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Author |
Thread Statistics | Show CCP posts - 24 post(s) |
2-Ton Twenty-One
Internal Error. Negative-Feedback
852
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Posted - 2013.07.25 08:18:00 -
[241] - Quote
Will we see changes to the heavy turn speed or hmg now that the strafe speed has had a noticeable increase thanks to performance fixes? |
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CCP Wolfman
C C P C C P Alliance
666
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Posted - 2013.07.25 08:20:00 -
[242] - Quote
ReGnYuM wrote:Wolfy,
could you go into detail about the aiming fixes
What did you change/ fix
I did a dev blog, it will be out in a bit |
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Kane Fyea
DUST University Ivy League
1440
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Posted - 2013.07.25 08:21:00 -
[243] - Quote
CCP Wolfman wrote:ReGnYuM wrote:Wolfy,
could you go into detail about the aiming fixes
What did you change/ fix I did a dev blog, it will be out in a bit You're my favorite dev now. Also will hit detection be improved as well? |
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CCP Wolfman
C C P C C P Alliance
666
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Posted - 2013.07.25 08:23:00 -
[244] - Quote
2-Ton Twenty-One wrote:Will we see changes to the heavy turn speed or hmg now that the strafe speed has had a noticeable increase thanks to performance fixes?
Actually the strafe speed is slightly bugged right now. Some modifiers aren't being taken in to account properly. That will be fixed in 1.4 (but you will still have a faster strafe than in the past, don't worry) and we are currently testing the heavy with no turn limitation and increased strafe speed. Not made a final decision yet but it feels ok so far. |
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Himiko Kuronaga
SyNergy Gaming EoN.
1009
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Posted - 2013.07.25 08:33:00 -
[245] - Quote
CCP Wolfman wrote:2-Ton Twenty-One wrote:Will we see changes to the heavy turn speed or hmg now that the strafe speed has had a noticeable increase thanks to performance fixes? Actually the strafe speed is slightly bugged right now. Some modifiers aren't being taken in to account properly. That will be fixed in 1.4 (but you will still have a faster strafe than in the past, don't worry) and we are currently testing the heavy with no turn limitation and increased strafe speed. Not made a final decision yet but it feels ok so far.
DO IT! |
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CCP Wolfman
C C P C C P Alliance
666
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Posted - 2013.07.25 08:36:00 -
[246] - Quote
Kane Fyea wrote:CCP Wolfman wrote:ReGnYuM wrote:Wolfy,
could you go into detail about the aiming fixes
What did you change/ fix I did a dev blog, it will be out in a bit You're my favorite dev now. Also will hit detection be improved as well?
No big overhaul but we will be looking in to some possible bugs. We've also tested a slightly different system but we felt that it would be too much change all at once.
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Himiko Kuronaga
SyNergy Gaming EoN.
1009
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Posted - 2013.07.25 08:39:00 -
[247] - Quote
Too much change as in, difficult to get used to as a player?
Or too much change as in, potential to break everything? |
Kane Fyea
DUST University Ivy League
1440
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Posted - 2013.07.25 08:42:00 -
[248] - Quote
CCP Wolfman wrote:Kane Fyea wrote:CCP Wolfman wrote:ReGnYuM wrote:Wolfy,
could you go into detail about the aiming fixes
What did you change/ fix I did a dev blog, it will be out in a bit You're my favorite dev now. Also will hit detection be improved as well? No big overhaul but we will be looking in to some possible bugs. We've also tested a slightly different system but we felt that it would be too much change all at once. Well make sure it's a priority. It would be nice to have better hit detection. |
Epicsting pro
Planetary Response Organization
35
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Posted - 2013.07.25 08:43:00 -
[249] - Quote
I cant wait for the plasma cannon to get buffed it will increase my kdr even more. I go an average of 14kills 5deaths withe the plasma cannon. I thank it a op infantry weapon wolf man what do you thank. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
5124
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Posted - 2013.07.25 08:44:00 -
[250] - Quote
Himiko Kuronaga wrote:Too much change as in, difficult to get used to as a player?
Or too much change as in, potential to break everything? I'd like to know as well, if its the first one then that would be ridiculous; adapting to controls is no problems as long as they're better. |
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Himiko Kuronaga
SyNergy Gaming EoN.
1009
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Posted - 2013.07.25 08:44:00 -
[251] - Quote
You know the other day I was trolling with my breach scrambler pistol and fired off a rogue shot maybe a meter or two behind my target. Killed him instantly.
Bizarre stuff, it was like reverse-leading.
I just point in the general direction and pray for good fortune these days. |
Kane Fyea
DUST University Ivy League
1440
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Posted - 2013.07.25 08:46:00 -
[252] - Quote
Himiko Kuronaga wrote:You know the other day I was trolling with my breach scrambler pistol and fired off a rogue shot maybe a meter or two behind my target. Killed him instantly.
Bizarre stuff, it was like reverse-leading.
I just point in the general direction and pray for good fortune these days. Yea you have to shoot behind them when they are moving. It's worse when the person is running. CCP really should improve hit detection. |
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CCP Wolfman
C C P C C P Alliance
673
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Posted - 2013.07.25 08:54:00 -
[253] - Quote
Himiko Kuronaga wrote:Too much change as in, difficult to get used to as a player?
Or too much change as in, potential to break everything?
The second one :-) Also it's a fair bit of work.
There does seem to be an issue with client/server de-sync at times with the hit detection. That's the bug we'll investigate. |
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KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
5124
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Posted - 2013.07.25 08:57:00 -
[254] - Quote
CCP Wolfman wrote:Himiko Kuronaga wrote:Too much change as in, difficult to get used to as a player?
Or too much change as in, potential to break everything? The second one :-) Also it's a fair bit of work. There does seem to be an issue with client/server de-sync at times with the hit detection. That's the bug we'll investigate.
Will the control tweaks give Dust's controls aim acceleration, by this I mean aiming starts slow and gradually gets faster like it builds momentum; this feature is standard in most console shooters. |
Raz Warsaw
Capital Acquisitions LLC
11
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Posted - 2013.07.25 09:01:00 -
[255] - Quote
CCP Wolfman wrote:
No big overhaul but we will be looking in to some possible bugs.
And by bug do you mean the friendly fire cross showing up on enemies when shooting them causing no damage. Yes this is real and it's been real since the release of uprising and has gotten worse.
Happens to standing and running/strafing people, but happens more frequently to runners/strafers |
ChromeBreaker
SVER True Blood
928
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Posted - 2013.07.25 09:13:00 -
[256] - Quote
this thread is full of smile makingness +1 CCP'ers |
HowDidThatTaste
Internal Error. Negative-Feedback
3442
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Posted - 2013.07.25 09:25:00 -
[257] - Quote
CCP Wolfman wrote:Himiko Kuronaga wrote:CCP Wolfman wrote:Vectar Locke wrote:CCP Wolfman wrote:
* For 1.4 we've replaced the ironsights on the laser rifle with a red dot sight similar to the one on the scrambler rifle. I want to see if this changes its performance, it does make it far easier to use and the weapon can still deal a ton of damage.
Have you changed the ability to slew the weapon while ADS so it isn't ridiculously slow and hard to aim? As much as I hate the iron sights the slow turning while ADS is the *real* killer. Yes, we'll be increasing the ADS speed for the laser as well. ... any chance for "Doom" mode on the HMG getting an ADS buff? I actually put DOOM mode in as a joke but we all liked it so it stayed :-) By buff do you mean speed?
Im glad to see you think doom mode is a joke too. Any chance we can stop laughing at the hmg/heavy suit?
And give it some content or help?
New weapons/suits anything /timeframe?
Increase turn speed Increase damage at optimal/close range. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
5124
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Posted - 2013.07.25 09:40:00 -
[258] - Quote
CCP Wolfman, is it true that the only weapon that can kill you is a Wolfman's PCP-30 scrambler pistol? |
THE TRAINSPOTTER
ROMANIA Renegades C0VEN
38
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Posted - 2013.07.25 09:41:00 -
[259] - Quote
CCP Wolfman wrote:Daalzebul Del'Armgo wrote:Any chance that we can get the invalid fitting removed on vehicles if there is no turret equipped?
Would really like to be able fly a dropship without weapons and use it solely as a troop transport. We can take a look at it (not right now though). It's technically possible but it will probably cause some knock on problems with the seating set up. If it did we'd probably leave it alone for now since we've got bigger fish to fry :-)
you can add 2 seats in the back of the LAV if we chose to not have a turret equipped , there is place for 2 face to face seated |
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CCP Wolfman
C C P C C P Alliance
675
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Posted - 2013.07.25 09:43:00 -
[260] - Quote
KAGEHOSHI Horned Wolf wrote:CCP Wolfman, is it true that the only weapon that can kill you is a Wolfman's PCP-30 scrambler pistol?
Yes, but not when there is a full moon. |
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Kane Fyea
DUST University Ivy League
1440
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Posted - 2013.07.25 10:36:00 -
[261] - Quote
CCP Frame wrote:Uprising 1.3 is currently scheduled for deployment on July 30th, 2013 during the downtime. More details to follow in the near future regarding the downtime and full deployment schedule in the Announcements and Events section. |
Korvin Lomont
United Pwnage Service RISE of LEGION
66
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Posted - 2013.07.25 11:14:00 -
[262] - Quote
Is anything planned for 1.4 or 1.5 regarding the scout (balance/new roles or simply to make scouts more viable)? |
Kevall Longstride
DUST University Ivy League
375
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Posted - 2013.07.25 12:00:00 -
[263] - Quote
Two point releases in one calendar month?
Who says that CCP are slacking? Exciting times. |
Kane Fyea
DUST University Ivy League
1441
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Posted - 2013.07.25 12:02:00 -
[264] - Quote
Kevall Longstride wrote:Two point releases in one calendar month?
Who says that CCP are slacking? Exciting times. I can't wait to see the next couple of updates. Also I suggest to read the following thread. It was made by Iron Wolf Saber.
https://forums.dust514.com/default.aspx?g=posts&t=97190&find=unread |
SHANN da MAN
D3LTA FORC3 Inver Brass
36
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Posted - 2013.07.25 17:22:00 -
[265] - Quote
CCP Wolfman wrote:Himiko Kuronaga wrote:Too much change as in, difficult to get used to as a player?
Or too much change as in, potential to break everything? The second one :-) Also it's a fair bit of work. There does seem to be an issue with client/server de-sync at times with the hit detection. That's the bug we'll investigate.
I get de-sync like crazy ... always thought it was my ISP ... now maybe its a bug? ... this is good news |
CommanderBolt
A.N.O.N.Y.M.O.U.S. League of Infamy
109
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Posted - 2013.07.25 17:52:00 -
[266] - Quote
Isaac Ephraim wrote:CCP Wolfman wrote:Hi guys,
I see a bunch of different things being mentioned here so I thought IGÇÖd quickly let you know whatGÇÖs going on with them.
Amount of stuff in 1.3 GÇô This was an intentionally short release to give us a trial run of the new processes we have put in place to be able to deliver updates to you faster. ThatGÇÖs why it might feel a bit GÇÿlightGÇÖ. 1.4 is the 'correct' length and consequently will have more stuff.
Aiming GÇô Aiming was worked on throughout 1.3 laying the foundations for the work me and Remnant are currently doing on it for 1.4. There simply wasnGÇÖt enough time to get it all ready and tested for 1.3. The pad and the mouse will be getting an update, testing is going well. IGÇÖll have a dev blog about this soon with more details.
Vehicle tuning and 1.4 GÇô work on this has started. However we donGÇÖt want to just make small patches and tweaks here and there as we have in the past. We need to take a full pass on vehicles/turrets/modules as a whole. This as you can imagine is a lot of work. It is a priority for us but donGÇÖt expect to see significant updates until 1.5. We need a good chunk of time to get through it all..
Murder Taxis GÇô For 1.4 weGÇÖve updated the vehicle/infantry collision and damage system. I retuned the damage completely the other day and so far in my small tests itGÇÖs feeling a lot better. WeGÇÖll be testing it in our internal playtests this week so we can see how it holds up with more players.
Other bits and bobs - There is also work underway on matchmaking, AFKing and red lining. IGÇÖm not working on the matchmaking so I canGÇÖt provide you with details there right now. IGÇÖll be involved with the redline and AFK stuff this week so IGÇÖll give more info on that soon.
Cheers
CCP Wolfman
This. This right here. You need to relay to your fellow Devs and Superiors that THIS is what they need to do on a more constant basis. Informing us, the playerbase, of what you guys have been doing, what you have in mind, when you expect work to be done, and addressing our concerns, in THIS manner, is helpful beyond belief. Kudos to you Wolfman, and thank you for that.
He didn't even need to give specific dates, just a nice general time-line of events we can expect, and a little insight into what has been going on. It creates faith in CCP from the player-base :)
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The Robot Devil
BetaMax. CRONOS.
778
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Posted - 2013.07.25 18:52:00 -
[267] - Quote
CCP Wolfman wrote:Aeon Amadi wrote:Three Questions Wolfman This update seems a little relaxed when compared to 1.1 and 1.2, and Im not unhappy with the changes but I would like to know where some things stand. Is there any work being done to rebalance or potentially add new variants to the Plasma Cannon and Laser Rifle? Theyre both under utilized and under performing atm. Also, is there any changes being worked on for weapon skills, like what was done for the Flaylock, that are virtually useless? A good example is Plasma Cannon Ammo Capacity, which at level four gives 10.8 rounds and level five which gives 11.25 rounds, both rounding off to two additional rounds. Issue with this is that itsabsolutely pointless to get that skill to level five and its just wasted SP. Another good example is Scrambler Pistol Fitting Optimization. Last One thats important: Where are the ISK variants for the contact grenades? Bonus question Hows that Burst SMG coming along * We'll be looking at the plasma cannon along with the other AV weapons as part of the vehicle rework. Can't really touch one without touching the other. So not in 1.4 but soon. * For 1.4 we've replaced the ironsights on the laser rifle with a red dot sight similar to the one on the scrambler rifle. I want to see if this changes its performance, it does make it far easier to use and the weapon can still deal a ton of damage. * Yes we are doing some updates to the weapon skills. Will give more info on them at a later date. * The Thukker is a contact nade
Can't wait to break out my ELM. I miss her. My wife misses her too. |
Poonmunch
Sand Mercenary Corps Inc. Interstellar Conquest Enterprises
162
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Posted - 2013.07.26 04:26:00 -
[268] - Quote
Isaac Ephraim wrote:Isaac Ephraim wrote:CCP Wolfman wrote:Hi guys,
I see a bunch of different things being mentioned here so I thought IGÇÖd quickly let you know whatGÇÖs going on with them.
.......
CCP Wolfman
This. This right here. You need to relay to your fellow Devs and Superiors that THIS is what they need to do on a more constant basis. Informing us, the playerbase, of what you guys have been doing, what you have in mind, when you expect work to be done, and addressing our concerns, in THIS manner, is helpful beyond belief. Kudos to you Wolfman, and thank you for that. Like, I am completely serious. Copy and paste that text into notepad, Word, or whatever. Print out multiple copies for each member of the Dev teams. Have them look over it. Have them read it again. Have them practice several times on writing little pieces like that. You will find that we will very very VERY much appreciate it, now and in the future.
Word.
Munch |
zzZaXxx
The Exemplars Top Men.
133
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Posted - 2013.07.26 06:12:00 -
[269] - Quote
Xocoyol Zaraoul wrote:My dream then of making a purely shielded and armored HAV with a mobile CRU and no guns would finally come true!
That would be awesome! |
zzZaXxx
The Exemplars Top Men.
133
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Posted - 2013.07.26 06:15:00 -
[270] - Quote
Poonmunch wrote:Isaac Ephraim wrote:Isaac Ephraim wrote:CCP Wolfman wrote:Hi guys,
I see a bunch of different things being mentioned here so I thought IGÇÖd quickly let you know whatGÇÖs going on with them.
.......
CCP Wolfman
This. This right here. You need to relay to your fellow Devs and Superiors that THIS is what they need to do on a more constant basis. Informing us, the playerbase, of what you guys have been doing, what you have in mind, when you expect work to be done, and addressing our concerns, in THIS manner, is helpful beyond belief. Kudos to you Wolfman, and thank you for that. Like, I am completely serious. Copy and paste that text into notepad, Word, or whatever. Print out multiple copies for each member of the Dev teams. Have them look over it. Have them read it again. Have them practice several times on writing little pieces like that. You will find that we will very very VERY much appreciate it, now and in the future. Word. Munch
Yar! |
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