILL-EM-QUICK RISE of LEGION
82
|
Posted - 2013.07.29 11:36:00 -
[61] - Quote
^ Yeah lets put another P2 Wi...................opps, I mean another pay 2 get ahead item in for Aur with a fake ISK equivalent that will allow you to reload while running. |
Sylwester Dziewiecki
BetaMax. CRONOS.
120
|
Posted - 2013.07.29 11:53:00 -
[62] - Quote
CHIPMINT BUTTERCUP wrote:^ Yeah lets put another P2 Wi...................opps, I mean another pay 2 get ahead item in for Aur with a fake ISK equivalent that will allow you to reload while running. Your nick is suspicious... |
Captain Wontubulous
Nova Corps Marines Ishuk-Raata Enforcement Directive
42
|
Posted - 2013.07.29 12:28:00 -
[63] - Quote
I think people need to know the difference between running and sprinting. To anyone who says it's possible to reload a gun while sprinting I want to see a video of you reloading a gun at a full sprint. That means you covering 100 meters in approximately 10 seconds while reloading a gun. Hell sign your signature on paper at that speed. I'd bet none of you can do either. When you're moving with the joystick fully depressed, that's running. Doing some things is fully possible at this speed. When you push to sprint, that's you making your body move as fast as humanly possible. You are pumping your arms to create momentum by using your secondary muscles to pump your legs. As soon as you start using your secondary muscles for something else, your top speeds are no longer possible. That should handle the "realism" aspect.
For anyone saying you "need" to be able to reload while sprinting for tactical reasons how about we just make reloading unnecessary? I mean that would be the next argument right? It's a tactical disadvantage to not have all your bullets in your gun all the time, right? How about having to overcome tactical disadvantages and think rather than have everything spoon fed to you? |
Mobius Wyvern
BetaMax. CRONOS.
2731
|
Posted - 2013.07.29 12:28:00 -
[64] - Quote
CCP Wolfman wrote:Sete Clifton wrote:Personally I don't think they should add the ability. I think the choice of whether to run away/towards an enemy or reload to shoot is an important one. But I'd still be fine with it if it was added. I am quite tempted to agree with you on that. I think you can have a compromise, though.
On another one of these threads, I linked a video that showed the reload mechanics of Interstellar Marines, which featured a double-length reload that was possible while sprinting.
In that way, you keep the need to make the choice, but based on a different factor:
You can run away AND reload at the same time, but will that have you ready to fire in time for your next target to pop up, or to deal with that shotgunner around the corner? Etc., etc. |
Duck Drahko
DUST University Ivy League
101
|
Posted - 2013.07.29 13:04:00 -
[65] - Quote
CCP Wolfman wrote:This hasn't been forgotten. It is on the current backlog of 'things to do', however we've not actually made a final decision on whether or not we want to do it yet. I'm happy to listen to arguments for and against here :-)
It really breaks fluidity of the game, and it adds a lot of unpredictability. FIrst of all, it really screws with a new player's mind, because it is illogical in many ways. There are quirks with it which make it even less predictable, like the fact that you can interrupt a reload right after the clip is inserted and it still counts (although I understand why you did it, as the alternative would be irritating).
The "tactical choice" seems a bit overrated to me. Reloading still leaves you vulnerable, whether you are sprinting or not. The difference is so marginal, that I don't think it's worth breaking the fluidity and confusing new players. When in doubt, I find that "keeping things simple" is almost always the best choice.
I would suggest to consider two other options instead (which could easily be combined):
1) Pause the reload during sprint, but don't cancel it. Since the weapon is lowered anyway during sprint, it should be possible to pause the reload without it looking too odd (the weapon could be lowered completely out of sight if necessary).
2) Never allow a reload to be canceled under any circumstance. This would actually increase the tactical consideration, since you can't just change your mind rapidly as you can now (e.g. by switching to the sidearm instead). If you start a reload, it's a tactical commitment. This would also negate the need for the current fast reload "glitch". |
The Attorney General
ZionTCD
614
|
Posted - 2013.07.29 13:20:00 -
[66] - Quote
Winsaucerer wrote:CCP Wolfman wrote:Sete Clifton wrote:Personally I don't think they should add the ability. I think the choice of whether to run away/towards an enemy or reload to shoot is an important one. But I'd still be fine with it if it was added. I am quite tempted to agree with you on that. I also agree. I don't think you should be able to reload while running.
Put me down as in agreement as well. It seemed like an interesting design choice, one I have adapted to, and it is one of the few areas where Dust is different from other FPS games.
Stick to your guns on this one CCP. |
Takahiro Kashuken
Red Star. EoN.
751
|
Posted - 2013.07.29 16:45:00 -
[67] - Quote
You can reload while jogging
Jogging is running just a lttile slower
So you are already reloading while running |
OSGR Valdez
Contract Hunters
3
|
Posted - 2013.07.29 16:55:00 -
[68] - Quote
I think reloading while running is a great idea! though.. to make it realistic and fair, it should add time to your reload time. ex) -standing/walking = 3sec. -running = 4sec/5sec |
IRuby Heart
DIOS EX. Top Men.
854
|
Posted - 2013.07.29 16:57:00 -
[69] - Quote
This would be a Good Buff to scouts, Give it to them and no one else. |
Torr Wrath
Subdreddit Test Alliance Please Ignore
532
|
Posted - 2013.07.29 17:00:00 -
[70] - Quote
I think having to choose between running and reloading is a good thing for this game, its a decision that needs to be made based on the situation one is in and adds a bit of depth to an individuals tactics mid firefight. |
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Oso Peresoso
RisingSuns
382
|
Posted - 2013.07.29 17:01:00 -
[71] - Quote
No running while reloading (except for canceling the animation at the right time or canceling the reload entirely) Yes to running while venting scrambler heat
I say this despite being an AR user instead of a SCR user. |
Michael Arck
sephiroth clones D.E.F.I.A.N.C.E
417
|
Posted - 2013.07.29 17:02:00 -
[72] - Quote
For the added frenzy and fluidity of this futuristic combat, reloading while running is necessary. Especially when retreating and trying to cover your own six. |
Doc Noah
Algintal Core Gallente Federation
389
|
Posted - 2013.07.29 17:29:00 -
[73] - Quote
Having to choose whether to reload or run and then reload in a safer place seems tactical enough. Although they'll have to remove jumping and reloading as that makes no sense.
While reload running adds some fluidity to firefights, it also breaks the risk vs reward of choices in combat. |
ZDub 303
TeamPlayers EoN.
1354
|
Posted - 2013.07.29 17:32:00 -
[74] - Quote
I would say yes do it... otherwise any sort of reload speed modification will always be a waste of SP in light of sprint clipping the animation and shaving 20-30% of the reload speed. |
Knightshade Belladonna
Mannar Focused Warfare Gallente Federation
762
|
Posted - 2013.07.29 17:38:00 -
[75] - Quote
Captain Wontubulous wrote:I think people need to know the difference between running and sprinting. To anyone who says it's possible to reload a gun while sprinting I want to see a video of you reloading a gun at a full sprint. That means you covering 100 meters in approximately 10 seconds while reloading a gun. Hell sign your signature on paper at that speed. I'd bet none of you can do either. When you're moving with the joystick fully depressed, that's running. Doing some things is fully possible at this speed. When you push to sprint, that's you making your body move as fast as humanly possible. You are pumping your arms to create momentum by using your secondary muscles to pump your legs. As soon as you start using your secondary muscles for something else, your top speeds are no longer possible. That should handle the "realism" aspect.
For anyone saying you "need" to be able to reload while sprinting for tactical reasons how about we just make reloading unnecessary? I mean that would be the next argument right? It's a tactical disadvantage to not have all your bullets in your gun all the time, right? How about having to overcome tactical disadvantages and think rather than have everything spoon fed to you?
Take your logic elsewhere bud!
lol, kidding. This post 1,000,000 times.
Don't press down and sprint, you can reload.. who the hell can run top speed and reload.. nobody. it is impossible to achieve top speed and do anything else with your arms as you have stated. |
Duck Drahko
DUST University Ivy League
101
|
Posted - 2013.07.29 18:11:00 -
[76] - Quote
Knightshade Belladonna wrote:Captain Wontubulous wrote:I think people need to know the difference between running and sprinting. To anyone who says it's possible to reload a gun while sprinting I want to see a video of you reloading a gun at a full sprint. That means you covering 100 meters in approximately 10 seconds while reloading a gun. Hell sign your signature on paper at that speed. I'd bet none of you can do either. When you're moving with the joystick fully depressed, that's running. Doing some things is fully possible at this speed. When you push to sprint, that's you making your body move as fast as humanly possible. You are pumping your arms to create momentum by using your secondary muscles to pump your legs. As soon as you start using your secondary muscles for something else, your top speeds are no longer possible. That should handle the "realism" aspect.
For anyone saying you "need" to be able to reload while sprinting for tactical reasons how about we just make reloading unnecessary? I mean that would be the next argument right? It's a tactical disadvantage to not have all your bullets in your gun all the time, right? How about having to overcome tactical disadvantages and think rather than have everything spoon fed to you? Take your logic elsewhere bud! lol, kidding. This post 1,000,000 times. Don't press down and sprint, you can reload.. who the hell can run top speed and reload.. nobody. it is impossible to achieve top speed and do anything else with your arms as you have stated.
Yeah by that logic you also wouldn't be able to instantly start sprinting mid-reload, your clip would fall to the ground at the very least... Realism only gets us that far, in the end it's gameplay mechanics we are talking about. |
THUNDERGROOVE
ZionTCD
113
|
Posted - 2013.07.29 18:21:00 -
[77] - Quote
KAGEHOSHI Horned Wolf wrote:The feature: reloading while running. Running while reloading is NOT impossible, especially with the muscle memory of an experience of a soldier, or an immortal mercenary with countless lives worth of experience and augmentations. It would be noticeably slower to do while running, but it is possible. CCP already promised this feature, its been 10 months since they promised, yet they have yet to keep their promise. This is not PVE, or weapon customization, or some other big feature that would take a lot of time to implement, this is fairly simple and there is no reason it shouldn't be done by now. They have no even mentioned this feature since 10 months ago. If they changed their minds, then they should have said so. Them just giving up on a simple promised feature like that makes it hard to trust them on the big promised features. CCP if you're reading, rescind the statement about reloading while running, or get to work on implementing the feature. I suggest you remove all promised features in the feedback/requests weekly updates thread that you've changed your mind on to prevent confusion. EDIT: Running while reloading would lead to more fluid gameplay, and a tradeoff would still be involved when running if it makes reloading slower. You assault guys already have it good enough. |
Duck Drahko
DUST University Ivy League
101
|
Posted - 2013.07.29 18:25:00 -
[78] - Quote
THUNDERGROOVE wrote:KAGEHOSHI Horned Wolf wrote:The feature: reloading while running. Running while reloading is NOT impossible, especially with the muscle memory of an experience of a soldier, or an immortal mercenary with countless lives worth of experience and augmentations. It would be noticeably slower to do while running, but it is possible. CCP already promised this feature, its been 10 months since they promised, yet they have yet to keep their promise. This is not PVE, or weapon customization, or some other big feature that would take a lot of time to implement, this is fairly simple and there is no reason it shouldn't be done by now. They have no even mentioned this feature since 10 months ago. If they changed their minds, then they should have said so. Them just giving up on a simple promised feature like that makes it hard to trust them on the big promised features. CCP if you're reading, rescind the statement about reloading while running, or get to work on implementing the feature. I suggest you remove all promised features in the feedback/requests weekly updates thread that you've changed your mind on to prevent confusion. EDIT: Running while reloading would lead to more fluid gameplay, and a tradeoff would still be involved when running if it makes reloading slower. You assault guys already have it good enough.
If anything this would benefit logis who don't have a sidearm to switch to. |
Fist Groinpunch
Goonfeet Top Men.
27
|
Posted - 2013.07.29 18:30:00 -
[79] - Quote
Torr Wrath wrote:I think having to choose between running and reloading is a good thing for this game, its a decision that needs to be made based on the situation one is in and adds a bit of depth to an individuals tactics mid firefight.
This.
Could not have said it better myself. |
Maximus Stryker
Villore Sec Ops Gallente Federation
574
|
Posted - 2013.07.29 18:33:00 -
[80] - Quote
Cyrius Li-Moody wrote:If you're reloading while sprinting there should be some sort of modifier. Such as the reload cycle taking longer or sprint speed decreased.
Also the interval based reloading is a good idea. =) like using up stamina faster... |
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King Kobrah
SyNergy Gaming EoN.
869
|
Posted - 2013.07.29 18:33:00 -
[81] - Quote
Lol 10 months and you're still not sure CCP? do you expect anyone to believe that?
you can reload and jump at the same time, why can't you reload and sprint?
why no WP for mCRU? that's one or two very simple lines of code.
getting real tired of this bs |
Scheneighnay McBob
Bojo's School of the Trades
2509
|
Posted - 2013.07.29 18:33:00 -
[82] - Quote
We CAN reload while running. Reloading while sprinting is something we don't have, and it's impossible anyway. Even if you're a biotically enhanced supersoldier, you won't be able to reload while sprinting. Dust mercs are faster and stronger than normal humans, but they still can't go full speed while reloading- it's just that their full speed is faster.
Same goes for whatever idiot suggested being able to sprint at an odd angle instead of straight ahead. |
RINON114
B.S.A.A. General Tso's Alliance
357
|
Posted - 2013.07.29 18:40:00 -
[83] - Quote
I personally don't like the idea of sprinting while reloading. Sure it adds fluidity, but there is really something to making sure it's safe before reloading, or running away to reload because two guys got the drop on you.
I could support an idea where reloading and GÇ£sprintingGÇ¥ would give you a speed at some point between normal running and full sprint, say maybe 5.8m/s? A bit less than half way on the base Caldari suit if my memory is correct. |
Michael Arck
sephiroth clones D.E.F.I.A.N.C.E
420
|
Posted - 2013.07.29 20:36:00 -
[84] - Quote
Yet, reloading while running should be common in the ruthless world of New Eden. It's part of the mantra of "getting the job done". Risk/reward is not in question here when the merc would simply respond that way because his nature on the battlefield is predatory like. To win at all cost. It feels natural for the game world. |
DJINN leukoplast
Hellstorm Inc League of Infamy
853
|
Posted - 2013.07.29 20:51:00 -
[85] - Quote
I am amazed, and saddened, by the overwhelming support for no sprint reloading. You guys actually call yourselves FPS players?
I still remember the first FPS game that allowed me to sprint and reload, Killzone 2, and I was blown away at how fluid and better the gameplay felt because of it. When I got KZ2 I came from playing mostly COD4, which did not allow for sprint reloading. Sprint reloading to me, felt like a high quality premium feature that few FPS games actually have, it was a breath of fresh air and felt liberating. It was different, unique, and made the gameplay and gunplay much more intense and satisfying. Hard to describe what I actually felt, but it was surprising to me, and I liked it... A LOT.
The ones who don't want it implemented either:
A) Have never played a competitive online FPS game with sprint reloading capability. B) Are afraid it will make Dust more competitive and difficult when facing higher-caliber players.
Oh and LOL at people trying to relate real-life to video game realism Wow, really? |
Iron Wolf Saber
Den of Swords
6727
|
Posted - 2013.07.29 20:55:00 -
[86] - Quote
What if we reduced the reload speed while sprinting along with reduction of sprinting?
Also one major advantage of having reload 'canceled' out by a sprint is that is by far the fastest means of re-readying your gun for combat in the event you get jumped and need your gun now than a reload later. If you remove the sprint cancel reload you will have to resort to weapon swapping (if possible) or melee strike and that is precious seconds wasted as either of those methods are seconds much longer than the millisecond spend canceling the reload.
Strategically just as important is the ability to cancel a reload without wasting so much time doing so.
Now this may sound opposite to what I was saying earlier but the reload cancelling for a massive advantage was referring to something else. While dust 514 has no example to use yet a made up example would be to lock with a swarm launcher, fire, attempt reload, cancel, and immediately start locking again resulting in much faster operation than the standard cadence lock with swarm launcher, fire, wait for internal mechanism to rechamber the next round, then be able to lock again.
But current ingame example of how things work would be attempting to reload an hmg with 120 rounds still left in the magazine and a guy pops out of a corner you can cancel your reload and finish him off with the 120 bullets left in your magazine.
Also there does seem to be a new 'bookmark' on all current reloading basically the 'priming the weapon' portion when the magazine is slapped in and the animation to ready the weapon for combat hasn't played yet, Canceling the reload here will still result in a full magazine and this is pretty current and noticeable on many weapons. |
Atikali Havendoorr
Mannar Focused Warfare Gallente Federation
47
|
Posted - 2013.07.29 21:09:00 -
[87] - Quote
I think sidearms should be able to reload while sprinting, with some minor penalty like slower reload and/or more stamina drained.
I also think there should be a staged reload. Like when you have done 50-99% reload and you abort it by sprinting, you resume the reload at 50%.
These fine gentlemen provide me with the excellent ideas.
Min0r Treat wrote:I strongly agree, choosing to move or shoot is part of combat. \But maybe sidearms could be acceptable but not primary weapons, if we see scouts running mass drivers and shotguns escaping with a hit and run tactic it will totally rip apart the flow of combat in close quarters. BUT if we do implement this it should come at the cost of stamina so people can't abuse sprinting reloading hit and runs. or something like that. what do you guys think?
Grief PK wrote:I dont think being able to reload while running negates this choice. You have the same opportunity to be killed rounding a corner while reloading (especially if its slower while running).
Its one of those things that tugs at your logic while playing. You know you can reload an AR or pistol or even a SG while reloading IRL. Maybe only certain classes of weapons can be reloaded while running because its impractical to reload a missile launcher or heavy machine gun while running. It could evolve into an interesting class game dynamic.
Chayser wrote:KAGEHOSHI Horned Wolf wrote:The feature: reloading while running. This is not PVE, or weapon customization, or some other big feature that would take a lot of time to implement, this is fairly simple and there is no reason it shouldn't be done by now. Personally i think it would change "how to game is played" quite a much and so on need to be carefully planned to add or not. And main reason is that then you don't need to think reloading from tactical point of view. Also moving game towards solo playing from teamplay ( even not much, but every little bit count). What i think would be nice is that "partial reload". Where example you can throw old clip away then run and then add new one. it's like 50% done on reloading -> sprint -> last 50%done on reloading. This is also nice because it give you again tactical point of view, when you are about to begin reload partially empty clip. When you throw it a way and your reload is interrupted you don't have anymore those ammunitions from partial clip because it's thrown a way. (edit: of course those are not away from your overall ammunition count, but those just are not loaded in your gun when there is no magazine loaded) |
Iron Wolf Saber
Den of Swords
6728
|
Posted - 2013.07.29 21:10:00 -
[88] - Quote
DJINN leukoplast wrote:I am amazed, and saddened, by the overwhelming support for no sprint reloading. You guys actually call yourselves FPS players? I still remember the first FPS game that allowed me to sprint and reload, Killzone 2, and I was blown away at how fluid and better the gameplay felt because of it. When I got KZ2 I came from playing mostly COD4, which did not allow for sprint reloading. Sprint reloading to me, felt like a high quality premium feature that few FPS games actually have, it was a breath of fresh air and felt liberating. It was different, unique, and made the gameplay and gunplay much more intense and satisfying. Hard to describe what I actually felt, but it was surprising to me, and I liked it... A LOT. The ones who don't want it implemented either: A) Have never played a competitive online FPS game with sprint reloading capability. B) Are afraid it will make Dust more competitive and difficult when facing higher-caliber players. Oh and LOL at people trying to relate real-life to video game realism Wow, really?
New Eden is far more seated in Science Fiction than Science Fantasy. Thus ergo any chance to take a fun poke at realism should be taken.
I also have to agree with the above poster side arms provides probably the only really easy means of reloading a gun because all of them have much smaller and easier to handle magazines, all larger guns you are very much more prone to dropping them.
There was one game I don't remember which that actually penalized you for reloading early because it remembers how much bullets you have in each magazine and there are times you had to sit down and actually 'combine' magazines. Also the number of maps determined how many bullets you have but also slowed you down a bit. At least in Dust 514 we shouldn't have to resort to that because of our internal magazine reloaders. |
Atikali Havendoorr
Mannar Focused Warfare Gallente Federation
47
|
Posted - 2013.07.29 21:11:00 -
[89] - Quote
But wait a minuteGǪ you can't shoot while sprinting. So why should you be able to reload then? And I've grown comfy with the sprint/reload mechanics. It's a tactical feture.
The Attorney General wrote:Winsaucerer wrote:CCP Wolfman wrote:Sete Clifton Personally I don't think they should add the ability. I think the choice of whether to run away/towards an enemy or reload to shoot is an important one. But I'd still be fine with it if it was added.
I am quite tempted to agree with you on that.
I also agree. I don't think you should be able to reload while running. Put me down as in agreement as well. It seemed like an interesting design choice, one I have adapted to, and it is one of the few areas where Dust is different from other FPS games. Stick to your guns on this one CCP.
Or maybe something like this. This would add a very nice tactical feature to all weapons.
Iron Wolf Saber wrote:Well a few things I don't want to see make it into the game.
1. Quick Scoping 2. Reload cancelling for a massive advantage.
However the reload while running is not entirely as bad as the two above, however I would rather see reload 'bookmarks' as in you already removed the magazine before you cancelled why remove it a second time when you resume?
Three bookmarks, 1 removal of previous mag (if required) 2 Loading of new rounds 3 Priming gun for action again (if required) this would open up some guns to have more advantage over others ie hybrid guns don't need priming.
I mean how many of you have reloaded while running, as ex military myself they NEVER taught us to do that.
Iron Wolf Saber wrote:...
But current ingame example of how things work would be attempting to reload an hmg with 120 rounds still left in the magazine and a guy pops out of a corner you can cancel your reload and finish him off with the 120 bullets left in your magazine. ... Hmm, this kinda invalidates my reasoning. Didn't think of this. Oh well... |
Iron Wolf Saber
Den of Swords
6728
|
Posted - 2013.07.29 21:18:00 -
[90] - Quote
Well I was stating a current stories as they are now as well. |
|
Captain Wontubulous
Nova Corps Marines Ishuk-Raata Enforcement Directive
44
|
Posted - 2013.07.29 21:45:00 -
[91] - Quote
DJINN leukoplast wrote:I am amazed, and saddened, by the overwhelming support for no sprint reloading. You guys actually call yourselves FPS players? I still remember the first FPS game that allowed me to sprint and reload, Killzone 2, and I was blown away at how fluid and better the gameplay felt because of it. When I got KZ2 I came from playing mostly COD4, which did not allow for sprint reloading. Sprint reloading to me, felt like a high quality premium feature that few FPS games actually have, it was a breath of fresh air and felt liberating. It was different, unique, and made the gameplay and gunplay much more intense and satisfying. Hard to describe what I actually felt, but it was surprising to me, and I liked it... A LOT. The ones who don't want it implemented either: A) Have never played a competitive online FPS game with sprint reloading capability. B) Are afraid it will make Dust more competitive and difficult when facing higher-caliber players. Oh and LOL at people trying to relate real-life to video game realism Wow, really?
Hey can I shoot laser beams from my eyes while I'm reloading? That way I can still shoot because it's unfair that I can't shoot while I'm reloading. See why we need some realism?
I'm starting to think we should have reloading while sprinting. But because of the complexity of some weapons all movement speeds should be cut in half while reloading other than sidearms. So basically your sprinting will be slower than your jog. Makes sense to me. That or give me my laser beam eyes. |
RydogV
Shadow Company HQ
236
|
Posted - 2013.07.29 21:54:00 -
[92] - Quote
Totally cool with no reload on the sprint. Its omission adds a certain element of combat realism even in a sci-fi game. Just adds another element of decision making for a player in the heat of battle. To reload or not reload, that is the question. |
DJINN leukoplast
Hellstorm Inc League of Infamy
854
|
Posted - 2013.07.29 22:19:00 -
[93] - Quote
Iron Wolf Saber wrote: New Eden is far more seated in Science Fiction than Science Fantasy. Thus ergo any chance to take a fun poke at realism should be taken.
I also have to agree with the above poster side arms provides probably the only really easy means of reloading a gun because all of them have much smaller and easier to handle magazines, all larger guns you are very much more prone to dropping them.
There was one game I don't remember which that actually penalized you for reloading early because it remembers how much bullets you have in each magazine and there are times you had to sit down and actually 'combine' magazines. Also the number of maps determined how many bullets you have but also slowed you down a bit. At least in Dust 514 we shouldn't have to resort to that because of our internal magazine reloaders.
In a science fiction futuristic universe with highly advanced and highly coordinated super-soldiers, why shouldn't they have the ability to sprint-reload?
This seems more like a modern-day limitation, rather than a futuristic one.
|
NIGGSWORM
The Unholy Legion Of DarkStar DARKSTAR ARMY
48
|
Posted - 2013.07.29 22:21:00 -
[94] - Quote
CCP Wolfman wrote:This hasn't been forgotten. It is on the current backlog of 'things to do', however we've not actually made a final decision on whether or not we want to do it yet. I'm happy to listen to arguments for and against here :-)
Forge guns ore OOOO PEEEEE |
King Kobrah
SyNergy Gaming EoN.
873
|
Posted - 2013.07.29 22:23:00 -
[95] - Quote
very simple solution that CCP will not do:
make reloading while sprinting a longer animation than while not sprinting
make reloading while walking cancelled out by sprinting |
Iron Wolf Saber
Den of Swords
6731
|
Posted - 2013.07.29 22:27:00 -
[96] - Quote
DJINN leukoplast wrote:Iron Wolf Saber wrote: New Eden is far more seated in Science Fiction than Science Fantasy. Thus ergo any chance to take a fun poke at realism should be taken.
I also have to agree with the above poster side arms provides probably the only really easy means of reloading a gun because all of them have much smaller and easier to handle magazines, all larger guns you are very much more prone to dropping them.
There was one game I don't remember which that actually penalized you for reloading early because it remembers how much bullets you have in each magazine and there are times you had to sit down and actually 'combine' magazines. Also the number of maps determined how many bullets you have but also slowed you down a bit. At least in Dust 514 we shouldn't have to resort to that because of our internal magazine reloaders.
In a science fiction futuristic universe with highly advanced and highly coordinated super-soldiers, why shouldn't they have the ability to sprint-reload? This seems more like a modern-day limitation, rather than a futuristic one.
First off our guns are upsized and are much heavier than your average 5-14 lbs weapon, hell the HMG is clocking in probably at a half tonn.
Mass + Motion = more energy, thus swinging a heavier gun around gets unwieldy and is probably just as portionate to the current limitations as to why we don't fire guns while running either. |
crazy space 1
unkn0wn killers League of Infamy
1550
|
Posted - 2013.07.29 22:35:00 -
[97] - Quote
N1ck Comeau wrote:Running and reloading would be nice, especially for scouts, they need every advantage they can get. Sprint jump, reload, you can reload a shotgun without ever slowing down |
crazy space 1
unkn0wn killers League of Infamy
1550
|
Posted - 2013.07.29 22:36:00 -
[98] - Quote
Iron Wolf Saber wrote:DJINN leukoplast wrote:Iron Wolf Saber wrote: New Eden is far more seated in Science Fiction than Science Fantasy. Thus ergo any chance to take a fun poke at realism should be taken.
I also have to agree with the above poster side arms provides probably the only really easy means of reloading a gun because all of them have much smaller and easier to handle magazines, all larger guns you are very much more prone to dropping them.
There was one game I don't remember which that actually penalized you for reloading early because it remembers how much bullets you have in each magazine and there are times you had to sit down and actually 'combine' magazines. Also the number of maps determined how many bullets you have but also slowed you down a bit. At least in Dust 514 we shouldn't have to resort to that because of our internal magazine reloaders.
In a science fiction futuristic universe with highly advanced and highly coordinated super-soldiers, why shouldn't they have the ability to sprint-reload? This seems more like a modern-day limitation, rather than a futuristic one. First off our guns are upsized and are much heavier than your average 5-14 lbs weapon, hell the HMG is clocking in probably at a 250 lbs + ammo weight. Mass + Motion = more energy, thus swinging a heavier gun around gets unwieldy and is probably just as portionate to the current limitations as to why we don't fire guns while running either.
CCP promised it dude.
But yes obviously many weapons should be reload while running, it's not very hard to figure out which should be which. |
Tech Ohm Eaven
L.O.T.I.S. RISE of LEGION
647
|
Posted - 2013.07.29 23:34:00 -
[99] - Quote
Iron Wolf Saber wrote:Well a few things I don't want to see make it into the game.
1. Quick Scoping 2. Reload cancelling for a massive advantage.
However the reload while running is not entirely as bad as the two above, however I would rather see reload 'bookmarks' as in you already removed the magazine before you cancelled why remove it a second time when you resume?
Three bookmarks, 1 removal of previous mag (if required) 2 Loading of new rounds 3 Priming gun for action again (if required) this would open up some guns to have more advantage over others ie hybrid guns don't need priming.
I mean how many of you have reloaded while running, as ex military myself they NEVER taught us to do that.
EXMILITARY as in??
By the book?
Or UNODIR??
Hints: Richard, Seal, Red Cell.
Richard gets told no whiskey when theres a full box beside a window. Richard grabs the Captains hand and places one Captains finger into a door and slams it and asks again about the whiskey.
And every sealteam member got drunk that night.
True story. |
Cross Atu
Conspiratus Immortalis Covert Intervention
1340
|
Posted - 2013.07.29 23:41:00 -
[100] - Quote
CCP Wolfman wrote:This hasn't been forgotten. It is on the current backlog of 'things to do', however we've not actually made a final decision on whether or not we want to do it yet. I'm happy to listen to arguments for and against here :-) You could always consider making it possible but at a greatly reduced run speed. Then adding a skill which would restore some of the base sprint speed while reloading, maybe at a rate of +5% per level for a total 25% reduction in speed penalty at level 5.
Just a thought, Cross |
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Malkai Inos
Opus Arcana Covert Intervention
924
|
Posted - 2013.07.29 23:45:00 -
[101] - Quote
Cross Atu wrote:CCP Wolfman wrote:This hasn't been forgotten. It is on the current backlog of 'things to do', however we've not actually made a final decision on whether or not we want to do it yet. I'm happy to listen to arguments for and against here :-) You could always consider making it possible but at a greatly reduced run speed. Then adding a skill which would restore some of the base sprint speed while reloading, maybe at a rate of +5% per level for a total 25% reduction in speed penalty at level 5. Just a thought, Cross The reduction should made a role bonus for some suit though, scouts come to mind. I'm not looking forward to yet another core skill.
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Cosgar
ParagonX
3352
|
Posted - 2013.07.29 23:48:00 -
[102] - Quote
Malkai Inos wrote:Cross Atu wrote:CCP Wolfman wrote:This hasn't been forgotten. It is on the current backlog of 'things to do', however we've not actually made a final decision on whether or not we want to do it yet. I'm happy to listen to arguments for and against here :-) You could always consider making it possible but at a greatly reduced run speed. Then adding a skill which would restore some of the base sprint speed while reloading, maybe at a rate of +5% per level for a total 25% reduction in speed penalty at level 5. Just a thought, Cross The reduction should made a role bonus for some suit though, scouts come to mind. I'm not looking forward to yet another core skill. I'm okay with both of these ideas. |
Guilbert 515
United Pwnage Service RISE of LEGION
14
|
Posted - 2013.07.29 23:57:00 -
[103] - Quote
CCP Wolfman wrote:This hasn't been forgotten. It is on the current backlog of 'things to do', however we've not actually made a final decision on whether or not we want to do it yet. I'm happy to listen to arguments for and against here :-)
I dont really feel its a good idea to introduce reloading while sprinting. Reloading is an essential delay in warfare from my point of view. To have the ability in dust514 to train that skill is already a huge advantage, but coping that with sprinting just doesnt make any sence.
I love my swarm launchers but seeing how much my char struggles with loading another clip into the launcher gives me a feeling that i have to adjust with the complexity of reloading and make every shot count! Its the same with any other weapon of choice, a soldier should be aware and mindfull of his bullitts clipsize and ammonution. Having the ability to do that kind of maneuver while sprinting just looks like a huge cheat, for kids who feel like they should have everything without a drawback and not having to care about the amount of bullits they spit into a target!
But heres an Alternative: Rather have some weapon version of a gun have an autoreload mechanism and have that gun be accesible only once someone specs into reloading level 5 of that particular weapon type, that would make a lot more sence. Also make sure that kind of gun has a smaller clip size or less ammo would be something to work with if people would really want to spec into a sprint reloading alternative. For the reason that implementing that kind of change into a mechanism should have a drawback. That way you could introduce autoreload into every weapon class too since it wont make the other weapons of the same class become pointless.
That way players actually should have the freedom to choose between reload while sprinting with a drawback of a smaller clipsize and ammo, or having more ammo and a larger clipsize and make every bullet count!
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Duck Drahko
DUST University Ivy League
104
|
Posted - 2013.07.30 00:29:00 -
[104] - Quote
Speaking of realism. Do you realise that the whole concept of "clips" as it exists in modern shooters is complete bonkers anyway? We are not using clips, we are arbitrarily refilling our weapon with some arbitrary stock of extra bullets, that is animated as a clip replacement because that happens to look cool... If it was really a clip replacement, we would lose the remainder of bullets we still have in the current clip, and our extra ammunition would be displayed as number of clips rather than bullets.
I used to play tactical shooters which used actual clips, and that really added a level of strategic consideration. Do I risk getting into a firefight with these 12 bullets, or do I put in a new clip and waste them? Often we used our remaining bullets for suppressing fire or sprayed them into a chokepoint, before putting in a fresh clip.
Also, it is very hard to believe that our hightech clone mercs would not have come up with a more efficient way of feeding ammunition to their weapons than manually replacing the clip.
Let's face it, the only reason why we have reload in the game as it is, is because it's cool and a fun gameplay element that every modern shooter agrees on. And that's why gameplay should be the only consideration in this discussion. Once you bring in reality, you're lost. |
Laurent Cazaderon
What The French CRONOS.
1899
|
Posted - 2013.07.30 09:53:00 -
[105] - Quote
Afaik, not many games allow both sprint and reloading. And imo, it shouldnt be added. Make your choice, run or gun. |
Jason Pearson
Seraphim Auxiliaries
2246
|
Posted - 2013.07.30 09:56:00 -
[106] - Quote
Laurent Cazaderon wrote:Afaik, not many games allow both sprint and reloading. And imo, it shouldnt be added. Make your choice, run or gun.
qft |
Duck Drahko
DUST University Ivy League
107
|
Posted - 2013.07.30 10:00:00 -
[107] - Quote
Laurent Cazaderon wrote:Afaik, not many games allow both sprint and reloading. And imo, it shouldnt be added. Make your choice, run or gun.
That would be interesting to find out. Battlefield does allow it. Somebody else said KillZone does, too. I haven't played many modern shooters, but all the ones I played in the past allowed reloading while sprinting.
So far I've heard that CoD doesn't allow it. What else? |
Revelations 514
Red Star. EoN.
93
|
Posted - 2013.07.30 16:07:00 -
[108] - Quote
Scout/SG'ers need this. Allow it so it can help compensate for the shortcomings of both. |
KEROSIINI-TERO
Seraphim Auxiliaries
617
|
Posted - 2013.07.30 16:14:00 -
[109] - Quote
Old discussions on the forums ended on the opinion "sprint reloading is bad".
On that basis it was the right thing to do not to add it.
BTW, it still is a bad idea. Reason found on old threads. |
CommanderBolt
A.N.O.N.Y.M.O.U.S. League of Infamy
127
|
Posted - 2013.07.30 16:20:00 -
[110] - Quote
CCP Wolfman wrote:Sete Clifton wrote:Personally I don't think they should add the ability. I think the choice of whether to run away/towards an enemy or reload to shoot is an important one. But I'd still be fine with it if it was added. I am quite tempted to agree with you on that.
There's way more important stuff if you ask me. I dont mind what CCP decides though I'm fine with it as it is now. |
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Quidam Brujah
DUST University Ivy League
2
|
Posted - 2013.08.06 05:53:00 -
[111] - Quote
Duck Drahko wrote:Speaking of realism. Do you realise that the whole concept of "clips" as it exists in modern shooters is complete bonkers anyway? We are not using clips, we are arbitrarily refilling our weapon with some arbitrary stock of extra bullets, that is animated as a clip replacement because that happens to look cool... If it was really a clip replacement, we would lose the remainder of bullets we still have in the current clip, and our extra ammunition would be displayed as number of clips rather than bullets.
I used to play tactical shooters which used actual clips, and that really added a level of strategic consideration. Do I risk getting into a firefight with these 12 bullets, or do I put in a new clip and waste them? Often we used our remaining bullets for suppressing fire or sprayed them into a chokepoint, before putting in a fresh clip.
Also, it is very hard to believe that our hightech clone mercs would not have come up with a more efficient way of feeding ammunition to their weapons than manually replacing the clip.
Let's face it, the only reason why we have reload in the game as it is, is because it's cool and a fun gameplay element that every modern shooter agrees on. And that's why gameplay should be the only consideration in this discussion. Once you bring in reality, you're lost.
Speaking of realism, AFAI can tell, the Dust weapon systems use MAGAZINES. And the things that go into the magazines are, for lack of a better term, ROUNDS of AMMUNITION. If they have 'bullets', that would be the business end of the ROUND.
Magazines vs clips
Like the man says, 'no one will arrest you for calling a magazine a clip, but if you'd like to have a little respect...'
Although I do agree with the reload situation: if you wanted additional realism, you would have a number of magazines you could carry and changing mags early would result in wasted rounds of ammo.
Although I've been arguing since the beta release that if I'm running around in a powered armor (armour) suit, why are the 'force multipliers' of the suit so weak? I can freefall from low orbit but I can't jump over an LAV that's driving at me? I can carry what should be hundreds of pounds of weight, but not jump some small fence? Or I can drop a few meters (metres) and my ankles crunch or I die? Mass... inertia... funny concepts in Dust...
For that reason, I don't see why I can't reload and sprint... or at least run of you want to gimp it... |
Kinky Burrito
A.N.O.N.Y.M.O.U.S.
149
|
Posted - 2013.08.06 06:09:00 -
[112] - Quote
If you think it's so easy, try to change a magazine in an AK47 while running at full sprint while wearing a suit of armor. I bet it's pretty ******* hard.
I don't see how this feature would add anything meaningful to the game, and in fact I have a strong suspicion it would be very bad and **** a lot of people off. You could make the argument that it could be good for scouts only seeing as their speed is their only defensive mechanism, but I still think it would be a detriment to the game. |
FLAYLOCK Steve
Hellstorm Inc League of Infamy
93
|
Posted - 2013.08.06 07:38:00 -
[113] - Quote
People will cry that ability is OP. Seriously , or people would ignore that feature and say the weapon itself is OP because it can run and reload at the same time. Just saying the truth here. |
FLAYLOCK Steve
Hellstorm Inc League of Infamy
93
|
Posted - 2013.08.06 07:39:00 -
[114] - Quote
Kinky Burrito wrote:If you think it's so easy, try to change a magazine in an AK while running at full sprint while wearing a suit of armor. I bet it's pretty ******* hard.
I don't see how this feature would add anything meaningful to the game, and in fact I have a strong suspicion it would be very bad and **** a lot of people off. You could make the argument that it could be good for scouts only seeing as their speed is their only defensive mechanism, but I still think it would be a detriment to the game. Scouts speed isn't a defence. Greater hit box while running. And it's only a little faster than a assault suit. Not much |
Musta Tornius
Cannonfodder PMC
554
|
Posted - 2013.08.06 11:05:00 -
[115] - Quote
FLAYLOCK Steve wrote:Kinky Burrito wrote:If you think it's so easy, try to change a magazine in an AK while running at full sprint while wearing a suit of armor. I bet it's pretty ******* hard.
I don't see how this feature would add anything meaningful to the game, and in fact I have a strong suspicion it would be very bad and **** a lot of people off. You could make the argument that it could be good for scouts only seeing as their speed is their only defensive mechanism, but I still think it would be a detriment to the game. Scouts speed isn't a defence. Greater hit box while running. And it's only a little faster than a assault suit. Not much
That's not true at all. Don't spread misinformation.
https://forums.dust514.com/default.aspx?g=posts&m=1141246#post1141246
Read that from Wolfman regarding hitboxes. |
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