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Author |
Thread Statistics | Show CCP posts - 24 post(s) |
Kane Fyea
DUST University Ivy League
1409
|
Posted - 2013.07.23 23:09:00 -
[1] - Quote
Just wanted to make sure you guys knew
https://forums.dust514.com/default.aspx?g=posts&t=96818&find=unread |
Kane Fyea
DUST University Ivy League
1409
|
Posted - 2013.07.23 23:17:00 -
[2] - Quote
GTA-V FTW wrote:That is it????? Wow WTF. Meh broke game is still broke game, lol.
Good try CCP.
September 17th can not come fast enough. Well no shit. What do you expect from monthly updates. |
Kane Fyea
DUST University Ivy League
1409
|
Posted - 2013.07.23 23:20:00 -
[3] - Quote
Serimos Haeraven wrote:GTA-V FTW wrote:That is it????? Wow WTF. Meh broke game is still broke game, lol.
Good try CCP.
September 17th can not come fast enough. This^^^ lmfao can't wait for that day either... And these patch notes really depress me, because they still aren't addressing anything remotely close to fixing the problems, only a slight nerf to the flaylock pistol, and still absolutely nothing done for vehicles at. all. CCP have stated that the 1.4 patch will be a vehicle balancing patch. |
Kane Fyea
DUST University Ivy League
1410
|
Posted - 2013.07.23 23:28:00 -
[4] - Quote
Panther Alpha wrote:....................... I .... But.....so.................Hmm... yeah........I don't know what to say .... A full Patch for few Hot fixes that could be done at any time, any day ? Please talk me that is only a Portion of the Release notes .... PLEASE. These bugs were clientside bugs. Clientside can only be patched with a title update (AKA Uprising 1.3) |
Kane Fyea
DUST University Ivy League
1410
|
Posted - 2013.07.23 23:35:00 -
[5] - Quote
Malkai Inos wrote:CuuCH Crusher wrote:When will the patch go live? Mid-late next week i'd guess. I heard somewhere that CCP wanted to get the patch notes 7 days before it went live. So I'd say 6-8 days from now. |
Kane Fyea
DUST University Ivy League
1410
|
Posted - 2013.07.23 23:40:00 -
[6] - Quote
itsmellslikefish wrote:When is 1.3? Release Date: TBA |
Kane Fyea
DUST University Ivy League
1410
|
Posted - 2013.07.23 23:43:00 -
[7] - Quote
Panther Alpha wrote:Kane Fyea wrote:Panther Alpha wrote:....................... I .... But.....so.................Hmm... yeah........I don't know what to say .... A full Patch for few Hot fixes that could be done at any time, any day ? Please talk me that is only a Portion of the Release notes .... PLEASE. These bugs were clientside bugs. Clientside can only be patched with a title update (AKA Uprising 1.3) i understand that... but at this rate we going to need about 10 rapid updates just to fix the core game play. No like i'm actually disappointed with the Lag of content, i was expecting that .. but what about ; -AFKing -Red-line -Matchmaking -Aiming -Murder Taxis Those are pretty serious issues right now... Well CCP don't put every fix into the patch notes. I bet the performance will go up a little bit.
1.4 is an all around vehicle balancing patch (Includes murder taxis)
CCP are currently making a matchmaking system. They'll release when they finish. |
Kane Fyea
DUST University Ivy League
1410
|
Posted - 2013.07.23 23:48:00 -
[8] - Quote
This update was said to be small a while ago. 1.4 will be larger then this one. |
Kane Fyea
DUST University Ivy League
1411
|
Posted - 2013.07.23 23:50:00 -
[9] - Quote
Cyrius Li-Moody wrote:Kane Fyea wrote: This update was said to be small a while ago. 1.4 will be larger then this one.
Don't feed noc. it'll derail the thread. I'm good. I'll keep feeding him. |
Kane Fyea
DUST University Ivy League
1411
|
Posted - 2013.07.23 23:55:00 -
[10] - Quote
Kiiran-B wrote:No aim fix?
Not interested. Just like every other patch CCP does not put up every fix that's in a patch in the patch notes. The performance will very likely go up (Not by a huge margin but better) |
|
Kane Fyea
DUST University Ivy League
1411
|
Posted - 2013.07.24 00:06:00 -
[11] - Quote
Lance 2ballzStrong wrote:Kane Fyea wrote:Kiiran-B wrote:No aim fix?
Not interested. Just like every other patch CCP does not put up every fix that's in a patch in the patch notes. The performance will very likely go up (Not by a huge margin but better) you would think something as important as aiming they'll put in the notes though. It's not there cuz it's not fixed. Maybe in 1.4 They can put in the notes about adding shadows but not something important as aiming? c'mon. No because there is A LOT of things that could be messing up aiming. If they would put in every fix they did it would increase the patch notes by a pretty large margin. |
Kane Fyea
DUST University Ivy League
1411
|
Posted - 2013.07.24 00:14:00 -
[12] - Quote
Kalante Schiffer wrote:Dimmu Borgir II wrote:Lance 2ballzStrong wrote:No mention of aiming being fixed, BUT Visuals Added shadow-casting on the first person hands and weapon OMG!!!!! THE GAME IS FINALLY COMPLETED! WE'VE MADE IT! THIS IS THE ONE THING WE'VE BEEN WAITING FOR TO COME BACK! DUST WILL FINALLY RISE FROM THE ASHES! I can shoot people just fine, what exactly do you want "fixing" with the aiming? What's wrong with throwing in a few little aesthetic alterations along with all the other internal changes?? You guys are just too f*cking picky and need to enjoy the game for what it is. The game's awesome and is only getting better all the time. Thanks CCP, keep up the great work!! aiming is broken and nowhere in the 1.3 said a fix for aiming which is total f*cking bullshit. i am going to another game ive lost interested in playing dust every day and buying boosters. Ok well have fun with whatever game your going to play. |
Kane Fyea
DUST University Ivy League
1411
|
Posted - 2013.07.24 00:16:00 -
[13] - Quote
Duran Lex wrote:Serimos Haeraven wrote:GTA-V FTW wrote:That is it????? Wow WTF. Meh broke game is still broke game, lol.
Good try CCP.
September 17th can not come fast enough. This^^^ lmfao can't wait for that day either... And these patch notes really depress me, because they still aren't addressing anything remotely close to fixing the problems, only a slight nerf to the flaylock pistol, and still absolutely nothing done for vehicles at. all. an over 25% nerf across the board is "slight"? Yes because the flaylock was way too powerful. (It will still be better then the scrambler and SMG.... Well not the scrambler if you can use it right...) |
Kane Fyea
DUST University Ivy League
1414
|
Posted - 2013.07.24 00:21:00 -
[14] - Quote
Duran Lex wrote:Kane Fyea wrote:Duran Lex wrote:Serimos Haeraven wrote:GTA-V FTW wrote:That is it????? Wow WTF. Meh broke game is still broke game, lol.
Good try CCP.
September 17th can not come fast enough. This^^^ lmfao can't wait for that day either... And these patch notes really depress me, because they still aren't addressing anything remotely close to fixing the problems, only a slight nerf to the flaylock pistol, and still absolutely nothing done for vehicles at. all. an over 25% nerf across the board is "slight"? Yes because the flaylock was way too powerful. (It will still be better then the scrambler and SMG.... Well not the scrambler if you can use it right...) So what your saying is 25% wasn't enough of a nerf? I don't know. We'll see when they deploy 1.3. |
Kane Fyea
DUST University Ivy League
1414
|
Posted - 2013.07.24 00:48:00 -
[15] - Quote
Dexter307 wrote:Duran Lex wrote:Serimos Haeraven wrote:GTA-V FTW wrote:That is it????? Wow WTF. Meh broke game is still broke game, lol.
Good try CCP.
September 17th can not come fast enough. This^^^ lmfao can't wait for that day either... And these patch notes really depress me, because they still aren't addressing anything remotely close to fixing the problems, only a slight nerf to the flaylock pistol, and still absolutely nothing done for vehicles at. all. an over 25% nerf across the board is "slight"? Magazine size was increased to 8 No total ammo pool was increased. The magazine is staying at 3. |
Kane Fyea
DUST University Ivy League
1414
|
Posted - 2013.07.24 01:15:00 -
[16] - Quote
Raymondo316 wrote:We get a game update every 2 weeks in Planetside 2 Ok? I care why? |
Kane Fyea
DUST University Ivy League
1414
|
Posted - 2013.07.24 01:16:00 -
[17] - Quote
XxWarlordxX97 wrote: Nothing for the heavies
Not in this update. |
Kane Fyea
DUST University Ivy League
1416
|
Posted - 2013.07.24 01:38:00 -
[18] - Quote
XxWarlordxX97 wrote:Lucrezia LeGrand wrote:so, sorry for coming across as a noob but everyone keeps complaining about aiming. What exactly is wrong with aiming? Please tell me because 1) I don't see anything wrong with it and 2) I can't find a single thread that actually explains the issue rather than just complain. P.S. I like the update. The aim was better a long time ago Unless your talking about when we had to lead our targets |
Kane Fyea
DUST University Ivy League
1416
|
Posted - 2013.07.24 01:39:00 -
[19] - Quote
Reav Hannari wrote:I expected rapid updates to be light but this surprises even me. I'm concerned any real content is going to be saved for the next Fanfest so they have something to show at this rate. It has been known this would be a small update for a while now. 1.4 will be larger. |
Kane Fyea
DUST University Ivy League
1416
|
Posted - 2013.07.24 01:40:00 -
[20] - Quote
THEAMAZING POTHEAD wrote:Aimings gotten so bad when i see a fast assault suit or scout suit running, i have to aim behind him to hit him to hit his hitbox rather than him, theres also issues where the game overcompensates when you make slight adjustments while aiming, meaning the movements out the controller wont always translate to the same movements on screen. This update was a few hard-nerf bats not thought out, and a buff to the amarr logi. And a few unimportant glitch fixes. Oh and don't forget the shadows!... I know. I've missed plenty of charged scrambler shots to the bad aiming in this game. |
|
Kane Fyea
DUST University Ivy League
1425
|
Posted - 2013.07.24 07:11:00 -
[21] - Quote
shaman oga wrote:don't know if anybody ask or know, but how many MB will be 1.3? No one knows until you download it for yourself. |
Kane Fyea
DUST University Ivy League
1425
|
Posted - 2013.07.24 08:48:00 -
[22] - Quote
meri jin wrote:CCP Wolfman wrote:Ok. I've moved the bug in to my lair where it will remain hidden for now :-) CCP Wolfman I really like the way you keep up the conversation, thumbs up for you Sir! But let me be honest with you for just one moment please. To tell the true, (maybe IGÇÖm really the only one) IGÇÖm very bored from GÇ£balances patches onlyGÇ¥ already. Now, now, I wound get started about how unfinished this games is, about how CCP should have did this and that and bla bla bla. May this topic rest in pease for this moment. Just please be honest with me(us): Will the Patch 1.4 contain only balancing stuff again or can we finely expect to see some real new content? Please answer just this one question. You can blame the players who asked CCP to fix the core mechanics of the game. Also bringing more content will only add even more bugs. They NEED to iron out the core gameplay before they go all out on new content. |
Kane Fyea
DUST University Ivy League
1425
|
Posted - 2013.07.24 08:55:00 -
[23] - Quote
meri jin wrote:Kane Fyea wrote:meri jin wrote:CCP Wolfman wrote:Ok. I've moved the bug in to my lair where it will remain hidden for now :-) CCP Wolfman I really like the way you keep up the conversation, thumbs up for you Sir! But let me be honest with you for just one moment please. To tell the true, (maybe IGÇÖm really the only one) IGÇÖm very bored from GÇ£balances patches onlyGÇ¥ already. Now, now, I wound get started about how unfinished this games is, about how CCP should have did this and that and bla bla bla. May this topic rest in pease for this moment. Just please be honest with me(us): Will the Patch 1.4 contain only balancing stuff again or can we finely expect to see some real new content? Please answer just this one question. You can blame the players who asked CCP to fix the core mechanics of the game. Also bringing more content will only add even more bugs. They NEED to iron out the core gameplay before they go all out on new content. I totally understand that. I really do. Adding new tanks while the system is buggy donGÇÖt make a lot of sense, but this would be so sweet. It would be sweet and nice to see something new at all! I have been here from the very beginning in closed beta via the fanfast key, and GǪ I just feel that a lot of time has gone by without leaving major progression. Like I said it, maybe I am the only one how feels that way. I would love new content too, but until CCP have made the core gameplay very good I think they shouldn't try to make too much content. They should still add little bits of new content but their main focus should be making this game balanced and making it run smoothly with at least near perfect aiming. |
Kane Fyea
DUST University Ivy League
1425
|
Posted - 2013.07.24 09:13:00 -
[24] - Quote
meri jin wrote:Kane Fyea wrote:meri jin wrote:Kane Fyea wrote: You can blame the players who asked CCP to fix the core mechanics of the game. Also bringing more content will only add even more bugs. They NEED to iron out the core gameplay before they go all out on new content.
I totally understand that. I really do. Adding new tanks while the system is buggy donGÇÖt make a lot of sense, but this would be so sweet. It would be sweet and nice to see something new at all! I have been here from the very beginning in closed beta via the fanfast key, and GǪ I just feel that a lot of time has gone by without leaving major progression. Like I said it, maybe I am the only one how feels that way. I would love new content too, but until CCP have made the core gameplay very good I think they shouldn't try to make too much content. They should still add little bits of new content but their main focus should be making this game balanced and making it run smoothly with at least near perfect aiming or this game will never make it as a FPS. Well I use to do heave programming for a while and telling from my experience (I hate this word since Microsoft announce the xbone btw) it is easier GǪ well how I put that? For example: having two out of four tanks makes the balancing heavier rather than having all four. This way no tank or weapons for example have to fulfill places holder tasks or other rolls and the focus would be not how to adjust this temporary role correct, it would be more on how to adjust this one role in the total sum. Kind of tricky to explain, maybe you will still understand? Like the TAC AR was/is maybe a placeholder for a rail rifle. TAC AR =/= Placeholder. All weapons will have variants like this even when all the racial rifles are out.
I'm not talking about just balance. I'm talking about the core gameplay meaning aiming, hit detection, physics of the game, solid 28 FPS (AT LEAST), fixing game breaking bugs, fixing the sticky terrain, improving on movement, optimizing the games code to help performance, and plenty of other things. Also adding new content takes quite of bit of time which means we would have to wait quite a while to fully balance the game. Also CCP are always going to add new stuff that they will need to balance. Waiting for all your content to be finished before balancing is just a horrible idea.
Also Game design is VERY different then having some programming experience. I would know since I'm in college ATM for game design.
|
Kane Fyea
DUST University Ivy League
1425
|
Posted - 2013.07.24 09:14:00 -
[25] - Quote
meri jin wrote:CCP Wolfman wrote:meri jin wrote:CCP Wolfman wrote:Ok. I've moved the bug in to my lair where it will remain hidden for now :-) CCP Wolfman I really like the way you keep up the conversation, thumbs up for you Sir! But let me be honest with you for just one moment please. To tell the true, (maybe IGÇÖm really the only one) IGÇÖm very bored from GÇ£balances patches onlyGÇ¥ already. Now, now, I wound get started about how unfinished this games is, about how CCP should have did this and that and bla bla bla. May this topic rest in pease for this moment. Just please be honest with me(us): Will the Patch 1.4 contain only balancing stuff again or can we finely expect to see some real new content? Please answer just this one question. yes. :-) T(h)ank you. Now we have to wait, again. Speculation mod on: IF 1.3 arrive on august, and we take the GÇ£nearly every month pathGÇ¥ in the formula, take the size of 1.4 into account the equal should be = by the end of September? He said earlier in the thread that 1.4 should be out in the beginning of september. |
Kane Fyea
DUST University Ivy League
1425
|
Posted - 2013.07.24 09:16:00 -
[26] - Quote
v4victory wrote:Kane Fyea wrote:Serimos Haeraven wrote:GTA-V FTW wrote:That is it????? Wow WTF. Meh broke game is still broke game, lol.
Good try CCP.
September 17th can not come fast enough. This^^^ lmfao can't wait for that day either... And these patch notes really depress me, because they still aren't addressing anything remotely close to fixing the problems, only a slight nerf to the flaylock pistol, and still absolutely nothing done for vehicles at. all. CCP have stated that the 1.4 patch will be a vehicle balancing patch. ccp just needs to leave vehicals alone there idea on ballence is nerf pg nerf pg nerf pg oh and make ar's do more damage then small blaster turrets and make forge guns do more damage then large rail turets how about this ccp just needs to stop meessing with them and just make the rest of the vehicals promised such as med vehicals fighters amarr and minmatar havs advanced tier and prototype tier vehicals these ya go there is patch 1.4 I'm not even going to bother..... |
Kane Fyea
DUST University Ivy League
1425
|
Posted - 2013.07.24 09:17:00 -
[27] - Quote
Panther Alpha wrote:CCP Wolfman wrote:Hi guys,
I see a bunch of different things being mentioned here so I thought IGÇÖd quickly let you know whatGÇÖs going on with them.
Amount of stuff in 1.3 GÇô This was an intentionally short release to give us a trial run of the new processes we have put in place to be able to deliver updates to you faster. ThatGÇÖs why it might feel a bit GÇÿlightGÇÖ. 1.4 is the 'correct' length and consequently will have more stuff.
Aiming GÇô Aiming was worked on throughout 1.3 laying the foundations for the work me and Remnant are currently doing on it for 1.4. There simply wasnGÇÖt enough time to get it all ready and tested for 1.3. The pad and the mouse will be getting an update, testing is going well. IGÇÖll have a dev blog about this soon with more details.
Vehicle tuning and 1.4 GÇô work on this has started. However we donGÇÖt want to just make small patches and tweaks here and there as we have in the past. We need to take a full pass on vehicles/turrets/modules as a whole. This as you can imagine is a lot of work. It is a priority for us but donGÇÖt expect to see significant updates until 1.5. We need a good chunk of time to get through it all..
Murder Taxis GÇô For 1.4 weGÇÖve updated the vehicle/infantry collision and damage system. I retuned the damage completely the other day and so far in my small tests itGÇÖs feeling a lot better. WeGÇÖll be testing it in our internal playtests this week so we can see how it holds up with more players.
Other bits and bobs - There is also work underway on matchmaking, AFKing and red lining. IGÇÖm not working on the matchmaking so I canGÇÖt provide you with details there right now. IGÇÖll be involved with the redline and AFK stuff this week so IGÇÖll give more info on that soon.
Cheers
CCP Wolfman
So we getting a mouse fix ?..why you don't put this in the release notes ? You guys have to stop been so scare of the QQers... seriously. The mouse fix isn't coming in 1.3. Expect it in either 1.4 or 1.5. |
Kane Fyea
DUST University Ivy League
1425
|
Posted - 2013.07.24 09:22:00 -
[28] - Quote
meri jin wrote:Kane Fyea wrote: I'm not talking about just balance. I'm talking about the core gameplay meaning aiming, hit detection, physics of the game, solid 28 FPS (AT LEAST), fixing game breaking bugs, fixing the sticky terrain, improving on movement, optimizing the games code to help performance, and plenty of other things. Also adding new content takes quite of bit of time which means we would have to wait quite a while to fully balance the game. Also CCP are always going to add new stuff that they will need to balance. Waiting for all your content to be finished before balancing is just a horrible idea.
Also Game design is VERY different then having some programming experience. I would know since I'm in college ATM for game design.
Then you should know that there are a lot of teams working on team only related stuff. Maps, balance, core, weapons and so on. Meaning that there shouldnGÇÖt be any time delay since everyone has his own job to do. The work is done multitasking. I do agree btw that the core is somehow rotten, but lying to us through putting shiny and juicy things in the game wouldnGÇÖt make me mad GǪ at all ;). Just because one team does something while another does something else doesn't mean that team cannot improve on the performance on what ever that team works on. |
Kane Fyea
DUST University Ivy League
1432
|
Posted - 2013.07.24 21:47:00 -
[29] - Quote
Seymor Krelborn wrote:CCP Wolfman wrote:J-Lewis wrote:From what I understand, the LAV changes being tested for 1.4 are to how much damage infantry receives on impact - not the LAV taking damage proportional to what suit it hits.
So I'm wondering if this will manifest as rag-dolling (or pushing) and ~reasonably~ damaging infantry, and letting the LAV keep driving unimpeded.
It could also be as simple as increasing the amount of LAV speed required to kill, though I don't think that would solve the problem by itself.
We'll see.
Oh, and I suspect the Pilot suit will make it for 1.4 considering it's a vehicle specific suit, and 1.4 is mainly about vehicles. So that makes sense. What color will it be? I wonder. The updated collision system will push infantry to the side of the vehicle rather than just pushing them along in front of it. The vehicle will be able to carry on going. Now you will have to be going very fast to do serious damage. pushes them to the side?.....that is terribly unrealistic.... I suggest you work on a better solution then that....but whatever its not my game... you want to ef it up more go ahead.... but mark my words you will see that's a bad fix... I can already think of a few exploits using this new stupid mechanic of yours.... It's good enough for now in my opinion. |
Kane Fyea
DUST University Ivy League
1439
|
Posted - 2013.07.25 01:00:00 -
[30] - Quote
Seymor Krelborn wrote:Kane Fyea wrote:Seymor Krelborn wrote:CCP Wolfman wrote:J-Lewis wrote:From what I understand, the LAV changes being tested for 1.4 are to how much damage infantry receives on impact - not the LAV taking damage proportional to what suit it hits.
So I'm wondering if this will manifest as rag-dolling (or pushing) and ~reasonably~ damaging infantry, and letting the LAV keep driving unimpeded.
It could also be as simple as increasing the amount of LAV speed required to kill, though I don't think that would solve the problem by itself.
We'll see.
Oh, and I suspect the Pilot suit will make it for 1.4 considering it's a vehicle specific suit, and 1.4 is mainly about vehicles. So that makes sense. What color will it be? I wonder. The updated collision system will push infantry to the side of the vehicle rather than just pushing them along in front of it. The vehicle will be able to carry on going. Now you will have to be going very fast to do serious damage. pushes them to the side?.....that is terribly unrealistic.... I suggest you work on a better solution then that....but whatever its not my game... you want to ef it up more go ahead.... but mark my words you will see that's a bad fix... I can already think of a few exploits using this new stupid mechanic of yours.... It's good enough for now in my opinion. good enough for now is what has got us a lot of the mess we have so far.... good enough for now in truth isn't good enough... It takes time man. Be patient. CCP doesn't have a big dev team like most game developers. |
|
Kane Fyea
DUST University Ivy League
1439
|
Posted - 2013.07.25 01:39:00 -
[31] - Quote
CCP Wolfman wrote:Aeon Amadi wrote:Three Questions Wolfman This update seems a little relaxed when compared to 1.1 and 1.2, and Im not unhappy with the changes but I would like to know where some things stand. Is there any work being done to rebalance or potentially add new variants to the Plasma Cannon and Laser Rifle? Theyre both under utilized and under performing atm. Also, is there any changes being worked on for weapon skills, like what was done for the Flaylock, that are virtually useless? A good example is Plasma Cannon Ammo Capacity, which at level four gives 10.8 rounds and level five which gives 11.25 rounds, both rounding off to two additional rounds. Issue with this is that itsabsolutely pointless to get that skill to level five and its just wasted SP. Another good example is Scrambler Pistol Fitting Optimization. Last One thats important: Where are the ISK variants for the contact grenades? Bonus question Hows that Burst SMG coming along * We'll be looking at the plasma cannon along with the other AV weapons as part of the vehicle rework. Can't really touch one without touching the other. So not in 1.4 but soon. * For 1.4 we've replaced the ironsights on the laser rifle with a red dot sight similar to the one on the scrambler rifle. I want to see if this changes its performance, it does make it far easier to use and the weapon can still deal a ton of damage. * Yes we are doing some updates to the weapon skills. Will give more info on them at a later date. * The Thukker is a contact nade Thank you for finally removing the bad iron sights on the laser rifle. |
Kane Fyea
DUST University Ivy League
1440
|
Posted - 2013.07.25 08:13:00 -
[32] - Quote
Xero The Mishima wrote:*ENRAGES* I was gonna take it easy on your noob customers. After you attempting to kill my suit this is a act of WAR! I will enter heavy negotiations and will attempt to talk TP into wiping out DUST514 THIS GAME IS OVER!!! No mercy will be activated for the attempt of destroying my Cal Logi suit!!!! Ok then? |
Kane Fyea
DUST University Ivy League
1440
|
Posted - 2013.07.25 08:14:00 -
[33] - Quote
darkiller240 wrote:Kane Fyea wrote:Serimos Haeraven wrote:GTA-V FTW wrote:That is it????? Wow WTF. Meh broke game is still broke game, lol.
Good try CCP.
September 17th can not come fast enough. This^^^ lmfao can't wait for that day either... And these patch notes really depress me, because they still aren't addressing anything remotely close to fixing the problems, only a slight nerf to the flaylock pistol, and still absolutely nothing done for vehicles at. all. CCP have stated that the 1.4 patch will be a vehicle balancing patch. YES YES YES YES Sorry it'll most likely come in at 1.5. My mistake. |
Kane Fyea
DUST University Ivy League
1440
|
Posted - 2013.07.25 08:17:00 -
[34] - Quote
Xero The Mishima wrote:Kane Fyea wrote:Xero The Mishima wrote:*ENRAGES* I was gonna take it easy on your noob customers. After you attempting to kill my suit this is a act of WAR! I will enter heavy negotiations and will attempt to talk TP into wiping out DUST514 THIS GAME IS OVER!!! No mercy will be activated for the attempt of destroying my Cal Logi suit!!!! Ok then? Than all of you die When? |
Kane Fyea
DUST University Ivy League
1440
|
Posted - 2013.07.25 08:21:00 -
[35] - Quote
CCP Wolfman wrote:ReGnYuM wrote:Wolfy,
could you go into detail about the aiming fixes
What did you change/ fix I did a dev blog, it will be out in a bit You're my favorite dev now. Also will hit detection be improved as well? |
Kane Fyea
DUST University Ivy League
1440
|
Posted - 2013.07.25 08:42:00 -
[36] - Quote
CCP Wolfman wrote:Kane Fyea wrote:CCP Wolfman wrote:ReGnYuM wrote:Wolfy,
could you go into detail about the aiming fixes
What did you change/ fix I did a dev blog, it will be out in a bit You're my favorite dev now. Also will hit detection be improved as well? No big overhaul but we will be looking in to some possible bugs. We've also tested a slightly different system but we felt that it would be too much change all at once. Well make sure it's a priority. It would be nice to have better hit detection. |
Kane Fyea
DUST University Ivy League
1440
|
Posted - 2013.07.25 08:46:00 -
[37] - Quote
Himiko Kuronaga wrote:You know the other day I was trolling with my breach scrambler pistol and fired off a rogue shot maybe a meter or two behind my target. Killed him instantly.
Bizarre stuff, it was like reverse-leading.
I just point in the general direction and pray for good fortune these days. Yea you have to shoot behind them when they are moving. It's worse when the person is running. CCP really should improve hit detection. |
Kane Fyea
DUST University Ivy League
1440
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Posted - 2013.07.25 10:36:00 -
[38] - Quote
CCP Frame wrote:Uprising 1.3 is currently scheduled for deployment on July 30th, 2013 during the downtime. More details to follow in the near future regarding the downtime and full deployment schedule in the Announcements and Events section. |
Kane Fyea
DUST University Ivy League
1441
|
Posted - 2013.07.25 12:02:00 -
[39] - Quote
Kevall Longstride wrote:Two point releases in one calendar month?
Who says that CCP are slacking? Exciting times. I can't wait to see the next couple of updates. Also I suggest to read the following thread. It was made by Iron Wolf Saber.
https://forums.dust514.com/default.aspx?g=posts&t=97190&find=unread |
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