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Author |
Thread Statistics | Show CCP posts - 2 post(s) |
Captain Wontubulous
Nova Corps Marines Ishuk-Raata Enforcement Directive
44
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Posted - 2013.07.29 21:45:00 -
[91] - Quote
DJINN leukoplast wrote:I am amazed, and saddened, by the overwhelming support for no sprint reloading. You guys actually call yourselves FPS players? I still remember the first FPS game that allowed me to sprint and reload, Killzone 2, and I was blown away at how fluid and better the gameplay felt because of it. When I got KZ2 I came from playing mostly COD4, which did not allow for sprint reloading. Sprint reloading to me, felt like a high quality premium feature that few FPS games actually have, it was a breath of fresh air and felt liberating. It was different, unique, and made the gameplay and gunplay much more intense and satisfying. Hard to describe what I actually felt, but it was surprising to me, and I liked it... A LOT. The ones who don't want it implemented either: A) Have never played a competitive online FPS game with sprint reloading capability. B) Are afraid it will make Dust more competitive and difficult when facing higher-caliber players. Oh and LOL at people trying to relate real-life to video game realism Wow, really?
Hey can I shoot laser beams from my eyes while I'm reloading? That way I can still shoot because it's unfair that I can't shoot while I'm reloading. See why we need some realism?
I'm starting to think we should have reloading while sprinting. But because of the complexity of some weapons all movement speeds should be cut in half while reloading other than sidearms. So basically your sprinting will be slower than your jog. Makes sense to me. That or give me my laser beam eyes. |
RydogV
Shadow Company HQ
236
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Posted - 2013.07.29 21:54:00 -
[92] - Quote
Totally cool with no reload on the sprint. Its omission adds a certain element of combat realism even in a sci-fi game. Just adds another element of decision making for a player in the heat of battle. To reload or not reload, that is the question. |
DJINN leukoplast
Hellstorm Inc League of Infamy
854
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Posted - 2013.07.29 22:19:00 -
[93] - Quote
Iron Wolf Saber wrote: New Eden is far more seated in Science Fiction than Science Fantasy. Thus ergo any chance to take a fun poke at realism should be taken.
I also have to agree with the above poster side arms provides probably the only really easy means of reloading a gun because all of them have much smaller and easier to handle magazines, all larger guns you are very much more prone to dropping them.
There was one game I don't remember which that actually penalized you for reloading early because it remembers how much bullets you have in each magazine and there are times you had to sit down and actually 'combine' magazines. Also the number of maps determined how many bullets you have but also slowed you down a bit. At least in Dust 514 we shouldn't have to resort to that because of our internal magazine reloaders.
In a science fiction futuristic universe with highly advanced and highly coordinated super-soldiers, why shouldn't they have the ability to sprint-reload?
This seems more like a modern-day limitation, rather than a futuristic one.
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NIGGSWORM
The Unholy Legion Of DarkStar DARKSTAR ARMY
48
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Posted - 2013.07.29 22:21:00 -
[94] - Quote
CCP Wolfman wrote:This hasn't been forgotten. It is on the current backlog of 'things to do', however we've not actually made a final decision on whether or not we want to do it yet. I'm happy to listen to arguments for and against here :-)
Forge guns ore OOOO PEEEEE |
King Kobrah
SyNergy Gaming EoN.
873
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Posted - 2013.07.29 22:23:00 -
[95] - Quote
very simple solution that CCP will not do:
make reloading while sprinting a longer animation than while not sprinting
make reloading while walking cancelled out by sprinting |
Iron Wolf Saber
Den of Swords
6731
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Posted - 2013.07.29 22:27:00 -
[96] - Quote
DJINN leukoplast wrote:Iron Wolf Saber wrote: New Eden is far more seated in Science Fiction than Science Fantasy. Thus ergo any chance to take a fun poke at realism should be taken.
I also have to agree with the above poster side arms provides probably the only really easy means of reloading a gun because all of them have much smaller and easier to handle magazines, all larger guns you are very much more prone to dropping them.
There was one game I don't remember which that actually penalized you for reloading early because it remembers how much bullets you have in each magazine and there are times you had to sit down and actually 'combine' magazines. Also the number of maps determined how many bullets you have but also slowed you down a bit. At least in Dust 514 we shouldn't have to resort to that because of our internal magazine reloaders.
In a science fiction futuristic universe with highly advanced and highly coordinated super-soldiers, why shouldn't they have the ability to sprint-reload? This seems more like a modern-day limitation, rather than a futuristic one.
First off our guns are upsized and are much heavier than your average 5-14 lbs weapon, hell the HMG is clocking in probably at a half tonn.
Mass + Motion = more energy, thus swinging a heavier gun around gets unwieldy and is probably just as portionate to the current limitations as to why we don't fire guns while running either. |
crazy space 1
unkn0wn killers League of Infamy
1550
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Posted - 2013.07.29 22:35:00 -
[97] - Quote
N1ck Comeau wrote:Running and reloading would be nice, especially for scouts, they need every advantage they can get. Sprint jump, reload, you can reload a shotgun without ever slowing down |
crazy space 1
unkn0wn killers League of Infamy
1550
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Posted - 2013.07.29 22:36:00 -
[98] - Quote
Iron Wolf Saber wrote:DJINN leukoplast wrote:Iron Wolf Saber wrote: New Eden is far more seated in Science Fiction than Science Fantasy. Thus ergo any chance to take a fun poke at realism should be taken.
I also have to agree with the above poster side arms provides probably the only really easy means of reloading a gun because all of them have much smaller and easier to handle magazines, all larger guns you are very much more prone to dropping them.
There was one game I don't remember which that actually penalized you for reloading early because it remembers how much bullets you have in each magazine and there are times you had to sit down and actually 'combine' magazines. Also the number of maps determined how many bullets you have but also slowed you down a bit. At least in Dust 514 we shouldn't have to resort to that because of our internal magazine reloaders.
In a science fiction futuristic universe with highly advanced and highly coordinated super-soldiers, why shouldn't they have the ability to sprint-reload? This seems more like a modern-day limitation, rather than a futuristic one. First off our guns are upsized and are much heavier than your average 5-14 lbs weapon, hell the HMG is clocking in probably at a 250 lbs + ammo weight. Mass + Motion = more energy, thus swinging a heavier gun around gets unwieldy and is probably just as portionate to the current limitations as to why we don't fire guns while running either.
CCP promised it dude.
But yes obviously many weapons should be reload while running, it's not very hard to figure out which should be which. |
Tech Ohm Eaven
L.O.T.I.S. RISE of LEGION
647
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Posted - 2013.07.29 23:34:00 -
[99] - Quote
Iron Wolf Saber wrote:Well a few things I don't want to see make it into the game.
1. Quick Scoping 2. Reload cancelling for a massive advantage.
However the reload while running is not entirely as bad as the two above, however I would rather see reload 'bookmarks' as in you already removed the magazine before you cancelled why remove it a second time when you resume?
Three bookmarks, 1 removal of previous mag (if required) 2 Loading of new rounds 3 Priming gun for action again (if required) this would open up some guns to have more advantage over others ie hybrid guns don't need priming.
I mean how many of you have reloaded while running, as ex military myself they NEVER taught us to do that.
EXMILITARY as in??
By the book?
Or UNODIR??
Hints: Richard, Seal, Red Cell.
Richard gets told no whiskey when theres a full box beside a window. Richard grabs the Captains hand and places one Captains finger into a door and slams it and asks again about the whiskey.
And every sealteam member got drunk that night.
True story. |
Cross Atu
Conspiratus Immortalis Covert Intervention
1340
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Posted - 2013.07.29 23:41:00 -
[100] - Quote
CCP Wolfman wrote:This hasn't been forgotten. It is on the current backlog of 'things to do', however we've not actually made a final decision on whether or not we want to do it yet. I'm happy to listen to arguments for and against here :-) You could always consider making it possible but at a greatly reduced run speed. Then adding a skill which would restore some of the base sprint speed while reloading, maybe at a rate of +5% per level for a total 25% reduction in speed penalty at level 5.
Just a thought, Cross |
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Malkai Inos
Opus Arcana Covert Intervention
924
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Posted - 2013.07.29 23:45:00 -
[101] - Quote
Cross Atu wrote:CCP Wolfman wrote:This hasn't been forgotten. It is on the current backlog of 'things to do', however we've not actually made a final decision on whether or not we want to do it yet. I'm happy to listen to arguments for and against here :-) You could always consider making it possible but at a greatly reduced run speed. Then adding a skill which would restore some of the base sprint speed while reloading, maybe at a rate of +5% per level for a total 25% reduction in speed penalty at level 5. Just a thought, Cross The reduction should made a role bonus for some suit though, scouts come to mind. I'm not looking forward to yet another core skill.
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Cosgar
ParagonX
3352
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Posted - 2013.07.29 23:48:00 -
[102] - Quote
Malkai Inos wrote:Cross Atu wrote:CCP Wolfman wrote:This hasn't been forgotten. It is on the current backlog of 'things to do', however we've not actually made a final decision on whether or not we want to do it yet. I'm happy to listen to arguments for and against here :-) You could always consider making it possible but at a greatly reduced run speed. Then adding a skill which would restore some of the base sprint speed while reloading, maybe at a rate of +5% per level for a total 25% reduction in speed penalty at level 5. Just a thought, Cross The reduction should made a role bonus for some suit though, scouts come to mind. I'm not looking forward to yet another core skill. I'm okay with both of these ideas. |
Guilbert 515
United Pwnage Service RISE of LEGION
14
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Posted - 2013.07.29 23:57:00 -
[103] - Quote
CCP Wolfman wrote:This hasn't been forgotten. It is on the current backlog of 'things to do', however we've not actually made a final decision on whether or not we want to do it yet. I'm happy to listen to arguments for and against here :-)
I dont really feel its a good idea to introduce reloading while sprinting. Reloading is an essential delay in warfare from my point of view. To have the ability in dust514 to train that skill is already a huge advantage, but coping that with sprinting just doesnt make any sence.
I love my swarm launchers but seeing how much my char struggles with loading another clip into the launcher gives me a feeling that i have to adjust with the complexity of reloading and make every shot count! Its the same with any other weapon of choice, a soldier should be aware and mindfull of his bullitts clipsize and ammonution. Having the ability to do that kind of maneuver while sprinting just looks like a huge cheat, for kids who feel like they should have everything without a drawback and not having to care about the amount of bullits they spit into a target!
But heres an Alternative: Rather have some weapon version of a gun have an autoreload mechanism and have that gun be accesible only once someone specs into reloading level 5 of that particular weapon type, that would make a lot more sence. Also make sure that kind of gun has a smaller clip size or less ammo would be something to work with if people would really want to spec into a sprint reloading alternative. For the reason that implementing that kind of change into a mechanism should have a drawback. That way you could introduce autoreload into every weapon class too since it wont make the other weapons of the same class become pointless.
That way players actually should have the freedom to choose between reload while sprinting with a drawback of a smaller clipsize and ammo, or having more ammo and a larger clipsize and make every bullet count!
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Duck Drahko
DUST University Ivy League
104
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Posted - 2013.07.30 00:29:00 -
[104] - Quote
Speaking of realism. Do you realise that the whole concept of "clips" as it exists in modern shooters is complete bonkers anyway? We are not using clips, we are arbitrarily refilling our weapon with some arbitrary stock of extra bullets, that is animated as a clip replacement because that happens to look cool... If it was really a clip replacement, we would lose the remainder of bullets we still have in the current clip, and our extra ammunition would be displayed as number of clips rather than bullets.
I used to play tactical shooters which used actual clips, and that really added a level of strategic consideration. Do I risk getting into a firefight with these 12 bullets, or do I put in a new clip and waste them? Often we used our remaining bullets for suppressing fire or sprayed them into a chokepoint, before putting in a fresh clip.
Also, it is very hard to believe that our hightech clone mercs would not have come up with a more efficient way of feeding ammunition to their weapons than manually replacing the clip.
Let's face it, the only reason why we have reload in the game as it is, is because it's cool and a fun gameplay element that every modern shooter agrees on. And that's why gameplay should be the only consideration in this discussion. Once you bring in reality, you're lost. |
Laurent Cazaderon
What The French CRONOS.
1899
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Posted - 2013.07.30 09:53:00 -
[105] - Quote
Afaik, not many games allow both sprint and reloading. And imo, it shouldnt be added. Make your choice, run or gun. |
Jason Pearson
Seraphim Auxiliaries
2246
|
Posted - 2013.07.30 09:56:00 -
[106] - Quote
Laurent Cazaderon wrote:Afaik, not many games allow both sprint and reloading. And imo, it shouldnt be added. Make your choice, run or gun.
qft |
Duck Drahko
DUST University Ivy League
107
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Posted - 2013.07.30 10:00:00 -
[107] - Quote
Laurent Cazaderon wrote:Afaik, not many games allow both sprint and reloading. And imo, it shouldnt be added. Make your choice, run or gun.
That would be interesting to find out. Battlefield does allow it. Somebody else said KillZone does, too. I haven't played many modern shooters, but all the ones I played in the past allowed reloading while sprinting.
So far I've heard that CoD doesn't allow it. What else? |
Revelations 514
Red Star. EoN.
93
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Posted - 2013.07.30 16:07:00 -
[108] - Quote
Scout/SG'ers need this. Allow it so it can help compensate for the shortcomings of both. |
KEROSIINI-TERO
Seraphim Auxiliaries
617
|
Posted - 2013.07.30 16:14:00 -
[109] - Quote
Old discussions on the forums ended on the opinion "sprint reloading is bad".
On that basis it was the right thing to do not to add it.
BTW, it still is a bad idea. Reason found on old threads. |
CommanderBolt
A.N.O.N.Y.M.O.U.S. League of Infamy
127
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Posted - 2013.07.30 16:20:00 -
[110] - Quote
CCP Wolfman wrote:Sete Clifton wrote:Personally I don't think they should add the ability. I think the choice of whether to run away/towards an enemy or reload to shoot is an important one. But I'd still be fine with it if it was added. I am quite tempted to agree with you on that.
There's way more important stuff if you ask me. I dont mind what CCP decides though I'm fine with it as it is now. |
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Quidam Brujah
DUST University Ivy League
2
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Posted - 2013.08.06 05:53:00 -
[111] - Quote
Duck Drahko wrote:Speaking of realism. Do you realise that the whole concept of "clips" as it exists in modern shooters is complete bonkers anyway? We are not using clips, we are arbitrarily refilling our weapon with some arbitrary stock of extra bullets, that is animated as a clip replacement because that happens to look cool... If it was really a clip replacement, we would lose the remainder of bullets we still have in the current clip, and our extra ammunition would be displayed as number of clips rather than bullets.
I used to play tactical shooters which used actual clips, and that really added a level of strategic consideration. Do I risk getting into a firefight with these 12 bullets, or do I put in a new clip and waste them? Often we used our remaining bullets for suppressing fire or sprayed them into a chokepoint, before putting in a fresh clip.
Also, it is very hard to believe that our hightech clone mercs would not have come up with a more efficient way of feeding ammunition to their weapons than manually replacing the clip.
Let's face it, the only reason why we have reload in the game as it is, is because it's cool and a fun gameplay element that every modern shooter agrees on. And that's why gameplay should be the only consideration in this discussion. Once you bring in reality, you're lost.
Speaking of realism, AFAI can tell, the Dust weapon systems use MAGAZINES. And the things that go into the magazines are, for lack of a better term, ROUNDS of AMMUNITION. If they have 'bullets', that would be the business end of the ROUND.
Magazines vs clips
Like the man says, 'no one will arrest you for calling a magazine a clip, but if you'd like to have a little respect...'
Although I do agree with the reload situation: if you wanted additional realism, you would have a number of magazines you could carry and changing mags early would result in wasted rounds of ammo.
Although I've been arguing since the beta release that if I'm running around in a powered armor (armour) suit, why are the 'force multipliers' of the suit so weak? I can freefall from low orbit but I can't jump over an LAV that's driving at me? I can carry what should be hundreds of pounds of weight, but not jump some small fence? Or I can drop a few meters (metres) and my ankles crunch or I die? Mass... inertia... funny concepts in Dust...
For that reason, I don't see why I can't reload and sprint... or at least run of you want to gimp it... |
Kinky Burrito
A.N.O.N.Y.M.O.U.S.
149
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Posted - 2013.08.06 06:09:00 -
[112] - Quote
If you think it's so easy, try to change a magazine in an AK47 while running at full sprint while wearing a suit of armor. I bet it's pretty ******* hard.
I don't see how this feature would add anything meaningful to the game, and in fact I have a strong suspicion it would be very bad and **** a lot of people off. You could make the argument that it could be good for scouts only seeing as their speed is their only defensive mechanism, but I still think it would be a detriment to the game. |
FLAYLOCK Steve
Hellstorm Inc League of Infamy
93
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Posted - 2013.08.06 07:38:00 -
[113] - Quote
People will cry that ability is OP. Seriously , or people would ignore that feature and say the weapon itself is OP because it can run and reload at the same time. Just saying the truth here. |
FLAYLOCK Steve
Hellstorm Inc League of Infamy
93
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Posted - 2013.08.06 07:39:00 -
[114] - Quote
Kinky Burrito wrote:If you think it's so easy, try to change a magazine in an AK while running at full sprint while wearing a suit of armor. I bet it's pretty ******* hard.
I don't see how this feature would add anything meaningful to the game, and in fact I have a strong suspicion it would be very bad and **** a lot of people off. You could make the argument that it could be good for scouts only seeing as their speed is their only defensive mechanism, but I still think it would be a detriment to the game. Scouts speed isn't a defence. Greater hit box while running. And it's only a little faster than a assault suit. Not much |
Musta Tornius
Cannonfodder PMC
554
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Posted - 2013.08.06 11:05:00 -
[115] - Quote
FLAYLOCK Steve wrote:Kinky Burrito wrote:If you think it's so easy, try to change a magazine in an AK while running at full sprint while wearing a suit of armor. I bet it's pretty ******* hard.
I don't see how this feature would add anything meaningful to the game, and in fact I have a strong suspicion it would be very bad and **** a lot of people off. You could make the argument that it could be good for scouts only seeing as their speed is their only defensive mechanism, but I still think it would be a detriment to the game. Scouts speed isn't a defence. Greater hit box while running. And it's only a little faster than a assault suit. Not much
That's not true at all. Don't spread misinformation.
https://forums.dust514.com/default.aspx?g=posts&m=1141246#post1141246
Read that from Wolfman regarding hitboxes. |
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