|
Author |
Thread Statistics | Show CCP posts - 2 post(s) |
Duck Drahko
DUST University Ivy League
87
|
Posted - 2013.07.27 15:02:00 -
[1] - Quote
Aero Yassavi wrote:One of the many reasons I love the scrambler rifle, hardly ever need to reload that.
I've sort of grown accustom to the risk-reward that this implemented. Do I want to reload now so I can be better prepared if I run into someone, risking that someone may catch up behind me? Or do I want run now to make sure I get away, risking that I may run into an enemy and have no ammo in my clip?
That said, I would still embrace running while reloading if they ever got around to it.
Could reduce sprint speed while reloading, that would still provide a tactical trade-off without being so horribly frustrating (the worst bit being that your reload is cancelled if you sprint too early). I'm also used to it now, but it still seems wrong. |
Duck Drahko
DUST University Ivy League
101
|
Posted - 2013.07.29 13:04:00 -
[2] - Quote
CCP Wolfman wrote:This hasn't been forgotten. It is on the current backlog of 'things to do', however we've not actually made a final decision on whether or not we want to do it yet. I'm happy to listen to arguments for and against here :-)
It really breaks fluidity of the game, and it adds a lot of unpredictability. FIrst of all, it really screws with a new player's mind, because it is illogical in many ways. There are quirks with it which make it even less predictable, like the fact that you can interrupt a reload right after the clip is inserted and it still counts (although I understand why you did it, as the alternative would be irritating).
The "tactical choice" seems a bit overrated to me. Reloading still leaves you vulnerable, whether you are sprinting or not. The difference is so marginal, that I don't think it's worth breaking the fluidity and confusing new players. When in doubt, I find that "keeping things simple" is almost always the best choice.
I would suggest to consider two other options instead (which could easily be combined):
1) Pause the reload during sprint, but don't cancel it. Since the weapon is lowered anyway during sprint, it should be possible to pause the reload without it looking too odd (the weapon could be lowered completely out of sight if necessary).
2) Never allow a reload to be canceled under any circumstance. This would actually increase the tactical consideration, since you can't just change your mind rapidly as you can now (e.g. by switching to the sidearm instead). If you start a reload, it's a tactical commitment. This would also negate the need for the current fast reload "glitch". |
Duck Drahko
DUST University Ivy League
101
|
Posted - 2013.07.29 18:11:00 -
[3] - Quote
Knightshade Belladonna wrote:Captain Wontubulous wrote:I think people need to know the difference between running and sprinting. To anyone who says it's possible to reload a gun while sprinting I want to see a video of you reloading a gun at a full sprint. That means you covering 100 meters in approximately 10 seconds while reloading a gun. Hell sign your signature on paper at that speed. I'd bet none of you can do either. When you're moving with the joystick fully depressed, that's running. Doing some things is fully possible at this speed. When you push to sprint, that's you making your body move as fast as humanly possible. You are pumping your arms to create momentum by using your secondary muscles to pump your legs. As soon as you start using your secondary muscles for something else, your top speeds are no longer possible. That should handle the "realism" aspect.
For anyone saying you "need" to be able to reload while sprinting for tactical reasons how about we just make reloading unnecessary? I mean that would be the next argument right? It's a tactical disadvantage to not have all your bullets in your gun all the time, right? How about having to overcome tactical disadvantages and think rather than have everything spoon fed to you? Take your logic elsewhere bud! lol, kidding. This post 1,000,000 times. Don't press down and sprint, you can reload.. who the hell can run top speed and reload.. nobody. it is impossible to achieve top speed and do anything else with your arms as you have stated.
Yeah by that logic you also wouldn't be able to instantly start sprinting mid-reload, your clip would fall to the ground at the very least... Realism only gets us that far, in the end it's gameplay mechanics we are talking about. |
Duck Drahko
DUST University Ivy League
101
|
Posted - 2013.07.29 18:25:00 -
[4] - Quote
THUNDERGROOVE wrote:KAGEHOSHI Horned Wolf wrote:The feature: reloading while running. Running while reloading is NOT impossible, especially with the muscle memory of an experience of a soldier, or an immortal mercenary with countless lives worth of experience and augmentations. It would be noticeably slower to do while running, but it is possible. CCP already promised this feature, its been 10 months since they promised, yet they have yet to keep their promise. This is not PVE, or weapon customization, or some other big feature that would take a lot of time to implement, this is fairly simple and there is no reason it shouldn't be done by now. They have no even mentioned this feature since 10 months ago. If they changed their minds, then they should have said so. Them just giving up on a simple promised feature like that makes it hard to trust them on the big promised features. CCP if you're reading, rescind the statement about reloading while running, or get to work on implementing the feature. I suggest you remove all promised features in the feedback/requests weekly updates thread that you've changed your mind on to prevent confusion. EDIT: Running while reloading would lead to more fluid gameplay, and a tradeoff would still be involved when running if it makes reloading slower. You assault guys already have it good enough.
If anything this would benefit logis who don't have a sidearm to switch to. |
Duck Drahko
DUST University Ivy League
104
|
Posted - 2013.07.30 00:29:00 -
[5] - Quote
Speaking of realism. Do you realise that the whole concept of "clips" as it exists in modern shooters is complete bonkers anyway? We are not using clips, we are arbitrarily refilling our weapon with some arbitrary stock of extra bullets, that is animated as a clip replacement because that happens to look cool... If it was really a clip replacement, we would lose the remainder of bullets we still have in the current clip, and our extra ammunition would be displayed as number of clips rather than bullets.
I used to play tactical shooters which used actual clips, and that really added a level of strategic consideration. Do I risk getting into a firefight with these 12 bullets, or do I put in a new clip and waste them? Often we used our remaining bullets for suppressing fire or sprayed them into a chokepoint, before putting in a fresh clip.
Also, it is very hard to believe that our hightech clone mercs would not have come up with a more efficient way of feeding ammunition to their weapons than manually replacing the clip.
Let's face it, the only reason why we have reload in the game as it is, is because it's cool and a fun gameplay element that every modern shooter agrees on. And that's why gameplay should be the only consideration in this discussion. Once you bring in reality, you're lost. |
Duck Drahko
DUST University Ivy League
107
|
Posted - 2013.07.30 10:00:00 -
[6] - Quote
Laurent Cazaderon wrote:Afaik, not many games allow both sprint and reloading. And imo, it shouldnt be added. Make your choice, run or gun.
That would be interesting to find out. Battlefield does allow it. Somebody else said KillZone does, too. I haven't played many modern shooters, but all the ones I played in the past allowed reloading while sprinting.
So far I've heard that CoD doesn't allow it. What else? |
|
|
|