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Thread Statistics | Show CCP posts - 2 post(s) |
Min0r Treat
Expert Intervention Caldari State
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Posted - 2013.07.29 06:55:00 -
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CCP Wolfman wrote:Sete Clifton wrote:Personally I don't think they should add the ability. I think the choice of whether to run away/towards an enemy or reload to shoot is an important one. But I'd still be fine with it if it was added. I am quite tempted to agree with you on that. I strongly agree, choosing to move or shoot is part of combat. Soldiers today with combat skills rarely ever do this, i can speak from a personal standpoint as a Army Veteran. Now its not impossible but in a tactical standpoint what happens when that soldier accidentally drops his mag.... he just possibly killed his own brother because he drop the magazine he needed for combat. But i feel maybe sidearms could be acceptable but not primary weapons, if we see scouts running mass drivers and shotguns escaping with a hit and run tactic it will totally rip apart the flow of combat in close quarters. BUT if we do implement this it should come at the cost of stamina so people can't abuse sprinting reloading hit and runs. |
Min0r Treat
Expert Intervention Caldari State
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Posted - 2013.07.29 07:00:00 -
[2] - Quote
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Min0r Treat
Expert Intervention Caldari State
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Posted - 2013.07.29 07:14:00 -
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Aeon Amadi wrote:My personal stand point on it is this.
Reloading while Sprinting is a good thing, but for one particular reason.
We're limited on Stamina. Planetside 2 utilizes reloading while sprinting but the player can sprint/jump forever without any cause for concern. In the event that the reason of my team is moving, I wouldn't mind being able to reload so that I'm not lagging behind the rest of my guys and can be as efficient as I possibly can be without having to take cover, reload and then race to meet with the rest of my crew who may very well already be dead.
Reloading while Sprinting is a bad thing as well, for a completely different reason...
It pretty much completely negates any reason to go into the Rapid Reload skill for a weapon as now you can sprint to cover while reloading and turn around ready for combat. This, as opposed to investing hundreds of thousands of skill points to be able to reload the weapon in a jiffy while your opponent fumbles with his magazine because you made the conscious choice to invest in a skill that is entirely beneficial in the heat of combat. he has got good points. also i like to add that another disadvantage would be possible balance problems. i dread the idea of sprinters reload with shotguns and mass drivers. And reload a Shotgun and Sprinting at the sametime is nearly impossible to do without drop the damn shell. (personal experience) But these are future immortal soldiers so perhaps they got that **** down through trial and error but still it worries me because the choice of shoot, flee and cover is important in combat. Maybe weapon restrictions to sprint reloads and drains your stamina faster making you feel more use for the cardiac regulator.
The Sprint Reload is not a bad idea but i do feel it needs some sort of penalty for using it like faster stamina draining or something. Mostly Spitballing ideas here |
Min0r Treat
Expert Intervention Caldari State
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Posted - 2013.07.29 07:20:00 -
[4] - Quote
Grief PK wrote:CCP Wolfman wrote:Sete Clifton wrote:Personally I don't think they should add the ability. I think the choice of whether to run away/towards an enemy or reload to shoot is an important one. But I'd still be fine with it if it was added. I am quite tempted to agree with you on that. I dont think being able to reload while running negates this choice. You have the same opportunity to be killed rounding a corner while reloading (especially if its slower while running). Its one of those things that tugs at your logic while playing. You know you can reload an AR or pistol or even a SG while reloading IRL. Maybe only certain classes of weapons can be reloaded while running because its impractical to reload a missile launcher or heavy machine gun while running. It could evolve into an interesting class game dynamic. yeah but survivability will increase with that simple sprint and reload mechanics, your chances of having the weapon completely reloaded if you dodge a shotgun blast could change in your favor quickly. In my eyes if this is to be added in there, than it needs to have penalties and weapons restrictions. Like Shotguns and Mass drivers cannot sprint and reload. While sprinting and reload could have a penalty by draining your stamina faster. this would make the choice of sprint reloads to be a very important dynamic to the game and gives more reason for Cardiac Regulators. What's your thoughts? |
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