Pages: 1 2 3 4 5 6 7 [8] 9 10 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 24 post(s) |
Himiko Kuronaga
SyNergy Gaming EoN.
1007
|
Posted - 2013.07.25 03:05:00 -
[211] - Quote
CCP Wolfman wrote:Aeon Amadi wrote:Three Questions Wolfman This update seems a little relaxed when compared to 1.1 and 1.2, and Im not unhappy with the changes but I would like to know where some things stand. Is there any work being done to rebalance or potentially add new variants to the Plasma Cannon and Laser Rifle? Theyre both under utilized and under performing atm. Also, is there any changes being worked on for weapon skills, like what was done for the Flaylock, that are virtually useless? A good example is Plasma Cannon Ammo Capacity, which at level four gives 10.8 rounds and level five which gives 11.25 rounds, both rounding off to two additional rounds. Issue with this is that itsabsolutely pointless to get that skill to level five and its just wasted SP. Another good example is Scrambler Pistol Fitting Optimization. Last One thats important: Where are the ISK variants for the contact grenades? Bonus question Hows that Burst SMG coming along * We'll be looking at the plasma cannon along with the other AV weapons as part of the vehicle rework. Can't really touch one without touching the other. So not in 1.4 but soon. * For 1.4 we've replaced the ironsights on the laser rifle with a red dot sight similar to the one on the scrambler rifle. I want to see if this changes its performance, it does make it far easier to use and the weapon can still deal a ton of damage. * Yes we are doing some updates to the weapon skills. Will give more info on them at a later date. * The Thukker is a contact nade
If I may interject dear sir, while the iron sights are indeed a hindrance to the laser rifle I believe you will find that the largest problem, even with heating issues solved via proper dropsuit usage, is that it is a weapon which requires you to aim down the sights and track your target for an extended period of time while they slowly die.
The reason this is an issue is due to the current aiming system and the slow tracking speed while aiming down the sights of the laser rifle. The typical scenario involves you aiming, firing, cooking your opponent for half a second and then watching them panic and run off in a random direction. At this point you attempt to track them, but due to the slow speed of ADS, are typically unable to re-acquire them before you either overheat or they find cover. |
Vectar Locke
Subdreddit Test Alliance Please Ignore
143
|
Posted - 2013.07.25 03:13:00 -
[212] - Quote
CCP Wolfman wrote:
* For 1.4 we've replaced the ironsights on the laser rifle with a red dot sight similar to the one on the scrambler rifle. I want to see if this changes its performance, it does make it far easier to use and the weapon can still deal a ton of damage.
Have you changed the ability to slew the weapon while ADS so it isn't ridiculously slow and hard to aim? As much as I hate the iron sights the slow turning while ADS is the *real* killer. |
|
CCP Wolfman
C C P C C P Alliance
652
|
Posted - 2013.07.25 03:15:00 -
[213] - Quote
Vectar Locke wrote:CCP Wolfman wrote:
* For 1.4 we've replaced the ironsights on the laser rifle with a red dot sight similar to the one on the scrambler rifle. I want to see if this changes its performance, it does make it far easier to use and the weapon can still deal a ton of damage.
Have you changed the ability to slew the weapon while ADS so it isn't ridiculously slow and hard to aim? As much as I hate the iron sights the slow turning while ADS is the *real* killer.
Yes, we'll be increasing the ADS speed for the laser as well. |
|
Himiko Kuronaga
SyNergy Gaming EoN.
1007
|
Posted - 2013.07.25 03:29:00 -
[214] - Quote
CCP Wolfman wrote:Vectar Locke wrote:CCP Wolfman wrote:
* For 1.4 we've replaced the ironsights on the laser rifle with a red dot sight similar to the one on the scrambler rifle. I want to see if this changes its performance, it does make it far easier to use and the weapon can still deal a ton of damage.
Have you changed the ability to slew the weapon while ADS so it isn't ridiculously slow and hard to aim? As much as I hate the iron sights the slow turning while ADS is the *real* killer. Yes, we'll be increasing the ADS speed for the laser as well.
... any chance for "Doom" mode on the HMG getting an ADS buff? |
The Attorney General
ZionTCD
570
|
Posted - 2013.07.25 03:35:00 -
[215] - Quote
Wolfman, when can one expect for improvements to the render distance? It has reached the point of much frustration when some scrub with swarms can drop shots at me, but I have no response because I can see neither him nor his swarms.
Until this is addressed, cut the swarm range in half, because these scrubs on top of buildings a few hundred metres away who will never be drawn is absurd. They get area denial over a huge chunk of the map, and there can be no response from a tanker because they never show up.
|
GRIMSNIPER69
KILL-EM-QUICK RISE of LEGION
9
|
Posted - 2013.07.25 04:33:00 -
[216] - Quote
buff the commando suite in this patch too |
Garth Mandra
The Southern Legion
51
|
Posted - 2013.07.25 04:58:00 -
[217] - Quote
CCP Wolfman wrote: * For 1.4 we've replaced the ironsights on the laser rifle with a red dot sight similar to the one on the scrambler rifle. I want to see if this changes its performance, it does make it far easier to use and the weapon can still deal a ton of damage.
You just made my day CCP Wolfman. Now I just need to wait for 1.4. |
Daalzebul Del'Armgo
D3LTA FORC3 Inver Brass
60
|
Posted - 2013.07.25 05:00:00 -
[218] - Quote
Any chance that we can get the invalid fitting removed on vehicles if there is no turret equipped?
Would really like to be able fly a dropship without weapons and use it solely as a troop transport. |
ReGnYuM
TeamPlayers EoN.
574
|
Posted - 2013.07.25 05:14:00 -
[219] - Quote
Yo Wolfy,
I was wondering if there was a change to bullet dispersion well on move aka Hip Firing and strafing. I'm noticing more dispersion
Secondly, I have been talking to the AR user crowd and its a general consensus that AR Sharpshooter hardly does anything and is barely noticeable.
Anyways, I am going to do some more testing, but I just wondering if there was a change. |
The legend345
TeamPlayers EoN.
808
|
Posted - 2013.07.25 05:28:00 -
[220] - Quote
ReGnYuM wrote:Yo Wolfy,
I was wondering if there was a change to bullet dispersion well on move aka Hip Firing and strafing. I'm noticing more dispersion
Secondly, I have been talking to the AR user crowd and its a general consensus that AR Sharpshooter hardly does anything and is barely noticeable.
Anyways, I am going to do some more testing, but I just wondering if there was a change. Beast (yes im a fan boy ) lol. |
|
zzZaXxx
The Exemplars Top Men.
131
|
Posted - 2013.07.25 05:34:00 -
[221] - Quote
Dear Devs,
Thanks for all the juicy info on this thread. Sorry I got heated about the Cal Logi changes. That hit close to home. I know yall are working hard--probably 80 hour weeks--to improve and flesh out the game as quickly as possible. I know more people are being hired to work on DUST so I hope you'll have a bigger team full of very talented people sharing the load to make the game uber-awesome.
I and others on the forums get frustrated and vent here and bemoan the plight of DUST, but that's because we care about the game. I love this game and I'm done venting hot air about my grievances. There's no point. It's like a man complaining about his wife lol! You already married her dude! Get over it! Well I'm not near that committed to DUST but you feel me. I and many others believe in DUST and in what yall are trying to do. i might not play all the time but I'll stick around and be part of the active player base and keep buying my occasional boosters. I hope and believe that there are enough of us to keep the game going as it incubates into greatness.
Say what you will about Destiny, The Division, and all the next gen stuff. DUST isn't as fleshed out as those games will be at release, but its core is at least as solid as those games and the process going on right now through which yall are evolving the game shows that no other FPS has the potential to grow and become something truly special as much as DUST. The vision is solid and the evidence is there of CCP's commitment. It can't happen fast enough for the base but I have a felling that you devs feel the same way. So we're all in the same boat and I look forward to the journey.
P.S. - When it's ready could you re-release DUST on PS4 with next gen graphics and a major marketing push? Just dreamin. ;)
Best of luck to yall and thanks for your hard work!
zzZaXxx |
dustwaffle
Gravity Prone EoN.
208
|
Posted - 2013.07.25 05:56:00 -
[222] - Quote
zzZaXxx wrote:Dear Devs,
Thanks for all the juicy info on this thread. Sorry I got heated about the Cal Logi changes. That hit close to home. I know yall are working hard--probably 80 hour weeks--to improve and flesh out the game as quickly as possible. I know more people are being hired to work on DUST so I hope you'll have a bigger team full of very talented people sharing the load to make the game uber-awesome.
I and others on the forums get frustrated and vent here and bemoan the plight of DUST, but that's because we care about the game. I love this game and I'm done venting hot air about my grievances. There's no point. It's like a man complaining about his wife lol! You already married her dude! Get over it! Well I'm not near that committed to DUST but you feel me. I and many others believe in DUST and in what yall are trying to do. i might not play all the time but I'll stick around and be part of the active player base and keep buying my occasional boosters. I hope and believe that there are enough of us to keep the game going as it incubates into greatness.
Say what you will about Destiny, The Division, and all the next gen stuff. DUST isn't as fleshed out as those games will be at release, but its core is at least as solid as those games and the process going on right now through which yall are evolving the game shows that no other FPS has the potential to grow and become something truly special as much as DUST. The vision is solid and the evidence is there of CCP's commitment. It can't happen fast enough for the base but I have a felling that you devs feel the same way. So we're all in the same boat and I look forward to the journey.
P.S. - When it's ready could you re-release DUST on PS4 with next gen graphics and a major marketing push? Just dreamin. ;)
Best of luck to yall and thanks for your hard work!
zzZaXxx +1 for being a man |
|
CCP Wolfman
C C P C C P Alliance
660
|
Posted - 2013.07.25 06:42:00 -
[223] - Quote
Daalzebul Del'Armgo wrote:Any chance that we can get the invalid fitting removed on vehicles if there is no turret equipped?
Would really like to be able fly a dropship without weapons and use it solely as a troop transport.
We can take a look at it (not right now though). It's technically possible but it will probably cause some knock on problems with the seating set up. If it did we'd probably leave it alone for now since we've got bigger fish to fry :-) |
|
|
CCP Wolfman
C C P C C P Alliance
660
|
Posted - 2013.07.25 06:44:00 -
[224] - Quote
Himiko Kuronaga wrote:CCP Wolfman wrote:Vectar Locke wrote:CCP Wolfman wrote:
* For 1.4 we've replaced the ironsights on the laser rifle with a red dot sight similar to the one on the scrambler rifle. I want to see if this changes its performance, it does make it far easier to use and the weapon can still deal a ton of damage.
Have you changed the ability to slew the weapon while ADS so it isn't ridiculously slow and hard to aim? As much as I hate the iron sights the slow turning while ADS is the *real* killer. Yes, we'll be increasing the ADS speed for the laser as well. ... any chance for "Doom" mode on the HMG getting an ADS buff?
I actually put DOOM mode in as a joke but we all liked it so it stayed :-) By buff do you mean speed? |
|
Xocoyol Zaraoul
Superior Genetics
914
|
Posted - 2013.07.25 06:45:00 -
[225] - Quote
My dream then of making a purely shielded and armored HAV with a mobile CRU and no guns would finally come true! |
|
CCP Wolfman
C C P C C P Alliance
660
|
Posted - 2013.07.25 06:55:00 -
[226] - Quote
did a quick test. It does mess it up. Looks like you'll have to wait a bit longer for that I'm afraid. |
|
Xocoyol Zaraoul
Superior Genetics
915
|
Posted - 2013.07.25 06:59:00 -
[227] - Quote
Bummer, thank you for the quick response though. |
Echoist
Fenrir's Wolves RUST415
41
|
Posted - 2013.07.25 07:04:00 -
[228] - Quote
Himiko Kuronaga wrote:CCP Wolfman wrote:Aeon Amadi wrote:Three Questions Wolfman This update seems a little relaxed when compared to 1.1 and 1.2, and Im not unhappy with the changes but I would like to know where some things stand. Is there any work being done to rebalance or potentially add new variants to the Plasma Cannon and Laser Rifle? Theyre both under utilized and under performing atm. Also, is there any changes being worked on for weapon skills, like what was done for the Flaylock, that are virtually useless? A good example is Plasma Cannon Ammo Capacity, which at level four gives 10.8 rounds and level five which gives 11.25 rounds, both rounding off to two additional rounds. Issue with this is that itsabsolutely pointless to get that skill to level five and its just wasted SP. Another good example is Scrambler Pistol Fitting Optimization. Last One thats important: Where are the ISK variants for the contact grenades? Bonus question Hows that Burst SMG coming along * We'll be looking at the plasma cannon along with the other AV weapons as part of the vehicle rework. Can't really touch one without touching the other. So not in 1.4 but soon. * For 1.4 we've replaced the ironsights on the laser rifle with a red dot sight similar to the one on the scrambler rifle. I want to see if this changes its performance, it does make it far easier to use and the weapon can still deal a ton of damage. * Yes we are doing some updates to the weapon skills. Will give more info on them at a later date. * The Thukker is a contact nade If I may interject dear sir, while the iron sights are indeed a hindrance to the laser rifle I believe you will find that the largest problem, even with heating issues solved via proper dropsuit usage, is that it is a weapon which requires you to aim down the sights and track your target for an extended period of time while they slowly die. The reason this is an issue is due to the current aiming system and the slow tracking speed while aiming down the sights of the laser rifle. The typical scenario involves you aiming, firing, cooking your opponent for half a second and then watching them panic and run off in a random direction. At this point you attempt to track them, but due to the slow speed of ADS, are typically unable to re-acquire them before you either overheat or they find cover. I don't have a problem with the aiming at all and as far as "slowly dying" i use the gun almost exclusively and i kill faster than the AR. Really the only two problems i have with the gun is the iron sight (which will be fixed soon) and the fact that the ADV and PROTO versions aren't worth it since they only reduce the heat build up by a little and the feedback damage is just stupidly high (225 for proto).
|
Xender17
Intrepidus XI EoN.
382
|
Posted - 2013.07.25 07:10:00 -
[229] - Quote
No small turrets o an HAV would make sense. Also cure their current PG balance. |
Daalzebul Del'Armgo
D3LTA FORC3 Inver Brass
61
|
Posted - 2013.07.25 07:14:00 -
[230] - Quote
CCP Wolfman wrote:did a quick test. It does mess it up. Looks like you'll have to wait a bit longer for that I'm afraid.
Thank you for trying.
Would've been cool if it did work. |
|
ReGnYuM
TeamPlayers EoN.
577
|
Posted - 2013.07.25 07:21:00 -
[231] - Quote
The legend345 wrote:ReGnYuM wrote:Yo Wolfy,
I was wondering if there was a change to bullet dispersion well on move aka Hip Firing and strafing. I'm noticing more dispersion
Secondly, I have been talking to the AR user crowd and its a general consensus that AR Sharpshooter hardly does anything and is barely noticeable.
Anyways, I am going to do some more testing, but I just wondering if there was a change. Beast (yes im a fan boy ) lol.
Your a beast |
ReGnYuM
TeamPlayers EoN.
577
|
Posted - 2013.07.25 07:29:00 -
[232] - Quote
Wolfy,
could you go into detail about the aiming fixes
What did you change/ fix |
Xero The Mishima
Vherokior Combat Logistics Minmatar Republic
265
|
Posted - 2013.07.25 07:29:00 -
[233] - Quote
Get your dumb nerf hammer off my Cal Logi suit!!! |
Xero The Mishima
Vherokior Combat Logistics Minmatar Republic
265
|
Posted - 2013.07.25 07:31:00 -
[234] - Quote
*ENRAGES* I was gonna take it easy on your noob customers. After you attempting to kill my suit this is a act of WAR! I will enter heavy negotiations and will attempt to talk TP into wiping out DUST514 THIS GAME IS OVER!!! No mercy will be activated for the attempt of destroying my Cal Logi suit!!!! |
darkiller240
INGLORIOUS-INQUISITION
99
|
Posted - 2013.07.25 07:33:00 -
[235] - Quote
Kane Fyea wrote:Serimos Haeraven wrote:GTA-V FTW wrote:That is it????? Wow WTF. Meh broke game is still broke game, lol.
Good try CCP.
September 17th can not come fast enough. This^^^ lmfao can't wait for that day either... And these patch notes really depress me, because they still aren't addressing anything remotely close to fixing the problems, only a slight nerf to the flaylock pistol, and still absolutely nothing done for vehicles at. all. CCP have stated that the 1.4 patch will be a vehicle balancing patch. YES YES YES YES |
Kane Fyea
DUST University Ivy League
1440
|
Posted - 2013.07.25 08:13:00 -
[236] - Quote
Xero The Mishima wrote:*ENRAGES* I was gonna take it easy on your noob customers. After you attempting to kill my suit this is a act of WAR! I will enter heavy negotiations and will attempt to talk TP into wiping out DUST514 THIS GAME IS OVER!!! No mercy will be activated for the attempt of destroying my Cal Logi suit!!!! Ok then? |
Kane Fyea
DUST University Ivy League
1440
|
Posted - 2013.07.25 08:14:00 -
[237] - Quote
darkiller240 wrote:Kane Fyea wrote:Serimos Haeraven wrote:GTA-V FTW wrote:That is it????? Wow WTF. Meh broke game is still broke game, lol.
Good try CCP.
September 17th can not come fast enough. This^^^ lmfao can't wait for that day either... And these patch notes really depress me, because they still aren't addressing anything remotely close to fixing the problems, only a slight nerf to the flaylock pistol, and still absolutely nothing done for vehicles at. all. CCP have stated that the 1.4 patch will be a vehicle balancing patch. YES YES YES YES Sorry it'll most likely come in at 1.5. My mistake. |
Xero The Mishima
Vherokior Combat Logistics Minmatar Republic
269
|
Posted - 2013.07.25 08:17:00 -
[238] - Quote
Kane Fyea wrote:Xero The Mishima wrote:*ENRAGES* I was gonna take it easy on your noob customers. After you attempting to kill my suit this is a act of WAR! I will enter heavy negotiations and will attempt to talk TP into wiping out DUST514 THIS GAME IS OVER!!! No mercy will be activated for the attempt of destroying my Cal Logi suit!!!! Ok then?
Than all of you die |
Himiko Kuronaga
SyNergy Gaming EoN.
1009
|
Posted - 2013.07.25 08:17:00 -
[239] - Quote
CCP Wolfman wrote:
I actually put DOOM mode in as a joke but we all liked it so it stayed :-) By buff do you mean speed?
Yes the speed being increased would be particularly helpful on it. I mean I don't expect to pan it 360 degrees with the flick of a wrist but right now it has issues making adjustments to a strafing target even when you're aiming down a straight corridor. I would hope it would at least have enough precision for that kind of job.
It would also help with the Assault HMG variant a good amount as you tend to be fighting at greater ranges with that weapon to begin with and it tends to have the same problem as the Laser Rifle does. Except instead of raw damage buildup over time, it takes a long time for the accuracy to really kick in on your target and by the time it finally does "Death's Engine" has them running scared in a random direction. Unfortunately Doom Mode is a bit too slow to track those targets, so its difficult to use that particular variant at the range it was intended for. |
Kane Fyea
DUST University Ivy League
1440
|
Posted - 2013.07.25 08:17:00 -
[240] - Quote
Xero The Mishima wrote:Kane Fyea wrote:Xero The Mishima wrote:*ENRAGES* I was gonna take it easy on your noob customers. After you attempting to kill my suit this is a act of WAR! I will enter heavy negotiations and will attempt to talk TP into wiping out DUST514 THIS GAME IS OVER!!! No mercy will be activated for the attempt of destroying my Cal Logi suit!!!! Ok then? Than all of you die When? |
|
|
|
|
Pages: 1 2 3 4 5 6 7 [8] 9 10 :: one page |
First page | Previous page | Next page | Last page |