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Author |
Thread Statistics | Show CCP posts - 24 post(s) |
Seymor Krelborn
DUST University Ivy League
395
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Posted - 2013.07.24 09:18:00 -
[1] - Quote
Mobius Wyvern wrote:CCP Wolfman wrote:Hi guys,
I see a bunch of different things being mentioned here so I thought IGÇÖd quickly let you know whatGÇÖs going on with them.
Amount of stuff in 1.3 GÇô This was an intentionally short release to give us a trial run of the new processes we have put in place to be able to deliver updates to you faster. ThatGÇÖs why it might feel a bit GÇÿlightGÇÖ. 1.4 is the 'correct' length and consequently will have more stuff.
Aiming GÇô Aiming was worked on throughout 1.3 laying the foundations for the work me and Remnant are currently doing on it for 1.4. There simply wasnGÇÖt enough time to get it all ready and tested for 1.3. The pad and the mouse will be getting an update, testing is going well. IGÇÖll have a dev blog about this soon with more details.
Vehicle tuning and 1.4 GÇô work on this has started. However we donGÇÖt want to just make small patches and tweaks here and there as we have in the past. We need to take a full pass on vehicles/turrets/modules as a whole. This as you can imagine is a lot of work. It is a priority for us but donGÇÖt expect to see significant updates until 1.5. We need a good chunk of time to get through it all..
Murder Taxis GÇô For 1.4 weGÇÖve updated the vehicle/infantry collision and damage system. I retuned the damage completely the other day and so far in my small tests itGÇÖs feeling a lot better. WeGÇÖll be testing it in our internal playtests this week so we can see how it holds up with more players.
Other bits and bobs - There is also work underway on matchmaking, AFKing and red lining. IGÇÖm not working on the matchmaking so I canGÇÖt provide you with details there right now. IGÇÖll be involved with the redline and AFK stuff this week so IGÇÖll give more info on that soon.
Cheers
CCP Wolfman
Good ****! I know everyone'll be psyched to hear that Murder Taxi is on the way out. I'm all for getting it right the first time, and taking the time necessary to ensure that. Shows you guys are picking up that "Focus" thing Hilmar talked about at FanFest.
lol your sadly mistaken if you get "murder taxi on the way out from that"....slowed and balanced... yes... out noway....if they got rid of that tactic all together it would be a huge mistake |
Seymor Krelborn
DUST University Ivy League
403
|
Posted - 2013.07.24 21:02:00 -
[2] - Quote
CCP Wolfman wrote:J-Lewis wrote:From what I understand, the LAV changes being tested for 1.4 are to how much damage infantry receives on impact - not the LAV taking damage proportional to what suit it hits.
So I'm wondering if this will manifest as rag-dolling (or pushing) and ~reasonably~ damaging infantry, and letting the LAV keep driving unimpeded.
It could also be as simple as increasing the amount of LAV speed required to kill, though I don't think that would solve the problem by itself.
We'll see.
Oh, and I suspect the Pilot suit will make it for 1.4 considering it's a vehicle specific suit, and 1.4 is mainly about vehicles. So that makes sense. What color will it be? I wonder. The updated collision system will push infantry to the side of the vehicle rather than just pushing them along in front of it. The vehicle will be able to carry on going. Now you will have to be going very fast to do serious damage.
pushes them to the side?.....that is terribly unrealistic.... I suggest you work on a better solution then that....but whatever its not my game... you want to ef it up more go ahead.... but mark my words you will see that's a bad fix... I can already think of a few exploits using this new stupid mechanic of yours.... |
Seymor Krelborn
DUST University Ivy League
404
|
Posted - 2013.07.25 00:56:00 -
[3] - Quote
Kane Fyea wrote:Seymor Krelborn wrote:CCP Wolfman wrote:J-Lewis wrote:From what I understand, the LAV changes being tested for 1.4 are to how much damage infantry receives on impact - not the LAV taking damage proportional to what suit it hits.
So I'm wondering if this will manifest as rag-dolling (or pushing) and ~reasonably~ damaging infantry, and letting the LAV keep driving unimpeded.
It could also be as simple as increasing the amount of LAV speed required to kill, though I don't think that would solve the problem by itself.
We'll see.
Oh, and I suspect the Pilot suit will make it for 1.4 considering it's a vehicle specific suit, and 1.4 is mainly about vehicles. So that makes sense. What color will it be? I wonder. The updated collision system will push infantry to the side of the vehicle rather than just pushing them along in front of it. The vehicle will be able to carry on going. Now you will have to be going very fast to do serious damage. pushes them to the side?.....that is terribly unrealistic.... I suggest you work on a better solution then that....but whatever its not my game... you want to ef it up more go ahead.... but mark my words you will see that's a bad fix... I can already think of a few exploits using this new stupid mechanic of yours.... It's good enough for now in my opinion.
good enough for now is what has got us a lot of the mess we have so far.... good enough for now in truth isn't good enough... |
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