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Author |
Thread Statistics | Show CCP posts - 24 post(s) |
Daxxis KANNAH
Tronhadar Free Guard Minmatar Republic
256
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Posted - 2013.07.24 04:10:00 -
[91] - Quote
1.5 I think |
Cat Merc
BetaMax. CRONOS.
3531
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Posted - 2013.07.24 04:12:00 -
[92] - Quote
Mobius Wyvern wrote:Cyrius Li-Moody wrote:Cat Merc wrote:Huh. Wolfman is usually the silent one. What made you come out of your CCP lair and finally communicate with us? Quiet feline. Let the wolf roam free. He's just here to see if he might get a good Gallente suit someday.
Log into Dust forums
Check for any new updates
Look for the words armor or Gallente
Check if there was a buff
If there wasn't, repeat steps 1 to 4
If there was, praise the CCP lords
[*] If there was a nerf, raid CCP Shanghai and Iceland, take over and replace the staff with DICE |
Drud Green
Royal Uhlans Amarr Empire
124
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Posted - 2013.07.24 04:45:00 -
[93] - Quote
Cat Merc wrote:Mobius Wyvern wrote:Cyrius Li-Moody wrote:Cat Merc wrote:Huh. Wolfman is usually the silent one. What made you come out of your CCP lair and finally communicate with us? Quiet feline. Let the wolf roam free. He's just here to see if he might get a good Gallente suit someday. Log into Dust forums
Check for any new updates
Look for the words armor or Gallente
Check if there was a buff
If there wasn't, repeat steps 1 to 4, while cursing CCP and creating 1000 well written threads*
If there was, praise the CCP lords
If there was a nerf, raid CCP Shanghai and Iceland, take over and replace the staff with DICE
*Threads may not always be well written
Dice? lol nailed it.
Dust doesn't need any more input lag, horrible hit detection, poorly designed maps, wonky vehichles or missing features (bf3 spectator mode/comm rose)
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McFurious
TeamPlayers EoN.
202
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Posted - 2013.07.24 04:49:00 -
[94] - Quote
Cat Merc wrote:take over and replace the staff with DICE
Keep those ******* the hell away from my game. |
Ydubbs81 RND
Ahrendee Mercenaries EoN.
1634
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Posted - 2013.07.24 05:02:00 -
[95] - Quote
So other than flaylock nerf..... |
Himiko Kuronaga
SyNergy Gaming EoN.
993
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Posted - 2013.07.24 05:05:00 -
[96] - Quote
Why would you want DICE in charge of Dust?
What, you aren't getting enough rampant nerfs? |
Cosgar
ParagonX
3148
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Posted - 2013.07.24 05:13:00 -
[97] - Quote
I think the flaylock nerf was kind of backwards compared to the TAC AR. People are still going to be able to run around spamming rockets. I would have rather seen the RoF get reduced significantly and the fitting requirements to go up on, but what do I know? I just play the game. |
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CCP Wolfman
C C P C C P Alliance
554
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Posted - 2013.07.24 05:19:00 -
[98] - Quote
Cat Merc wrote:Huh. Wolfman is usually the silent one. What made you come out of your CCP lair and finally communicate with us?
*lopes back in to lair* |
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True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
809
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Posted - 2013.07.24 05:23:00 -
[99] - Quote
My excitement for future updates and the general progression of the CORE content of this game is at an all time low..... |
Killar-12
Intrepidus XI EoN.
309
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Posted - 2013.07.24 05:24:00 -
[100] - Quote
CCP Wolfman wrote:Cat Merc wrote:Huh. Wolfman is usually the silent one. What made you come out of your CCP lair and finally communicate with us? *lopes back in to lair* You chased him off now we only have SoxFour! *cries in corner* |
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Xocoyol Zaraoul
Superior Genetics
886
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Posted - 2013.07.24 05:26:00 -
[101] - Quote
CCP Wolfman wrote:Murder Taxis GÇô For 1.4 weGÇÖve updated the vehicle/infantry collision and damage system. I retuned the damage completely the other day and so far in my small tests itGÇÖs feeling a lot better. WeGÇÖll be testing it in our internal playtests this week so we can see how it holds up with more players.
Will the updated vehicle collision damage still allow HAVs to run over infantry? |
Logi Bro
Greatness Achieved Through Training EoN.
1919
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Posted - 2013.07.24 05:26:00 -
[102] - Quote
Sooooo.......can we expect to see communication like this on a regular basis or is this a one-time thing because you have some time on your hands Wolfman? |
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CCP Wolfman
C C P C C P Alliance
556
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Posted - 2013.07.24 05:35:00 -
[103] - Quote
Xocoyol Zaraoul wrote:CCP Wolfman wrote:Murder Taxis GÇô For 1.4 weGÇÖve updated the vehicle/infantry collision and damage system. I retuned the damage completely the other day and so far in my small tests itGÇÖs feeling a lot better. WeGÇÖll be testing it in our internal playtests this week so we can see how it holds up with more players.
Will the updated vehicle collision damage still allow HAVs to run over infantry?
Yes they still can. Murder HAV!
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Cat Merc
BetaMax. CRONOS.
3534
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Posted - 2013.07.24 05:35:00 -
[104] - Quote
CCP Wolfman wrote:Cat Merc wrote:Huh. Wolfman is usually the silent one. What made you come out of your CCP lair and finally communicate with us? *lopes back in to lair* Nuuuuu!!! I'm sorry! Stay with us D: |
Cat Merc
BetaMax. CRONOS.
3534
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Posted - 2013.07.24 05:36:00 -
[105] - Quote
About DICE: They created Battlefield 2142, the best Sci Fi shooter ever created IMHO, and it's the closest thing to Dust done right that exists right now. And it was made in 2006. |
Cat Merc
BetaMax. CRONOS.
3534
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Posted - 2013.07.24 05:38:00 -
[106] - Quote
CCP Wolfman wrote:Xocoyol Zaraoul wrote:CCP Wolfman wrote:Murder Taxis GÇô For 1.4 weGÇÖve updated the vehicle/infantry collision and damage system. I retuned the damage completely the other day and so far in my small tests itGÇÖs feeling a lot better. WeGÇÖll be testing it in our internal playtests this week so we can see how it holds up with more players.
Will the updated vehicle collision damage still allow HAVs to run over infantry? Yes they still can. Murder HAV! So from what I understand, eHP of the suit gets reflected on the LAV as collision damage, correct? If so, I think it should be 2x the eHP of the suit, so a heavy being rammed is a death sentence to the LAV, and more than one medium frame would mean you're heavily wounded. |
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CCP Wolfman
C C P C C P Alliance
566
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Posted - 2013.07.24 05:39:00 -
[107] - Quote
Logi Bro wrote:Sooooo.......can we expect to see communication like this on a regular basis or is this a one-time thing because you have some time on your hands Wolfman?
I wish I had time on my hands :-)
I saw that this was a good opportunity to cover a few important things all at once. I'd like to spend more time but it can be tough when there's so much work to do. |
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Xocoyol Zaraoul
Superior Genetics
886
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Posted - 2013.07.24 05:42:00 -
[108] - Quote
CCP Wolfman wrote:Xocoyol Zaraoul wrote: Will the updated vehicle collision damage still allow HAVs to run over infantry?
Yes they still can. Murder HAV!
YESSSSSSSSSSSSSSSSSSSSSSSSSSS!
Seriously one of my favorite things in the whole DUST world is to barrel down the street of the "communications" map socket and crush any LAVs, LLAVs or infantry in my way
I'm happy. ^^ |
Cat Merc
BetaMax. CRONOS.
3534
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Posted - 2013.07.24 05:42:00 -
[109] - Quote
CCP Wolfman wrote:Logi Bro wrote:Sooooo.......can we expect to see communication like this on a regular basis or is this a one-time thing because you have some time on your hands Wolfman? I wish I had time on my hands :-) I saw that this was a good opportunity to cover a few important things all at once. I'd like to spend more time but it can be tough when there's so much work to do. Just please come back to the IRC! We miss you :< Or at least I do :3
Please? |
Logi Bro
Greatness Achieved Through Training EoN.
1919
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Posted - 2013.07.24 05:43:00 -
[110] - Quote
CCP Wolfman wrote:Logi Bro wrote:Sooooo.......can we expect to see communication like this on a regular basis or is this a one-time thing because you have some time on your hands Wolfman? I wish I had time on my hands :-) I saw that this was a good opportunity to cover a few important things all at once. I'd like to spend more time but it can be tough when there's so much work to do.
Thanks for the response, and the information too. I'm sure I'm not the only one that appreciates this kind of dev communication, and I hope you continue this trend whenever you have a chance to do so. |
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Syther Shadows
The Unholy Legion Of DarkStar DARKSTAR ARMY
362
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Posted - 2013.07.24 05:43:00 -
[111] - Quote
KingBlade82 wrote:soooo still DUST RACER? the contact nades will help in PC but I still think flaylocks r wayyyy too useful they r still gonna out perform the SMG and ScP
this "balance" patch is a joke I expected more
im sorry you just become supper skilled at balancing when ?
do you even know how much damage a direct shot of 165 does to players with adv level gear ? |
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CCP Wolfman
C C P C C P Alliance
566
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Posted - 2013.07.24 05:45:00 -
[112] - Quote
Cat Merc wrote:CCP Wolfman wrote:Xocoyol Zaraoul wrote:CCP Wolfman wrote:Murder Taxis GÇô For 1.4 weGÇÖve updated the vehicle/infantry collision and damage system. I retuned the damage completely the other day and so far in my small tests itGÇÖs feeling a lot better. WeGÇÖll be testing it in our internal playtests this week so we can see how it holds up with more players.
Will the updated vehicle collision damage still allow HAVs to run over infantry? Yes they still can. Murder HAV! So from what I understand, eHP of the suit gets reflected on the LAV as collision damage, correct? If so, I think it should be 2x the eHP of the suit, so a heavy being rammed is a death sentence to the LAV, and more than one medium frame would mean you're heavily wounded.
Nope, the LAV will not receive any significant impact damage right now. If the changes we've made don't improve matters enough that's something we can take a look at. The first large scale internal test of them is tomorrow so keep your fingers crossed. |
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Gaechti
BetaMax. CRONOS.
101
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Posted - 2013.07.24 06:04:00 -
[113] - Quote
Only got one question:
"Homogenised PG/CPU"
Does this only affect Contact nades or nades in general? Was there any change in PG on Flaylocks? |
Funkmaster Whale
0uter.Heaven EoN.
119
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Posted - 2013.07.24 06:04:00 -
[114] - Quote
CCP Wolfman wrote:
Nope, the LAV will not receive any significant impact damage right now. If the changes we've made don't improve matters enough that's something we can take a look at. The first large scale internal test of them is tomorrow so keep your fingers crossed.
Are LLAVs getting impacted at all? They're waaay too resilient to damage right now. Shield Resistance Mods in general need to be tweaked to prevent EHPs going up exponentially. |
Xender17
Intrepidus XI EoN.
362
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Posted - 2013.07.24 06:09:00 -
[115] - Quote
CCP Wolfman wrote:Hi guys,
I see a bunch of different things being mentioned here so I thought IGÇÖd quickly let you know whatGÇÖs going on with them.
Amount of stuff in 1.3 GÇô This was an intentionally short release to give us a trial run of the new processes we have put in place to be able to deliver updates to you faster. ThatGÇÖs why it might feel a bit GÇÿlightGÇÖ. 1.4 is the 'correct' length and consequently will have more stuff.
Aiming GÇô Aiming was worked on throughout 1.3 laying the foundations for the work me and Remnant are currently doing on it for 1.4. There simply wasnGÇÖt enough time to get it all ready and tested for 1.3. The pad and the mouse will be getting an update, testing is going well. IGÇÖll have a dev blog about this soon with more details.
Vehicle tuning and 1.4 GÇô work on this has started. However we donGÇÖt want to just make small patches and tweaks here and there as we have in the past. We need to take a full pass on vehicles/turrets/modules as a whole. This as you can imagine is a lot of work. It is a priority for us but donGÇÖt expect to see significant updates until 1.5. We need a good chunk of time to get through it all..
Murder Taxis GÇô For 1.4 weGÇÖve updated the vehicle/infantry collision and damage system. I retuned the damage completely the other day and so far in my small tests itGÇÖs feeling a lot better. WeGÇÖll be testing it in our internal playtests this week so we can see how it holds up with more players.
Other bits and bobs - There is also work underway on matchmaking, AFKing and red lining. IGÇÖm not working on the matchmaking so I canGÇÖt provide you with details there right now. IGÇÖll be involved with the redline and AFK stuff this week so IGÇÖll give more info on that soon.
Cheers
CCP Wolfman
Why this guy is awesome. |
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CCP Wolfman
C C P C C P Alliance
572
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Posted - 2013.07.24 06:10:00 -
[116] - Quote
Funkmaster Whale wrote:CCP Wolfman wrote:
Nope, the LAV will not receive any significant impact damage right now. If the changes we've made don't improve matters enough that's something we can take a look at. The first large scale internal test of them is tomorrow so keep your fingers crossed.
Are LLAVs getting impacted at all? They're waaay too resilient to damage right now. Shield Resistance Mods in general need to be tweaked to prevent EHPs going up exponentially.
Agree, we will deal with those guys as part of the full pass on vehicles and vehicle related whatnots |
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CCP Wolfman
C C P C C P Alliance
572
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Posted - 2013.07.24 06:10:00 -
[117] - Quote
Gaechti wrote:Only got one question:
"Homogenised PG/CPU"
Does this only affect Contact nades or nades in general? Was there any change in PG on Flaylocks?
It's just for the contact nades. There was no change in PG on the Flaylock. |
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Marston VC
SVER True Blood
669
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Posted - 2013.07.24 06:16:00 -
[118] - Quote
CCP Wolfman wrote:Gaechti wrote:Only got one question:
"Homogenised PG/CPU"
Does this only affect Contact nades or nades in general? Was there any change in PG on Flaylocks? It's just for the contact nades. There was no change in PG on the Flaylock.
Wasn't godlocks your idea originally? How do you feel about their upcoming nerf? |
Liner ReXiandra
Sparks Inc Zero Hour Alliance
84
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Posted - 2013.07.24 06:17:00 -
[119] - Quote
Thanks for stopping by in this thread wolf man, its much appreciated |
The legend345
TeamPlayers EoN.
794
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Posted - 2013.07.24 06:19:00 -
[120] - Quote
CCP Wolfman wrote:Funkmaster Whale wrote:CCP Wolfman wrote:
Nope, the LAV will not receive any significant impact damage right now. If the changes we've made don't improve matters enough that's something we can take a look at. The first large scale internal test of them is tomorrow so keep your fingers crossed.
Are LLAVs getting impacted at all? They're waaay too resilient to damage right now. Shield Resistance Mods in general need to be tweaked to prevent EHPs going up exponentially. Agree, we will deal with those guys as part of the full pass on vehicles and vehicle related whatnots Wolfman, how do you feel about armortanks keeping there repping bug? I ask because with the bug armor tanks are not too bad. They still aren't worth the money but its feasible. Or will the vehicle balance overhaul allow the bug to be fixed while making the tank stronger. Yes I say stronger because it needs to be and petitions (as much as you hate them) all agree. |
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