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Author |
Thread Statistics | Show CCP posts - 24 post(s) |
Reav Hannari
Red Rock Outriders
872
|
Posted - 2013.07.24 00:57:00 -
[61] - Quote
I expected rapid updates to be light but this surprises even me. I'm concerned any real content is going to be saved for the next Fanfest so they have something to show at this rate. |
Raymondo316
KILL-EM-QUICK RISE of LEGION
17
|
Posted - 2013.07.24 01:11:00 -
[62] - Quote
We get a game update every 2 weeks in Planetside 2 |
XxWarlordxX97
Internal Error. Negative-Feedback
4223
|
Posted - 2013.07.24 01:13:00 -
[63] - Quote
Kane Fyea wrote:Just wanted to make sure you guys knew CCP Logibro wrote: Uprising 1.3 Patch Notes:
Release Date: TBA
HUD
Weapon efficiency % readout now uses new absolute range setting instead of effective range, meaning it now provides info at all ranges
Dropsuits Logistics update: Gave the Amarr logistics suit an additional low slot at PROTOTYPE tier and a third equipment slot at ADVANCED tier
Introduced the sidearm slot at STANDARD tier level instead of PROTOTYPE tier, so the role gets its defining characteristic from the start Increased Amarr Logistics PG: 3 at STD (up to 36 from 33), 4 at ADV (up to 50 from 46) and 6 at PRO (up to 72 from 66)
Altered the shield recharge delays of all Logistics suits to be closer to Assault suits Lower Caldari Logistics CPU: 20 at STD (down to 175 from 195), 28 at ADV (down to 245 from 273) and 40 at PRO (down to 350 from 390)
Adjusted Caldari Logistics and Assault bonuses as per the below:
OLD: Caldari Logistics: 5% bonus to shield extenders per level
Caldari Assault: 2% bonus to hybrid weapon reload speed
NEW: Caldari Logistics: 5% bonus to shield regulators per level
Caldari Assault: 2% bonus to shield extenders per level
Weapons Flaylock Pistols: Reduced base splash damage from 195 to 140
Reduced base direct hit damage from 218 to 165
Reduced the blast radius to 1.25 from 1.5 meters for ADVANCED tier, and from 2.0 to 1.5 meters for PROTOTYPE tier
Modified ammo skill to give 1 missile per level instead of 5% per level
Modified fitting skill to give a CPU bonus instead of PG
Reduced ammo pool from 21 to 15 at STANDARD tier; 18 at ADVANCED tier and 21 at PROTOTYPE tier
Contact grenades: Lowered ammo count to 1
Homogenised PG/CPU
Homogenised blast damage and radius
UI Chat channel name limit increased to 60 characters
Enlarged the Aurum purchase window and added show info button
Visuals Added shadow-casting on the first person hands and weapon
Bug fixes and polish Fixed an issue that could cause deployable equipment to become unusable
Fixed an issue by which changing seats in a vehicle could cause the player to become invisible
Fixed an issue wherein the player could be killed by a flux grenade
Fixed an issue with the overheat system, where turrets and infantry weapons would fire indefinitely without depleting ammunition
Fixed an issue affecting the laser and scrambler rifles, whereby reloading during the cooldown rendered the weapon unable to shoot
Fixed a low level issue that was causing several infrequent crashes and hangs
Fixed an infrequent crash when loading a Skirmish match from the Instant Battle tab in the Battlefinder
Fixed an erroneous corruption message when loading a Skirmish match from the Instant Battle tab in the Battlefinder
Removed shadow artifacts appearing on flat surfaces
Smoothed out the animation of players in the distance
https://forums.dust514.com/default.aspx?g=posts&t=96818&find=unread Nothing for the heavies |
Kane Fyea
DUST University Ivy League
1414
|
Posted - 2013.07.24 01:15:00 -
[64] - Quote
Raymondo316 wrote:We get a game update every 2 weeks in Planetside 2 Ok? I care why? |
Kane Fyea
DUST University Ivy League
1414
|
Posted - 2013.07.24 01:16:00 -
[65] - Quote
XxWarlordxX97 wrote: Nothing for the heavies
Not in this update. |
XxWarlordxX97
Internal Error. Negative-Feedback
4223
|
Posted - 2013.07.24 01:17:00 -
[66] - Quote
Kane Fyea wrote:XxWarlordxX97 wrote: Nothing for the heavies
Not in this update.
Mean? |
Lucrezia LeGrand
Verboten Industries
30
|
Posted - 2013.07.24 01:21:00 -
[67] - Quote
so, sorry for coming across as a noob but everyone keeps complaining about aiming. What exactly is wrong with aiming? Please tell me because 1) I don't see anything wrong with it and 2) I can't find a single thread that actually explains the issue rather than just complain.
P.S. I like the update. |
XxWarlordxX97
Internal Error. Negative-Feedback
4224
|
Posted - 2013.07.24 01:23:00 -
[68] - Quote
Lucrezia LeGrand wrote:so, sorry for coming across as a noob but everyone keeps complaining about aiming. What exactly is wrong with aiming? Please tell me because 1) I don't see anything wrong with it and 2) I can't find a single thread that actually explains the issue rather than just complain. P.S. I like the update.
The aim was better a long time ago |
Kane Fyea
DUST University Ivy League
1416
|
Posted - 2013.07.24 01:38:00 -
[69] - Quote
XxWarlordxX97 wrote:Lucrezia LeGrand wrote:so, sorry for coming across as a noob but everyone keeps complaining about aiming. What exactly is wrong with aiming? Please tell me because 1) I don't see anything wrong with it and 2) I can't find a single thread that actually explains the issue rather than just complain. P.S. I like the update. The aim was better a long time ago Unless your talking about when we had to lead our targets |
THEAMAZING POTHEAD
Pure Innocence.
118
|
Posted - 2013.07.24 01:39:00 -
[70] - Quote
Aimings gotten so bad when i see a fast assault suit or scout suit running, i have to aim behind him to hit him to hit his hitbox rather than him, theres also issues where the game overcompensates when you make slight adjustments while aiming, meaning the movements on the controller wont always translate to the same movements on screen. This update was a few hard-nerf bats not thought out, and a buff to the amarr logi. And a few unimportant glitch fixes. Oh and don't forget the shadows!... |
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Kane Fyea
DUST University Ivy League
1416
|
Posted - 2013.07.24 01:39:00 -
[71] - Quote
Reav Hannari wrote:I expected rapid updates to be light but this surprises even me. I'm concerned any real content is going to be saved for the next Fanfest so they have something to show at this rate. It has been known this would be a small update for a while now. 1.4 will be larger. |
Kane Fyea
DUST University Ivy League
1416
|
Posted - 2013.07.24 01:40:00 -
[72] - Quote
THEAMAZING POTHEAD wrote:Aimings gotten so bad when i see a fast assault suit or scout suit running, i have to aim behind him to hit him to hit his hitbox rather than him, theres also issues where the game overcompensates when you make slight adjustments while aiming, meaning the movements out the controller wont always translate to the same movements on screen. This update was a few hard-nerf bats not thought out, and a buff to the amarr logi. And a few unimportant glitch fixes. Oh and don't forget the shadows!... I know. I've missed plenty of charged scrambler shots to the bad aiming in this game. |
Sete Clifton
PSU GHOST SYNDICATE DARKSTAR ARMY
269
|
Posted - 2013.07.24 01:42:00 -
[73] - Quote
Lucrezia LeGrand wrote:so, sorry for coming across as a noob but everyone keeps complaining about aiming. What exactly is wrong with aiming? Please tell me because 1) I don't see anything wrong with it and 2) I can't find a single thread that actually explains the issue rather than just complain. P.S. I like the update. There's a lot wrong with it, and unfortunately it's a little hard to explain. But as a console FPS vet, it's very easy for me to tell that its current form is well below par.
Some things that are currently not working ideally: the input curve, acceleration curve, aim assist, input lag, deadzone. Essentially what this boils down to is that feeling where it's impossible to make small precise movements to track a moving target or to line up headshots. As well as the CQC "dance battles" that result from sluggishness and inconsistency. Though there are other issues as well like framerate and hit detection which compound the problem.
Some people will say that aiming in Chromosome was fine, but the truth is it wasn't. It was arguably overall better than it is now, but the aiming system needed to be rewritten, which is currently what's going on. |
Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
760
|
Posted - 2013.07.24 01:54:00 -
[74] - Quote
Unless I missed something, Uprising 1.4 has never been confirmed to include any vehicle balance. All I read is that they are trying to get the vehicle stuff included in 1.4, but I never heard them say anything definite about it. |
Canari Elphus
Pro Hic Immortalis League of Infamy
234
|
Posted - 2013.07.24 02:02:00 -
[75] - Quote
For those asking about what 1.4 will be, this is from one of the more respected CPMs
Quote:and they're very much in the same vein, with 1.3 being a bit smaller than 1.2, and 1.4 potentially loaded with even more game-changing features than 1.2. |
Noc Tempre
Internal Error. Negative-Feedback
2289
|
Posted - 2013.07.24 02:08:00 -
[76] - Quote
Raymondo316 wrote:We get a game update every 2 weeks in Planetside 2
Yes, but that would be rubbing it in. That is the "official monthly content update" number 13. |
Killar-12
Intrepidus XI EoN.
307
|
Posted - 2013.07.24 02:10:00 -
[77] - Quote
Kane Fyea wrote:GTA-V FTW wrote:That is it????? Wow WTF. Meh broke game is still broke game, lol.
Good try CCP.
September 17th can not come fast enough. Well no sh it. What do you expect from monthly updates. He no gots brain-brain |
Poonmunch
Sand Mercenary Corps Inc. Interstellar Conquest Enterprises
154
|
Posted - 2013.07.24 02:21:00 -
[78] - Quote
I was really hoping that they would have addressed the texture swimming problems, where toons float through the geometry.
It's really a PITA for us snipers.
Munch |
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CCP Wolfman
C C P C C P Alliance
535
|
Posted - 2013.07.24 03:44:00 -
[79] - Quote
Hi guys,
I see a bunch of different things being mentioned here so I thought IGÇÖd quickly let you know whatGÇÖs going on with them.
Amount of stuff in 1.3 GÇô This was an intentionally short release to give us a trial run of the new processes we have put in place to be able to deliver updates to you faster. ThatGÇÖs why it might feel a bit GÇÿlightGÇÖ. 1.4 is the 'correct' length and consequently will have more stuff.
Aiming GÇô Aiming was worked on throughout 1.3 laying the foundations for the work me and Remnant are currently doing on it for 1.4. There simply wasnGÇÖt enough time to get it all ready and tested for 1.3. The pad and the mouse will be getting an update, testing is going well. IGÇÖll have a dev blog about this soon with more details.
Vehicle tuning and 1.4 GÇô work on this has started. However we donGÇÖt want to just make small patches and tweaks here and there as we have in the past. We need to take a full pass on vehicles/turrets/modules as a whole. This as you can imagine is a lot of work. It is a priority for us but donGÇÖt expect to see significant updates until 1.5. We need a good chunk of time to get through it all..
Murder Taxis GÇô For 1.4 weGÇÖve updated the vehicle/infantry collision and damage system. I retuned the damage completely the other day and so far in my small tests itGÇÖs feeling a lot better. WeGÇÖll be testing it in our internal playtests this week so we can see how it holds up with more players.
Other bits and bobs - There is also work underway on matchmaking, AFKing and red lining. IGÇÖm not working on the matchmaking so I canGÇÖt provide you with details there right now. IGÇÖll be involved with the redline and AFK stuff this week so IGÇÖll give more info on that soon.
Cheers
CCP Wolfman
|
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Cyrius Li-Moody
The Unholy Legion Of DarkStar DARKSTAR ARMY
373
|
Posted - 2013.07.24 03:47:00 -
[80] - Quote
Wolfman, awesome man. |
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THE TRAINSPOTTER
ROMANIA Renegades C0VEN
24
|
Posted - 2013.07.24 03:49:00 -
[81] - Quote
"Enlarged the Aurum purchase window"
YESSSSS |
Reav Hannari
Red Rock Outriders
875
|
Posted - 2013.07.24 03:51:00 -
[82] - Quote
CCP Wolfman wrote:Hi guys,
...
Cheers
CCP Wolfman
Thanks for explaining this release. Much appreciated.
|
Mobius Wyvern
BetaMax. CRONOS.
2658
|
Posted - 2013.07.24 03:52:00 -
[83] - Quote
CCP Wolfman wrote:Hi guys,
I see a bunch of different things being mentioned here so I thought IGÇÖd quickly let you know whatGÇÖs going on with them.
Amount of stuff in 1.3 GÇô This was an intentionally short release to give us a trial run of the new processes we have put in place to be able to deliver updates to you faster. ThatGÇÖs why it might feel a bit GÇÿlightGÇÖ. 1.4 is the 'correct' length and consequently will have more stuff.
Aiming GÇô Aiming was worked on throughout 1.3 laying the foundations for the work me and Remnant are currently doing on it for 1.4. There simply wasnGÇÖt enough time to get it all ready and tested for 1.3. The pad and the mouse will be getting an update, testing is going well. IGÇÖll have a dev blog about this soon with more details.
Vehicle tuning and 1.4 GÇô work on this has started. However we donGÇÖt want to just make small patches and tweaks here and there as we have in the past. We need to take a full pass on vehicles/turrets/modules as a whole. This as you can imagine is a lot of work. It is a priority for us but donGÇÖt expect to see significant updates until 1.5. We need a good chunk of time to get through it all..
Murder Taxis GÇô For 1.4 weGÇÖve updated the vehicle/infantry collision and damage system. I retuned the damage completely the other day and so far in my small tests itGÇÖs feeling a lot better. WeGÇÖll be testing it in our internal playtests this week so we can see how it holds up with more players.
Other bits and bobs - There is also work underway on matchmaking, AFKing and red lining. IGÇÖm not working on the matchmaking so I canGÇÖt provide you with details there right now. IGÇÖll be involved with the redline and AFK stuff this week so IGÇÖll give more info on that soon.
Cheers
CCP Wolfman
Good ****!
I know everyone'll be psyched to hear that Murder Taxi is on the way out.
I'm all for getting it right the first time, and taking the time necessary to ensure that. Shows you guys are picking up that "Focus" thing Hilmar talked about at FanFest. |
XxWarlordxX97
Internal Error. Negative-Feedback
4226
|
Posted - 2013.07.24 03:53:00 -
[84] - Quote
CCP Wolfman wrote:Hi guys,
I see a bunch of different things being mentioned here so I thought IGÇÖd quickly let you know whatGÇÖs going on with them.
Amount of stuff in 1.3 GÇô This was an intentionally short release to give us a trial run of the new processes we have put in place to be able to deliver updates to you faster. ThatGÇÖs why it might feel a bit GÇÿlightGÇÖ. 1.4 is the 'correct' length and consequently will have more stuff.
Aiming GÇô Aiming was worked on throughout 1.3 laying the foundations for the work me and Remnant are currently doing on it for 1.4. There simply wasnGÇÖt enough time to get it all ready and tested for 1.3. The pad and the mouse will be getting an update, testing is going well. IGÇÖll have a dev blog about this soon with more details.
Vehicle tuning and 1.4 GÇô work on this has started. However we donGÇÖt want to just make small patches and tweaks here and there as we have in the past. We need to take a full pass on vehicles/turrets/modules as a whole. This as you can imagine is a lot of work. It is a priority for us but donGÇÖt expect to see significant updates until 1.5. We need a good chunk of time to get through it all..
Murder Taxis GÇô For 1.4 weGÇÖve updated the vehicle/infantry collision and damage system. I retuned the damage completely the other day and so far in my small tests itGÇÖs feeling a lot better. WeGÇÖll be testing it in our internal playtests this week so we can see how it holds up with more players.
Other bits and bobs - There is also work underway on matchmaking, AFKing and red lining. IGÇÖm not working on the matchmaking so I canGÇÖt provide you with details there right now. IGÇÖll be involved with the redline and AFK stuff this week so IGÇÖll give more info on that soon.
Cheers
CCP Wolfman
Thank you |
Isaac Ephraim
Occultum Scientia Black Flame.
4
|
Posted - 2013.07.24 03:56:00 -
[85] - Quote
CCP Wolfman wrote:Hi guys,
I see a bunch of different things being mentioned here so I thought IGÇÖd quickly let you know whatGÇÖs going on with them.
Amount of stuff in 1.3 GÇô This was an intentionally short release to give us a trial run of the new processes we have put in place to be able to deliver updates to you faster. ThatGÇÖs why it might feel a bit GÇÿlightGÇÖ. 1.4 is the 'correct' length and consequently will have more stuff.
Aiming GÇô Aiming was worked on throughout 1.3 laying the foundations for the work me and Remnant are currently doing on it for 1.4. There simply wasnGÇÖt enough time to get it all ready and tested for 1.3. The pad and the mouse will be getting an update, testing is going well. IGÇÖll have a dev blog about this soon with more details.
Vehicle tuning and 1.4 GÇô work on this has started. However we donGÇÖt want to just make small patches and tweaks here and there as we have in the past. We need to take a full pass on vehicles/turrets/modules as a whole. This as you can imagine is a lot of work. It is a priority for us but donGÇÖt expect to see significant updates until 1.5. We need a good chunk of time to get through it all..
Murder Taxis GÇô For 1.4 weGÇÖve updated the vehicle/infantry collision and damage system. I retuned the damage completely the other day and so far in my small tests itGÇÖs feeling a lot better. WeGÇÖll be testing it in our internal playtests this week so we can see how it holds up with more players.
Other bits and bobs - There is also work underway on matchmaking, AFKing and red lining. IGÇÖm not working on the matchmaking so I canGÇÖt provide you with details there right now. IGÇÖll be involved with the redline and AFK stuff this week so IGÇÖll give more info on that soon.
Cheers
CCP Wolfman
This. This right here. You need to relay to your fellow Devs and Superiors that THIS is what they need to do on a more constant basis. Informing us, the playerbase, of what you guys have been doing, what you have in mind, when you expect work to be done, and addressing our concerns, in THIS manner, is helpful beyond belief.
Kudos to you Wolfman, and thank you for that.
|
Cat Merc
BetaMax. CRONOS.
3531
|
Posted - 2013.07.24 04:00:00 -
[86] - Quote
Huh. Wolfman is usually the silent one. What made you come out of your CCP lair and finally communicate with us? |
Cyrius Li-Moody
The Unholy Legion Of DarkStar DARKSTAR ARMY
373
|
Posted - 2013.07.24 04:02:00 -
[87] - Quote
Cat Merc wrote:Huh. Wolfman is usually the silent one. What made you come out of your CCP lair and finally communicate with us?
Quiet feline. Let the wolf roam free. |
Isaac Ephraim
Occultum Scientia Black Flame.
5
|
Posted - 2013.07.24 04:02:00 -
[88] - Quote
Isaac Ephraim wrote:CCP Wolfman wrote:Hi guys,
I see a bunch of different things being mentioned here so I thought IGÇÖd quickly let you know whatGÇÖs going on with them.
.......
CCP Wolfman
This. This right here. You need to relay to your fellow Devs and Superiors that THIS is what they need to do on a more constant basis. Informing us, the playerbase, of what you guys have been doing, what you have in mind, when you expect work to be done, and addressing our concerns, in THIS manner, is helpful beyond belief. Kudos to you Wolfman, and thank you for that.
Like, I am completely serious. Copy and paste that text into notepad, Word, or whatever. Print out multiple copies for each member of the Dev teams. Have them look over it. Have them read it again. Have them practice several times on writing little pieces like that.
You will find that we will very very VERY much appreciate it, now and in the future. |
Mobius Wyvern
BetaMax. CRONOS.
2660
|
Posted - 2013.07.24 04:03:00 -
[89] - Quote
Cyrius Li-Moody wrote:Cat Merc wrote:Huh. Wolfman is usually the silent one. What made you come out of your CCP lair and finally communicate with us? Quiet feline. Let the wolf roam free. He's just here to see if he might get a good Gallente suit someday. |
BARDAS
DUST University Ivy League
220
|
Posted - 2013.07.24 04:03:00 -
[90] - Quote
CCP Wolfman wrote:Hi guys,
I see a bunch of different things being mentioned here so I thought IGÇÖd quickly let you know whatGÇÖs going on with them.
Amount of stuff in 1.3 GÇô This was an intentionally short release to give us a trial run of the new processes we have put in place to be able to deliver updates to you faster. ThatGÇÖs why it might feel a bit GÇÿlightGÇÖ. 1.4 is the 'correct' length and consequently will have more stuff.
Aiming GÇô Aiming was worked on throughout 1.3 laying the foundations for the work me and Remnant are currently doing on it for 1.4. There simply wasnGÇÖt enough time to get it all ready and tested for 1.3. The pad and the mouse will be getting an update, testing is going well. IGÇÖll have a dev blog about this soon with more details.
Vehicle tuning and 1.4 GÇô work on this has started. However we donGÇÖt want to just make small patches and tweaks here and there as we have in the past. We need to take a full pass on vehicles/turrets/modules as a whole. This as you can imagine is a lot of work. It is a priority for us but donGÇÖt expect to see significant updates until 1.5. We need a good chunk of time to get through it all..
Murder Taxis GÇô For 1.4 weGÇÖve updated the vehicle/infantry collision and damage system. I retuned the damage completely the other day and so far in my small tests itGÇÖs feeling a lot better. WeGÇÖll be testing it in our internal playtests this week so we can see how it holds up with more players.
Other bits and bobs - There is also work underway on matchmaking, AFKing and red lining. IGÇÖm not working on the matchmaking so I canGÇÖt provide you with details there right now. IGÇÖll be involved with the redline and AFK stuff this week so IGÇÖll give more info on that soon.
Cheers
CCP Wolfman
Still no mention of Scoutly love...
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