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Author |
Thread Statistics | Show CCP posts - 24 post(s) |
Panther Alpha
DarkWingsss
744
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Posted - 2013.07.23 23:24:00 -
[1] - Quote
....................... I .... But.....so.................Hmm... yeah........I don't know what to say ....
A full Patch for few Hot fixes that could be done at any time, any day ?
Please talk me that is only a Portion of the Release notes .... PLEASE. |
Panther Alpha
DarkWingsss
744
|
Posted - 2013.07.23 23:39:00 -
[2] - Quote
Kane Fyea wrote:Panther Alpha wrote:....................... I .... But.....so.................Hmm... yeah........I don't know what to say .... A full Patch for few Hot fixes that could be done at any time, any day ? Please talk me that is only a Portion of the Release notes .... PLEASE. These bugs were clientside bugs. Clientside can only be patched with a title update (AKA Uprising 1.3)
i understand that... but at this rate we going to need about 10 rapid updates just to fix the core game play. No like i'm actually disappointed with the Lag of content, i was expecting that .. but what about ;
-AFKing -Red-line -Matchmaking -Aiming -Murder Taxis
Those are pretty serious issues right now... |
Panther Alpha
DarkWingsss
747
|
Posted - 2013.07.24 09:15:00 -
[3] - Quote
CCP Wolfman wrote:Hi guys,
I see a bunch of different things being mentioned here so I thought IGÇÖd quickly let you know whatGÇÖs going on with them.
Amount of stuff in 1.3 GÇô This was an intentionally short release to give us a trial run of the new processes we have put in place to be able to deliver updates to you faster. ThatGÇÖs why it might feel a bit GÇÿlightGÇÖ. 1.4 is the 'correct' length and consequently will have more stuff.
Aiming GÇô Aiming was worked on throughout 1.3 laying the foundations for the work me and Remnant are currently doing on it for 1.4. There simply wasnGÇÖt enough time to get it all ready and tested for 1.3. The pad and the mouse will be getting an update, testing is going well. IGÇÖll have a dev blog about this soon with more details.
Vehicle tuning and 1.4 GÇô work on this has started. However we donGÇÖt want to just make small patches and tweaks here and there as we have in the past. We need to take a full pass on vehicles/turrets/modules as a whole. This as you can imagine is a lot of work. It is a priority for us but donGÇÖt expect to see significant updates until 1.5. We need a good chunk of time to get through it all..
Murder Taxis GÇô For 1.4 weGÇÖve updated the vehicle/infantry collision and damage system. I retuned the damage completely the other day and so far in my small tests itGÇÖs feeling a lot better. WeGÇÖll be testing it in our internal playtests this week so we can see how it holds up with more players.
Other bits and bobs - There is also work underway on matchmaking, AFKing and red lining. IGÇÖm not working on the matchmaking so I canGÇÖt provide you with details there right now. IGÇÖll be involved with the redline and AFK stuff this week so IGÇÖll give more info on that soon.
Cheers
CCP Wolfman
So we getting a mouse fix ?..why you don't put this in the release notes ? You guys have to stop been so scare of the QQers... seriously. |
Panther Alpha
DarkWingsss
747
|
Posted - 2013.07.24 09:32:00 -
[4] - Quote
CCP Wolfman wrote:Panther Alpha wrote:CCP Wolfman wrote:Hi guys,
I see a bunch of different things being mentioned here so I thought IGÇÖd quickly let you know whatGÇÖs going on with them.
Amount of stuff in 1.3 GÇô This was an intentionally short release to give us a trial run of the new processes we have put in place to be able to deliver updates to you faster. ThatGÇÖs why it might feel a bit GÇÿlightGÇÖ. 1.4 is the 'correct' length and consequently will have more stuff.
Aiming GÇô Aiming was worked on throughout 1.3 laying the foundations for the work me and Remnant are currently doing on it for 1.4. There simply wasnGÇÖt enough time to get it all ready and tested for 1.3. The pad and the mouse will be getting an update, testing is going well. IGÇÖll have a dev blog about this soon with more details.
Vehicle tuning and 1.4 GÇô work on this has started. However we donGÇÖt want to just make small patches and tweaks here and there as we have in the past. We need to take a full pass on vehicles/turrets/modules as a whole. This as you can imagine is a lot of work. It is a priority for us but donGÇÖt expect to see significant updates until 1.5. We need a good chunk of time to get through it all..
Murder Taxis GÇô For 1.4 weGÇÖve updated the vehicle/infantry collision and damage system. I retuned the damage completely the other day and so far in my small tests itGÇÖs feeling a lot better. WeGÇÖll be testing it in our internal playtests this week so we can see how it holds up with more players.
Other bits and bobs - There is also work underway on matchmaking, AFKing and red lining. IGÇÖm not working on the matchmaking so I canGÇÖt provide you with details there right now. IGÇÖll be involved with the redline and AFK stuff this week so IGÇÖll give more info on that soon.
Cheers
CCP Wolfman
So we getting a mouse fix ?..why you don't put this in the release notes ? You guys have to stop been so scare of the QQers... seriously. Just to clarify that's in 1.4 not in 1.3
Crap... got all exited for nothing..can you just put it in the release code when no one is looking ? A bit like a "Oppsy", how that got there ? type of thing. Please, pretty please ... |
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