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Author |
Thread Statistics | Show CCP posts - 2 post(s) |
Winsaucerer
The Southern Legion
173
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Posted - 2013.07.29 06:23:00 -
[31] - Quote
CCP Wolfman wrote:Sete Clifton wrote:Personally I don't think they should add the ability. I think the choice of whether to run away/towards an enemy or reload to shoot is an important one. But I'd still be fine with it if it was added. I am quite tempted to agree with you on that.
I also agree. I don't think you should be able to reload while running. |
Grief PK
DUST University Ivy League
24
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Posted - 2013.07.29 06:24:00 -
[32] - Quote
CCP Wolfman wrote:Sete Clifton wrote:Personally I don't think they should add the ability. I think the choice of whether to run away/towards an enemy or reload to shoot is an important one. But I'd still be fine with it if it was added. I am quite tempted to agree with you on that.
I dont think being able to reload while running negates this choice. You have the same opportunity to be killed rounding a corner while reloading (especially if its slower while running).
Its one of those things that tugs at your logic while playing. You know you can reload an AR or pistol or even a SG while reloading IRL. Maybe only certain classes of weapons can be reloaded while running because its impractical to reload a missile launcher or heavy machine gun while running. It could evolve into an interesting class game dynamic. |
Calroon DeVil
Internal Error. Negative-Feedback
102
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Posted - 2013.07.29 06:45:00 -
[33] - Quote
CCP Wolfman wrote:Sete Clifton wrote:Personally I don't think they should add the ability. I think the choice of whether to run away/towards an enemy or reload to shoot is an important one. But I'd still be fine with it if it was added. I am quite tempted to agree with you on that. I know you people want Dust 514 to be something special and different, and while it certainly is something special with <5k people playing, this has to be a joke, right? Fluid gameplay is important. Please don't be stupid. |
Min0r Treat
Expert Intervention Caldari State
0
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Posted - 2013.07.29 06:55:00 -
[34] - Quote
CCP Wolfman wrote:Sete Clifton wrote:Personally I don't think they should add the ability. I think the choice of whether to run away/towards an enemy or reload to shoot is an important one. But I'd still be fine with it if it was added. I am quite tempted to agree with you on that. I strongly agree, choosing to move or shoot is part of combat. Soldiers today with combat skills rarely ever do this, i can speak from a personal standpoint as a Army Veteran. Now its not impossible but in a tactical standpoint what happens when that soldier accidentally drops his mag.... he just possibly killed his own brother because he drop the magazine he needed for combat. But i feel maybe sidearms could be acceptable but not primary weapons, if we see scouts running mass drivers and shotguns escaping with a hit and run tactic it will totally rip apart the flow of combat in close quarters. BUT if we do implement this it should come at the cost of stamina so people can't abuse sprinting reloading hit and runs. |
Cyrius Li-Moody
The Unholy Legion Of DarkStar DARKSTAR ARMY
461
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Posted - 2013.07.29 06:58:00 -
[35] - Quote
If you're reloading while sprinting there should be some sort of modifier. Such as the reload cycle taking longer or sprint speed decreased. |
I-Shayz-I
Forty-Nine Fedayeen Minmatar Republic
490
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Posted - 2013.07.29 06:59:00 -
[36] - Quote
I'd say it depends on the reload of the weapon.
For instance, weapons like the HMG have a long reloading time and require a great amount of focus to reload the weapon. Other weapons like the laser rifle or forge gun require just a simple removal and insert of clip |
Min0r Treat
Expert Intervention Caldari State
0
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Posted - 2013.07.29 07:00:00 -
[37] - Quote
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Aeon Amadi
A.N.O.N.Y.M.O.U.S. League of Infamy
2238
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Posted - 2013.07.29 07:02:00 -
[38] - Quote
My personal stand point on it is this.
Reloading while Sprinting is a good thing, but for one particular reason.
We're limited on Stamina. Planetside 2 utilizes reloading while sprinting but the player can sprint/jump forever without any cause for concern. In the event that the reason of my team is moving, I wouldn't mind being able to reload so that I'm not lagging behind the rest of my guys and can be as efficient as I possibly can be without having to take cover, reload and then race to meet with the rest of my crew who may very well already be dead.
Reloading while Sprinting is a bad thing as well, for a completely different reason...
It pretty much completely negates any reason to go into the Rapid Reload skill for a weapon as now you can sprint to cover while reloading and turn around ready for combat. This, as opposed to investing hundreds of thousands of skill points to be able to reload the weapon in a jiffy while your opponent fumbles with his magazine because you made the conscious choice to invest in a skill that is entirely beneficial in the heat of combat. |
Min0r Treat
Expert Intervention Caldari State
0
|
Posted - 2013.07.29 07:14:00 -
[39] - Quote
Aeon Amadi wrote:My personal stand point on it is this.
Reloading while Sprinting is a good thing, but for one particular reason.
We're limited on Stamina. Planetside 2 utilizes reloading while sprinting but the player can sprint/jump forever without any cause for concern. In the event that the reason of my team is moving, I wouldn't mind being able to reload so that I'm not lagging behind the rest of my guys and can be as efficient as I possibly can be without having to take cover, reload and then race to meet with the rest of my crew who may very well already be dead.
Reloading while Sprinting is a bad thing as well, for a completely different reason...
It pretty much completely negates any reason to go into the Rapid Reload skill for a weapon as now you can sprint to cover while reloading and turn around ready for combat. This, as opposed to investing hundreds of thousands of skill points to be able to reload the weapon in a jiffy while your opponent fumbles with his magazine because you made the conscious choice to invest in a skill that is entirely beneficial in the heat of combat. he has got good points. also i like to add that another disadvantage would be possible balance problems. i dread the idea of sprinters reload with shotguns and mass drivers. And reload a Shotgun and Sprinting at the sametime is nearly impossible to do without drop the damn shell. (personal experience) But these are future immortal soldiers so perhaps they got that **** down through trial and error but still it worries me because the choice of shoot, flee and cover is important in combat. Maybe weapon restrictions to sprint reloads and drains your stamina faster making you feel more use for the cardiac regulator.
The Sprint Reload is not a bad idea but i do feel it needs some sort of penalty for using it like faster stamina draining or something. Mostly Spitballing ideas here |
xAckie
Ahrendee Mercenaries EoN.
277
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Posted - 2013.07.29 07:18:00 -
[40] - Quote
CCP Wolfman wrote:Sete Clifton wrote:Personally I don't think they should add the ability. I think the choice of whether to run away/towards an enemy or reload to shoot is an important one. But I'd still be fine with it if it was added. I am quite tempted to agree with you on that.
Other way to look at it:
Not being able to reload on the run breaks up the fluidity of the gameplay. Fluidity makes a game more enjoyable.
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Min0r Treat
Expert Intervention Caldari State
0
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Posted - 2013.07.29 07:20:00 -
[41] - Quote
Grief PK wrote:CCP Wolfman wrote:Sete Clifton wrote:Personally I don't think they should add the ability. I think the choice of whether to run away/towards an enemy or reload to shoot is an important one. But I'd still be fine with it if it was added. I am quite tempted to agree with you on that. I dont think being able to reload while running negates this choice. You have the same opportunity to be killed rounding a corner while reloading (especially if its slower while running). Its one of those things that tugs at your logic while playing. You know you can reload an AR or pistol or even a SG while reloading IRL. Maybe only certain classes of weapons can be reloaded while running because its impractical to reload a missile launcher or heavy machine gun while running. It could evolve into an interesting class game dynamic. yeah but survivability will increase with that simple sprint and reload mechanics, your chances of having the weapon completely reloaded if you dodge a shotgun blast could change in your favor quickly. In my eyes if this is to be added in there, than it needs to have penalties and weapons restrictions. Like Shotguns and Mass drivers cannot sprint and reload. While sprinting and reload could have a penalty by draining your stamina faster. this would make the choice of sprint reloads to be a very important dynamic to the game and gives more reason for Cardiac Regulators. What's your thoughts? |
Billi Gene
The Southern Legion
187
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Posted - 2013.07.29 07:26:00 -
[42] - Quote
jog and reload=fine
SPRINT and reload= you've never tried it in real life have you? either SPRINTING or reloading while running hard |
Aeon Amadi
A.N.O.N.Y.M.O.U.S. League of Infamy
2238
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Posted - 2013.07.29 07:28:00 -
[43] - Quote
Min0r Treat wrote:Aeon Amadi wrote:My personal stand point on it is this.
Reloading while Sprinting is a good thing, but for one particular reason.
We're limited on Stamina. Planetside 2 utilizes reloading while sprinting but the player can sprint/jump forever without any cause for concern. In the event that the reason of my team is moving, I wouldn't mind being able to reload so that I'm not lagging behind the rest of my guys and can be as efficient as I possibly can be without having to take cover, reload and then race to meet with the rest of my crew who may very well already be dead.
Reloading while Sprinting is a bad thing as well, for a completely different reason...
It pretty much completely negates any reason to go into the Rapid Reload skill for a weapon as now you can sprint to cover while reloading and turn around ready for combat. This, as opposed to investing hundreds of thousands of skill points to be able to reload the weapon in a jiffy while your opponent fumbles with his magazine because you made the conscious choice to invest in a skill that is entirely beneficial in the heat of combat. he has got good points. also i like to add that another disadvantage would be possible balance problems. i dread the idea of sprinters reload with shotguns and mass drivers. And reload a Shotgun and Sprinting at the sametime is nearly impossible to do without drop the damn shell. (personal experience) But these are future immortal soldiers so perhaps they got that **** down through trial and error but still it worries me because the choice of shoot, flee and cover is important in combat. Maybe weapon restrictions to sprint reloads and drains your stamina faster making you feel more use for the cardiac regulator. The Sprint Reload is not a bad idea but i do feel it needs some sort of penalty for using it like faster stamina draining or something. Mostly Spitballing ideas here
I kind of like the idea of reducing stamina while reloading + sprinting. Shotgunners with this capability would be hell to deal with but I'm also looking at it from the viewpoint that a Heavy utilizing the ability while sprinting would be a nightmare as his 8 second reload time on a Heavy Machine Gun is about the only opening you get without taking some significant damage in return.
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Django Quik
R.I.f.t
1152
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Posted - 2013.07.29 07:35:00 -
[44] - Quote
There was a big and heated argument on the forums about this a few months ago and my main point was that sprinting is sacrificing everything to run as fast as you possibly can. Ask Usain Bolt to reload a gun whilst running and you think he'll still hit sub 10 second 100m!?
However, allowing a reduced sprint but faster than walking while reading would be acceptable. |
Seymor Krelborn
DUST University Ivy League
419
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Posted - 2013.07.29 07:35:00 -
[45] - Quote
I don't think main weapons should have the ability... but maybe side arms... pistols for sure...and I don't use them but it seems reasonable for a pistol to reload while running... |
Cosgar
ParagonX
3331
|
Posted - 2013.07.29 07:38:00 -
[46] - Quote
Django Quik wrote:There was a big and heated argument on the forums about this a few months ago and my main point was that sprinting is sacrificing everything to run as fast as you possibly can. Ask Usain Bolt to reload a gun whilst running and you think he'll still hit sub 10 second 100m!?
However, allowing a reduced sprint but faster than walking while reading would be acceptable. I agree with something like this, slower reload while sprinting, or progressive reload where if you reload and go into a sprint, your process continues where you left off out of the sprint instead of resetting. |
KAGEHOSHI Horned Wolf
Brutor Vanguard Minmatar Republic
5186
|
Posted - 2013.07.29 08:12:00 -
[47] - Quote
CCP Wolfman wrote:This hasn't been forgotten. It is on the current backlog of 'things to do', however we've not actually made a final decision on whether or not we want to do it yet. I'm happy to listen to arguments for and against here :-) Its nice to know it isn't forgotten Regarding arguments, it would make gameplay more fluid, and be good for verisimilitude (its hard to believe an immortal merc can't do it). The cost-benefit nature of deciding to run or not when a magazine is empty can still be preserved if reloading while running is slower than regular reloading, or if reloading while running makes running take up more stamina. |
dustwaffle
Gravity Prone EoN.
242
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Posted - 2013.07.29 08:25:00 -
[48] - Quote
My take on this is: I prefer it NOT to be in the game.
Reloading while sprinting will not destroy the game, but it removes certain tactical elements. Should a squad bring all firepower to the table at once, or stagger their firing to allow for a continuous assault? After knocking down someone to low health, should I reload then sprint after him or sprint after him and try to finish him with a melee strike etc.
Should rapid reload skills and bonuses (although they're getting removed/replaced soon) play a factor in engagements?
From a realism point of view with people saying that it's possible to reload in RL while sprinting, my take is that it should certainly be possible to reload while jogging but fairly hard while sprinting.
Maybe rapid reloading skill could be changed to include bonuses to reload while sprinting?
Also, it's useful to 'break' your reloading by quickly sprinting and stopping when running into an unexpected enemy. |
RedRebelCork
Ahrendee Mercenaries EoN.
221
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Posted - 2013.07.29 08:40:00 -
[49] - Quote
CCP Wolfman wrote:This hasn't been forgotten. It is on the current backlog of 'things to do', however we've not actually made a final decision on whether or not we want to do it yet. I'm happy to listen to arguments for and against here :-)
For: It makes combat more fluid (you can keep up with the action and manoeuvre whilst reloading from the last engagement)
Against: Some weapons wouldn't realistically be compatible with the idea (running in heavy armour whilst reloading a Forge Gun?)
Ideally if it could be made where by reloading could still be done whilst running but would take say 50% longer, that'd be a decent test bed for the idea? |
THE TRAINSPOTTER
ROMANIA Renegades C0VEN
54
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Posted - 2013.07.29 08:47:00 -
[50] - Quote
Its just another basic feature left out by Dust514 devs so they can have something to work on.
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Iron Wolf Saber
Den of Swords
6697
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Posted - 2013.07.29 09:09:00 -
[51] - Quote
Well a few things I don't want to see make it into the game.
1. Quick Scoping 2. Reload cancelling for a massive advantage.
However the reload while running is not entirely as bad as the two above, however I would rather see reload 'bookmarks' as in you already removed the magazine before you cancelled why remove it a second time when you resume?
Three bookmarks, 1 removal of previous mag (if required) 2 Loading of new rounds 3 Priming gun for action again (if required) this would open up some guns to have more advantage over others ie hybrid guns don't need priming. |
fell and died
Red and Silver Hand Amarr Empire
38
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Posted - 2013.07.29 09:14:00 -
[52] - Quote
Reloading while sprinting should NOT be added.
It should be so it is a tough tactical choice if you stay close to the fight to reload or if you run for cover. Reloading while sprinting will only help those unable to make their shots count. |
RedRebelCork
Ahrendee Mercenaries EoN.
223
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Posted - 2013.07.29 09:31:00 -
[53] - Quote
Iron Wolf Saber wrote:Well a few things I don't want to see make it into the game.
1. Quick Scoping 2. Reload cancelling for a massive advantage.
However the reload while running is not entirely as bad as the two above, however I would rather see reload 'bookmarks' as in you already removed the magazine before you cancelled why remove it a second time when you resume?
Three bookmarks, 1 removal of previous mag (if required) 2 Loading of new rounds 3 Priming gun for action again (if required) this would open up some guns to have more advantage over others ie hybrid guns don't need priming.
I mean how many of you have reloaded while running, as ex military myself they NEVER taught us to do that.
That's actually a very good point. I can't think of any game that has done this either to be honest, perhaps Red Orchestra but I can't be sure. |
Paladin Sas
Hellstorm Inc League of Infamy
105
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Posted - 2013.07.29 09:35:00 -
[54] - Quote
Iron Wolf Saber wrote:Well a few things I don't want to see make it into the game.
1. Quick Scoping 2. Reload cancelling for a massive advantage.
However the reload while running is not entirely as bad as the two above, however I would rather see reload 'bookmarks' as in you already removed the magazine before you cancelled why remove it a second time when you resume?
Three bookmarks, 1 removal of previous mag (if required) 2 Loading of new rounds 3 Priming gun for action again (if required) this would open up some guns to have more advantage over others ie hybrid guns don't need priming.
I mean how many of you have reloaded while running, as ex military myself they NEVER taught us to do that.
I would like to take the opportunity here to present a side thought in context of electronic warfare. Ive always thought Flux grenades should do more that just hit shields (IE. jam voice coms, remove hud) but the point i wanna focus on is...
Flux grenades should disrupt electronic weapons. (ie. anything that doesnt use chemical propellants or electronic guidance systems) so, while some people feel that HMGs are a but underwhelming, maybe instead of buffing them, they added this feature in the future. it would also mesh well with projectiles needing an extra bit of relode time to prime the gun, where laser and hybrid weapons dont require priming.
again, nothing that needs to be put into place, but maybe a cool balancing feature relating to different weapon reloads and how they balance with possible Ewar |
Musta Tornius
Cannonfodder PMC
534
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Posted - 2013.07.29 09:36:00 -
[55] - Quote
I quite like it the way it is now, if you need to get away quick then no reloading for you. If you got the time then reload. Taking the choice away and allowing reloading whilst sprinting dumbs down the game a bit imo. Please don't change it, it's fine how it is! |
Iron Wolf Saber
Den of Swords
6699
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Posted - 2013.07.29 09:36:00 -
[56] - Quote
HMGs would be effected by flux as well, only the SMG, Flaylock and Mass Driver would be immune. |
Gaelon Thrace
DUST University Ivy League
89
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Posted - 2013.07.29 09:42:00 -
[57] - Quote
Allow reloading while sprinting with sidearms only. It makes sense and it's a good compromise between allowing it altogether and having to make a tactical decision. |
Shattered Mirage
The Enclave Syndicate Dark Taboo
13
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Posted - 2013.07.29 09:45:00 -
[58] - Quote
Calroon DeVil wrote:[ Please don't be stupid.
This is CCP we're talking about... don't get your hopes up. |
Sylwester Dziewiecki
BetaMax. CRONOS.
119
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Posted - 2013.07.29 10:50:00 -
[59] - Quote
KAGEHOSHI Horned Wolf wrote:The feature: reloading while running.
Running while reloading is NOT impossible, especially with the muscle memory of an experience of a soldier, or an immortal mercenary with countless lives worth of experience and augmentations. It would be noticeably slower to do while running, but it is possible. I'm looking at this as on big buff for scout/assault, and nerf for slower classes that have less stamina to spend. |
medomai grey
WarRavens League of Infamy
99
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Posted - 2013.07.29 11:09:00 -
[60] - Quote
Make the ability to reloading while running the new SP sink :P |
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