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Author |
Thread Statistics | Show CCP posts - 2 post(s) |
Iron Wolf Saber
Den of Swords
6627
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Posted - 2013.07.27 14:51:00 -
[1] - Quote
I sorta am beginning to like the drawback of the reload, cept with the swarm launcher where it locks the player from not being able to run. |
Iron Wolf Saber
Den of Swords
6697
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Posted - 2013.07.29 09:09:00 -
[2] - Quote
Well a few things I don't want to see make it into the game.
1. Quick Scoping 2. Reload cancelling for a massive advantage.
However the reload while running is not entirely as bad as the two above, however I would rather see reload 'bookmarks' as in you already removed the magazine before you cancelled why remove it a second time when you resume?
Three bookmarks, 1 removal of previous mag (if required) 2 Loading of new rounds 3 Priming gun for action again (if required) this would open up some guns to have more advantage over others ie hybrid guns don't need priming. |
Iron Wolf Saber
Den of Swords
6699
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Posted - 2013.07.29 09:36:00 -
[3] - Quote
HMGs would be effected by flux as well, only the SMG, Flaylock and Mass Driver would be immune. |
Iron Wolf Saber
Den of Swords
6727
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Posted - 2013.07.29 20:55:00 -
[4] - Quote
What if we reduced the reload speed while sprinting along with reduction of sprinting?
Also one major advantage of having reload 'canceled' out by a sprint is that is by far the fastest means of re-readying your gun for combat in the event you get jumped and need your gun now than a reload later. If you remove the sprint cancel reload you will have to resort to weapon swapping (if possible) or melee strike and that is precious seconds wasted as either of those methods are seconds much longer than the millisecond spend canceling the reload.
Strategically just as important is the ability to cancel a reload without wasting so much time doing so.
Now this may sound opposite to what I was saying earlier but the reload cancelling for a massive advantage was referring to something else. While dust 514 has no example to use yet a made up example would be to lock with a swarm launcher, fire, attempt reload, cancel, and immediately start locking again resulting in much faster operation than the standard cadence lock with swarm launcher, fire, wait for internal mechanism to rechamber the next round, then be able to lock again.
But current ingame example of how things work would be attempting to reload an hmg with 120 rounds still left in the magazine and a guy pops out of a corner you can cancel your reload and finish him off with the 120 bullets left in your magazine.
Also there does seem to be a new 'bookmark' on all current reloading basically the 'priming the weapon' portion when the magazine is slapped in and the animation to ready the weapon for combat hasn't played yet, Canceling the reload here will still result in a full magazine and this is pretty current and noticeable on many weapons. |
Iron Wolf Saber
Den of Swords
6728
|
Posted - 2013.07.29 21:10:00 -
[5] - Quote
DJINN leukoplast wrote:I am amazed, and saddened, by the overwhelming support for no sprint reloading. You guys actually call yourselves FPS players? I still remember the first FPS game that allowed me to sprint and reload, Killzone 2, and I was blown away at how fluid and better the gameplay felt because of it. When I got KZ2 I came from playing mostly COD4, which did not allow for sprint reloading. Sprint reloading to me, felt like a high quality premium feature that few FPS games actually have, it was a breath of fresh air and felt liberating. It was different, unique, and made the gameplay and gunplay much more intense and satisfying. Hard to describe what I actually felt, but it was surprising to me, and I liked it... A LOT. The ones who don't want it implemented either: A) Have never played a competitive online FPS game with sprint reloading capability. B) Are afraid it will make Dust more competitive and difficult when facing higher-caliber players. Oh and LOL at people trying to relate real-life to video game realism Wow, really?
New Eden is far more seated in Science Fiction than Science Fantasy. Thus ergo any chance to take a fun poke at realism should be taken.
I also have to agree with the above poster side arms provides probably the only really easy means of reloading a gun because all of them have much smaller and easier to handle magazines, all larger guns you are very much more prone to dropping them.
There was one game I don't remember which that actually penalized you for reloading early because it remembers how much bullets you have in each magazine and there are times you had to sit down and actually 'combine' magazines. Also the number of maps determined how many bullets you have but also slowed you down a bit. At least in Dust 514 we shouldn't have to resort to that because of our internal magazine reloaders. |
Iron Wolf Saber
Den of Swords
6728
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Posted - 2013.07.29 21:18:00 -
[6] - Quote
Well I was stating a current stories as they are now as well. |
Iron Wolf Saber
Den of Swords
6731
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Posted - 2013.07.29 22:27:00 -
[7] - Quote
DJINN leukoplast wrote:Iron Wolf Saber wrote: New Eden is far more seated in Science Fiction than Science Fantasy. Thus ergo any chance to take a fun poke at realism should be taken.
I also have to agree with the above poster side arms provides probably the only really easy means of reloading a gun because all of them have much smaller and easier to handle magazines, all larger guns you are very much more prone to dropping them.
There was one game I don't remember which that actually penalized you for reloading early because it remembers how much bullets you have in each magazine and there are times you had to sit down and actually 'combine' magazines. Also the number of maps determined how many bullets you have but also slowed you down a bit. At least in Dust 514 we shouldn't have to resort to that because of our internal magazine reloaders.
In a science fiction futuristic universe with highly advanced and highly coordinated super-soldiers, why shouldn't they have the ability to sprint-reload? This seems more like a modern-day limitation, rather than a futuristic one.
First off our guns are upsized and are much heavier than your average 5-14 lbs weapon, hell the HMG is clocking in probably at a half tonn.
Mass + Motion = more energy, thus swinging a heavier gun around gets unwieldy and is probably just as portionate to the current limitations as to why we don't fire guns while running either. |
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