Pages: 1 2 3 4 [5] 6 7 8 9 10 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 24 post(s) |
Gaechti
BetaMax. CRONOS.
101
|
Posted - 2013.07.24 06:20:00 -
[121] - Quote
CCP Wolfman wrote:Gaechti wrote:Only got one question:
"Homogenised PG/CPU"
Does this only affect Contact nades or nades in general? Was there any change in PG on Flaylocks? It's just for the contact nades. There was no change in PG on the Flaylock.
Thanks for clarification!
Looking forward for the fixes on heat of guns. And "GÇó Fixed a low level issue that was causing several infrequent crashes and hangs " sounds like we can see good improvments on stability! |
Thor Odinson42
Molon Labe. League of Infamy
710
|
Posted - 2013.07.24 06:26:00 -
[122] - Quote
Mobius Wyvern wrote:Good ****. Hopefully I can get my hands on a PS3 before this comes out so I'm ready. Are you shitting me? You have all these opinions about the game and you don't even have a PS3??? |
Noc Tempre
Internal Error. Negative-Feedback
2291
|
Posted - 2013.07.24 06:35:00 -
[123] - Quote
Good to hear progress is being made. Also surprise surprise, IWS is exposed for fraud again. Vehicle balance is not coming in 1.4 and wasn't planned to be either. Does he ever not say something that is either a lie or crazy? |
|
CCP Wolfman
C C P C C P Alliance
576
|
Posted - 2013.07.24 06:43:00 -
[124] - Quote
The legend345 wrote:CCP Wolfman wrote:Funkmaster Whale wrote:CCP Wolfman wrote:
Nope, the LAV will not receive any significant impact damage right now. If the changes we've made don't improve matters enough that's something we can take a look at. The first large scale internal test of them is tomorrow so keep your fingers crossed.
Are LLAVs getting impacted at all? They're waaay too resilient to damage right now. Shield Resistance Mods in general need to be tweaked to prevent EHPs going up exponentially. Agree, we will deal with those guys as part of the full pass on vehicles and vehicle related whatnots Wolfman, how do you feel about armortanks keeping there repping bug? I ask because with the bug armor tanks are not too bad. They still aren't worth the money but its feasible. Or will the vehicle balance overhaul allow the bug to be fixed while making the tank stronger. Yes I say stronger because it needs to be and petitions (as much as you hate them) all agree.
I don't see that bug as a huge issue right now. I don't think it's causing a significant problem and the magic numbers agree with me. I don't really like leaving bugs like that in the game intentionally though so that's something we'll need to think about. It would certainly get rolled in to the overall vehicle rebalance, the question is do we leave it in until that work rolls out... |
|
The legend345
TeamPlayers EoN.
794
|
Posted - 2013.07.24 06:55:00 -
[125] - Quote
CCP Wolfman wrote:The legend345 wrote:CCP Wolfman wrote:Funkmaster Whale wrote:CCP Wolfman wrote:
Nope, the LAV will not receive any significant impact damage right now. If the changes we've made don't improve matters enough that's something we can take a look at. The first large scale internal test of them is tomorrow so keep your fingers crossed.
Are LLAVs getting impacted at all? They're waaay too resilient to damage right now. Shield Resistance Mods in general need to be tweaked to prevent EHPs going up exponentially. Agree, we will deal with those guys as part of the full pass on vehicles and vehicle related whatnots Wolfman, how do you feel about armortanks keeping there repping bug? I ask because with the bug armor tanks are not too bad. They still aren't worth the money but its feasible. Or will the vehicle balance overhaul allow the bug to be fixed while making the tank stronger. Yes I say stronger because it needs to be and petitions (as much as you hate them) all agree. I don't see that bug as a huge issue right now. I don't think it's causing a significant problem and the magic numbers agree with me. I don't really like leaving bugs like that in the game intentionally though so that's something we'll need to think about. It would certainly get rolled in to the overall vehicle rebalance, the question is do we leave it in until that work rolls out... I understand, but for the sake of armor tanks now we all request it is left at least until the overhaul. I understand if its ironed out with the overhaul, and I look forward to communicating with you guys and giving our opinions on the new vehicle balance. But for right now I speak for many fellow tankers, we need the repping power to stand a chance against AV. As for shield, its bitter sweet for them because It makes us hard to deal with for them but at the same time they agree with leaving the bug. Anyways please leave it until then. Look forward to speaking again (even if its short like this) thanks wolfman! |
shaman oga
Nexus Balusa Horizon DARKSTAR ARMY
345
|
Posted - 2013.07.24 07:03:00 -
[126] - Quote
don't know if anybody ask or know, but how many MB will be 1.3? |
Kane Fyea
DUST University Ivy League
1425
|
Posted - 2013.07.24 07:11:00 -
[127] - Quote
shaman oga wrote:don't know if anybody ask or know, but how many MB will be 1.3? No one knows until you download it for yourself. |
Croned
C0NTRA UNIT
362
|
Posted - 2013.07.24 07:22:00 -
[128] - Quote
Is the switching seats invisibility thing how people were able to intentionally go invisible, or will invisible mercs continue to troll by other methods? |
|
CCP Wolfman
C C P C C P Alliance
587
|
Posted - 2013.07.24 07:29:00 -
[129] - Quote
The legend345 wrote:CCP Wolfman wrote:The legend345 wrote:CCP Wolfman wrote:Funkmaster Whale wrote:CCP Wolfman wrote:
Nope, the LAV will not receive any significant impact damage right now. If the changes we've made don't improve matters enough that's something we can take a look at. The first large scale internal test of them is tomorrow so keep your fingers crossed.
Are LLAVs getting impacted at all? They're waaay too resilient to damage right now. Shield Resistance Mods in general need to be tweaked to prevent EHPs going up exponentially. Agree, we will deal with those guys as part of the full pass on vehicles and vehicle related whatnots Wolfman, how do you feel about armortanks keeping there repping bug? I ask because with the bug armor tanks are not too bad. They still aren't worth the money but its feasible. Or will the vehicle balance overhaul allow the bug to be fixed while making the tank stronger. Yes I say stronger because it needs to be and petitions (as much as you hate them) all agree. I don't see that bug as a huge issue right now. I don't think it's causing a significant problem and the magic numbers agree with me. I don't really like leaving bugs like that in the game intentionally though so that's something we'll need to think about. It would certainly get rolled in to the overall vehicle rebalance, the question is do we leave it in until that work rolls out... I understand, but for the sake of armor tanks now we all request it is left at least until the overhaul. I understand if its ironed out with the overhaul, and I look forward to communicating with you guys and giving our opinions on the new vehicle balance. But for right now I speak for many fellow tankers, we need the repping power to stand a chance against AV. As for shield, its bitter sweet for them because It makes us hard to deal with for them but at the same time they agree with leaving the bug. Anyways please leave it until then. Look forward to speaking again (even if its short like this) thanks wolfman!
Ok. I've moved the bug in to my lair where it will remain hidden for now :-) |
|
broonfondle majikthies
P.O.N.A.G.S. D.E.F.I.A.N.C.E
36
|
Posted - 2013.07.24 07:29:00 -
[130] - Quote
Dammit! being killed by a flux grenade was hillarious. It was the highlight of the match I had yesterday |
|
J-Lewis
Edimmu Warfighters Gallente Federation
242
|
Posted - 2013.07.24 08:11:00 -
[131] - Quote
Thank you so much for posting, CCP Wolfman.
Would it be possible to ask for a sticky Dev thread in Feedback & Requests on the topic of upcoming vehicle changes; a la https://forums.eveonline.com/default.aspx?g=posts&t=260029 ?
Ideally before code freeze occurs, but the point is more just creating a community think tank as a resource for future iteration on this particular topic.
I think it's safe to assume that we'd all very much appreciate it.
Looking forward to 1.4. |
Jack McReady
DUST University Ivy League
324
|
Posted - 2013.07.24 08:36:00 -
[132] - Quote
KING CHECKMATE wrote:Im a little scared.
With the new improves the AMARR LOGI will have im scared they will be the next OP LOGI/ASSAULT
I understand the sidearms slot in every one of them, but also a low powered slot on proto? I know this is well intended and i would love it if good logis could use this suit, but im thinking here of what dust has the most, TRY HARDS.
With 7 SLOTS, (Same as assaults), more PG and CPU, More equipment slots, 2 AWESOME specialization bonuses and the ONLY drawback being less speed and less stamina makes me think that anyone wanting to go assault WITHOUT using laser weapons might use this suit.
I though it only changes when you get the extra slots and it does not gain additional ones... anyway the amarr logi is slow, gives up 2 slots for a sidearm that he gets at proto level and has very low PG. I dont think the sidearm slot AT PROTO level is worth that much of drawbacks. even if he gets one more slot, it will still be 1 slot behind the other logis and still be very slow.
|
meri jin
Goonfeet Top Men.
203
|
Posted - 2013.07.24 08:45:00 -
[133] - Quote
CCP Wolfman wrote:Ok. I've moved the bug in to my lair where it will remain hidden for now :-)
CCP Wolfman I really like the way you keep up the conversation, thumbs up for you Sir! But let me be honest with you for just one moment please. To tell the true, (maybe IGÇÖm really the only one) IGÇÖm very bored from GÇ£balances patches onlyGÇ¥ already. Now, now, I wound get started about how unfinished this games is, about how CCP should have did this and that and bla bla bla. May this topic rest in pease for this moment. Just please be honest with me(us): Will the Patch 1.4 contain only balancing stuff again or can we finely expect to see some real new content?
Please answer just this one question. |
Kane Fyea
DUST University Ivy League
1425
|
Posted - 2013.07.24 08:48:00 -
[134] - Quote
meri jin wrote:CCP Wolfman wrote:Ok. I've moved the bug in to my lair where it will remain hidden for now :-) CCP Wolfman I really like the way you keep up the conversation, thumbs up for you Sir! But let me be honest with you for just one moment please. To tell the true, (maybe IGÇÖm really the only one) IGÇÖm very bored from GÇ£balances patches onlyGÇ¥ already. Now, now, I wound get started about how unfinished this games is, about how CCP should have did this and that and bla bla bla. May this topic rest in pease for this moment. Just please be honest with me(us): Will the Patch 1.4 contain only balancing stuff again or can we finely expect to see some real new content? Please answer just this one question. You can blame the players who asked CCP to fix the core mechanics of the game. Also bringing more content will only add even more bugs. They NEED to iron out the core gameplay before they go all out on new content. |
meri jin
Goonfeet Top Men.
203
|
Posted - 2013.07.24 08:52:00 -
[135] - Quote
Kane Fyea wrote:meri jin wrote:CCP Wolfman wrote:Ok. I've moved the bug in to my lair where it will remain hidden for now :-) CCP Wolfman I really like the way you keep up the conversation, thumbs up for you Sir! But let me be honest with you for just one moment please. To tell the true, (maybe IGÇÖm really the only one) IGÇÖm very bored from GÇ£balances patches onlyGÇ¥ already. Now, now, I wound get started about how unfinished this games is, about how CCP should have did this and that and bla bla bla. May this topic rest in pease for this moment. Just please be honest with me(us): Will the Patch 1.4 contain only balancing stuff again or can we finely expect to see some real new content? Please answer just this one question. You can blame the players who asked CCP to fix the core mechanics of the game. Also bringing more content will only add even more bugs. They NEED to iron out the core gameplay before they go all out on new content.
I totally understand that. I really do. Adding new tanks while the system is buggy donGÇÖt make a lot of sense, but this would be so sweet. It would be sweet and nice to see something new at all! I have been here from the very beginning in closed beta via the fanfast key, and GǪ I just feel that a lot of time has gone by without leaving major progression. Like I said it, maybe I am the only one how feels that way. |
Kane Fyea
DUST University Ivy League
1425
|
Posted - 2013.07.24 08:55:00 -
[136] - Quote
meri jin wrote:Kane Fyea wrote:meri jin wrote:CCP Wolfman wrote:Ok. I've moved the bug in to my lair where it will remain hidden for now :-) CCP Wolfman I really like the way you keep up the conversation, thumbs up for you Sir! But let me be honest with you for just one moment please. To tell the true, (maybe IGÇÖm really the only one) IGÇÖm very bored from GÇ£balances patches onlyGÇ¥ already. Now, now, I wound get started about how unfinished this games is, about how CCP should have did this and that and bla bla bla. May this topic rest in pease for this moment. Just please be honest with me(us): Will the Patch 1.4 contain only balancing stuff again or can we finely expect to see some real new content? Please answer just this one question. You can blame the players who asked CCP to fix the core mechanics of the game. Also bringing more content will only add even more bugs. They NEED to iron out the core gameplay before they go all out on new content. I totally understand that. I really do. Adding new tanks while the system is buggy donGÇÖt make a lot of sense, but this would be so sweet. It would be sweet and nice to see something new at all! I have been here from the very beginning in closed beta via the fanfast key, and GǪ I just feel that a lot of time has gone by without leaving major progression. Like I said it, maybe I am the only one how feels that way. I would love new content too, but until CCP have made the core gameplay very good I think they shouldn't try to make too much content. They should still add little bits of new content but their main focus should be making this game balanced and making it run smoothly with at least near perfect aiming. |
|
CCP Wolfman
C C P C C P Alliance
594
|
Posted - 2013.07.24 08:55:00 -
[137] - Quote
meri jin wrote:CCP Wolfman wrote:Ok. I've moved the bug in to my lair where it will remain hidden for now :-) CCP Wolfman I really like the way you keep up the conversation, thumbs up for you Sir! But let me be honest with you for just one moment please. To tell the true, (maybe IGÇÖm really the only one) IGÇÖm very bored from GÇ£balances patches onlyGÇ¥ already. Now, now, I wound get started about how unfinished this games is, about how CCP should have did this and that and bla bla bla. May this topic rest in pease for this moment. Just please be honest with me(us): Will the Patch 1.4 contain only balancing stuff again or can we finely expect to see some real new content? Please answer just this one question.
yes. :-) |
|
MPR11
KILL-EM-QUICK RISE of LEGION
11
|
Posted - 2013.07.24 08:59:00 -
[138] - Quote
broonfondle majikthies wrote:Dammit! being killed by a flux grenade was hillarious. It was the highlight of the match I had yesterday
Yeah I've loved having that now, I honestly thought it was a feature. To help people with flux's do more for a team or something. Honestly sad its being removed hope CCP rethinks it
Also wanted to post saying **** YES AMAAR LOGIS. I knew having ADV was worth it, New AV suit here I come \o/ |
meri jin
Goonfeet Top Men.
203
|
Posted - 2013.07.24 09:03:00 -
[139] - Quote
Kane Fyea wrote:meri jin wrote:Kane Fyea wrote:meri jin wrote:CCP Wolfman wrote:Ok. I've moved the bug in to my lair where it will remain hidden for now :-) CCP Wolfman I really like the way you keep up the conversation, thumbs up for you Sir! But let me be honest with you for just one moment please. To tell the true, (maybe IGÇÖm really the only one) IGÇÖm very bored from GÇ£balances patches onlyGÇ¥ already. Now, now, I wound get started about how unfinished this games is, about how CCP should have did this and that and bla bla bla. May this topic rest in pease for this moment. Just please be honest with me(us): Will the Patch 1.4 contain only balancing stuff again or can we finely expect to see some real new content? Please answer just this one question. You can blame the players who asked CCP to fix the core mechanics of the game. Also bringing more content will only add even more bugs. They NEED to iron out the core gameplay before they go all out on new content. I totally understand that. I really do. Adding new tanks while the system is buggy donGÇÖt make a lot of sense, but this would be so sweet. It would be sweet and nice to see something new at all! I have been here from the very beginning in closed beta via the fanfast key, and GǪ I just feel that a lot of time has gone by without leaving major progression. Like I said it, maybe I am the only one how feels that way. I would love new content too, but until CCP have made the core gameplay very good I think they shouldn't try to make too much content. They should still add little bits of new content but their main focus should be making this game balanced and making it run smoothly with at least near perfect aiming or this game will never make it as a FPS.
Well I use to do heave programming for a while and telling from my experience (I hate this word since Microsoft announce the xbone btw) it is easier GǪ well how I put that?
For example: having two out of four tanks makes the balancing heavier rather than having all four. This way no tank or weapons for example have to fulfill places holder tasks or other rolls and the focus would be not how to adjust this temporary role correct, it would be more on how to adjust this one role in the total sum. Kind of tricky to explain, maybe you will still understand? Like the TAC AR was/is maybe a placeholder for a rail rifle.
|
crazy space 1
Unkn0wn Killers League of Infamy
1536
|
Posted - 2013.07.24 09:03:00 -
[140] - Quote
cant balance core gameplay with gap in suits and vhecials |
|
meri jin
Goonfeet Top Men.
203
|
Posted - 2013.07.24 09:06:00 -
[141] - Quote
CCP Wolfman wrote:meri jin wrote:CCP Wolfman wrote:Ok. I've moved the bug in to my lair where it will remain hidden for now :-) CCP Wolfman I really like the way you keep up the conversation, thumbs up for you Sir! But let me be honest with you for just one moment please. To tell the true, (maybe IGÇÖm really the only one) IGÇÖm very bored from GÇ£balances patches onlyGÇ¥ already. Now, now, I wound get started about how unfinished this games is, about how CCP should have did this and that and bla bla bla. May this topic rest in pease for this moment. Just please be honest with me(us): Will the Patch 1.4 contain only balancing stuff again or can we finely expect to see some real new content? Please answer just this one question. yes. :-)
T(h)ank you. Now we have to wait, again.
Speculation mod on: IF 1.3 arrive on august, and we take the GÇ£nearly every month pathGÇ¥ in the formula, take the size of 1.4 into account the equal should be = by the end of September?
|
Jathniel
G I A N T EoN.
691
|
Posted - 2013.07.24 09:10:00 -
[142] - Quote
"Homogenised PG/CPU"
What does this mean?
A google search for "Homogenised" returned: Verb
1. Subject (milk) to a process in which the fat droplets are emulsified and the cream does not separate. 2. Prepare a suspension of cell constituents from (tissue) by physical treatment in a liquid.
Verbage has gone airplane over me. |
Blue Buggs
L.O.T.I.S. RISE of LEGION
27
|
Posted - 2013.07.24 09:12:00 -
[143] - Quote
Cant wait for the flux fix. Killed afew people with one and I was like when it showed up in the kill feed |
Kane Fyea
DUST University Ivy League
1425
|
Posted - 2013.07.24 09:13:00 -
[144] - Quote
meri jin wrote:Kane Fyea wrote:meri jin wrote:Kane Fyea wrote: You can blame the players who asked CCP to fix the core mechanics of the game. Also bringing more content will only add even more bugs. They NEED to iron out the core gameplay before they go all out on new content.
I totally understand that. I really do. Adding new tanks while the system is buggy donGÇÖt make a lot of sense, but this would be so sweet. It would be sweet and nice to see something new at all! I have been here from the very beginning in closed beta via the fanfast key, and GǪ I just feel that a lot of time has gone by without leaving major progression. Like I said it, maybe I am the only one how feels that way. I would love new content too, but until CCP have made the core gameplay very good I think they shouldn't try to make too much content. They should still add little bits of new content but their main focus should be making this game balanced and making it run smoothly with at least near perfect aiming or this game will never make it as a FPS. Well I use to do heave programming for a while and telling from my experience (I hate this word since Microsoft announce the xbone btw) it is easier GǪ well how I put that? For example: having two out of four tanks makes the balancing heavier rather than having all four. This way no tank or weapons for example have to fulfill places holder tasks or other rolls and the focus would be not how to adjust this temporary role correct, it would be more on how to adjust this one role in the total sum. Kind of tricky to explain, maybe you will still understand? Like the TAC AR was/is maybe a placeholder for a rail rifle. TAC AR =/= Placeholder. All weapons will have variants like this even when all the racial rifles are out.
I'm not talking about just balance. I'm talking about the core gameplay meaning aiming, hit detection, physics of the game, solid 28 FPS (AT LEAST), fixing game breaking bugs, fixing the sticky terrain, improving on movement, optimizing the games code to help performance, and plenty of other things. Also adding new content takes quite of bit of time which means we would have to wait quite a while to fully balance the game. Also CCP are always going to add new stuff that they will need to balance. Waiting for all your content to be finished before balancing is just a horrible idea.
Also Game design is VERY different then having some programming experience. I would know since I'm in college ATM for game design.
|
Kane Fyea
DUST University Ivy League
1425
|
Posted - 2013.07.24 09:14:00 -
[145] - Quote
meri jin wrote:CCP Wolfman wrote:meri jin wrote:CCP Wolfman wrote:Ok. I've moved the bug in to my lair where it will remain hidden for now :-) CCP Wolfman I really like the way you keep up the conversation, thumbs up for you Sir! But let me be honest with you for just one moment please. To tell the true, (maybe IGÇÖm really the only one) IGÇÖm very bored from GÇ£balances patches onlyGÇ¥ already. Now, now, I wound get started about how unfinished this games is, about how CCP should have did this and that and bla bla bla. May this topic rest in pease for this moment. Just please be honest with me(us): Will the Patch 1.4 contain only balancing stuff again or can we finely expect to see some real new content? Please answer just this one question. yes. :-) T(h)ank you. Now we have to wait, again. Speculation mod on: IF 1.3 arrive on august, and we take the GÇ£nearly every month pathGÇ¥ in the formula, take the size of 1.4 into account the equal should be = by the end of September? He said earlier in the thread that 1.4 should be out in the beginning of september. |
v4victory
The Unholy Legion Of DarkStar DARKSTAR ARMY
1
|
Posted - 2013.07.24 09:14:00 -
[146] - Quote
Kane Fyea wrote:Serimos Haeraven wrote:GTA-V FTW wrote:That is it????? Wow WTF. Meh broke game is still broke game, lol.
Good try CCP.
September 17th can not come fast enough. This^^^ lmfao can't wait for that day either... And these patch notes really depress me, because they still aren't addressing anything remotely close to fixing the problems, only a slight nerf to the flaylock pistol, and still absolutely nothing done for vehicles at. all. CCP have stated that the 1.4 patch will be a vehicle balancing patch.
ccp just needs to leave vehicals alone there idea on ballence is nerf pg nerf pg nerf pg oh and make ar's do more damage then small blaster turrets and make forge guns do more damage then large rail turets how about this ccp just needs to stop meessing with them and just make the rest of the vehicals promised such as med vehicals fighters amarr and minmatar havs advanced tier and prototype tier vehicals these ya go there is patch 1.4 |
Panther Alpha
DarkWingsss
747
|
Posted - 2013.07.24 09:15:00 -
[147] - Quote
CCP Wolfman wrote:Hi guys,
I see a bunch of different things being mentioned here so I thought IGÇÖd quickly let you know whatGÇÖs going on with them.
Amount of stuff in 1.3 GÇô This was an intentionally short release to give us a trial run of the new processes we have put in place to be able to deliver updates to you faster. ThatGÇÖs why it might feel a bit GÇÿlightGÇÖ. 1.4 is the 'correct' length and consequently will have more stuff.
Aiming GÇô Aiming was worked on throughout 1.3 laying the foundations for the work me and Remnant are currently doing on it for 1.4. There simply wasnGÇÖt enough time to get it all ready and tested for 1.3. The pad and the mouse will be getting an update, testing is going well. IGÇÖll have a dev blog about this soon with more details.
Vehicle tuning and 1.4 GÇô work on this has started. However we donGÇÖt want to just make small patches and tweaks here and there as we have in the past. We need to take a full pass on vehicles/turrets/modules as a whole. This as you can imagine is a lot of work. It is a priority for us but donGÇÖt expect to see significant updates until 1.5. We need a good chunk of time to get through it all..
Murder Taxis GÇô For 1.4 weGÇÖve updated the vehicle/infantry collision and damage system. I retuned the damage completely the other day and so far in my small tests itGÇÖs feeling a lot better. WeGÇÖll be testing it in our internal playtests this week so we can see how it holds up with more players.
Other bits and bobs - There is also work underway on matchmaking, AFKing and red lining. IGÇÖm not working on the matchmaking so I canGÇÖt provide you with details there right now. IGÇÖll be involved with the redline and AFK stuff this week so IGÇÖll give more info on that soon.
Cheers
CCP Wolfman
So we getting a mouse fix ?..why you don't put this in the release notes ? You guys have to stop been so scare of the QQers... seriously. |
Kane Fyea
DUST University Ivy League
1425
|
Posted - 2013.07.24 09:16:00 -
[148] - Quote
v4victory wrote:Kane Fyea wrote:Serimos Haeraven wrote:GTA-V FTW wrote:That is it????? Wow WTF. Meh broke game is still broke game, lol.
Good try CCP.
September 17th can not come fast enough. This^^^ lmfao can't wait for that day either... And these patch notes really depress me, because they still aren't addressing anything remotely close to fixing the problems, only a slight nerf to the flaylock pistol, and still absolutely nothing done for vehicles at. all. CCP have stated that the 1.4 patch will be a vehicle balancing patch. ccp just needs to leave vehicals alone there idea on ballence is nerf pg nerf pg nerf pg oh and make ar's do more damage then small blaster turrets and make forge guns do more damage then large rail turets how about this ccp just needs to stop meessing with them and just make the rest of the vehicals promised such as med vehicals fighters amarr and minmatar havs advanced tier and prototype tier vehicals these ya go there is patch 1.4 I'm not even going to bother..... |
Kane Fyea
DUST University Ivy League
1425
|
Posted - 2013.07.24 09:17:00 -
[149] - Quote
Panther Alpha wrote:CCP Wolfman wrote:Hi guys,
I see a bunch of different things being mentioned here so I thought IGÇÖd quickly let you know whatGÇÖs going on with them.
Amount of stuff in 1.3 GÇô This was an intentionally short release to give us a trial run of the new processes we have put in place to be able to deliver updates to you faster. ThatGÇÖs why it might feel a bit GÇÿlightGÇÖ. 1.4 is the 'correct' length and consequently will have more stuff.
Aiming GÇô Aiming was worked on throughout 1.3 laying the foundations for the work me and Remnant are currently doing on it for 1.4. There simply wasnGÇÖt enough time to get it all ready and tested for 1.3. The pad and the mouse will be getting an update, testing is going well. IGÇÖll have a dev blog about this soon with more details.
Vehicle tuning and 1.4 GÇô work on this has started. However we donGÇÖt want to just make small patches and tweaks here and there as we have in the past. We need to take a full pass on vehicles/turrets/modules as a whole. This as you can imagine is a lot of work. It is a priority for us but donGÇÖt expect to see significant updates until 1.5. We need a good chunk of time to get through it all..
Murder Taxis GÇô For 1.4 weGÇÖve updated the vehicle/infantry collision and damage system. I retuned the damage completely the other day and so far in my small tests itGÇÖs feeling a lot better. WeGÇÖll be testing it in our internal playtests this week so we can see how it holds up with more players.
Other bits and bobs - There is also work underway on matchmaking, AFKing and red lining. IGÇÖm not working on the matchmaking so I canGÇÖt provide you with details there right now. IGÇÖll be involved with the redline and AFK stuff this week so IGÇÖll give more info on that soon.
Cheers
CCP Wolfman
So we getting a mouse fix ?..why you don't put this in the release notes ? You guys have to stop been so scare of the QQers... seriously. The mouse fix isn't coming in 1.3. Expect it in either 1.4 or 1.5. |
Seymor Krelborn
DUST University Ivy League
395
|
Posted - 2013.07.24 09:18:00 -
[150] - Quote
Mobius Wyvern wrote:CCP Wolfman wrote:Hi guys,
I see a bunch of different things being mentioned here so I thought IGÇÖd quickly let you know whatGÇÖs going on with them.
Amount of stuff in 1.3 GÇô This was an intentionally short release to give us a trial run of the new processes we have put in place to be able to deliver updates to you faster. ThatGÇÖs why it might feel a bit GÇÿlightGÇÖ. 1.4 is the 'correct' length and consequently will have more stuff.
Aiming GÇô Aiming was worked on throughout 1.3 laying the foundations for the work me and Remnant are currently doing on it for 1.4. There simply wasnGÇÖt enough time to get it all ready and tested for 1.3. The pad and the mouse will be getting an update, testing is going well. IGÇÖll have a dev blog about this soon with more details.
Vehicle tuning and 1.4 GÇô work on this has started. However we donGÇÖt want to just make small patches and tweaks here and there as we have in the past. We need to take a full pass on vehicles/turrets/modules as a whole. This as you can imagine is a lot of work. It is a priority for us but donGÇÖt expect to see significant updates until 1.5. We need a good chunk of time to get through it all..
Murder Taxis GÇô For 1.4 weGÇÖve updated the vehicle/infantry collision and damage system. I retuned the damage completely the other day and so far in my small tests itGÇÖs feeling a lot better. WeGÇÖll be testing it in our internal playtests this week so we can see how it holds up with more players.
Other bits and bobs - There is also work underway on matchmaking, AFKing and red lining. IGÇÖm not working on the matchmaking so I canGÇÖt provide you with details there right now. IGÇÖll be involved with the redline and AFK stuff this week so IGÇÖll give more info on that soon.
Cheers
CCP Wolfman
Good ****! I know everyone'll be psyched to hear that Murder Taxi is on the way out. I'm all for getting it right the first time, and taking the time necessary to ensure that. Shows you guys are picking up that "Focus" thing Hilmar talked about at FanFest.
lol your sadly mistaken if you get "murder taxi on the way out from that"....slowed and balanced... yes... out noway....if they got rid of that tactic all together it would be a huge mistake |
|
|
|
|
Pages: 1 2 3 4 [5] 6 7 8 9 10 :: one page |
First page | Previous page | Next page | Last page |