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Author |
Thread Statistics | Show CCP posts - 24 post(s) |
meri jin
Goonfeet Top Men.
203
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Posted - 2013.07.24 09:19:00 -
[151] - Quote
Kane Fyea wrote: I'm not talking about just balance. I'm talking about the core gameplay meaning aiming, hit detection, physics of the game, solid 28 FPS (AT LEAST), fixing game breaking bugs, fixing the sticky terrain, improving on movement, optimizing the games code to help performance, and plenty of other things. Also adding new content takes quite of bit of time which means we would have to wait quite a while to fully balance the game. Also CCP are always going to add new stuff that they will need to balance. Waiting for all your content to be finished before balancing is just a horrible idea.
Also Game design is VERY different then having some programming experience. I would know since I'm in college ATM for game design.
Then you should know that there are a lot of teams working on team only related stuff. Maps, balance, core, weapons and so on. Meaning that there shouldnGÇÖt be any time delay since everyone has his own job to do. The work is done multitasking. I do agree btw that the core is somehow rotten, but lying to us through putting shiny and juicy things in the game wouldnGÇÖt make me mad GǪ at all ;).
Kane Fyea wrote:He said earlier in the thread that 1.4 should be out in the beginning of september.
In CCP language this means: Date they told us + a random amount of time= release day. |
Kane Fyea
DUST University Ivy League
1425
|
Posted - 2013.07.24 09:22:00 -
[152] - Quote
meri jin wrote:Kane Fyea wrote: I'm not talking about just balance. I'm talking about the core gameplay meaning aiming, hit detection, physics of the game, solid 28 FPS (AT LEAST), fixing game breaking bugs, fixing the sticky terrain, improving on movement, optimizing the games code to help performance, and plenty of other things. Also adding new content takes quite of bit of time which means we would have to wait quite a while to fully balance the game. Also CCP are always going to add new stuff that they will need to balance. Waiting for all your content to be finished before balancing is just a horrible idea.
Also Game design is VERY different then having some programming experience. I would know since I'm in college ATM for game design.
Then you should know that there are a lot of teams working on team only related stuff. Maps, balance, core, weapons and so on. Meaning that there shouldnGÇÖt be any time delay since everyone has his own job to do. The work is done multitasking. I do agree btw that the core is somehow rotten, but lying to us through putting shiny and juicy things in the game wouldnGÇÖt make me mad GǪ at all ;). Just because one team does something while another does something else doesn't mean that team cannot improve on the performance on what ever that team works on. |
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CCP Wolfman
C C P C C P Alliance
598
|
Posted - 2013.07.24 09:26:00 -
[153] - Quote
Panther Alpha wrote:CCP Wolfman wrote:Hi guys,
I see a bunch of different things being mentioned here so I thought IGÇÖd quickly let you know whatGÇÖs going on with them.
Amount of stuff in 1.3 GÇô This was an intentionally short release to give us a trial run of the new processes we have put in place to be able to deliver updates to you faster. ThatGÇÖs why it might feel a bit GÇÿlightGÇÖ. 1.4 is the 'correct' length and consequently will have more stuff.
Aiming GÇô Aiming was worked on throughout 1.3 laying the foundations for the work me and Remnant are currently doing on it for 1.4. There simply wasnGÇÖt enough time to get it all ready and tested for 1.3. The pad and the mouse will be getting an update, testing is going well. IGÇÖll have a dev blog about this soon with more details.
Vehicle tuning and 1.4 GÇô work on this has started. However we donGÇÖt want to just make small patches and tweaks here and there as we have in the past. We need to take a full pass on vehicles/turrets/modules as a whole. This as you can imagine is a lot of work. It is a priority for us but donGÇÖt expect to see significant updates until 1.5. We need a good chunk of time to get through it all..
Murder Taxis GÇô For 1.4 weGÇÖve updated the vehicle/infantry collision and damage system. I retuned the damage completely the other day and so far in my small tests itGÇÖs feeling a lot better. WeGÇÖll be testing it in our internal playtests this week so we can see how it holds up with more players.
Other bits and bobs - There is also work underway on matchmaking, AFKing and red lining. IGÇÖm not working on the matchmaking so I canGÇÖt provide you with details there right now. IGÇÖll be involved with the redline and AFK stuff this week so IGÇÖll give more info on that soon.
Cheers
CCP Wolfman
So we getting a mouse fix ?..why you don't put this in the release notes ? You guys have to stop been so scare of the QQers... seriously.
Just to clarify that's in 1.4 not in 1.3
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KEROSIINI-TERO
Seraphim Initiative. CRONOS.
604
|
Posted - 2013.07.24 09:28:00 -
[154] - Quote
<3 the new montly update system. It gives Dust 514 a chance to live. |
Panther Alpha
DarkWingsss
747
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Posted - 2013.07.24 09:32:00 -
[155] - Quote
CCP Wolfman wrote:Panther Alpha wrote:CCP Wolfman wrote:Hi guys,
I see a bunch of different things being mentioned here so I thought IGÇÖd quickly let you know whatGÇÖs going on with them.
Amount of stuff in 1.3 GÇô This was an intentionally short release to give us a trial run of the new processes we have put in place to be able to deliver updates to you faster. ThatGÇÖs why it might feel a bit GÇÿlightGÇÖ. 1.4 is the 'correct' length and consequently will have more stuff.
Aiming GÇô Aiming was worked on throughout 1.3 laying the foundations for the work me and Remnant are currently doing on it for 1.4. There simply wasnGÇÖt enough time to get it all ready and tested for 1.3. The pad and the mouse will be getting an update, testing is going well. IGÇÖll have a dev blog about this soon with more details.
Vehicle tuning and 1.4 GÇô work on this has started. However we donGÇÖt want to just make small patches and tweaks here and there as we have in the past. We need to take a full pass on vehicles/turrets/modules as a whole. This as you can imagine is a lot of work. It is a priority for us but donGÇÖt expect to see significant updates until 1.5. We need a good chunk of time to get through it all..
Murder Taxis GÇô For 1.4 weGÇÖve updated the vehicle/infantry collision and damage system. I retuned the damage completely the other day and so far in my small tests itGÇÖs feeling a lot better. WeGÇÖll be testing it in our internal playtests this week so we can see how it holds up with more players.
Other bits and bobs - There is also work underway on matchmaking, AFKing and red lining. IGÇÖm not working on the matchmaking so I canGÇÖt provide you with details there right now. IGÇÖll be involved with the redline and AFK stuff this week so IGÇÖll give more info on that soon.
Cheers
CCP Wolfman
So we getting a mouse fix ?..why you don't put this in the release notes ? You guys have to stop been so scare of the QQers... seriously. Just to clarify that's in 1.4 not in 1.3
Crap... got all exited for nothing..can you just put it in the release code when no one is looking ? A bit like a "Oppsy", how that got there ? type of thing. Please, pretty please ... |
J-Lewis
Edimmu Warfighters Gallente Federation
242
|
Posted - 2013.07.24 09:59:00 -
[156] - Quote
From what I understand, the LAV changes being tested for 1.4 are to how much damage infantry receives on impact - not the LAV taking damage proportional to what suit it hits.
So I'm wondering if this will manifest as rag-dolling (or pushing) and ~reasonably~ damaging infantry, and letting the LAV keep driving unimpeded.
It could also be as simple as increasing the amount of LAV speed required to kill, though I don't think that would solve the problem by itself.
We'll see.
Oh, and I suspect the Pilot suit will make it for 1.4 considering it's a vehicle specific suit, and 1.4 is mainly about vehicles. So that makes sense. What color will it be? I wonder. |
XxGhazbaranxX
The Unholy Legion Of DarkStar DARKSTAR ARMY
165
|
Posted - 2013.07.24 10:03:00 -
[157] - Quote
TBH I thuoght Flaylock only needed the RPM down to 50 like the sniper rifle. Eliminating possible spam and giving people a chance to fight back. After all the weapons problem was the it's RoF was too high permitting enormous amounts of damage in a small time frame. The Splash radius nerf does seem warranted but going from 1.25 strd ->1.5 adv -> 1.5 proto seems like they did not know what to do at proto tier. It would have been ok with 1.75 at proto level to keep in line with the advancement of the weapon. This weapon, just as the mass driver is going to be grounded till further notice because of this harsh fix. They should have done the fixes slowly like with the tac AR where they did not nerf it's damage but only it's RoF and clip size. A slower rate of fire (50RPM sniper RoF) and a diminished clip (2 at proto levels) would have sufficed in letting this weapon still exist in the hands of the players. But not be as overwhelming as it is in it's current form where there is mostly no time to fight back, just death. Instead CCP will nerf it to extinction just like they did with most weapons that where not AR. Their aproach with the TAC AR was a sound one. Clip and RoF reduction did the trick. I think CCP should have taken a note from that change instead of taking a note from the mass driver nerf that nearly made it extinct.
Summary
CCP should have taken a point or two from the TAC AR rebalance and diminished the flaylock RoF and lowered the clip count to 1 at strd and adv levels and 2 at proto levels, to keep the weapons mechanics in tact. Instead they are giving it very harsh changes that will make it somewhat underwhelming in comparison to other side arms.
P.S.
I know I might be being harsh about CCP's decision and, I want to establish that these are just my first thoughts on the subject but, I think they have taken to hammering weapon nerfs unto any weapon hastily but are being very light if any issues arise out of Assault rifles. Examples of heavily nerfed weapons; Laser Rifles (nerfed almost to extinction), HMG (Nerfed to levels where Heavies are using Assault rifles because of the better damage), Mass Drivers ( Nerfed to almost extinction; change they later had to fix)
P.S.S.
I hope this really does fix the weapon and does not cause it to be useless in the future. I just think CCP is being a bit to rash when it comes to these type of things. |
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CCP Wolfman
C C P C C P Alliance
613
|
Posted - 2013.07.24 10:04:00 -
[158] - Quote
J-Lewis wrote:From what I understand, the LAV changes being tested for 1.4 are to how much damage infantry receives on impact - not the LAV taking damage proportional to what suit it hits.
So I'm wondering if this will manifest as rag-dolling (or pushing) and ~reasonably~ damaging infantry, and letting the LAV keep driving unimpeded.
It could also be as simple as increasing the amount of LAV speed required to kill, though I don't think that would solve the problem by itself.
We'll see.
Oh, and I suspect the Pilot suit will make it for 1.4 considering it's a vehicle specific suit, and 1.4 is mainly about vehicles. So that makes sense. What color will it be? I wonder.
The updated collision system will push infantry to the side of the vehicle rather than just pushing them along in front of it. The vehicle will be able to carry on going. Now you will have to be going very fast to do serious damage. |
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Bendtner92
Internal Error. Negative-Feedback
785
|
Posted - 2013.07.24 10:07:00 -
[159] - Quote
CCP Wolfman wrote:The updated collision system will push infantry to the side of the vehicle rather than just pushing them along in front of it. The vehicle will be able to carry on going. Now you will have to be going very fast to do serious damage. So LAVs going fast enough would still kill people?
If so, bad fix is bad in my opinion.
And LLAVs still have way too much HP. |
Musta Tornius
Sinq Laison Gendarmes Gallente Federation
526
|
Posted - 2013.07.24 10:08:00 -
[160] - Quote
CCP Wolfman wrote:J-Lewis wrote:From what I understand, the LAV changes being tested for 1.4 are to how much damage infantry receives on impact - not the LAV taking damage proportional to what suit it hits.
So I'm wondering if this will manifest as rag-dolling (or pushing) and ~reasonably~ damaging infantry, and letting the LAV keep driving unimpeded.
It could also be as simple as increasing the amount of LAV speed required to kill, though I don't think that would solve the problem by itself.
We'll see.
Oh, and I suspect the Pilot suit will make it for 1.4 considering it's a vehicle specific suit, and 1.4 is mainly about vehicles. So that makes sense. What color will it be? I wonder. The updated collision system will push infantry to the side of the vehicle rather than just pushing them along in front of it. The vehicle will be able to carry on going. Now you will have to be going very fast to do serious damage.
What about pinning against a wall but going really slow, will that still kill them? |
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XxGhazbaranxX
The Unholy Legion Of DarkStar DARKSTAR ARMY
165
|
Posted - 2013.07.24 10:21:00 -
[161] - Quote
CCP Wolfman wrote:J-Lewis wrote:From what I understand, the LAV changes being tested for 1.4 are to how much damage infantry receives on impact - not the LAV taking damage proportional to what suit it hits.
So I'm wondering if this will manifest as rag-dolling (or pushing) and ~reasonably~ damaging infantry, and letting the LAV keep driving unimpeded.
It could also be as simple as increasing the amount of LAV speed required to kill, though I don't think that would solve the problem by itself.
We'll see.
Oh, and I suspect the Pilot suit will make it for 1.4 considering it's a vehicle specific suit, and 1.4 is mainly about vehicles. So that makes sense. What color will it be? I wonder. The updated collision system will push infantry to the side of the vehicle rather than just pushing them along in front of it. The vehicle will be able to carry on going. Now you will have to be going very fast to do serious damage.
What speeds does it take to have a kill... just to know when to cross the road ^^
P.S. Does serious damage mean kill or just that, damage? |
Parson Atreides
Ahrendee Mercenaries EoN.
527
|
Posted - 2013.07.24 10:22:00 -
[162] - Quote
CCP Wolfman wrote:
The updated collision system will push infantry to the side of the vehicle rather than just pushing them along in front of it. The vehicle will be able to carry on going. Now you will have to be going very fast to do serious damage.
How is that aiming coming Wolfman? We're going on 2 and a half months with a horrible aiming system in a shooter. Now we know it's not going to happen in 1.3 which means another 1 and a half months. Is it in 1.4 or not? |
PsychoLogiKal PsyDrei
ZionTCD
46
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Posted - 2013.07.24 10:23:00 -
[163] - Quote
My take on the collision damage is that I believe it should not be the eHP (As wolfman stated it won't be already so kudos)that is transferred as damage to the LAV and that it should be armor left on the suit that is done as damage to the LAV. would bring a new meaning to having a high armor. I mean honestly shields have no mass and therefore shouldn't transfer that as damage to something that does have mass. |
XxGhazbaranxX
The Unholy Legion Of DarkStar DARKSTAR ARMY
165
|
Posted - 2013.07.24 10:26:00 -
[164] - Quote
PsychoLogiKal PsyDrei wrote:My take on the collision damage is that I believe it should not be the eHP (As wolfman stated it won't be already so kudos)that is transferred as damage to the LAV and that it should be armor left on the suit that is done as damage to the LAV. would bring a new meaning to having a high armor. I mean honestly shields have no mass and therefore shouldn't transfer that as damage to something that does have mass.
makes sense
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CCP Logibro
C C P C C P Alliance
124
|
Posted - 2013.07.24 11:30:00 -
[165] - Quote
Parson Atreides wrote:CCP Wolfman wrote:
The updated collision system will push infantry to the side of the vehicle rather than just pushing them along in front of it. The vehicle will be able to carry on going. Now you will have to be going very fast to do serious damage.
How is that aiming coming Wolfman? We're going on 2 and a half months with a horrible aiming system in a shooter. Now we know it's not going to happen in 1.3 which means another 1 and a half months. Is it in 1.4 or not?
Yes, it's scheduled for 1.4 - see CCP Wolfman's earlier post in this thread CCP Logibro // EVE Universe Community Team // Distributor of Nanites
@CCP_Logibro |
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THE TRAINSPOTTER
ROMANIA Renegades C0VEN
30
|
Posted - 2013.07.24 11:33:00 -
[166] - Quote
CCP Wolfman wrote:J-Lewis wrote:From what I understand, the LAV changes being tested for 1.4 are to how much damage infantry receives on impact - not the LAV taking damage proportional to what suit it hits.
So I'm wondering if this will manifest as rag-dolling (or pushing) and ~reasonably~ damaging infantry, and letting the LAV keep driving unimpeded.
It could also be as simple as increasing the amount of LAV speed required to kill, though I don't think that would solve the problem by itself.
We'll see.
Oh, and I suspect the Pilot suit will make it for 1.4 considering it's a vehicle specific suit, and 1.4 is mainly about vehicles. So that makes sense. What color will it be? I wonder. The updated collision system will push infantry to the side of the vehicle rather than just pushing them along in front of it. The vehicle will be able to carry on going. Now you will have to be going very fast to do serious damage.
that doesnt make any sense
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KingBlade82
The Phoenix Federation
125
|
Posted - 2013.07.24 11:34:00 -
[167] - Quote
THE TRAINSPOTTER wrote:CCP Wolfman wrote:J-Lewis wrote:From what I understand, the LAV changes being tested for 1.4 are to how much damage infantry receives on impact - not the LAV taking damage proportional to what suit it hits.
So I'm wondering if this will manifest as rag-dolling (or pushing) and ~reasonably~ damaging infantry, and letting the LAV keep driving unimpeded.
It could also be as simple as increasing the amount of LAV speed required to kill, though I don't think that would solve the problem by itself.
We'll see.
Oh, and I suspect the Pilot suit will make it for 1.4 considering it's a vehicle specific suit, and 1.4 is mainly about vehicles. So that makes sense. What color will it be? I wonder. The updated collision system will push infantry to the side of the vehicle rather than just pushing them along in front of it. The vehicle will be able to carry on going. Now you will have to be going very fast to do serious damage. that doesnt make any sense
well ik when friendlies would drive lavs they would push me for miles :P so stupid im kinda happy it wont do that |
Kevall Longstride
DUST University Ivy League
374
|
Posted - 2013.07.24 11:35:00 -
[168] - Quote
Pretty much as expected, an incremental point release followed with something with a bit more meat on its bones.
This new monthly iteration cycle is going to very popular if we get better communication along with it such as Wolfman has been doing on this thread. |
J-Lewis
Edimmu Warfighters Gallente Federation
242
|
Posted - 2013.07.24 11:36:00 -
[169] - Quote
CCP Wolfman wrote:J-Lewis wrote:From what I understand, the LAV changes being tested for 1.4 are to how much damage infantry receives on impact - not the LAV taking damage proportional to what suit it hits.
So I'm wondering if this will manifest as rag-dolling (or pushing) and ~reasonably~ damaging infantry, and letting the LAV keep driving unimpeded.
It could also be as simple as increasing the amount of LAV speed required to kill, though I don't think that would solve the problem by itself.
We'll see.
Oh, and I suspect the Pilot suit will make it for 1.4 considering it's a vehicle specific suit, and 1.4 is mainly about vehicles. So that makes sense. What color will it be? I wonder. The updated collision system will push infantry to the side of the vehicle rather than just pushing them along in front of it. The vehicle will be able to carry on going. Now you will have to be going very fast to do serious damage.
Thank you for the reply CCP Wolfman! Much love.
A few more questions, if you have the time:
- Does pushing infantry aside at medium speeds damage them too? Or do they not take damage?
- What happens if I pin infantry against a wall with a vehicle? Does it deal fatal damage? Or are they pushed aside unharmed?
- Since the updated collision system pushes infantry aside, does this mean I will no longer get splattered when I bail from my LAV at speed?
On a different topic: There was discussion of changing contact grenades to be 'sticky' in a future update. Do you know if Remote Explosives will get the same 'sticky' treatment? (I want to stick RE to my team mates; enemies; LAV; HAV; Dropship; anything that can move! ) |
THE TRAINSPOTTER
ROMANIA Renegades C0VEN
30
|
Posted - 2013.07.24 11:36:00 -
[170] - Quote
KingBlade82 wrote:THE TRAINSPOTTER wrote:CCP Wolfman wrote:J-Lewis wrote:From what I understand, the LAV changes being tested for 1.4 are to how much damage infantry receives on impact - not the LAV taking damage proportional to what suit it hits.
So I'm wondering if this will manifest as rag-dolling (or pushing) and ~reasonably~ damaging infantry, and letting the LAV keep driving unimpeded.
It could also be as simple as increasing the amount of LAV speed required to kill, though I don't think that would solve the problem by itself.
We'll see.
Oh, and I suspect the Pilot suit will make it for 1.4 considering it's a vehicle specific suit, and 1.4 is mainly about vehicles. So that makes sense. What color will it be? I wonder. The updated collision system will push infantry to the side of the vehicle rather than just pushing them along in front of it. The vehicle will be able to carry on going. Now you will have to be going very fast to do serious damage. that doesnt make any sense well ik when friendlies would drive lavs they would push me for miles :P so stupid im kinda happy it wont do that
yeah because that happends so much
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KingBlade82
The Phoenix Federation
125
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Posted - 2013.07.24 11:42:00 -
[171] - Quote
yeah it doesn't lol but they have to add stuff or people think they gave up on fixing the game lol |
CrotchGrab 360
187. League of Infamy
150
|
Posted - 2013.07.24 11:42:00 -
[172] - Quote
"Enlarged the Aurum purchase window and added show info button".
And also prevented me from running nanohives and uplinks in a suit I can actually survive in.
Seems like all this will do is make people go pure assault with logis or force them to run around with no shield or weapon or regulators JUST to use support gear. |
THE TRAINSPOTTER
ROMANIA Renegades C0VEN
30
|
Posted - 2013.07.24 11:49:00 -
[173] - Quote
KingBlade82 wrote:yeah it doesn't lol but they have to add stuff or people think they gave up on fixing the game lol
the problem is that they are not fixing , they are breaking , CCP is giving in to this forum whining |
KingBlade82
The Phoenix Federation
125
|
Posted - 2013.07.24 11:59:00 -
[174] - Quote
THE TRAINSPOTTER wrote:KingBlade82 wrote:yeah it doesn't lol but they have to add stuff or people think they gave up on fixing the game lol the problem is that they are not fixing , they are breaking , CCP is giving in to this forum whining
the only thing it may do is get the higher ups to be on their ass lol but the flaylock and contact grenades needed the nerf that helped the game but I still think most weapons aren't balanced yet (including flaylock idk have to see when the patch comes) |
THE TRAINSPOTTER
ROMANIA Renegades C0VEN
30
|
Posted - 2013.07.24 12:04:00 -
[175] - Quote
KingBlade82 wrote:THE TRAINSPOTTER wrote:KingBlade82 wrote:yeah it doesn't lol but they have to add stuff or people think they gave up on fixing the game lol the problem is that they are not fixing , they are breaking , CCP is giving in to this forum whining the only thing it may do is get the higher ups to be on their ass lol but the flaylock and contact grenades needed the nerf that helped the game but I still think most weapons aren't balanced yet (including flaylock idk have to see when the patch comes)
for every action there is a reaction , meaning every weapon , tactic has a counter part , to me it seems CCP is playing with us
they make you go in a direction then half way they switch it
its a good way to kill your own game
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Aikuchi Tomaru
Subdreddit Test Alliance Please Ignore
120
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Posted - 2013.07.24 12:07:00 -
[176] - Quote
KingBlade82 wrote:soooo still DUST RACER? the contact nades will help in PC but I still think flaylocks r wayyyy too useful they r still gonna out perform the SMG and ScP
this "balance" patch is a joke I expected more
Then you expect too much. 1.3 is that very small patch they have because they changed the release-cycle. 1.4 should be bigger. |
KingBlade82
The Phoenix Federation
125
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Posted - 2013.07.24 12:08:00 -
[177] - Quote
THE TRAINSPOTTER wrote:KingBlade82 wrote:THE TRAINSPOTTER wrote:KingBlade82 wrote:yeah it doesn't lol but they have to add stuff or people think they gave up on fixing the game lol the problem is that they are not fixing , they are breaking , CCP is giving in to this forum whining the only thing it may do is get the higher ups to be on their ass lol but the flaylock and contact grenades needed the nerf that helped the game but I still think most weapons aren't balanced yet (including flaylock idk have to see when the patch comes) for every action there is a reaction , meaning every weapon , tactic has a counter part , to me it seems CCP is playing with us they make you go in a direction then half way they switch it its a good way to kill your own game
I agree I was in closed beta and we never tested this stuff what so ever
I thought the game wasn't ready and needed more time but CCP obviously thought different -_- |
KingBlade82
The Phoenix Federation
125
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Posted - 2013.07.24 12:11:00 -
[178] - Quote
Aikuchi Tomaru wrote:KingBlade82 wrote:soooo still DUST RACER? the contact nades will help in PC but I still think flaylocks r wayyyy too useful they r still gonna out perform the SMG and ScP
this "balance" patch is a joke I expected more Then you expect too much. 1.3 is that very small patch they have because they changed the release-cycle. 1.4 should be bigger.
well u haven't been here since closed beta I guess? its going slow.....very slow we wont be gaining player numbers anytime soon with this snail pace development and I cant even say they r working hard to make sure the patches r perfect since 1.2 added a few major glitches to the game |
Daxxis KANNAH
Tronhadar Free Guard Minmatar Republic
256
|
Posted - 2013.07.24 12:12:00 -
[179] - Quote
CrotchGrab 360 wrote: And also prevented me from running nanohives and uplinks in a suit I can actually survive in.
Seems like all this will do is make people go pure assault with logis or force them to run around with no shield or weapon or regulators JUST to use support gear.
As Morpheus would say "Welcome to the real world" |
Halador Osiris
Dead Six Initiative Lokun Listamenn
490
|
Posted - 2013.07.24 12:18:00 -
[180] - Quote
CCP Wolfman wrote:Hi guys,
I see a bunch of different things being mentioned here so I thought IGÇÖd quickly let you know whatGÇÖs going on with them.
Amount of stuff in 1.3 GÇô This was an intentionally short release to give us a trial run of the new processes we have put in place to be able to deliver updates to you faster. ThatGÇÖs why it might feel a bit GÇÿlightGÇÖ. 1.4 is the 'correct' length and consequently will have more stuff.
Aiming GÇô Aiming was worked on throughout 1.3 laying the foundations for the work me and Remnant are currently doing on it for 1.4. There simply wasnGÇÖt enough time to get it all ready and tested for 1.3. The pad and the mouse will be getting an update, testing is going well. IGÇÖll have a dev blog about this soon with more details.
Vehicle tuning and 1.4 GÇô work on this has started. However we donGÇÖt want to just make small patches and tweaks here and there as we have in the past. We need to take a full pass on vehicles/turrets/modules as a whole. This as you can imagine is a lot of work. It is a priority for us but donGÇÖt expect to see significant updates until 1.5. We need a good chunk of time to get through it all..
Murder Taxis GÇô For 1.4 weGÇÖve updated the vehicle/infantry collision and damage system. I retuned the damage completely the other day and so far in my small tests itGÇÖs feeling a lot better. WeGÇÖll be testing it in our internal playtests this week so we can see how it holds up with more players.
Other bits and bobs - There is also work underway on matchmaking, AFKing and red lining. IGÇÖm not working on the matchmaking so I canGÇÖt provide you with details there right now. IGÇÖll be involved with the redline and AFK stuff this week so IGÇÖll give more info on that soon.
Cheers
CCP Wolfman
Do you need any interns to help with your internal playtests? |
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