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Judge Rhadamanthus
Seraphim Auxiliaries CRONOS.
240
|
Posted - 2013.07.13 00:50:00 -
[1] - Quote
I know a few people having a tough time getting thier dropships off the ground and keeping them their. so i made this to help. It shows the basics of flight with an onscreen ps3 controller showing what does what. It's for the very first timers and breaks the mechanics of flight down to each buton press and stick movement.
The basics of dropship flight |
Morrigan Uroboros
The Phoenix Federation
13
|
Posted - 2013.07.13 03:32:00 -
[2] - Quote
Judge Rhadamanthus wrote:I know a few people having a tough time getting thier dropships off the ground and keeping them their. so i made this to help. It shows the basics of flight with an onscreen ps3 controller showing what does what. It's for the very first timers and breaks the mechanics of flight down to each buton press and stick movement. The basics of dropship flight
After 20-30 dropships today, im starting to get the hang of them.... too baad i didnt see this earlier :P. showing the controller at he top is probably the best thing about the video for understanding how to control it. Ill look forward to the next one, as well as tighter turns and landing it in a position which isnt on its side... litterally how it always lands for me |
Morrigan Uroboros
The Phoenix Federation
14
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Posted - 2013.07.16 02:56:00 -
[3] - Quote
Do you have any tips for keeping the dropship steady for the gunners to shoot? My alt is still in the acadamy atm, so im not sure if its just bad players, but they are unable to kill anything. Im currently flying the vyper with standard accellerated missile turrets, and they seam to make the ship very unstable when fired. Ive thought about putting blasters on instead, but I'm not to sure about the lower range. |
xSaloLx
GunFall Mobilization Covert Intervention
8
|
Posted - 2013.07.16 20:05:00 -
[4] - Quote
+1
I didn't know about the right stick roll, might be useful for ground support. Thanks! |
richiesutie 2
Seraphim Auxiliaries CRONOS.
153
|
Posted - 2013.07.16 22:35:00 -
[5] - Quote
Morrigan Uroboros wrote:Do you have any tips for keeping the dropship steady for the gunners to shoot? My alt is still in the acadamy atm, so im not sure if its just bad players, but they are unable to kill anything. Im currently flying the vyper with standard accellerated missile turrets, and they seam to make the ship very unstable when fired. Ive thought about putting blasters on instead, but I'm not to sure about the lower range. use blasters as most the av will be militia so easy to survive the more you practice the more steady you get. |
Morrigan Uroboros
The Phoenix Federation
16
|
Posted - 2013.07.16 23:53:00 -
[6] - Quote
richiesutie 2 wrote:Morrigan Uroboros wrote:Do you have any tips for keeping the dropship steady for the gunners to shoot? My alt is still in the acadamy atm, so im not sure if its just bad players, but they are unable to kill anything. Im currently flying the vyper with standard accellerated missile turrets, and they seam to make the ship very unstable when fired. Ive thought about putting blasters on instead, but I'm not to sure about the lower range. use blasters as most the av will be militia so easy to survive the more you practice the more steady you get.
Yeah ok, ill look into that. do the blaster types have different ranges or is it only the damage thats different?
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Vyzion Eyri
The Southern Legion RISE of LEGION
989
|
Posted - 2013.07.17 09:41:00 -
[7] - Quote
Morrigan Uroboros wrote: Yeah ok, ill look into that. do the blaster types have different ranges or is it only the damage thats different?
Ranges are the same, except stabilised blasters have a better zoom function.
If you're still in the academy I'm assuming people just aren't good at using your turrets yet; it takes practise especially with missiles as you can manage to hit your own ship with those, and it does cause the pilot some strife even if it doesn't do any damage.
And I like that guide, Judge. To be honest, I think it's much harder to learn how to fly now in Uprising. I had the luck to get the basics down in Chromosome so when Uprising came along I just had to adjust slightly.
But keep at it, you rookie pilots. One day, when you're flying like a pro, you'll realise just how many other problems we pilots have. |
Morrigan Uroboros
The Phoenix Federation
17
|
Posted - 2013.07.17 12:39:00 -
[8] - Quote
Vyzion Eyri wrote:Morrigan Uroboros wrote: Yeah ok, ill look into that. do the blaster types have different ranges or is it only the damage thats different?
Ranges are the same, except stabilised blasters have a better zoom function. If you're still in the academy I'm assuming people just aren't good at using your turrets yet; it takes practise especially with missiles as you can manage to hit your own ship with those, and it does cause the pilot some strife even if it doesn't do any damage. And I like that guide, Judge. To be honest, I think it's much harder to learn how to fly now in Uprising. I had the luck to get the basics down in Chromosome so when Uprising came along I just had to adjust slightly. But keep at it, you rookie pilots. One day, when you're flying like a pro, you'll realise just how many other problems we pilots have.
Thanks, ill try using them. The acadamys nice to stay in to practice flying, but when people spawn into you dropship and wont jump out when your hovering over an objective makes things hard |
Judge Rhadamanthus
Seraphim Auxiliaries CRONOS.
282
|
Posted - 2013.07.17 12:47:00 -
[9] - Quote
Remember that just like learning to fly, people have to learn to gun. It's not the same as on the ground. The ship moves, the turret moves. Gunning is like trying to hold a bowl of cake mix still while someone else stirs it (try it). By that I mean they line up a shot and facto in your speed, then suddenly you change speed.
Good gunners (also a great pilot) like Richie up there a few comments above are helped by also being pilots. When gunning he knows when the pilot has found a safe spot, or is lineing him up or when a swarm bump is incoming.
People have to learn to gun. Give them some time and lea-way. Unless they start spamming bulltets as soon as they sit down. Hate that (there is a gunning video on the way to try address this |
richiesutie 2
Seraphim Auxiliaries CRONOS.
167
|
Posted - 2013.07.17 17:14:00 -
[10] - Quote
Judge Rhadamanthus wrote:Remember that just like learning to fly, people have to learn to gun. It's not the same as on the ground. The ship moves, the turret moves. Gunning is like trying to hold a bowl of cake mix still while someone else stirs it (try it). By that I mean they line up a shot and facto in your speed, then suddenly you change speed.
Good gunners (also a great pilot) like Richie up there a few comments above are helped by also being pilots. When gunning he knows when the pilot has found a safe spot, or is lineing him up or when a swarm bump is incoming.
People have to learn to gun. Give them some time and lea-way. Unless they start spamming bulltets as soon as they sit down. Hate that (there is a gunning video on the way to try address this Why thank you +1 for you my good fellow! |
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Omen Astrul
Red Star. EoN.
101
|
Posted - 2013.07.17 20:48:00 -
[11] - Quote
Very nicely done. |
Stile451
Red Star. EoN.
148
|
Posted - 2013.07.17 22:42:00 -
[12] - Quote
Good video, it should give new players some insight into how to fly. I await the next one. |
TEBOW BAGGINS
Greatness Achieved Through Training EoN.
764
|
Posted - 2013.07.18 02:05:00 -
[13] - Quote
Morrigan Uroboros wrote:Do you have any tips for keeping the dropship steady for the gunners to shoot? My alt is still in the acadamy atm, so im not sure if its just bad players, but they are unable to kill anything. Im currently flying the vyper with standard accellerated missile turrets, and they seam to make the ship very unstable when fired. Ive thought about putting blasters on instead, but I'm not to sure about the lower range.
scatter blasters on a gallente are pretty awesome for killing infantry |
Morrigan Uroboros
The Phoenix Federation
17
|
Posted - 2013.07.18 03:57:00 -
[14] - Quote
TEBOW BAGGINS wrote:Morrigan Uroboros wrote:Do you have any tips for keeping the dropship steady for the gunners to shoot? My alt is still in the acadamy atm, so im not sure if its just bad players, but they are unable to kill anything. Im currently flying the vyper with standard accellerated missile turrets, and they seam to make the ship very unstable when fired. Ive thought about putting blasters on instead, but I'm not to sure about the lower range. scatter blasters on a gallente are pretty awesome for killing infantry
Surly caldari are better with the lows for damage mods? |
Judge Rhadamanthus
Seraphim Auxiliaries CRONOS.
285
|
Posted - 2013.07.19 17:59:00 -
[15] - Quote
I have a spreadsheet that models fits against damage. Caldari wins every time. The only way Gallente wins is in the perfect storm.. all modules happen to be running when the hit comes, the armour repper is not on cooldown and so on.
Go caldari for uprising 1.2 |
Skihids
Bullet Cluster
1744
|
Posted - 2013.07.20 23:17:00 -
[16] - Quote
This is an excellent video guide!
Is would just like to add a link to my Dropship Flight School thread for an explanation of the flight physics. It helps to know why dropping the nose without adding thrust will result in losing altitude.
Knowing what is going on speeds up your training. |
richiesutie 2
Seraphim Auxiliaries CRONOS.
188
|
Posted - 2013.07.24 07:24:00 -
[17] - Quote
Morrigan Uroboros wrote:TEBOW BAGGINS wrote:Morrigan Uroboros wrote:Do you have any tips for keeping the dropship steady for the gunners to shoot? My alt is still in the acadamy atm, so im not sure if its just bad players, but they are unable to kill anything. Im currently flying the vyper with standard accellerated missile turrets, and they seam to make the ship very unstable when fired. Ive thought about putting blasters on instead, but I'm not to sure about the lower range. scatter blasters on a gallente are pretty awesome for killing infantry Surly caldari are better with the lows for damage mods? Your making me doubt my choice for caldari now :P I wouldnt bother with dmg mods for ds go for as much hp as possible thts what i do and it seems to work also i try to keep my fitting cost down i my cheapest fit is around 600k w/ a neutron blaster on my python |
Morrigan Uroboros
The Phoenix Federation
17
|
Posted - 2013.07.24 11:47:00 -
[18] - Quote
richiesutie 2 wrote:Morrigan Uroboros wrote:TEBOW BAGGINS wrote:Morrigan Uroboros wrote:Do you have any tips for keeping the dropship steady for the gunners to shoot? My alt is still in the acadamy atm, so im not sure if its just bad players, but they are unable to kill anything. Im currently flying the vyper with standard accellerated missile turrets, and they seam to make the ship very unstable when fired. Ive thought about putting blasters on instead, but I'm not to sure about the lower range. scatter blasters on a gallente are pretty awesome for killing infantry Surly caldari are better with the lows for damage mods? Your making me doubt my choice for caldari now :P I wouldnt bother with dmg mods for ds go for as much hp as possible thts what i do and it seems to work also i try to keep my fitting cost down i my cheapest fit is around 600k w/ a neutron blaster on my python
Is there anywhere to see the ranges of the blasters? would be useful to know how much more range the different varients have |
richiesutie 2
Seraphim Auxiliaries CRONOS.
190
|
Posted - 2013.07.24 12:45:00 -
[19] - Quote
Morrigan Uroboros wrote:richiesutie 2 wrote:Morrigan Uroboros wrote:TEBOW BAGGINS wrote:Morrigan Uroboros wrote:Do you have any tips for keeping the dropship steady for the gunners to shoot? My alt is still in the acadamy atm, so im not sure if its just bad players, but they are unable to kill anything. Im currently flying the vyper with standard accellerated missile turrets, and they seam to make the ship very unstable when fired. Ive thought about putting blasters on instead, but I'm not to sure about the lower range. scatter blasters on a gallente are pretty awesome for killing infantry Surly caldari are better with the lows for damage mods? Your making me doubt my choice for caldari now :P I wouldnt bother with dmg mods for ds go for as much hp as possible thts what i do and it seems to work also i try to keep my fitting cost down i my cheapest fit is around 600k w/ a neutron blaster on my python Is there anywhere to see the ranges of the blasters? would be useful to know how much more range the different varients have Right now its isnt possible to get the proper numbers outside of battles however if you you que sync a oms/dom battle on the Asia server with a friend at around 5-7pm gmt . you can land your ads and aim your turret a your friends lav and get the efficiency ratings and distance, with this you can tell how effective the weapon at each range.
personally i use a scattered neutron blaster despite the stabilized having more range as i don't feel it worth the extra isk for the ion or the extra range being much more beneficial. |
Judge Rhadamanthus
Seraphim Auxiliaries
290
|
Posted - 2013.07.25 19:54:00 -
[20] - Quote
Finally got youtube to accept the HQ version
Link in the first post is to it but in-case you are watching this thread here is the HQ link. Set to 720 for the best results. 1080 shows up my tv pixels ;)
DUST 514 the basics of dropship flight
Video 2 is ready but again at 14 GB youtube is being all funny about it..... |
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Fire of Prometheus
Solaris Space Marines
47
|
Posted - 2013.07.26 01:53:00 -
[21] - Quote
Judge Rhadamanthus wrote:Remember that just like learning to fly, people have to learn to gun. It's not the same as on the ground. The ship moves, the turret moves. Gunning is like trying to hold a bowl of cake mix still while someone else stirs it (try it). By that I mean they line up a shot and facto in your speed, then suddenly you change speed.
Good gunners (also a great pilot) like Richie up there a few comments above are helped by also being pilots. When gunning he knows when the pilot has found a safe spot, or is lineing him up or when a swarm bump is incoming.
People have to learn to gun. Give them some time and lea-way. Unless they start spamming bulltets as soon as they sit down. Hate that (there is a gunning video on the way to try address this
^^this is very true, it takes great teamwork on both ends to be an effective dropship gunner and pilot. It helps if the gunners have had experience being pilots as it teaches them to sort of predict the pilots movements, and it helps pilots to put gunners in optimal positions to mow down reds and get hundreds of WP |
Judge Rhadamanthus
Seraphim Auxiliaries
291
|
Posted - 2013.07.26 19:05:00 -
[22] - Quote
Fire of Prometheus wrote:... it takes great teamwork on both ends to be an effective dropship gunner and pilot
Exactly. Due to my videos and forum presence I keep getting Duel invite mails from other pilots in game. I always accept, but try to tell them that a dropship duel is NOT just two pilots. That's just gear vs gear, like a heavy weight boxing slapping match. A real dogfight fight uses the map layout and most importantly your team. Real skill is knowing exactly where your teams forge gunner is and luring your ADS enemy to him, its faking him into getting ambitious then luring him to your tank.
Any two pilots in identical ships can go at it for hours. The advantage lies in working with team and map elements.
It's the same for gunning. Nothing sucks harder then being forge gunned and lining your gunner up on the FG to have him shoot some no threat AR proto bear instead. GUNNERS take note. no matter if your ar target has 10 health left if a FG or swarm is in shot you FORGET the ar scrub immediately. Straight onto the AV evey time, no if and no buts. |
Fire of Prometheus
Solaris Space Marines
47
|
Posted - 2013.07.27 02:45:00 -
[23] - Quote
I actually learned this when I joined a squad and their was already a pilot in the squad so I just decided to man the turret in his dropship ....trust me I'm not a gunner, I usually snipe if I'm not flying, but the pilot and I racked up a combined total of over 1500 WP in one ambush...I had around 920 WP and most of the pilots WP were vehicle kill assists.....had the most fun in that match |
richiesutie 2
Seraphim Auxiliaries
195
|
Posted - 2013.07.27 08:55:00 -
[24] - Quote
Fire of Prometheus wrote:I actually learned this when I joined a squad and their was already a pilot in the squad so I just decided to man the turret in his dropship ....trust me I'm not a gunner, I usually snipe if I'm not flying, but the pilot and I racked up a combined total of over 1500 WP in one ambush...I had around 920 WP and most of the pilots WP were vehicle kill assists.....had the most fun in that match That's pennies and dimeS to what me and judge can get i think a while back with another gunner eagle eye we got a orbi in just 1 or 2 minutes with alL three of us in the ADS! |
Fire of Prometheus
Solaris Space Marines
47
|
Posted - 2013.07.27 11:59:00 -
[25] - Quote
Impressive :P |
richiesutie 2
Seraphim Auxiliaries
195
|
Posted - 2013.07.27 13:22:00 -
[26] - Quote
Fire of Prometheus wrote:Impressive :P But judge is totally right the best gunners tend to be pilot as not only do they understand the ds mechanic but also tend to have the turret skill aswell. |
Judge Rhadamanthus
Seraphim Auxiliaries
292
|
Posted - 2013.07.27 19:13:00 -
[27] - Quote
Video 2 is uploading now. Big file so will be processed by tomorrow. You better have nailed your yaw and roll balance or your struggle with this. Get lesson one down before moving on.
I'll update post 1 with a new link when it's up. Any comments, good or bad are welcome. |
Morrigan Uroboros
The Phoenix Federation
17
|
Posted - 2013.07.27 22:20:00 -
[28] - Quote
Judge Rhadamanthus wrote:Video 2 is uploading now. Big file so will be processed by tomorrow. You better have nailed your yaw and roll balance or your struggle with this. Get lesson one down before moving on.
I'll update post 1 with a new link when it's up. Any comments, good or bad are welcome.
Ah nice, ill look forward to it. I've kind of got it down... my main problem is doing a tight turn and forgetting about that massive building to the next of me... |
richiesutie 2
Seraphim Auxiliaries
197
|
Posted - 2013.07.28 06:08:00 -
[29] - Quote
Morrigan Uroboros wrote:Judge Rhadamanthus wrote:Video 2 is uploading now. Big file so will be processed by tomorrow. You better have nailed your yaw and roll balance or your struggle with this. Get lesson one down before moving on.
I'll update post 1 with a new link when it's up. Any comments, good or bad are welcome. Ah nice, ill look forward to it. I've kind of got it down... my main problem is doing a tight turn and forgetting about that massive building to the next of me... You will slowly get a better idea of each map's building locations.I recommend playing ambush as you play lots of maps in a short time. |
Flyingconejo
KILL-EM-QUICK RISE of LEGION
169
|
Posted - 2013.07.28 14:09:00 -
[30] - Quote
Great videos! Good info, top presentation and good commentary.
Thanks for sharing and keep them coming. |
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Roofer Madness
unkn0wn killers League of Infamy
98
|
Posted - 2013.07.28 15:57:00 -
[31] - Quote
FINALLY!!!! Video 2!!! Thanks for this. Keep 'em coming! |
Judge Rhadamanthus
Seraphim Auxiliaries
294
|
Posted - 2013.07.28 16:54:00 -
[32] - Quote
Roofer Madness wrote:FINALLY!!!! Video 2!!! Thanks for this. Keep 'em coming!
Cheers for the kind words :) Takes a long time to get the footage, but the main delay is that little controller graphic.. Has to be hand animated. hence tho delay. next vid is almost ready, so I hope to get it done in the next week. maybe sooner. |
Judge Rhadamanthus
Seraphim Auxiliaries
294
|
Posted - 2013.07.28 21:13:00 -
[33] - Quote
Richiesuite (his alt itssssss meeeeeeeee) has a star role in video 3 in the section about paying attention when waiting for your dropship.
here is a sneak peak still shot....
What happens to Richie? (thats his alt) |
richiesutie 2
Seraphim Auxiliaries
198
|
Posted - 2013.07.28 22:11:00 -
[34] - Quote
Judge Rhadamanthus wrote:Richiesuite (his alt itssssss meeeeeeeee) has a star role in video 3 in the section about paying attention when waiting for your dropship. here is a sneak peak still shot.... What happens to Richie? (thats his alt) -_-
richie go bye bye
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Waylander87
Chaotic-Intent
0
|
Posted - 2013.07.28 22:25:00 -
[35] - Quote
Firstly, a massive thank you for these videos! Best tutorials I've found so far, especially the controller animation. And to read that you do that by hand is even more impressive. Thanks for taking the time to do it.
Questions from a new pilot who is mostly upside down seconds after takeoff:
1) Your ship has cross-hairs; is this because its an assault ship? I'm trying to fly in the militia scrub ship since its cheaper and it doesn't have cross-hairs, but they look like a good reference point. Just wanted to check it wasn't a setting I'd missed.
2) Your ship seems very responsive. Again, is the responsiveness of your ship due to it being non-militia?
3) Any skills you'd recommend? Thinking of setting up an alt as a pure pilot. |
Waylander87
Chaotic-Intent
0
|
Posted - 2013.07.28 22:34:00 -
[36] - Quote
Waylander87 wrote:Firstly, a massive thank you for these videos! Best tutorials I've found so far, especially the controller animation. And to read that you do that by hand is even more impressive. Thanks for taking the time to do it.
Questions from a new pilot who is mostly upside down seconds after takeoff:
1) Your ship has cross-hairs; is this because its an assault ship? I'm trying to fly in the militia scrub ship since its cheaper and it doesn't have cross-hairs, but they look like a good reference point. Just wanted to check it wasn't a setting I'd missed.
2) Your ship seems very responsive. Again, is the responsiveness of your ship due to it being non-militia?
3) Any skills you'd recommend? Thinking of setting up an alt as a pure pilot.
NB: Just watched the second video to the end, and answered my own questions. Must remember to watch first and ask questions after in future... 3) is still valid mind... |
Roofer Madness
unkn0wn killers League of Infamy
99
|
Posted - 2013.07.28 22:36:00 -
[37] - Quote
Judge Rhadamanthus wrote:Roofer Madness wrote:FINALLY!!!! Video 2!!! Thanks for this. Keep 'em coming! Cheers for the kind words :) Takes a long time to get the footage, but the main delay is that little controller graphic.. Has to be hand animated. hence tho delay. next vid is almost ready, so I hope to get it done in the next week. maybe sooner.
Well, it's worth the extra work. Having the controller on screen really helps. |
Roofer Madness
unkn0wn killers League of Infamy
99
|
Posted - 2013.07.28 22:40:00 -
[38] - Quote
Waylander87 wrote:Waylander87 wrote:Firstly, a massive thank you for these videos! Best tutorials I've found so far, especially the controller animation. And to read that you do that by hand is even more impressive. Thanks for taking the time to do it.
Questions from a new pilot who is mostly upside down seconds after takeoff:
1) Your ship has cross-hairs; is this because its an assault ship? I'm trying to fly in the militia scrub ship since its cheaper and it doesn't have cross-hairs, but they look like a good reference point. Just wanted to check it wasn't a setting I'd missed.
2) Your ship seems very responsive. Again, is the responsiveness of your ship due to it being non-militia?
3) Any skills you'd recommend? Thinking of setting up an alt as a pure pilot. NB: Just watched the second video to the end, and answered my own questions. Must remember to watch first and ask questions after in future... 3) is still valid mind...
I just did this very same thing. My alt has been tearing up the skies in the Academy for 2 days now. It's really fun learning to fly with the noobs because they don't really know too much about AV so there are less threats to my ship. All I can say is be careful of those drone turrets.... |
richiesutie 2
Seraphim Auxiliaries
198
|
Posted - 2013.07.28 23:20:00 -
[39] - Quote
Waylander87 wrote:Waylander87 wrote:Firstly, a massive thank you for these videos! Best tutorials I've found so far, especially the controller animation. And to read that you do that by hand is even more impressive. Thanks for taking the time to do it.
Questions from a new pilot who is mostly upside down seconds after takeoff:
1) Your ship has cross-hairs; is this because its an assault ship? I'm trying to fly in the militia scrub ship since its cheaper and it doesn't have cross-hairs, but they look like a good reference point. Just wanted to check it wasn't a setting I'd missed.
2) Your ship seems very responsive. Again, is the responsiveness of your ship due to it being non-militia?
3) Any skills you'd recommend? Thinking of setting up an alt as a pure pilot. NB: Just watched the second video to the end, and answered my own questions. Must remember to watch first and ask questions after in future... 3) is still valid mind... Two things: the main skills to get are proto turrets i recommend missile for newbies blaster come later and getting complex mods for your ds or ads. so lvl 4 pg upgrade -very useful lvl 2 cpu upgrade lvl 5 missile turrets lvl 5 shield upgrades i would recommend dooing it in that order aswell w/ lvl 4 pg upgrade and lvl 3 boosters and extenders the primary goal
also i would also specing into shield tanks to run in ambush only to gain isk.- although it may be better to have another alt for that. |
Judge Rhadamanthus
Seraphim Auxiliaries
294
|
Posted - 2013.07.29 06:42:00 -
[40] - Quote
Waylander87 wrote:Firstly, a massive thank you for these videos! Best tutorials I've found so far, especially the controller animation. And to read that you do that by hand is even more impressive. Thanks for taking the time to do it.
Questions from a new pilot who is mostly upside down seconds after takeoff:
1) Your ship has cross-hairs; is this because its an assault ship? I'm trying to fly in the militia scrub ship since its cheaper and it doesn't have cross-hairs, but they look like a good reference point. Just wanted to check it wasn't a setting I'd missed.
I see that you realised the answer was in the 2nd vid, but i'll respond here too. Yep, I'm using an ADS. The reason is three fold. Firstly, the crosshair. This gives people watching a reference point which makes it easier for me to point at things and make commentary. It also highlights direction changes nicely.. Third point is below in the answer to the next question...
2) Your ship seems very responsive. Again, is the responsiveness of your ship due to it being non-militia?
Yes. I know new pilots don't have access to such a responsive ship. But the techniques are just the same. I use an advanced level ship because it changes direction quickly. This makes it obvious to watches when i change direction and what I pressed to do it.
I do see it is a bit misleading and I should have mentioned it in video one. I was going to add a 0,0 video at the end as a place to cover the things i should have said but forgot or didn't think about. Ill mention it there.
Militia ships are slower but its the same stuff.
3) Any skills you'd recommend? Thinking of setting up an alt as a pure pilot.
I hate to say the obvious, but you need all the shield/armour skills maxed. For a new pilot upgrade along the increased cpu path early then hit anything that increases tank.. so armour and shield module skills. LEave guns till much later. You need to get survival skills first.
To start with don't go straight to level 5 on the skills. get enough to purchase what you need from the market in several skills. then after start getting to level 5.
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Waylander87
Chaotic-Intent
0
|
Posted - 2013.07.29 15:20:00 -
[41] - Quote
Thanks for that :) I'd heard rumours of a pilot suit class, but no idea of if/when that's happening. I've made an alt to tryout dropships; free SP to maybe unlock the next tier of dropships, see if the additional manoeuvrability makes things easier.
I find myself yanking the sticks around in a doomed effort to make the militia dropship respond quicker.
But good to know that there aren't (yet) any skills which directly affect dropship performance (I was thinking along the lines of "high speed manoeuvring" etc in EVE). I'll do the usual and focus on tank first |
Waylander87
Chaotic-Intent
0
|
Posted - 2013.07.29 23:02:00 -
[42] - Quote
Skilled into a myron Bought a myron Crashed a myron
Much more responsive though. I flew for longer in that than the militia lead weights, and was coming to grips with the stuff in the videos. Then I got cocky and the canyon floor put me back in my box.
If you're cash rich then the myron would be my recommend for a learner ship; if they balance the cost down then it would be epic as a starter. |
Morrigan Uroboros
The Phoenix Federation
18
|
Posted - 2013.07.30 03:46:00 -
[43] - Quote
I finally got into my python, and all I can say is wow. Its such a big improvement handling wise, I almost lost control of her straight away, with the massive change in responsiveness. My dreaded nemesis the large blaster installation can now be out manoeuvred, rather than my slipup resulting in instant flames and swearing at the TV :P. Although admittedly Ive stuck to only using my dropship in games, so I've managed to still be in the acedemy. At first I went with all blaster turrets and I found I couldnt hit a damn thing, but changing my turret to accelerated missiles made me for the first time get a positive KDR in a game :P
Do you have any tips for using the nose gun? Im finding the aiming to be pretty hard while trying to control the dropship as well. If only we had a way to hover and then take control of the gun properly..... A man can dream :P |
Judge Rhadamanthus
Seraphim Auxiliaries
294
|
Posted - 2013.07.30 06:50:00 -
[44] - Quote
Morrigan Uroboros wrote: Do you have any tips for using the nose gun? Im finding the aiming to be pretty hard while trying to control the dropship as well. If only we had a way to hover and then take control of the gun properly..... A man can dream :P
The main tip, which i will get to way off in Vid 7 is drop drifting the nose gun. 'm doing this at several points in video 2. Its easier to see here when i I demonstrate the 360 in battle. Watch closely as I only do it with the 2nd and 3rd shot before i freeze frame.
Drop drifting is when you deliberately use the camera to pull the crosshair below/behind your target. then you let the guns natural drift to neutral pass over him and shoot when it does. This give you a predictable steady movement of the crosshair and at the same time frees you to adjust the ship to fine tune the aim. It means you only have to worry about the ship control adjustments and not the crosshair.
You'll see me do it several times in the target slide section when i am shooting at that nest.
|
M3DIC 2U
Hellstorm Inc League of Infamy
85
|
Posted - 2013.07.31 19:28:00 -
[45] - Quote
Best dropship training I have seen yet. I'm now willing to try these things out. Keep it coming. controller graphic helps a ton. |
Judge Rhadamanthus
Seraphim Auxiliaries
295
|
Posted - 2013.07.31 21:29:00 -
[46] - Quote
M3DIC 2U wrote:Best dropship training I have seen yet. I'm now willing to try these things out. Keep it coming. controller graphic helps a ton.
Thanks for the positive comments, i appreciate it. The controller graphic I agree helps lots. Reading and seeing are very different. Vid 3 is uploading, but youtube keeps failing it. Large AVIs seems to stress youtube out. |
Roldrage
DIOS X. II Top Men.
120
|
Posted - 2013.07.31 21:41:00 -
[47] - Quote
Are logi dropships worth it? I'm thinking about using the Eryx. |
richiesutie 2
Seraphim Auxiliaries
202
|
Posted - 2013.07.31 21:51:00 -
[48] - Quote
Roldrage wrote:Are logi dropships worth it? I'm thinking about using the Eryx. They handle like a tank w/ only 1k extra shields and cost 3 times the price so its up to you weather its a worthy trade-off however if they introduce more wp for pilots ,i imagine they could prove very productive if ccp gives us a buff aswell another thing to mention is if your considering piloting i would try using them in ambush as there's non of them pesky rail-gun snipers.
If you would like to try em out don't hesitate to contact me ingame or judge im sure he would love to help you out. |
Judge Rhadamanthus
Seraphim Auxiliaries
296
|
Posted - 2013.07.31 21:53:00 -
[49] - Quote
Roldrage wrote:Are logi dropships worth it? I'm thinking about using the Eryx.
Yes, But you need to play them the right way. They are not killers. You need to come from nowhere, drop your crew, fire a few shots from the gunners, then bug out. You have more tank, but less speed; and as such are quite vulnerable. In my opinion they are best in PC battles or with well co-ordinated teams. I would not bother in a random pub. |
Judge Rhadamanthus
Seraphim Auxiliaries
296
|
Posted - 2013.07.31 21:58:00 -
[50] - Quote
richiesutie 2 wrote:If you would like to try em out don't hesitate to contact me ingame or judge im sure he would love to help you out.
Seconded. I'm happy to help any new pilots. If I am free then Squad me and I will do my best to help. I'll even call in a top notch ADS for you to try out. My treat. (make sure you are on mic though. It really really helps)
|
|
Roofer Madness
Unkn0wn Killers League of Infamy
105
|
Posted - 2013.08.01 00:03:00 -
[51] - Quote
Hello. I would like a little help with my fit please. I am trying to be an anti-av / infantry kiling machine. I've got a million points in drop ships and here is my fit so far.
Incubus Assault ST-1 accelerated missle (main) ST-1 cycled missle ST-1 cycled missle militia shield extender militia shield regulator 60mm nanofibre plates X2 Energized Nanite Plating Light Polarized Armor Repair
So with this I get
1080 shield 2924 armor 13.29 shield recharge -19.00 movement penalty 14.58 armor damage resistance
Any suggestions on what to spend the next million or so SP on? |
Royce Kronos
Sand Mercenary Corps Inc. Interstellar Conquest Enterprises
93
|
Posted - 2013.08.01 20:42:00 -
[52] - Quote
Awesome guide man. I watched the first video a while back, but never got around to finishing it until now.
I've added this to my Guide Compilation. I can't wait to try out the 360 spins and all.
|
richiesutie 2
Seraphim Auxiliaries
203
|
Posted - 2013.08.01 21:31:00 -
[53] - Quote
Roofer Madness wrote:Hello. I would like a little help with my fit please. I am trying to be an anti-av / infantry kiling machine. I've got a million points in drop ships and here is my fit so far.
Incubus Assault ST-1 accelerated missle (main) ST-1 cycled missle ST-1 cycled missle militia shield extender militia shield regulator 60mm nanofibre plates X2 Energized Nanite Plating Light Polarized Armor Repair
So with this I get
1080 shield 2924 armor 13.29 shield recharge -19.00 movement penalty 14.58 armor damage resistance
Any suggestions on what to spend the next million or so SP on? I would recommend to get rid of one of the 60mm plates and upgrade the other one to complex also get rid of the nanite plating and replace your empty low slots with armour hardners so skill those up after upgrading that, I would focous on get armour upgrade to lvl 5 and getting proto missiles the latter of the two being the most important. |
Judge Rhadamanthus
Seraphim Auxiliaries
298
|
Posted - 2013.08.02 09:26:00 -
[54] - Quote
Royce Kronos wrote:Awesome guide man. I watched the first video a while back, but never got around to finishing it until now. I've added this to my Guide Compilation. I can't wait to try out the 360 spins and all.
Thanks. Video 3 keeps failing to upload.. so I'm going to re-render it. hope to post it soon. It's got alot of not so interesting techniques in it for take offs, drops offs etc.. Not as fun as darting about the map but it's critical stuff. |
Judge Rhadamanthus
Seraphim Auxiliaries
298
|
Posted - 2013.08.02 09:31:00 -
[55] - Quote
Roofer Madness wrote:Hello. I would like a little help with my fit please. I am trying to be an anti-av / infantry kiling machine. I've got a million points in drop ships and here is my fit so far.
Incubus Assault ST-1 accelerated missle (main) ST-1 cycled missle ST-1 cycled missle militia shield extender militia shield regulator 60mm nanofibre plates X2 Energized Nanite Plating Light Polarized Armor Repair
So with this I get
1080 shield 2924 armor 13.29 shield recharge -19.00 movement penalty 14.58 armor damage resistance
Any suggestions on what to spend the next million or so SP on?
I see you are quite limited by your skill points. I'd :
1) drop that second plate - That speed penalty is going to hurt your low level ship 2) Add an active hardener in place of the plate 3) I Prefer accelerated when being a side gunner. Other missles drift with the ship movement making targeting harder
We can help you more if you tell us what your PG and CPU upgrades are and what the CPU and PG are on your ship with nothing fitted.
|
Roofer Madness
Unkn0wn Killers
107
|
Posted - 2013.08.02 13:23:00 -
[56] - Quote
Yes, not much SP on this character. I started this pilot alt after watching your first dropship video. Thank you very much for the suggestions. I am very surprised that you and richie say to drop the second armor plate. I was enjoying quite a bit more survivability with it on there. And the slower movement actually makes it easier to fly. But yes, my very next plan was to get the Armor Hardener. (I was going to drop the energized plating for the hardener). Just a few SP to go. And the reason I chose the cycled missiles for the gunners is because I never have gunners and they are the cheapest CPU/PG wise.
My vehicle core upgrades are at 2 and electronics and engineering are both at 1. My ship has 194 CPU and 627 PG maxed right now. Also, since the last post I upgraded both Shield Booster and Regenerator up to Standard from Militia to save some pg/cpu. |
Judge Rhadamanthus
Seraphim Auxiliaries
301
|
Posted - 2013.08.02 17:04:00 -
[57] - Quote
2nd August 2013 (1700 EVE time) - Uploading Video 3 now. big file so should be up by the 3rd some time, maybe sooner. Ill be asleep though by the time it is, so i'll add a link to post one, some time tomorrow.
-Roofer.. Ill try a few builds with your skill limits and see exactly what I would do...Give me till tomorrow. |
XANDER KAG
Red Star. EoN.
177
|
Posted - 2013.08.02 21:03:00 -
[58] - Quote
So far these are very informative. I always wanted to fly dropships but I was always getting shot right out of the sky, now sometimes I can actually make it through the whole match. So thanks! |
Morrigan Uroboros
The Phoenix Federation
19
|
Posted - 2013.08.02 23:34:00 -
[59] - Quote
Ah the joy of seeing your beloved dropship litterally one shotted :(. I've been having completly mixed results so far, with that being my most recent one. Im wondering why in your fit you use an active hardner? Is it just because of the reduced fitting over a shield extender, or do the resistances from your skills make you quite resilient and the hardner just works better with the rep to get you back into the fight quicker?
What do you do when one person on the other team has a proto swarm launcher? I've been finding it resonably easy to retreat away assuming no turrets or forges start firing. But half of the map or so seems to be cut off from me, and on a character where I only have skills into vehicles it kind of gimps me |
Judge Rhadamanthus
Seraphim Auxiliaries
302
|
Posted - 2013.08.03 06:36:00 -
[60] - Quote
My only character has 15 million in only dropships, no weapons or suits (beyond enough to wear the merc pack one). Fully into both Caldari and Gallente and both shields and armour. Until CCP get round to working on dropships I'm afraid you will suffer. We are just way too weak to get close to the battle in this build.
I took the maps from the feedback section that have a grid birds eye view of the maps. I went into a few games and used the fixed structures to find the scale. Then I mapped the forge and Swarm ranges onto them. Basically a single swarm or forge gunner can cover the entire zone in which action takes place. Not the whole map, but One guy with a proto weapon can cover any area that you would be in to take part. This really means the whole map.
It's stupidly broken and until time is found to fix it, you will lose ships often no matter what. With the merge of Ambush and OMS there is just nowhere balanced to play a dropship. There are overpowered fixed turrets, swarms and forges hitting you from across the map, swarm players able to hop and skip and never lose their lock, red line rail tanks and even the flaylock pistol knocking you all over the place, with one shot kill shot forge gunners zipping round in indestructable logi lavs and racking up infantry kills easily too with their OP weapon.
I'm sure it will be addressed, but for now its a very tough role to play with AV being so badly implemented. |
|
Roofer Madness
Unkn0wn Killers
108
|
Posted - 2013.08.03 16:36:00 -
[61] - Quote
Judge Rhadamanthus wrote:My only character has 15 million in only dropships, no weapons or suits (beyond enough to wear the merc pack one). Fully into both Caldari and Gallente and both shields and armour. Until CCP get round to working on dropships I'm afraid you will suffer. We are just way too weak to get close to the battle in this build.
I took the maps from the feedback section that have a grid birds eye view of the maps. I went into a few games and used the fixed structures to find the scale. Then I mapped the forge and Swarm ranges onto them. Basically a single swarm or forge gunner can cover the entire zone in which action takes place. Not the whole map, but One guy with a proto weapon can cover any area that you would be in to take part. This really means the whole map.
It's stupidly broken and until time is found to fix it, you will lose ships often no matter what. With the merge of Ambush and OMS there is just nowhere balanced to play a dropship. There are overpowered fixed turrets, swarms and forges hitting you from across the map, swarm players able to hop and skip and never lose their lock, red line rail tanks and even the flaylock pistol knocking you all over the place, with one shot kill shot forge gunners zipping round in indestructable logi lavs and racking up infantry kills easily too with their OP weapon.
I'm sure it will be addressed, but for now its a very tough role to play with AV being so badly implemented.
^^^^ This right here ^^^^^ I can't help but think that if us drop ship pilots get used to thinking like this it can only get easier (with updates to vehicles). Sometimes there is a map with some proto-AV following me around. But more often than not if I lose a ship it is because I was messing around or doing something I shouldn't have been doing to begin with. Situational awareness and not screwing around will save a lot of ISK too! |
Morrigan Uroboros
The Phoenix Federation
19
|
Posted - 2013.08.03 17:48:00 -
[62] - Quote
Judge Rhadamanthus wrote:My only character has 15 million in only dropships, no weapons or suits (beyond enough to wear the merc pack one). Fully into both Caldari and Gallente and both shields and armour. Until CCP get round to working on dropships I'm afraid you will suffer. We are just way too weak to get close to the battle in this build.
I took the maps from the feedback section that have a grid birds eye view of the maps. I went into a few games and used the fixed structures to find the scale. Then I mapped the forge and Swarm ranges onto them. Basically a single swarm or forge gunner can cover the entire zone in which action takes place. Not the whole map, but One guy with a proto weapon can cover any area that you would be in to take part. This really means the whole map.
It's stupidly broken and until time is found to fix it, you will lose ships often no matter what. With the merge of Ambush and OMS there is just nowhere balanced to play a dropship. There are overpowered fixed turrets, swarms and forges hitting you from across the map, swarm players able to hop and skip and never lose their lock, red line rail tanks and even the flaylock pistol knocking you all over the place, with one shot kill shot forge gunners zipping round in indestructable logi lavs and racking up infantry kills easily too with their OP weapon.
I'm sure it will be addressed, but for now its a very tough role to play with AV being so badly implemented.
Ahh ok, with all your sp in dropships, how long do you actually get to spend in them? I would have though it would be pretty hard to be self sufficient
|
Judge Rhadamanthus
Seraphim Auxiliaries
302
|
Posted - 2013.08.03 18:35:00 -
[63] - Quote
Morrigan Uroboros wrote:Ahh ok, with all your sp in dropships, how long do you actually get to spend in them? I would have though it would be pretty hard to be self sufficient
I play in nothing else. I manage to at least break even these days, so I ADS in every round.
|
XANDER KAG
Red Star. EoN.
179
|
Posted - 2013.08.04 21:06:00 -
[64] - Quote
Congrats on video 3!
P.S. Didn't know you could raise/lower the nose without being airborne so thanks! |
D legendary hero
THE WARRIORS OF LEGEND
568
|
Posted - 2013.08.05 08:20:00 -
[65] - Quote
When landing:
1. reverse thrusting direction, so as to reduce forward momentum 2. descend slightly and use the thrusters to slow down decent when it is to fast 3. alternate between thrusters and descending rapidly to slow down. repeat until on ground.
thrusters = L1, descending thrusters = L2 |
Judge Rhadamanthus
Seraphim Auxiliaries
303
|
Posted - 2013.08.05 15:44:00 -
[66] - Quote
D legendary hero wrote:When landing:
1. reverse thrusting direction, so as to reduce forward momentum 2. descend slightly and use the thrusters to slow down decent when it is to fast 3. alternate between thrusters and descending rapidly to slow down. repeat until on ground.
thrusters = L1, descending thrusters = L2
That's a little misleading as there is no reverse thrusting. Only lifting the nose to point the thrusters in opposition to the current direction can act as a brake, As I covered in this short section. Also L2 is not a descending thruster its simply a reduction in thrust. The thrusters are always on, outputting jyst enough to hold the ship. This is why you hover when not applying thrust. L2 decreases the balance of thrust so you start to drop, It does not actually push you down. |
Frank Olson Usul
DUST University Ivy League
1
|
Posted - 2013.08.06 20:51:00 -
[67] - Quote
I'm using KBM. Can anyone tell me how the mouse can be compared to the right stick? I have problems with that. Is right stick up/forward really "pushing/dragging" your mouse away from your body? I guess since buttons don't have the sensibility of the PS3 controller this isn't ideal for flying a dropship, but I need KBM to fight because I played PC-shooters for years. |
Judge Rhadamanthus
Seraphim Auxiliaries
304
|
Posted - 2013.08.08 07:14:00 -
[68] - Quote
KBM is really not the control type for dropships. I urge you to move to a controller. The limited turn radius, i.e having to stop . lift then re-drag with a mouse really gets in the way. I have tried it and it was a poor method for a dropship. Evewn on the maximum sensitivity you will struggle.
|
Roofer Madness
A.N.O.N.Y.M.O.U.S.
122
|
Posted - 2013.08.08 22:48:00 -
[69] - Quote
Judge Rhadamanthus wrote:Roofer Madness wrote:Hello. I would like a little help with my fit please. I am trying to be an anti-av / infantry kiling machine. I've got a million points in drop ships and here is my fit so far.
Incubus Assault ST-1 accelerated missle (main) ST-1 cycled missle ST-1 cycled missle militia shield extender militia shield regulator 60mm nanofibre plates X2 Energized Nanite Plating Light Polarized Armor Repair
So with this I get
1080 shield 2924 armor 13.29 shield recharge -19.00 movement penalty 14.58 armor damage resistance
Any suggestions on what to spend the next million or so SP on? I see you are quite limited by your skill points. I'd : 1) drop that second plate - That speed penalty is going to hurt your low level ship 2) Add an active hardener in place of the plate 3) I Prefer accelerated when being a side gunner. Other missles drift with the ship movement making targeting harder We can help you more if you tell us what your PG and CPU upgrades are and what the CPU and PG are on your ship with nothing fitted.
Well, I just went 7/11/0 in my Incubus thanks to the awesome tips in your videos! I took your advice and replaced the 2nd armor plate with a hardener. I also am up to 2 million points now and they are all spent in survivability. Mostly Armor but I did get Shield and Core Upgrades to 2. Also, am I working towards the 120mm plates or just staying with the 60mm? Thanks for the videos! |
Stile451
Red Star. EoN.
172
|
Posted - 2013.08.09 14:25:00 -
[70] - Quote
XANDER KAG wrote:Congrats on video 3! P.S. Didn't know you could raise/lower the nose without being airborne so thanks! I didn't either. Sadly this doesn't work on militia dropships(at least not the viper). |
|
Judge Rhadamanthus
Seraphim Auxiliaries
305
|
Posted - 2013.08.09 17:29:00 -
[71] - Quote
Stile451 wrote:XANDER KAG wrote:Congrats on video 3! P.S. Didn't know you could raise/lower the nose without being airborne so thanks! I didn't either. Sadly this doesn't work on militia dropships(at least not the viper).
You mean just pulling back on the stick with no thrust? I'll try in a viper
|
Morrigan Uroboros
The Phoenix Federation
20
|
Posted - 2013.08.11 04:11:00 -
[72] - Quote
What kind of fit do you use normally with the python? So far I've switched between 3 extenders, the best kind, or 2 extenders and an active hardner, and neither one seams to give me much survivability. And I dont see where else I can get tank, I think theres an extra 4% passive from the shield skill I can get, and that seams to be it.... I've been thinking about specing into the galente ship, with the higher base health and better active hardners it looks like it could take more of a beating, but the reps look quite bad on paper compaired to the shield reps |
Judge Rhadamanthus
Seraphim Auxiliaries
311
|
Posted - 2013.08.11 21:48:00 -
[73] - Quote
Morrigan Uroboros wrote:What kind of fit do you use normally with the python? So far I've switched between 3 extenders, the best kind, or 2 extenders and an active hardner, and neither one seams to give me much survivability. And I dont see where else I can get tank, I think theres an extra 4% passive from the shield skill I can get, and that seams to be it.... I've been thinking about specing into the galente ship, with the higher base health and better active hardners it looks like it could take more of a beating, but the reps look quite bad on paper compaired to the shield reps
I have run both gallente and caldari through a spreadsheet that calculates all the damage variables. Ill try to create some easy to understand graphics for you to show you which is best, as the raw numbers are confusing. It took days to do the math and since i don't want you to just take my word without the data i'll post up the data sheets. Until I can do that though here is the verdict..
Caldari all the way. Why? Shields. All current AV is stronger against Armour. Shields resist 20% of a swarm launchers damage. Shields resist 10% of a forge guns damage. In a gallente ship swarms do 20% more damage to that extra tank you talked about with forges doing 10% more.
So to equal a shield ship you need 20% more tank all the time. Even with 2 armour hardeners this is difficult. The only way you beat caldari with gallente is in the "Perfect storm" when you happen to get hit when all your hardeners are running and so is your repper.
On paper this perfect storm IS stronger, but in reality it rarely happens. With its' base level high shields a caldari ship gives you 20% swarm protection ALL the time. No modules needed. In real world battles this works out best.
For an ADS go caldari... now for a Logi with an afterburner.. there is a case for gallente... |
gbh08
CAUSE 4 C0NCERN
81
|
Posted - 2013.08.12 16:18:00 -
[74] - Quote
Videos are awesome
given im one them scrubs that crashed pretty much as soon as i lifted off, they have helped a ton, thanks! |
Judge Rhadamanthus
Seraphim Auxiliaries
313
|
Posted - 2013.08.12 16:22:00 -
[75] - Quote
gbh08 wrote:Videos are awesome
given i'm one them scrubs that crashed pretty much as soon as i lifted off, they have helped a ton, thanks!
Thanks.. I appreciate that you like them. Video 4 is ready but I'm waiting till tonight (5 hours from this post) so I don't hog all the bandwidth this evening. It'll be up tomorrow, youtube willing.
I had to destroy 14 ADS to get some of the footage I wanted, and then I only used 2 of the crashes. Most expensive episode so far. But there is details of 6 moves in there to help you dive and drop. |
howard sanchez
spliff's channel
650
|
Posted - 2013.08.12 20:20:00 -
[76] - Quote
Talk to me about the logistics dropship on board CRU.
Ive been flying the Prometheus for about a week and I have, on numerous occasions, been in an active squad, aloft and flying low over the battlefield, only to have squad mates looking for a spawn point tell me that they don't see my dropship as a selectable spawn location
Who can see the logi dropship as a spawn point? Are there limitations? ( I know a pilot must be in the vehicle but can the who.e team use it?) is there an operational ceiling (altitude) limit?
Great thread. Praying for Gallente flight viability in the future |
Judge Rhadamanthus
Seraphim Auxiliaries
314
|
Posted - 2013.08.13 08:24:00 -
[77] - Quote
I always run in a squad when I logi ship. BUT i recently ran solo for filming this series and this is what i found.
- My squad mates could always see my ship to spawn in. However I never had any sit ins. People cannot spawn in your ship if it is full.
- When un squadded any old random was able to spawn in.
Not too helpful I know, but this Is what happens to me. However I can't tell when i am not squadded how many people can see the spawn as i can't talk to them..(well they never respond) |
richiesutie 2
Seraphim Auxiliaries
213
|
Posted - 2013.08.13 11:07:00 -
[78] - Quote
howard sanchez wrote:Talk to me about the logistics dropship on board CRU.
Ive been flying the Prometheus for about a week and I have, on numerous occasions, been in an active squad, aloft and flying low over the battlefield, only to have squad mates looking for a spawn point tell me that they don't see my dropship as a selectable spawn location
Who can see the logi dropship as a spawn point? Are there limitations? ( I know a pilot must be in the vehicle but can the who.e team use it?) is there an operational ceiling (altitude) limit?
Great thread. Praying for Gallente flight viability in the future
I believe there is a bug t the moment that only allow people to spawn in you ds if they are perma dead (cannot be revived) you might want to try that next time. |
Judge Rhadamanthus
Seraphim Auxiliaries
316
|
Posted - 2013.08.14 07:31:00 -
[79] - Quote
Video 4 has been posted. I have updated the OP. Video 4 covers the 6 flight maneuvers you need to drop onto your targets from above.
DUST 514 - Advanced Dive and Drop Maneuvers
I'll look at the tactical use of these in the next one and then after that we have all the skills we need to start dodging that pesky AV. So video 6 will cover threats. Then will be time to train those gunners of yours and learn a few tactics for the pilot gun in video 7. |
Foundation Seldon
Gespenster Kompanie Villore Accords
66
|
Posted - 2013.08.17 11:51:00 -
[80] - Quote
Judge Rhadamanthus wrote: Caldari all the way. Why? Shields. All current AV is stronger against Armour. Shields resist 20% of a swarm launchers damage. Shields resist 10% of a forge guns damage. In a gallente ship swarms do 20% more damage to that extra tank you talked about with forges doing 10% more.
So to equal a shield ship you need 20% more tank all the time. Even with 2 armour hardeners this is difficult. The only way you beat caldari with gallente is in the "Perfect storm" when you happen to get hit when all your hardeners are running and so is your repper.
On paper this perfect storm IS stronger, but in reality it rarely happens. With its' base level high shields a caldari ship gives you 20% swarm protection ALL the time. No modules needed. In real world battles this works out best.
For an ADS go caldari... now for a Logi with an afterburner.. there is a case for gallente...
Wow.
All this time I genuinely believed that Forge Guns were considered laser type weapons and would do more damage against Shields than Armor but a quick look at :
http://dust514.com/news/blog/2013/07/weapon-ranges-in-uprising-1.2-and-beyond/
... has proved me wrong. All AV in this game genuinely does more damage to Armor than Shields, suddenly reconsidering my decision to go all Gallente vehicles. I hope CCP takes a hard look at AV and Vehicle balance for 1.5/1.6 because once Shield Tanking is fixed and Armor Reppers aren't insane anymore I think I'm gonna be hard pressed justifying continuing to Armor Tank in anything beyond what leeway they give me in fitting options. |
|
Valerie Viever
Hellstorm Inc League of Infamy
2
|
Posted - 2013.08.17 19:59:00 -
[81] - Quote
I just wanted to thank you Judge. Since this game started I wanted to try being a pilot, but every time I called a ship in, it wouldn't make it to the end of the match.(I couldn't even figure out safely landing) but your vids have really helped, and with that, I'm confident I'll be able to wreck from above in due time. I've already noticed i've gotten better at it since watching your videos and look forward to the next ones.
Question though: Do you have any plans for covering fitting in the series? or are you going to let others figure what works best for them. |
shady merc
RisingSuns
16
|
Posted - 2013.08.17 20:30:00 -
[82] - Quote
ok this seems to be the best place to ask. I am thinking about spending my next 2million skillpoints. I thought it would be nice to add in a useable dropship to the corp. I am not looking to run it full time just having it when benifical would be nice. Also what would you suggest I put those points into. thank you for your time |
Judge Rhadamanthus
Seraphim Auxiliaries
319
|
Posted - 2013.08.17 22:57:00 -
[83] - Quote
Valerie Viever wrote:I just wanted to thank you Judge. Since this game started I wanted to try being a pilot, but every time I called a ship in, it wouldn't make it to the end of the match.(I couldn't even figure out safely landing) but your vids have really helped, and with that, I'm confident I'll be able to wreck from above in due time. I've already noticed i've gotten better at it since watching your videos and look forward to the next ones.
Question though: Do you have any plans for covering fitting in the series? or are you going to let others figure what works best for them.
Thanks for the compliments mate. To your question : Yes I do plan on covering fittings. But I was leaving it till last. Why? Two reasons :
1) Most people don't want to watch 2 15 minute videos about fittings and then the menu structures, then in vid 3 move on to having a go. Most like to get a few skill point is and have a go at flying straight away. It's more fun and they can see what it's like. So i wanted to get the how to do it part done first
2) The mechanics of flight are least likely to change. CCP is going to add new modules, new shield resists make changes to the modules in ways I can't predict. With update 1.5 the scheduled vehicle first pass I didn't want to seed to many videos with what may become out of date information.
QUick point on vid 4. Bit delayed as I am away from my PS3 again. Need a few more days to get it done. |
Judge Rhadamanthus
Seraphim Auxiliaries
319
|
Posted - 2013.08.17 22:59:00 -
[84] - Quote
shady merc wrote:ok this seems to be the best place to ask. I am thinking about spending my next 2million skillpoints. I thought it would be nice to add in a useable dropship to the corp. I am not looking to run it full time just having it when benifical would be nice. Also what would you suggest I put those points into. thank you for your time
2 million SP in this build is not much. Getting an ADS to level 3 costs more than that alone. Let me pop in tomorrow and see what 2 mill will get you. With the state of AV keeping a 2 mill ship alive and useful will be difficult. |
Morrigan Uroboros
The Phoenix Federation
22
|
Posted - 2013.08.18 00:43:00 -
[85] - Quote
Judge Rhadamanthus wrote:shady merc wrote:ok this seems to be the best place to ask. I am thinking about spending my next 2million skillpoints. I thought it would be nice to add in a useable dropship to the corp. I am not looking to run it full time just having it when benifical would be nice. Also what would you suggest I put those points into. thank you for your time 2 million SP in this build is not much. Getting an ADS to level 3 costs more than that alone. Let me pop in tomorrow and see what 2 mill will get you. With the state of AV keeping a 2 mill ship alive and useful will be difficult.
Is it really worth it though to put the points into that until you have litterally nothing else to get? The benefits for most of the vehicle tree look like a joke to me |
Judge Rhadamanthus
Seraphim Auxiliaries
319
|
Posted - 2013.08.18 07:53:00 -
[86] - Quote
Morrigan Uroboros wrote:Judge Rhadamanthus wrote:......Getting an ADS to level 3 costs more than that alone. Let me pop in tomorrow and see what 2 mill will get you. With the state of AV keeping a 2 mill ship alive and useful will be difficult. Is it really worth it though to put the points into that until you have litterally nothing else to get?
I think so. I run hardeners on my Caldari and missiles so that extra protection is worth it. It is VERY noticeable in dog fights. When you run into another good ship, that is fitted just like yours, that skill is the edge that will win you the fight. Get it last afte you have level 5ed everything else, but don't skip it. |
XANDER KAG
Red Star. EoN.
213
|
Posted - 2013.08.22 19:12:00 -
[87] - Quote
I know its late but congrats on video 4! Though it cost me 7 Myrons so far to figure out about what height it takes to be able to do the new maneuvers. |
Valerie Viever
Hellstorm Inc League of Infamy
2
|
Posted - 2013.08.26 04:42:00 -
[88] - Quote
Any word on video.5?
|
Pvt Numnutz
Ikomari-Onu Enforcement Caldari State
133
|
Posted - 2013.08.26 08:59:00 -
[89] - Quote
amazing thread!
This guide will help pilots quickly understand how to handle their dropships without the horrible crashing and burning! All the information beta pilots had to learn through fire and blood and tears passed down for the new pilots of dust. In a very clear, well made video with controls displayed on the screen and nice diagrams to boot.
I would love to fly with you and share some thoughts on combat maneuvers and multiple dropship tactics.
+1 for you good sir! fly safe |
Judge Rhadamanthus
Seraphim Auxiliaries
323
|
Posted - 2013.08.26 20:16:00 -
[90] - Quote
Valerie Viever wrote:Any word on video.5?
So sorry. I put a load of stuff in 5 and 7 that may be complete BS with the swarm launcher changes coming in the next update. So i'm holding off till it's released to make sure i'm up to date. |
|
Valerie Viever
Hellstorm Inc League of Infamy
2
|
Posted - 2013.08.28 05:27:00 -
[91] - Quote
No worries Judge. The anticipation is palpable but I, as will many other drop ship pilots, will wait with baited breath. Extreme respect for what you're doing. As an aside, what character can I send isk to, since I wanted to compensate you back at least a little, for both the community service and the drop ships you've lost. |
Judge Rhadamanthus
Seraphim Auxiliaries
326
|
Posted - 2013.08.28 08:10:00 -
[92] - Quote
Thanks for the nice comments valerie. Always good to read positive feedback. Judge Rhadamanthus is my main. Any donations gratefully accepted. YOu have no idea how many tiles I got rail tank killed while sitting in the air still so my footage had enough dead time to narrate over. Man I hate those cowardly red line guys.
I have gone through the 1.5 changes thread and I have decided to cut the next videos up a bit to remove what will be outdated. So I think I can get back to putting them out now. The one on modules though I think Ill have to give up on. A shame as it took many hours to make and now I think it will be junk. Maybe Ill just keep it short and cover the MEC (module evade cover) tactical section.
Thanks again. |
Sigberct Amni
Goonfeet Top Men.
98
|
Posted - 2013.08.28 09:51:00 -
[93] - Quote
Thanks Rhad! I'm only 8 destroyed dropships into figuring this thing out but I have forwards, backwards, turning and landing all working. (mostly) I know things like modules and AV are to be changed after 1.4 and .5 but these videos are top notch work. The diagram of the controller is really helpful in the basic videos. Sending isk your way after I post this.
Dare I ask an intrepid pilot create a similar video diagramming keyboard and mouse use? |
Judge Rhadamanthus
Seraphim Auxiliaries
326
|
Posted - 2013.08.29 11:46:00 -
[94] - Quote
Hmmmmm mouse video. A mouse version of video 1 would be useful. Ill put it on the schedule.
UPDATE :
(29th August 2013) I have had to delete and restart videos 5-7 as the coming changes will make them seem out of date, although they were not really. I made reference to swarms lockon and fire rates, modules and shield recharge etc.... So I am going to use less exact language and leave some sections out.
I will focus on the really useful tactical stuff that applies no matter the build number. Then add a follow on video when things change e.g say video 6 is about AV. Ill just add a video 6.1 that covers changes or is an update of the whole of video 6.0 (it's why I called them x.0 in the first place, to cover this situation)
Again apologies for the delays. I now have my plan all sorted so will be hitting it hard.
New release date for video 5 is 2nd September |
Evolution-7
the unholy legion of darkstar DARKSTAR ARMY
33
|
Posted - 2013.08.31 23:30:00 -
[95] - Quote
Join in game chat channel '1st Airborne' for pilots, fits, and miscellaneous discussions here! This chat has been founded by Judge R, Richiesutie 2 aka (itssssssssssssssssssssssss meeeeeeeeeeee) and me :D |
Judge Rhadamanthus
Seraphim Auxiliaries
330
|
Posted - 2013.09.01 22:58:00 -
[96] - Quote
Video 5 is ready (2nd sep 2013) . I just need to fact check the final render and then begin the long upload process. Please be kind about my dodgy animations. I am not animator and I have no good tools. |
Judge Rhadamanthus
Seraphim Auxiliaries
333
|
Posted - 2013.09.02 18:02:00 -
[97] - Quote
(2nd September 2013) Video 5 is ready. And will begin upload at 2200 EVE time so I can play tonight without hanging my internet. Will take 7 hours to go up and get processed by youtube at least. Since I put it up overnight if there is a problem I won't know until morning on the 3rd.
No-one is to post about the bit where had literally the whole enemy team under me and i fail repeatedly to hit them.. no-one. I got so excited I didn't know where to shoot first. |
XANDER KAG
Red Star. EoN.
250
|
Posted - 2013.09.06 19:45:00 -
[98] - Quote
Good luck with the video this time.... |
Judge Rhadamanthus
Seraphim Auxiliaries
351
|
Posted - 2013.09.06 20:12:00 -
[99] - Quote
I know. it's 18GB and if the internet so much as sneezes during the 6 hour upload time, I have to start again. I'll make it work if it kills me. I can't wait for the lols at my attempt at animation. |
Pvt Numnutz
Ikomari-Onu Enforcement Caldari State
200
|
Posted - 2013.09.07 02:55:00 -
[100] - Quote
Morrigan Uroboros wrote:Judge Rhadamanthus wrote:shady merc wrote:ok this seems to be the best place to ask. I am thinking about spending my next 2million skillpoints. I thought it would be nice to add in a useable dropship to the corp. I am not looking to run it full time just having it when benifical would be nice. Also what would you suggest I put those points into. thank you for your time 2 million SP in this build is not much. Getting an ADS to level 3 costs more than that alone. Let me pop in tomorrow and see what 2 mill will get you. With the state of AV keeping a 2 mill ship alive and useful will be difficult. Is it really worth it though to put the points into that until you have litterally nothing else to get? The benefits for most of the vehicle tree look like a joke to me Yeah the vehicle tree has a lot of small % numbers that make people think this. Just remember that you are dealing with a larger amount of HP and EHP so its still quite significant. Remember that in this universe people will spend over 50 mil isk for 2% :) |
|
Stile451
Red Star. EoN.
215
|
Posted - 2013.09.07 03:09:00 -
[101] - Quote
Why not encode it to x264 before uploading? That's all that youtube is doing and you can get excellent quality out of a GB for the length of your videos and you would avoid this problem. |
Judge Rhadamanthus
Seraphim Auxiliaries
354
|
Posted - 2013.09.07 18:39:00 -
[102] - Quote
I can only encode an AVI using dvc100pc with the overlay keying I use. I will experiment a bit though with what you suggest.
Anyway video 5 actually made it up (7th September 2013) so it is available to view now. |
Operative 1171 Aajli
Bragian Order Amarr Empire
282
|
Posted - 2013.09.07 22:45:00 -
[103] - Quote
Great guides and great editing and narration. Looking to do gunning for pilots in condor squad and 1st airborne if I'm not running my own DS. Just specced into assault DS. |
Judge Rhadamanthus
Seraphim Auxiliaries
355
|
Posted - 2013.09.08 14:34:00 -
[104] - Quote
Thanks Operative 1171 Aajli. If i'm on i'll always be in condor squad or 1st airborne. If you are going to gun make sure to tell your pilot your prefered weapon - blaster, missile or if you have no idea what your are doing; rail.
Also remember that the changes in 1.4 and the vehicle to AV imbalance we have makes gunning hard. Pilots have to move round a lot these days, and with the lack of markers spotting 2 pixel tall black dots is tricky; so you may find that you don't get many kills. Also you have to be on mic to gun and always shoot at the target your pilot asks you to. Always. Pilots know the field and the risks on it and balance that against the module they have running, the damage incoming and what modules are on cooldown and the state of the ships shields and armour.
If you are 1 shot from killing a proto assault caldari and the pilot says "forge gunner front left" you forget the caldari assualt, no matter if he is 1 hp from death. What the pilot says is priority; is priority - immediately, not when you you get done with what you are doing at that moment.
Condor squad is very welcoming of new pilots, but at the same time remember that the best pilots in the game hang their and they expect a level of professionalism (except they let me off 2 nights ago when i was playing after getting home from a funeral and was rather drunk - MCCs it turns out, are not soft.)
I'll happily gun for you in your shiny new ADS. |
XANDER KAG
Red Star. EoN.
251
|
Posted - 2013.09.08 19:46:00 -
[105] - Quote
Congrats on getting the video up! |
Judge Rhadamanthus
Seraphim Auxiliaries
356
|
Posted - 2013.09.08 22:14:00 -
[106] - Quote
XANDER KAG wrote:Congrats on getting the video up!
I know right. uploading in not supposed to be the hardest part of this process! I also added a cheezie trailer for my channel too. So if you want an easy way to track the videos and a pretty layout subscribe to my channel here. |
gbghg
L.O.T.I.S.
3404
|
Posted - 2013.09.08 23:21:00 -
[107] - Quote
Judge Rhadamanthus wrote:Thanks Operative 1171 Aajli. If i'm on i'll always be in condor squad or 1st airborne. If you are going to gun make sure to tell your pilot your prefered weapon - blaster, missile or if you have no idea what your are doing; rail.
Also remember that the changes in 1.4 and the vehicle to AV imbalance we have makes gunning hard. Pilots have to move round a lot these days, and with the lack of markers spotting 2 pixel tall black dots is tricky; so you may find that you don't get many kills. Also you have to be on mic to gun and always shoot at the target your pilot asks you to. Always. Pilots know the field and the risks on it and balance that against the module they have running, the damage incoming and what modules are on cooldown and the state of the ships shields and armour.
If you are 1 shot from killing a proto assault caldari and the pilot says "forge gunner front left" you forget the caldari assualt, no matter if he is 1 hp from death. What the pilot says is priority; is priority - immediately, not when you you get done with what you are doing at that moment.
Condor squad is very welcoming of new pilots, but at the same time remember that the best pilots in the game hang their and they expect a level of professionalism (except they let me off 2 nights ago when i was playing after getting home from a funeral and was rather drunk - MCCs it turns out, are not soft.)
I'll happily gun for you in your shiny new ADS. The downside of being an experienced pilot is that you find it hard to criticise others, due to the fact that we've made the same mistakes so many times. |
Pvt Numnutz
Ikomari-Onu Enforcement Caldari State
220
|
Posted - 2013.09.09 14:14:00 -
[108] - Quote
Judge Rhadamanthus wrote:Thanks Operative 1171 Aajli. If i'm on i'll always be in condor squad or 1st airborne. If you are going to gun make sure to tell your pilot your prefered weapon - blaster, missile or if you have no idea what your are doing; rail.
Also remember that the changes in 1.4 and the vehicle to AV imbalance we have makes gunning hard. Pilots have to move round a lot these days, and with the lack of markers spotting 2 pixel tall black dots is tricky; so you may find that you don't get many kills. Also you have to be on mic to gun and always shoot at the target your pilot asks you to. Always. Pilots know the field and the risks on it and balance that against the module they have running, the damage incoming and what modules are on cooldown and the state of the ships shields and armour.
If you are 1 shot from killing a proto assault caldari and the pilot says "forge gunner front left" you forget the caldari assualt, no matter if he is 1 hp from death. What the pilot says is priority; is priority - immediately, not when you you get done with what you are doing at that moment.
Condor squad is very welcoming of new pilots, but at the same time remember that the best pilots in the game hang their and they expect a level of professionalism (except they let me off 2 nights ago when i was playing after getting home from a funeral and was rather drunk - MCCs it turns out, are not soft.)
I'll happily gun for you in your shiny new ADS. Couldn't have said it better myself! Loving the 5th video, very good instructions on how to use altitude to your advantage! As a veteran pilot I have used everything in this video to gain the advantage on my enemy, to all up and coming pilots heed this mans wisdom. Sometimes taking fire for a shock trooper team gives them the edge in battle. One of the most useful advantages to the Assault dropship is forcing the enemy to get into cover where your assault dropship cant hit without undo risk, effectively denying positions that might hinder a friendly ground advance . This allows your ground assets to dictate the terms of the engagement.
Well disciplined and skilled gunners bring out the full damage dealing potential of the dropship. I'm glad you stressed having a mic to communicate with the pilot. One of the reasons why pilots don't want blueberries in their ship is they shoot anything and everything, aggroing turrets, tanks, dropship, AV or just plain shooting at the MCC. Assault dropships aren't cheap and if I'm going for a low attack run I cannot afford having a red rail gun aggro me. For taking out tanks, especially red line rail tanks, an order I typically give to my gunners is "hold fire on the tank until I give the word" Allowing me to get into a good position behind the tank. Tanks are very meaty and require consecutive hits to break its reps/tank. Since the tank probably doesn't know I'm getting into position I don't want my gunners to alert him to our presence prematurely and risk having him run into his red line or under cover of a building. Once I feel I am In a good position, and level enough to have my gunners score as many hits as possible I give the word to my gunners to start hitting the tank. Comms are key to any sort of dropship related venture!
I'm very excited to see more videos going into dropship combat strategy, if there is anything I can do to help please don't hesitate to ask!
also you didn't tell me you had gone to a funeral! my condolences. I thought you were just having a drunk dust night! fly safe o7 |
Judge Rhadamanthus
Seraphim Auxiliaries
368
|
Posted - 2013.09.09 22:29:00 -
[109] - Quote
Once 1.5 is out Pvt Numnutz I'll need gunners for my tactics video and pilots for a stunt video to show what real pilots can make a dropship do. I'll also have plans that involve showing mistakes and how easy it ti to get killed in certain situations. That is a project that will involve millions of ISK in lost ships. If you still want to help then I'd be so grateful to have you along. |
Quil Evrything
DUST University Ivy League
80
|
Posted - 2013.09.09 23:26:00 -
[110] - Quote
Judge Rhadamanthus wrote: I'll also have plans that involve showing mistakes and how easy it ti to get killed in certain situations. That is a project that will involve millions of ISK in lost ships.
oh, I'll bet..
Director R wrote: Camera rolling, and.. action!
(Kaboom!)
CUT, CUT!
No, no, no, you crashed it wrong!! Do it again...
|
|
Pvt Numnutz
Ikomari-Onu Enforcement Caldari State
226
|
Posted - 2013.09.10 05:48:00 -
[111] - Quote
Judge Rhadamanthus wrote:Once 1.5 is out Pvt Numnutz I'll need gunners for my tactics video and pilots for a stunt video to show what real pilots can make a dropship do. I'll also have plans that involve showing mistakes and how easy it ti to get killed in certain situations. That is a project that will involve millions of ISK in lost ships. If you still want to help then I'd be so grateful to have you along. Sure ill fly a few dropships for the cause, ill just make them as cheap as possible! I have a gunner I've been flying with since beta, we make really short work of enemies, ill talk to him about getting on board. I'm happy to help out the rookies, Beta pilots had to learn everything the hard way. These videos really give all the information a new pilot needs to start flying! Ill join 1st airborne tomorrow |
Judge Rhadamanthus
Seraphim Auxiliaries
373
|
Posted - 2013.09.11 08:00:00 -
[112] - Quote
Cheers Numnutz. I Really want to finish the gunning video but with 1.5 coming and the new camera I had to put it on hold. I May grab some gunning footage now though, so I may start queueing as a gunner. I have max skills in turrets of any kind so I can do my bit. |
Judge Rhadamanthus
Seraphim Auxiliaries
373
|
Posted - 2013.09.11 13:26:00 -
[113] - Quote
I forgot to post for those not subscribed to My Dropship YouTube Channel that I have done a new Mini on wether hacking skills and modules effect dropship recall time.
Remember to set to 720 or some HD setting. 720 is best.
DUST 514 Dropship Mini : Hacking & Recall speed
My Dropship YouTube Channel has all the videos in handy playlists. Subscribe and get the latest videos as soon as I post them. The mini on afterburners will be up there soom. |
Mr Giberty Flibt
Shining Flame Amarr Empire
16
|
Posted - 2013.09.11 14:27:00 -
[114] - Quote
Judge, I have been considering going into dropships, but would like some advice first. Would you recommend creating a whole new character for it, or would it be better to stick with my main here who has no points in vehicles at all? |
Quil Evrything
DUST University Ivy League
101
|
Posted - 2013.09.11 16:33:00 -
[115] - Quote
Mr Giberty Flibt wrote:Judge, I have been considering going into dropships, but would like some advice first. Would you recommend creating a whole new character for it, or would it be better to stick with my main here who has no points in vehicles at all?
I'm not Judge, but I think the issue is fairly straightforward. What do you consider as most important to yourself? either
a) getting a 500,000 SP head start into vehicles or b) Having a single UberChar that can do everything, anytime, anywhere
If 'b' isnt important to you, then seems like 'a' is a great choice. Some people recommend setting up an entirely different PSN account, so you can have two chars collecting passive SP at the same time.
|
Mr Giberty Flibt
Shining Flame Amarr Empire
16
|
Posted - 2013.09.11 17:51:00 -
[116] - Quote
Well that's just it this guy isn't an uberchar. He only has 3.6 mill sp and 17mil isk. I was wondering if I should try out dropships on an alt to learn how to fly the and find out which I like more.... Rather than going into several skills that I don't realise are complete crap.
I am going to assume that there will NEVER be a respec so I don't want to make mistakes. So I guess I will make the alt then keep it for further tests later....
Man I hate it when I'm upset I can't decide, but then when I explain the issue the choice is obvious.... |
richiesutie 2
Seraphim Auxiliaries
296
|
Posted - 2013.09.11 18:28:00 -
[117] - Quote
Mr Giberty Flibt wrote:Well that's just it this guy isn't an uberchar. He only has 3.6 mill sp and 17mil isk. I was wondering if I should try out dropships on an alt to learn how to fly the and find out which I like more.... Rather than going into several skills that I don't realise are complete crap. I am going to assume that there will NEVER be a respec so I don't want to make mistakes. So I guess I will make the alt then keep it for further tests later.... Man I hate it when I'm upset I can't decide, but then when I explain the issue the choice is obvious....
Make a alt skill into Shield/armour upgrades dont start using a ADS until you have at least 1 mil invest into shield/armour upgrade tree 2 mill prefered First get survivability then go for dmg (turrets) Aim for lvl 3 in shield upgrades and shield extension then i would go for lvl 4 vehicle engineering to get power diagnostics. |
Judge Rhadamanthus
Seraphim Auxiliaries
375
|
Posted - 2013.09.11 19:08:00 -
[118] - Quote
I am Judge and I'd go with Quils option (b). Remember that a pilot sometimes has to get out and ALWAYS has to get to his ship. You may lose too many ships to fund and have to fight on the ground or you may get a scout on you as you wait for you dropship.
I have some skills in enough things to fit nanohives, repair tools and scout suits. Plus the odd AR. Saved my bottom many a time. In my opinion a single character is the way to go with this game. Yes the road is long, but you will be a better clone for a corp with many skills, not as many clones. If you gun for other pilots you will get shot at so a good suit helps.
It will be a slow journey but once their your will be much more of a force to be reckoned with. |
Seeth Mensch
Damage Core corp. The Superpowers
15
|
Posted - 2013.09.11 19:43:00 -
[119] - Quote
Judge Rhadamanthus wrote:Morrigan Uroboros wrote:What kind of fit do you use normally with the python? So far I've switched between 3 extenders, the best kind, or 2 extenders and an active hardner, and neither one seams to give me much survivability. And I dont see where else I can get tank, I think theres an extra 4% passive from the shield skill I can get, and that seams to be it.... I've been thinking about specing into the galente ship, with the higher base health and better active hardners it looks like it could take more of a beating, but the reps look quite bad on paper compaired to the shield reps I have run both gallente and caldari through a spreadsheet that calculates all the damage variables. Ill try to create some easy to understand graphics for you to show you which is best, as the raw numbers are confusing. It took days to do the math and since i don't want you to just take my word without the data i'll post up the data sheets. Until I can do that though here is the verdict.. Caldari all the way. Why? Shields. All current AV is stronger against Armour. Shields resist 20% of a swarm launchers damage. Shields resist 10% of a forge guns damage. In a gallente ship swarms do 20% more damage to that extra tank you talked about with forges doing 10% more. So to equal a shield ship you need 20% more tank all the time. Even with 2 armour hardeners this is difficult. The only way you beat caldari with gallente is in the "Perfect storm" when you happen to get hit when all your hardeners are running and so is your repper. On paper this perfect storm IS stronger, but in reality it rarely happens. With its' base level high shields a caldari ship gives you 20% swarm protection ALL the time. No modules needed. In real world battles this works out best. For an ADS go caldari... now for a Logi with an afterburner.. there is a case for gallente...
aaaah hell. Wish I saw this two days ago :( |
Quil Evrything
DUST University Ivy League
101
|
Posted - 2013.09.11 20:01:00 -
[120] - Quote
Seeth Mensch wrote:
aaaah hell. Wish I saw this two days ago :(
I'm wondering though. the problem is, unlike almost any other "shield vs armor" fitting... armor dropships, default to MORE BASE HP.
militia: gorgon: 630+ 1530 = 2160HP viper: 968 + 693 = 1652HP (SAY WHUUUT? yup. ) So even though viper gets that theoretical 20% resist for its shields... it starts with 24% LESS HP than the armor based.
Plus the armor based, has a higher Power Grid: 535 vs 395 ! (although less cpu) (and oh by the way the armor based militia, comes with a free repper. Not so the shield based one)
Now lets compare high ends: Assault Incubus 700+1700= 2400HP Python 1075 + 770=1845HP So again, 24% less overall HP for shield based., plus significantly less power.
Now a particular note to Flibt: If all you want to do is "learn how to fly a dropship"... then do it right now. Just buy a buncha militia dropships, that you dont need to invest ANY SP into, and fly em on some nice big Skirmish map that has some ignored area on it.
Note that it will take you probably at least 10 of these things to get to being even vaguely competant (ie: to the point where someone else might gamble flying with you). So you really want to do that with a 70k ship, rather than a 300k ship, anyways ;) |
|
Seeth Mensch
Damage Core corp. The Superpowers
15
|
Posted - 2013.09.11 21:12:00 -
[121] - Quote
Quil Evrything wrote:Seeth Mensch wrote:
aaaah hell. Wish I saw this two days ago :(
I'm wondering though. the problem is, unlike almost any other "shield vs armor" fitting... armor dropships, default to MORE BASE HP. militia: gorgon: 630+ 1530 = 2160HP viper: 968 + 693 = 1652HP (SAY WHUUUT? yup. ) So even though viper gets that theoretical 20% resist for its shields... it starts with 24% LESS HP than the armor based. Plus the armor based, has a higher Power Grid: 535 vs 395 ! (although less cpu) (and oh by the way the armor based militia, comes with a free repper. Not so the shield based one)
Yeah, that was how I figured the math in my head, too. Eh, I think my problem is that I don't really remember anyone else saying "wow, sure am glad I specced into Gallente!"
well, some months from now maybe I'll have the points to go Caldari and have choices. For now, points are coopted by getting armor and shield buffs.
Especially armor.
edit: I got my first practice run with my shiney new ADS, and after a couple of minutes, some joker threw an orbital at me. All our shiny targets killing him, and he went for the lone pilot who wasn't shooting at anyone. Great thing is, I escaped. Thanks, Judge, I shot out and away, grabbed different cover with a quick spiralling stop, was out and my charred ship was sent back to the yard. Scary....BUT I GOT AWAY and LANDED. Because I had prepared for it, practiced, and had a good teacher. Thanks! |
Judge Rhadamanthus
Seraphim Auxiliaries
378
|
Posted - 2013.09.11 22:38:00 -
[122] - Quote
That's awesome Seeth. you held your cool, used your skills and appraised the battle and decided to retire your asset. In build 1.4 we are so badly outmatched with Mega swarms, invisible 2 shot kill forge guns and tanks, installations and all sorts that if you live you did well.
Remember that the Devs are collecting data right now for 1.5 balancing. Every OP hit you take is more data that supports us against the OP AV. |
Judge Rhadamanthus
Seraphim Auxiliaries
379
|
Posted - 2013.09.12 18:57:00 -
[123] - Quote
Due to several requests I have added a new mini on Aferburners. Ever wanted to see the difference side by side? Watch and see.
DUST 514 Dropship Mini : Afterburners |
darkiller240
K-A-O-S theory
162
|
Posted - 2013.09.12 19:11:00 -
[124] - Quote
Bump let the forum see the Judge |
Judge Rhadamanthus
Seraphim Auxiliaries
387
|
Posted - 2013.09.17 12:14:00 -
[125] - Quote
Good news I have replaced my dead Capture card. With the PS4 getting built in recording and at present blocking external capture cards I was not sure about spending another $250 / -ú150 on a new one. But the current recording is just not good enough.
Expect higher image quality in the near future. (very near as it arrives tomorrow) |
Valerie Viever
Hellstorm Inc League of Infamy
8
|
Posted - 2013.09.17 17:19:00 -
[126] - Quote
Judge Rhadamanthus wrote:Once 1.5 is out Pvt Numnutz I'll need gunners for my tactics video and pilots for a stunt video to show what real pilots can make a dropship do. I'll also have plans that involve showing mistakes and how easy it ti to get killed in certain situations. That is a project that will involve millions of ISK in lost ships. If you still want to help then I'd be so grateful to have you along.
I really enjoy gunning, and I don't mind helping with ISK costs. I'll idle in those channels and you can feel free to hit me up to assist! |
Judge Rhadamanthus
Seraphim Auxiliaries
393
|
Posted - 2013.09.18 19:00:00 -
[127] - Quote
Thanks Valerie. I was leaving it till after 1.5 but since the vehicle changes are moved to 1.6 or later I might just go ahead. i'll let you know when I get to it. |
gbghg
L.O.T.I.S.
3497
|
Posted - 2013.09.19 11:58:00 -
[128] - Quote
I'm up for it as you know, I'll need some help with isk costs though. |
Judge Rhadamanthus
Seraphim Auxiliaries
394
|
Posted - 2013.09.20 07:56:00 -
[129] - Quote
gbghg wrote:I'm up for it as you know, I'll need some help with isk costs though.
Cool. The ships will be on me. |
Reav Hannari
Red Rock Outriders
1380
|
Posted - 2013.09.20 13:45:00 -
[130] - Quote
I'm happy with my usual infantry fit and I've started cross training into the scout. But, every time I see this thread I think I should get serious about vehicles and dropships in particular.
I should really stop thinking.
Maybe a few points in them won't hurt though.
Argh, stop it.
*sigh* |
|
Judge Rhadamanthus
Seraphim Auxiliaries
394
|
Posted - 2013.09.20 14:39:00 -
[131] - Quote
Reav Hannari wrote:I'm happy with my usual infantry fit and I've started cross training into the scout. But, every time I see this thread I think I should get serious about vehicles and dropships in particular.
I should really stop thinking.
Maybe a few points in them won't hurt though.
Argh, stop it.
*sigh*
Try in a militia ship. Pretty cheap in both SP and cash. Then once you can sort of fly join "1st Airborne" chat channel where I hang out; we can squad and Ill bring in a big boy ship for you. Learn to fly militia first though. |
Judge Rhadamanthus
Seraphim Auxiliaries
396
|
Posted - 2013.09.21 14:16:00 -
[132] - Quote
The rendering issue is bothering me and making fighting AV even harder. So here is the first in my Third general dropship series "Airborne Dust" - this one is on rendering. I keep losing ships due to this. So I want it to be clear to the develpoer and all that in 1.4 it is not fixed and still an issue.
Series 3 - Airborne Dust
These are long and short videos on just general issues and chat about all things airborne in DUST
Remember to set to 720 or some HD setting. 720 is best.
Airborne Dust - Rendering Issue |
Pvt Numnutz
Ikomari-Onu Enforcement Caldari State
234
|
Posted - 2013.09.21 16:43:00 -
[133] - Quote
Agreed, AV is almost impossible to see now. With the new camera angle and this rendering problem swarms are almost impossible for me to find unless they happen to be right infront of me and they fire a volly. Don't even get me started with forge guns..... Good video judge, I hope someone at ccp sees this! |
Valerie Viever
Hellstorm Inc League of Infamy
9
|
Posted - 2013.09.22 04:00:00 -
[134] - Quote
Judge Rhadamanthus wrote:The rendering issue is bothering me and making fighting AV even harder. So here is the first in my Third general dropship series "Airborne Dust" - this one is on rendering. I keep losing ships due to this. So I want it to be clear to the develpoer and all that in 1.4 it is not fixed and still an issue. Series 3 - Airborne DustThese are long and short videos on just general issues and chat about all things airborne in DUST Remember to set to 720 or some HD setting. 720 is best. Airborne Dust - Rendering Issue
I can't because I'm on my phone, but can someone link this video I the technical support forum so that hopefully a dev can blue tag it? Judge, excellent job of outlining the problem with a diagram. Much more precise than just bitching about rendering issues. |
Judge Rhadamanthus
Seraphim Auxiliaries
405
|
Posted - 2013.09.22 20:52:00 -
[135] - Quote
I made sure my videos on this have a thread in the Bug section as you suggested Valerie. I think on this issue videos make it very clear and undeniable. |
Reav Hannari
Red Rock Outriders
1401
|
Posted - 2013.09.23 04:35:00 -
[136] - Quote
After putting 22 million SP into infantry I've decided to finally start investing into dropships. After a couple of practice matches I still managed to roll a Myron on take off and have the replacement forge gunned right after. To contribute while flying solo I've been practicing roof top landings and placing uplinks. I'm definitely hooked.
Thanks for those great videos! |
gbghg
L.O.T.I.S.
3505
|
Posted - 2013.09.23 12:10:00 -
[137] - Quote
Reav Hannari wrote:After putting 22 million SP into infantry I've decided to finally start investing into dropships. After a couple of practice matches I still managed to roll a Myron on take off and have the replacement forge gunned right after. To contribute while flying solo I've been practicing roof top landings and placing uplinks. I'm definitely hooked.
Thanks for those great videos! Nice to see you join the club, has bojo invited you to condor squad yet? And if you just want some practice free of AV I recommend using the Oceania server when available. |
Judge Rhadamanthus
Seraphim Auxiliaries
417
|
Posted - 2013.09.23 12:16:00 -
[138] - Quote
Yes, as ghghg has said; welcome. With 22 million SP you obviously are a dedicated player who knows all about the knifes in the back DUST gives you. Dropships and AV will stab you but this is actually a good time to learn. If you can survive in a 1.4 match you are surviving the toughest DS build yet. Don't go too fast. You really need to master the basics before moving on.
Good luck. See you in condor squad. |
Reav Hannari
Red Rock Outriders
1402
|
Posted - 2013.09.23 13:14:00 -
[139] - Quote
I joined Condor Squad this past weekend and flew with Bojo and friends some last night. I'll try and remember to join 1st Airborne tonight. My plan is to stock up on some militia ships and master the basics shown in the videos. I was lucky to get a full set of militia BPOs when they were super cheap so its really cheap to fit them. I've added afterburners since those seem to be required to survive.
Next, I think I'll work on getting all the core skills to 3 to unlock the full range of gear. |
Mr Giberty Flibt
Shining Flame Amarr Empire
16
|
Posted - 2013.09.23 18:25:00 -
[140] - Quote
I noticed in your videos that you seem to prefer the accelerated missile launchers. I was wondering what the reasoning behind that was? |
|
Muud Kipz
Elevated Technologies
56
|
Posted - 2013.09.23 18:46:00 -
[141] - Quote
Mr Giberty Flibt wrote:I noticed in your videos that you seem to prefer the accelerated missile launchers. I was wondering what the reasoning behind that was?
EDIT: or anyone for that matter could explain why they use their particular type of missile.
I'm not an ADS pilot, but when trying to aim from a flying dropship, a long missile travel time is one more variable. Accelerated missiles are significantly (presumably) easier to hit with. |
Judge Rhadamanthus
Seraphim Auxiliaries
423
|
Posted - 2013.09.23 18:50:00 -
[142] - Quote
Muud Kipz wrote:I'm not an ADS pilot, but when trying to aim from a flying dropship, a long missile travel time is one more variable. Accelerated missiles are significantly (presumably) easier to hit with.
This. Missiles are a bit broken. All other types tend to drift a bit. Often you are shooting at speed. You get one shot, it has to hit and it has to hurt. Accelerated really are the only ones that I find usable. Some have success with fragmented but i find the slower travel time a disadvantage for spin shots and flybys. |
Bojo The Mighty
Zanzibar Concept
2013
|
Posted - 2013.09.24 16:05:00 -
[143] - Quote
Mr Giberty Flibt wrote:I noticed in your videos that you seem to prefer the accelerated missile launchers. I was wondering what the reasoning behind that was?
EDIT: or anyone for that matter could explain why they use their particular type of missile. Accelerated is the most accurate missile available. It is less prone to be "wonky, and seems to handle better with movement. |
Judge Rhadamanthus
Seraphim Auxiliaries
425
|
Posted - 2013.09.24 18:55:00 -
[144] - Quote
I thought rather than just pointing out issues, I would try to offer a solution. So from a dropship POV, although would be great for tanks too; here is a video where i added graphics to a real fight with a swarmer to show my suggestions to fix the radar and HUD to make it fairer.
What do you think community and what you you think DEVs?
Remember to set it to 720p
The Video |
Valerie Viever
Hellstorm Inc League of Infamy
11
|
Posted - 2013.09.25 15:28:00 -
[145] - Quote
Judge Rhadamanthus wrote:I thought rather than just pointing out issues, I would try to offer a solution. So from a dropship POV, although would be great for tanks too; here is a video where i added graphics to a real fight with a swarmer to show my suggestions to fix the radar and HUD to make it fairer. What do you think community and what you you think DEVs? Remember to set it to 720p The Video
Very elegant solution that uses in game resources to accomplish the goal. Nice. |
Judge Rhadamanthus
Seraphim Auxiliaries
478
|
Posted - 2013.09.27 20:38:00 -
[146] - Quote
A new episode of Airborne DUST is out. Airborne DUST - Forge Guns Solution # 1. I take a look at the visibility issue, not rendering, that we have with the most powerful gun in the game. ANd I try to offer a quick fix.
Remember to set to 720p as usual. |
XANDER KAG
Red Star. EoN.
296
|
Posted - 2013.09.27 20:54:00 -
[147] - Quote
Well it could work for some situations, but most of the times I get shot down by a forge hes a long way off anyways. I wont deny how Incredibly helpful this would be though. Like you said in the video, its not perfect bu it would be a start.
(better than anything I could come up with) |
Judge Rhadamanthus
Seraphim Auxiliaries
479
|
Posted - 2013.09.27 21:19:00 -
[148] - Quote
XANDER KAG wrote:Well it could work for some situations, but most of the times I get shot down by a forge hes a long way off anyways. I wont deny how Incredibly helpful this would be though.
I have a few ideas for long range forge, but the main thing with close range is the one thing that is supposed to help us doesn't. The charge glow either does not show or is the same colour as the lighting. In the video notice it is my own ship lights that add that blue hue to the map that was the exact same colour as the forge charge glow. |
Judge Rhadamanthus
Seraphim Auxiliaries
492
|
Posted - 2013.09.29 15:02:00 -
[149] - Quote
XANDER KAG wrote:....Like you said in the video, its not perfect but it would be a start.
i do think it needs more. The radar blip is useful, but still hard to take notice of. I have another few ideas i'll get out there soon to balance it a bit more.
|
Mossellia Delt
Militaires Sans Jeux
468
|
Posted - 2013.09.30 15:12:00 -
[150] - Quote
Delt here to say
I support Judges actions in helping train new pilots in the skys above the planets we're fighting for in New Eden.
I'd also like to say, Judge is a very nice and might I add handsome man to play in a squad with. |
|
Judge Rhadamanthus
Seraphim Auxiliaries
508
|
Posted - 2013.10.05 22:00:00 -
[151] - Quote
I'm uploading a new video tonight (5th October). So it will be available sometime on the 6th of October. I'm still looking at AV balance but a totally different side to it this time. I'll post when it is up. |
Judge Rhadamanthus
Seraphim Auxiliaries
510
|
Posted - 2013.10.06 10:24:00 -
[152] - Quote
My lastest video, out on the 6th October 2013 is up and ready to view : Airborne DUST - Dropships AV and Maps
I'm still on AV but looking away from damage and rendering and at other issues.
See them, all on my youtube channel. |
Ironyimation Inception
Sinq Laison Gendarmes Gallente Federation
0
|
Posted - 2013.10.06 17:34:00 -
[153] - Quote
Thank you for the tutorials Judge Rhadamanthus, I went from taking off and landing into a wall to being able to circle around objectives without crashing. I love the controller in the corner too, really helps with understanding how you did it. |
Judge Rhadamanthus
Seraphim Auxiliaries
511
|
Posted - 2013.10.07 17:56:00 -
[154] - Quote
you are welcome Ironyimation. |
Judge Rhadamanthus
Amarr Templars Amarr Empire
519
|
Posted - 2013.10.12 12:02:00 -
[155] - Quote
Check out my Community Spotlight in the official developers blog.
Leave a comment on it in the thread for the spotlight here. |
XANDER KAG
Red Star. EoN.
356
|
Posted - 2013.10.15 15:18:00 -
[156] - Quote
Congrats on the spotlight. |
Judge Rhadamanthus
Amarr Templars Amarr Empire
526
|
Posted - 2013.10.15 15:24:00 -
[157] - Quote
Thanks. |
Pvt Numnutz
Ikomari-Onu Enforcement Caldari State
262
|
Posted - 2013.10.16 10:02:00 -
[158] - Quote
Judge Rhadamanthus wrote:Check out my Community Spotlight in the official developers blog. Leave a comment on it in the thread for the spotlight here. Congrats judge! Keep up the good work |
Judge Rhadamanthus
Amarr Templars Amarr Empire
531
|
Posted - 2013.10.18 19:48:00 -
[159] - Quote
If you didn't know, assualt dropships are going in a few months. It's time we turned out attention toward transporting troops. I put some ideas out there in my latest video
|
XANDER KAG
Red Star. EoN.
365
|
Posted - 2013.10.18 20:21:00 -
[160] - Quote
I like the idea. What if there are multiple requests for pick up though? Say you still haven't picked up the first guy and there is another pickup request. Can you still accept the new request? Or would you not get in the first place? Would people be able to mark newly preferred destinations from a turret view?
Just a few questions that came to mind while watching. |
|
Judge Rhadamanthus
Amarr Templars Amarr Empire
534
|
Posted - 2013.10.18 20:42:00 -
[161] - Quote
They way i saw it : You have 6 seats so can accept 6 requests. You could give people making the request an order number. If they know they are 5th on the list they may decide to cancel. Each request gives you a different colour when you accept so a pilot might have 6 plane icons on his screen at once.
In the passenger seat you can use the overhead map. This is easier when you are not so vulnerable as you are on the ground. You could also lock the seats. Say the ship is empty. If i accept 6 requests but at spot 1 the requester and 5 others get in. What then? We could lock it to only the requesters, like reserving a seat. or to account for this only allow 2 requests max. This also stops 1 pilot taking all requests when there are two in the battle.
The logic tree would be quite deep. But the top level is simple. Choose transport from the weapon wheel, point where you want to go or use the map view, ship turns up and takes you there. Not too many fussy menus. |
Stile451
Red Star. EoN.
273
|
Posted - 2013.10.20 03:29:00 -
[162] - Quote
Judge Rhadamanthus wrote:If you didn't know, assualt dropships are going in a few months. It's time we turned out attention toward transporting troops. I put some ideas out there in my latest video Excellent idea other than using circle to decline. A mistaken double tap or another pilot gets it just before you decline means you're falling and you're also losing your DS. Square would work for this though. |
Judge Rhadamanthus
Amarr Templars Amarr Empire
544
|
Posted - 2013.10.21 08:08:00 -
[163] - Quote
I didn't really look to hard at button mapping as I figured we could easily come up with two free buttons some how. It could even get put onto the module wheel or sonve there is no gun, the fire button. |
Pvt Numnutz
Ikomari-Onu Enforcement Caldari State
265
|
Posted - 2013.10.22 07:39:00 -
[164] - Quote
Judge Rhadamanthus wrote:They way i saw it : You have 6 seats so can accept 6 requests. You could give people making the request an order number. If they know they are 5th on the list they may decide to cancel. Each request gives you a different colour when you accept so a pilot might have 6 plane icons on his screen at once.
In the passenger seat you can use the overhead map. This is easier when you are not so vulnerable as you are on the ground. You could also lock the seats. Say the ship is empty. If i accept 6 requests but at spot 1 the requester and 5 others get in. What then? We could lock it to only the requesters, like reserving a seat. or to account for this only allow 2 requests max. This also stops 1 pilot taking all requests when there are two in the battle.
The logic tree would be quite deep. But the top level is simple. Choose transport from the weapon wheel, point where you want to go or use the map view, ship turns up and takes you there. Not too many fussy menus. yes! a thousand times yes! brillant idea judge! for streamline sake maybe have it be a squad leader order, that way instead of every individual mer asking for pick up squad leaders can assemble their squads and ask for pickup. once placed all dropships can see the icon, maybe a modified rally icon? anyway loving this train of thought. I'm begining to think the best thing they can do to help dropships is improve our UI haha! |
Judge Rhadamanthus
Amarr Templars Amarr Empire
544
|
Posted - 2013.10.23 08:01:00 -
[165] - Quote
In light of my latest video (1.5.2), I remembered my VERY FIRST post on these forums 8 months ago almost to the day.
I'll paste it below, I think It may seem familiar to those who watched the transportation video :
"First Post on the forum:
New to the Game. New pilot. Love the potential of DS but the beta is not yet at the stage to utilize them fully it seems. Here is a new idea: Obviously i'm new so the depth of play I have reached is very likely below yours, so if this seems useless, stupid or ill-informed; remember it's source. Trying my best.
Like the squad leader objective markers how about any non gunner in a drop ship who gets in at some point has to use the overview map to select a destination.
Some ideas of how :
1. On entry (issue if they are needed to shoot as they are under attack - as hinted at in fest and screen caps. for future updates 2. On activation of a green light by the pilot. 3. within 30 seconds of entry. 4. using a default if non set.
Then
1. No destination and the pilot can eject you. 2. Auto eject on destination 3. Loss of WP or ISK if they fail to leave at their requested stop (pilot compensation)
The Map Issue
The pilot may need the mini map to show way points so he doesn't have to switch the the map mid flight, or small icons show up screen side if map items (obj, turrets, spawners etc) are selected. i.e someone selects B. a B appears on his screen, once he gets there and/or they leave the ship the B is removed (this way he knows they were delivered)
Or simply the pilot has a single set destination marker that he chooses (or his squad or team lead). Once there you get pushed out when he opens the doors. If he never gets there and goes other places you can stay in as long as you like.
You could colour code the waypoints for each seat so the little ship seat map has a different colour for each seat. So you can see who is going where. B is selected, its pink, dude in pink seats are going there. random waypoint is yellow, guy in yellow seat is going there.
This also lets the passengers know if they will have company when the jump out at B or if it's just them going there,
Perhaps this could address the WP issue as you are dropping people where they actually want to go.
One last point on the corps or good teams use a mic thing. I have deaf friends and friends who do not speak English. We need to build games that they can play with us. Some people can not speak, or hear." |
Judge Rhadamanthus
Amarr Templars Amarr Empire
559
|
Posted - 2013.10.25 13:58:00 -
[166] - Quote
New swarm changes for 1.7 have been announced. I cover them here in Airborne Dust - Swarm Changes in 1.7. |
XANDER KAG
Red Star. EoN.
405
|
Posted - 2013.10.25 14:23:00 -
[167] - Quote
Now I really want to know what they are going to do to forge guns, If they did all of that to swarms then how hard are they going to hit the forge. I really like the changes because I might survive longer and they were necessary, but man does CCP hit that hammer hard. |
Judge Rhadamanthus
Amarr Templars Amarr Empire
565
|
Posted - 2013.10.25 18:21:00 -
[168] - Quote
I needed that hammer. Did you see my Video? look at that 400m lock on range. How can that ever be anything but OP. Now 175 is proper point defence. Forges. Hmmmmm, I think a similar range change but less of a damage reduction. If you get close danger but if not. You'll be fine.
AV is point defence not map defence. |
Arkena Wyrnspire
Turalyon 514 Turalyon Alliance
4246
|
Posted - 2013.10.26 15:38:00 -
[169] - Quote
http://i.imgur.com/zhZwure.jpg Somewhat unrelated but I needed to post this somewhere so Judge could see it.
This fine fellow got his quote in the EVE collector's edition book! |
Vulpes Dolosus
Neanderthal Nation Public Disorder.
147
|
Posted - 2013.10.26 19:25:00 -
[170] - Quote
I have a new python fit I'd like to share with you guys (despite their removal in the coming weeks):
--: 2 azeo shirt ex, 1 supplemental shield ex, 'surge' shield hardener; -; 1 Polycrystalline armour plate, PG mod; turrets: std side and proto front (can fit I believe)
This is the best fit I can imagine. 3100 shield with 40.5% resist max and over 1500 armour with 10% resist, all with max skills.
I currently run this fit minus the proto plate (replaced it with the lighter fitting plate until I get enough skill points), but the results have been great. I have lost fewer dropships than with any other fitting (though I may have gotten better at flying). I've yet to be killed by swarms (they hardly make it through my shields), I've survived 2 breach forges and three rail shots (at least from what I could gather, I haven't run the numbers to see what all I can take).
It does take a lot of SP to fit. Core to 4-5 I think, armour plates to 5, shield ex to 3, engineering to 4 at least. You still need to run when facing heavy AV, but you should survive almost anything with some fancy flying. Let me know what you think or how it works for you. |
|
Pvt Numnutz
Ikomari-Onu Enforcement Caldari State
268
|
Posted - 2013.10.27 22:49:00 -
[171] - Quote
AV things this is going to be the end of the world. Its as though they have no idea that we are only getting standard dropships. Things will be balanced, but they have to rip up the old floor to put in a new one. I have come to terms with this and so should they. Thank you for the reality check judge, ill be directing doom saying swarmers to your video.
If you ask me its about time they required some skill, actual player skill that is. Instead of lock fire, lock fire, etc etc. Now they have to really think about their positioning. Very good move CCP |
Valerie Viever
Hellstorm Inc League of Infamy
19
|
Posted - 2013.10.28 05:27:00 -
[172] - Quote
Judge Rhadamanthus wrote:If you didn't know, assualt dropships are going in a few months. It's time we turned out attention toward transporting troops. I put some ideas out there in my latest video I didn't see this announcement anywhere. Can you link the source? Also, I wanted to know if I'm the only one bothered by that... I mean I adore my AsDS and with the way the game is at present, they'd need a huge overhaul if they expect ds gameplay to be at all rewarding.
Further more, I feel like if they don't want drop ships to focus on pilot attacking alone, and wish to move it to a support role, that they need to add some similar option. The fact is that a ds pilot is worthless without a squad, since blue berries have no adequate way if communicating with the pilot and vice versa, and as a causal player, I really don't have the opportunity to find a sqd all the time. I enjoy flying but often I find that my side gunners would be better off on the ground a lot of the time ... or rather the players are more interested with running and gunning, and don't want to gun in a vehicle.
I feel like the AsDs caters to players like me, who really don't want to rely on blueberries to make us effective participants. This combined with maps that are not sniper friendly further limits our ability to help players use hight to their advantage, since almost all of the new maps have socettes where the roofing is fenced in in some way.
Am I alone here in this opinion? I know that judge may disagree, or at least have a rebuttal, but really what is a ds pilot to do, if they can't find reliable gunners, players who actually want to gun for you, or don't have the time to gather a sqd and just want to jump in and enjoy their ds by providing offensive support? With ds getting relocated to a support class, how long will a player like me have to wait for another offensive aerial platform? |
Judge Rhadamanthus
Amarr Templars Amarr Empire
579
|
Posted - 2013.10.28 08:45:00 -
[173] - Quote
I am with you on this one. I too want an assault craft. I want to transport yes, but also to gun. I see this as a step to sort vehicles out. We will get the ADS back at some point. If not the ADS then some version of a craft that can allow the pilot to shoot and attack. For now however we have to wait.
As pilots we have been left behind and not looked after as well as we might have been. Since they are focusing on us now we should do our best to co-operate. Once the basic vehicle balance is sorted then we can get assault craft back. I think we can help CCP come up with better craft than the ADS. This is a good opportunity for change.
The removal of the ADS was in the "part 2" balance thread responce by a dev. [https://forums.dust514.com/default.aspx?g=posts&m=1356133#post1356133]Here[/url] is Logibros direct comment on it. The stat sheets contain no data on it. We get two std ships. THe Grimsnes and the Myron until a future update. |
Arkena Wyrnspire
Turalyon 514 Turalyon Alliance
4353
|
Posted - 2013.10.28 08:52:00 -
[174] - Quote
I started speccing into dropships specifically for the ADS. |
Judge Rhadamanthus
Amarr Templars Amarr Empire
579
|
Posted - 2013.10.28 09:07:00 -
[175] - Quote
I know. I'll miss them too. But the replacement may be 10x better. |
Judge Rhadamanthus
Amarr Templars Amarr Empire
611
|
Posted - 2013.11.02 20:15:00 -
[176] - Quote
This one is mainly for the youtube subscribers who don't see this thread. Airborne DUST - Joining my chat channel shows you what and hwo to join 1st airborne, my home channel in DUST.
This is the channel I am always in when I am online, and it's used by many of the new and old pilots who see my videos. Come join us and share with any new pilots you may find in game.
Everything Dropship youtube channel
my Community Spotlight
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Lanius Pulvis
Bojo's School of the Trades
41
|
Posted - 2013.11.06 18:51:00 -
[177] - Quote
Judge, I'd like to see you do a mini for overdrives, I don't know if skilling into them is worthwhile. If you did a side by side comparison like the afterburner mini it would be very helpful.
Not new, just new to you.
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Awry Barux
Shining Flame Amarr Empire
266
|
Posted - 2013.11.06 19:26:00 -
[178] - Quote
Judge, what are your thoughts on the stabilizers being added to MLT dropships in 1.6? |
Judge Rhadamanthus
Amarr Templars Amarr Empire
619
|
Posted - 2013.11.07 09:10:00 -
[179] - Quote
Lanius Pulvis wrote:Judge, I'd like to see you do a mini for overdrives, I don't know if skilling into them is worthwhile. If you did a side by side comparison like the afterburner mini it would be very helpful.
Thats a good idea. I'll have a go as it does help a moving ship more than a stationary one. By that I mean an AB helps you get going and an Over drive makes little difference until you are moving quite fast.
Everything Dropship youtube channel
my Community Spotlight
|
Judge Rhadamanthus
Amarr Templars Amarr Empire
619
|
Posted - 2013.11.07 09:13:00 -
[180] - Quote
Awry Barux wrote:Judge, what are your thoughts on the stabilizers being added to MLT dropships in 1.6?
I had a go and I though the militia ships seemed much better. Less "sloppy" Its a good change. Some people want them to be more mobile, but I think they should remain sluggish. That difference helps separate the real pilots with their ships from the common rabble.
Everything Dropship youtube channel
my Community Spotlight
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Seeth Mensch
highland marines
52
|
Posted - 2013.11.09 05:42:00 -
[181] - Quote
I am also saddened by the (albeit temporary) removal of my ADS. I have gotten to the point where 1 in 4 losses is due to enemy fire...with the rest being me and being stupid, like carefully backing into a building and then scraaaaaping my way along until I hit a roof...)
I wanna fly, I wanna shoot, I wanna work with my team, I wanna scrape those bastard snipers off the tower.
Looking forward to the new setups, will miss it for the 6 weeks it's gone. (miss it badly!) |
Evolution-7
The Unholy Legion Of DarkStar DARKSTAR ARMY
160
|
Posted - 2013.11.09 12:05:00 -
[182] - Quote
Seeth Mensch wrote:I am also saddened by the (albeit temporary) removal of my ADS. I have gotten to the point where 1 in 4 losses is due to enemy fire...with the rest being me and being stupid, like carefully backing into a building and then scraaaaaping my way along until I hit a roof...)
I wanna fly, I wanna shoot, I wanna work with my team, I wanna scrape those bastard snipers off the tower.
Looking forward to the new setups, will miss it for the 6 weeks it's gone. (miss it badly!)
Its going in 1.7 and I am very sure it will be longer than 6 weeks.
Veteran Pilot
"Fight on and fly on to the last drop of blood and the last drop of fuel, to the last beat of the heart."
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Judge Rhadamanthus
Amarr Templars Amarr Empire
642
|
Posted - 2013.11.09 20:58:00 -
[183] - Quote
I thought you may be interested to see a screenshot of the video creation process. here is the edit window for my newest video, 1.6.1 on the cameras since 1.3. Each of those small bits is a video segment with edits, keys and FX in.
That's nothing compared to the one for the training videos though. Thats a single video from the 5 in the series. Each of those yellow and blue bits is the effects for the little controller you see on screen.
I try my best to make the videos as good as I can for you guys.
Everything Dropship youtube channel
my Community Spotlight
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Judge Rhadamanthus
Amarr Templars Amarr Empire
658
|
Posted - 2013.11.13 10:31:00 -
[184] - Quote
So many camera changes for dropships over the last 4 builds. Lets have a look at them all in my latesst video; so we can try get a view we are all happy with.
Everything Dropship youtube channel
my Community Spotlight
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Lanius Pulvis
Bojo's School of the Trades
47
|
Posted - 2013.11.13 15:05:00 -
[185] - Quote
Judge, although you have posted some great suggestions on pick-up and drop-off requests, there is one subject I have yet to see you cover, cooperative play with a dedicated squad, i.e. air assault operations. I don't know if this is a case of you wisely sticking to your area of expertise, or if you find it too varied a subject to cover with your usual thoroughness. Still, I'd like to see your take on joint operations, especially since we now get a transport bonus (albeit a very modest one). If it's simply a matter of having a squad to record with, I'm sure enough people would volunteer for such an endeavor. It could be especially useful for illustrating just how modest the transport bonus currently is. Thoughts?
Not new, just new to you.
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Judge Rhadamanthus
Amarr Templars Amarr Empire
670
|
Posted - 2013.11.13 15:16:00 -
[186] - Quote
It's one on the list Lanius, but i am holding off till 1.7 in the big venture videos like that. I need to know how the new ships will be against AV, flight characteristics etc before I get stuck in. It would be a big project and I want the ships and tactics to have havd a chance to bed in first.
Like you said, i will need a squad to do it. which means a script, that you have in advance so we can get the correct footage to make training videos useful.
Everything Dropship youtube channel
my Community Spotlight
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Vulpes Dolosus
SVER True Blood Public Disorder.
197
|
Posted - 2013.11.13 16:16:00 -
[187] - Quote
Judge, I was reading your response and opinion about the new stabilizer for militia dropships, and I have to say you're completely wrong about this feature.
First of all, you're over exaggerating its capabilities. Comparing it to an auto-aim, or even an aim-assist, for ARs is ridiculous and dishonest. It does not make noob pilots great pilots. It's not training wheels. All it aids with is leveling out if you need to stay still and landing, which are of the lowest levelskills (though one of the most frustrating even for veteran pilots). It cannot aide in virtually any of your videos' maneuvers; it's limited to hovering and slow moving, and if you think that's what should separate great pilots from neophytes, your mistaken.
It cannot prevent crashes from bad piloting because it takes time to engage and you maintain velocity afterward, meaning that the pilot still must maneuver and evade collisions (which should happen right away rather than waiting the 1-2secs for it to level out). It cannot aide with ADS aiming because you must constantly track your enemies, leaving little to no time for the stabilizing to engage. It hasn't interfered with any maneuver I have ever attempted thus far.
The only thing it does do is what's it's supposed to: help stabilize the dropship when hovering, which very annoying to do effectively because of the difficulty in gauging the tilt of the dropship. I see this feature as simple and non-invasive (such as a new symbol on the HUD would be) and would not mind seeing this on my future LDS and perhaps my ADS as well.
I will support the ability to toggle it on and off as some may find it off-putting.
Dropship Specialist: AKA Clinically Insane
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Lanius Pulvis
Bojo's School of the Trades
47
|
Posted - 2013.11.13 18:45:00 -
[188] - Quote
Judge Rhadamanthus wrote:Lanius Pulvis wrote:Judge, I'd like to see you do a mini for overdrives, I don't know if skilling into them is worthwhile. If you did a side by side comparison like the afterburner mini it would be very helpful. Thats a good idea. I'll have a go as it does help a moving ship more than a stationary one. By that I mean an AB helps you get going and an Over drive makes little difference until you are moving quite fast.
Good to know, since they refer to it as a torque boost I was only looking for it with low speed maneuvers. Of course with the militia modules I may not have noticed anyway. So is this strictly in aid of maneuverability rather than acceleration?
Not new, just new to you.
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Gabriella Grey
The Neutral Zone
86
|
Posted - 2013.11.15 01:47:00 -
[189] - Quote
Lanius Pulvis wrote:Judge Rhadamanthus wrote:Lanius Pulvis wrote:Judge, I'd like to see you do a mini for overdrives, I don't know if skilling into them is worthwhile. If you did a side by side comparison like the afterburner mini it would be very helpful. Thats a good idea. I'll have a go as it does help a moving ship more than a stationary one. By that I mean an AB helps you get going and an Over drive makes little difference until you are moving quite fast. Good to know, since they refer to it as a torque boost I was only looking for it with low speed maneuvers. Of course with the militia modules I may not have noticed anyway. So is this strictly in aid of maneuverability rather than acceleration?
HAH what a coincidence. I wish I had seen this earlier! I agree with Lanius Judge, not many understand much about Torque. Would make an interesting mini video if you have the time for it. |
Judge Rhadamanthus
Amarr Templars Amarr Empire
694
|
Posted - 2013.11.15 09:00:00 -
[190] - Quote
I'll do that mini next. Need a short break as the last video took a lot of effort and I need to not look at the editing software for a few days.
Everything Dropship youtube channel
my Community Spotlight
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Vulpes Dolosus
SVER True Blood Public Disorder.
277
|
Posted - 2013.11.18 21:43:00 -
[191] - Quote
I had and idea for a new piece of equipment relevent to dropship pilots.
^Here's the thread: A 'Sky Hook' Extraction Device. Basically a fast, relatively simple way to pickup troops. I'd love to hear what you lot think.
Dropship Specialist: AKA Clinically Insane
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Flyingconejo
KILL-EM-QUICK RISE of LEGION
329
|
Posted - 2013.11.22 22:57:00 -
[192] - Quote
Sorry if this has been answered before, but I have not found this info anywhere.
Does anyone know at which height is the sky ceiling limit for every map?
Thanks in advance. |
Judge Rhadamanthus
Amarr Templars Amarr Empire
770
|
Posted - 2013.11.22 23:12:00 -
[193] - Quote
each class of ship has a different height ceiling. 400m is a medium amount above the MCC
Everything Dropship youtube channel
my Community Spotlight
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Judge Rhadamanthus
Amarr Templars Amarr Empire
882
|
Posted - 2013.12.05 20:15:00 -
[194] - Quote
I did some number crunching on the new 1.7 Dropship skill tree to see how many SP you will need to max out one of the racial dropships. I took the defence skills to level 5, skipped turret rotation and remote repping, CRUs and anything not related to defense or assault. I maxed one weapon type, Missiles in this case.
16, 975, 960 Skill Points
This will give you a 1.6 equivalent of a python in terms of maxed trees. Im not talking about the same level of operational effectiveness, just maxing those skills that you will want to keep you alive longer and kill faster.
Want to get a Gallente ADS too? : another 2, 039, 600 SP to level 5 it for the turret max bonus. Although you can fly it at level 1. Want to max blasters too? another 3, 793, 180 SP
So to max out blasters, missiles and both available dropship to ADS level :
22, 298, 840 Skill Points
Everything Dropship youtube channel
my Community Spotlight
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Pvt Numnutz
Black Phoenix Mercenaries
395
|
Posted - 2013.12.05 22:11:00 -
[195] - Quote
Oh wow. I don't even have 22mil sp. Hopefully I can get most of the skills high enough to be efficient |
Lanius Pulvis
Bojo's School of the Trades
96
|
Posted - 2013.12.06 03:10:00 -
[196] - Quote
Well that's daunting...screw it, I'm doing it anyway...eventually.
Not new, just new to you.
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Vulpes Dolosus
SVER True Blood Public Disorder.
394
|
Posted - 2013.12.06 03:22:00 -
[197] - Quote
A viable fit should only be about 4mil. After that it just optimization. Seriously look at the fitting tool stickied in GD and find a fit that you like, calculate the needed skills and SP requirements, and see what you can manage.
Dropship Specialist: AKA Clinically Insane
Kills- Incubus: 3; Pythons: 0; Logistics: 0; Militia: 19; Tanks: 4
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Gorlan Dedwate
Immortal Guides
4
|
Posted - 2013.12.06 16:35:00 -
[198] - Quote
amazingly helpful videos, and by half-way through the second one I could tell I was never going to be a pilot. Even though the video was partially covered by other windows, the spinning exercises made me a bit ill!
Again, great job on the videos!! |
Judge Rhadamanthus
Amarr Templars Amarr Empire
897
|
Posted - 2013.12.07 10:33:00 -
[199] - Quote
Vulpes Dolosus wrote:A viable fit should only be about 4mil.
I think a 4 mil fit is more workable than viable. I think 10-12 mil is more like it. A 4 mil fit is more like getting a proto suit and wearing that before you get you cores and gun skills to a point to match it. You will be able to function but with much more care and skill needed to make an impact on the battle.
3.5 Mil gets you good shields, gun and the ship. But none of the skills to boost your active module duration or rgen times. OIr missile damage. If you run that fit be very careful not to linger and expect to spend some time in recovery with limited attack windows
Everything Dropship youtube channel
my Community Spotlight
|
Jason-Anthony Testa
Death Firm.
3
|
Posted - 2013.12.07 15:24:00 -
[200] - Quote
Judge Rhadamanthus wrote:It's one on the list Lanius, but i am holding off till 1.7 in the big venture videos like that. I need to know how the new ships will be against AV, flight characteristics etc before I get stuck in. It would be a big project and I want the ships and tactics to have havd a chance to bed in first.
Like you said, i will need a squad to do it. which means a script, that you have in advance so we can get the correct footage to make training videos useful.
please reserve my spot on that squad whenever it may be. I would of given up on trying to be a pilot in this game without your training it is invaluable and i'm a true Han Solo in my other life. So thanks and thanks again for what you've done and whats to come!
A Little Violence Never Hurt Anyone!
Benjamin Ruggiero, "Lefty Two Guns"
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Reav Hannari
Red Rock Outriders
2630
|
Posted - 2013.12.19 05:10:00 -
[201] - Quote
I just want to say thank you again for the videos. I watched them all again this past week as I'm now going all in on the Python with a bit of testing of everything else. I've only spent about 3 mil SP in the new vehicle tree but that has given me a fit with all enhanced modules but no supporting skills. Other than redline rail tanks taking me out in one hit the maneuvers you presented have allowed my ships to live decent lives. My best match so far is 10/0. Not fantastic but it also included two tank assists and numerous uplinks.
My current main fit is:
Python
AT-1 Missile Launcher
Enhanced Heavy Shield Extender Enhanced Shield Hardener Complex Afterburner Complex PG Upgrade
I was thinking of working on the turret and it's skills next. I used a fitting tool and I'm not sure I can fit a complex heavy extender so I figured killing faster would be a good idea.
// Venge Captain // Matari Logistics / Scout / Pilot // @ReesNoturana
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Judge Rhadamanthus
Amarr Templar One
1245
|
Posted - 2014.01.18 09:12:00 -
[202] - Quote
Just an update that I have been doing a lot of game mechanic testing so have not added a new video for a while. The next one is about the redline. Ready in about 3 days. I hope to release it on the 21st Jan 2014.
Everything Dropship youtube channel
my Community Spotlight
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Judge Rhadamanthus
Amarr Templar One
1400
|
Posted - 2014.02.06 09:14:00 -
[203] - Quote
The redline is a real problem. Rail tanks in them are a plague on the game. Have a look and see exactly how bad it is and what can be done in my latest video.
Everything Dropship youtube channel
my Community Spotlight
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Vulpes Dolosus
SVER True Blood Public Disorder.
881
|
Posted - 2014.02.06 13:01:00 -
[204] - Quote
About time, Judge
Dropship Specialist
Kills- Incubus: 4; Pythons: 3 Gêå1; Other DS: 31 Gêå2; Tanks: 33 Gêå2
2/2
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Judge Rhadamanthus
Amarr Templar One
1403
|
Posted - 2014.02.06 13:17:00 -
[205] - Quote
sorry man; so much on atm
Everything Dropship youtube channel
my Community Spotlight
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Vulpes Dolosus
SVER True Blood Public Disorder.
881
|
Posted - 2014.02.06 13:20:00 -
[206] - Quote
Judge Rhadamanthus wrote:sorry man; so much on atm It's alright, I've not been on except on the weekends because of school. I'll have to watch it later and give proper feedback later today (30m on one topic? Must be good.)
Dropship Specialist
Kills- Incubus: 4; Pythons: 3 Gêå1; Other DS: 31 Gêå2; Tanks: 33 Gêå2
2/2
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Zirzo Valcyn
Holdfast Syndicate Amarr Empire
79
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Posted - 2014.02.06 17:51:00 -
[207] - Quote
does anyone know if there's an option to disable auto leveling? this is a slightly annoying feature that i just started noticing
u can ban the troll out of the forums but u can't ban the forums out of the troll.
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Reav Hannari
Red Rock Outriders
2986
|
Posted - 2014.02.06 17:52:00 -
[208] - Quote
Zirzo Valcyn wrote:does anyone know if there's an option to disable auto leveling? this is a slightly annoying feature that i just started noticing
There isn't.
// Lance Commander // Matari Logistics / Scout / Pilot // @ReesNoturana
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Vulpes Dolosus
SVER True Blood Public Disorder.
888
|
Posted - 2014.02.06 17:53:00 -
[209] - Quote
Zirzo Valcyn wrote:does anyone know if there's an option to disable auto leveling? this is a slightly annoying feature that i just started noticing No. However it is only for militia dropships, so flying a STD or ADS won't have that "feature."
Dropship Specialist
Kills- Incubus: 4; Pythons: 3 Gêå1; Other DS: 31 Gêå2; Tanks: 33 Gêå2
2/2
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Foundation Seldon
Molon Labe. Public Disorder.
419
|
Posted - 2014.02.06 20:21:00 -
[210] - Quote
Judge Rhadamanthus wrote:The redline is a real problem. Rail tanks in them are a plague on the game. Have a look and see exactly how bad it is and what can be done in my latest video.
You're a continual source of fantastic content. As always, thanks for the time and energy you put into this.
Saga v. Methana Balance
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Zirzo Valcyn
Holdfast Syndicate Amarr Empire
79
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Posted - 2014.02.06 20:54:00 -
[211] - Quote
Vulpes Dolosus wrote:Zirzo Valcyn wrote:does anyone know if there's an option to disable auto leveling? this is a slightly annoying feature that i just started noticing No. However it is only for militia dropships, so flying a STD or ADS won't have that "feature." nice. i was wondering wtf this started now i realize i have switched to gorgons lately to grind some isk. glad to hear it's only on MLT.
u can ban the troll out of the forums but u can't ban the forums out of the troll.
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Judge Rhadamanthus
Amarr Templar One
1408
|
Posted - 2014.02.06 22:31:00 -
[212] - Quote
Foundation Seldon wrote:Judge Rhadamanthus wrote:The redline is a real problem. Rail tanks in them are a plague on the game. Have a look and see exactly how bad it is and what can be done in my latest video. You're a continual source of fantastic content. As always, thanks for the time and energy you put into this.
Thank you. That is a really kind thing to say.
Everything Dropship youtube channel
my Community Spotlight
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Billi Gene
479
|
Posted - 2014.02.06 23:40:00 -
[213] - Quote
Great video, I have to say that i feel really bad about camping in the red line rail sniping now. This being on my vehicle alt. Mostly I do it to fund Assault Drop ships, but also to clear out turrets and tanks before calling in a drop ship. More than likely with current mechanics i'll continue to do so as it seems I like to lose an ADS every other match : /.
again thankyou for taking the time to methodically pick the issue apart.
Pedant, Ape, Troll.
My Beard makes Alpha's sook :P
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Dovallis Martan JenusKoll
Osmon Surveillance Caldari State
564
|
Posted - 2014.02.07 08:59:00 -
[214] - Quote
Judge Rhadamanthus wrote:The redline is a real problem. Rail tanks in them are a plague on the game. Have a look and see exactly how bad it is and what can be done in my latest video. Where did that 400 extra damage from the basic railgun suddenly come from? You can't claim "base" stats if you're not using "base" stats..... :/
Frankly I do drive tanks, and I think that as it is now.. ADV and PRO rails have no real place on the field, because they allow one to effectively place the equivalent of an extra damage amp onto the railgun without consuming a module slot. Tanks should have to choose between high defense or high offense, but with a PRO rail, they can get the high defense and this substitute damage amp at the same time.
On tank vs tank the basic rail seems to be just fine, but yes, the dropships do seem to need more Health in order to survive. But if not more health then a natural Resistance to the damage type used by the railgun... which would permit a scaling of dropships vs tank without having to mess around with infantry attack values, separation of tank railgun type damage from forge gun type damage would also be needed.
If you can read this, it means you are reading.
Unless you are skimming
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Fox Gaden
Immortal Guides
2434
|
Posted - 2014.02.07 15:20:00 -
[215] - Quote
Reav Hannari wrote:Zirzo Valcyn wrote:does anyone know if there's an option to disable auto leveling? this is a slightly annoying feature that i just started noticing There isn't. Which Sucks. I had to skill into Standard Dropships to learn to fly. With the Militia ones I feel like I am constantly fighting against the Self Leveling feature. They make it easier to take off without crashing, but after that the Self Leveling just makes Militia Dropships harder to fly.
Fox Gaden: DUST Wall of Fame, 2014
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Reav Hannari
Red Rock Outriders
2996
|
Posted - 2014.02.07 16:06:00 -
[216] - Quote
Fox Gaden wrote:Reav Hannari wrote:Zirzo Valcyn wrote:does anyone know if there's an option to disable auto leveling? this is a slightly annoying feature that i just started noticing There isn't. Which Sucks. I had to skill into Standard Dropships to learn to fly. With the Militia ones I feel like I am constantly fighting against the Self Leveling feature. They make it easier to take off without crashing, but after that the Self Leveling just makes Militia Dropships harder to fly.
Agreed. I wonder if they could change it so it only engages when you take your thumbs off the sticks.
// Lance Commander // Matari Logistics / Scout / Pilot // @ReesNoturana
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Valerie Viever
Hellstorm Inc League of Infamy
63
|
Posted - 2014.02.23 05:08:00 -
[217] - Quote
Reav Hannari wrote:Fox Gaden wrote:Reav Hannari wrote:Zirzo Valcyn wrote:does anyone know if there's an option to disable auto leveling? this is a slightly annoying feature that i just started noticing There isn't. Which Sucks. I had to skill into Standard Dropships to learn to fly. With the Militia ones I feel like I am constantly fighting against the Self Leveling feature. They make it easier to take off without crashing, but after that the Self Leveling just makes Militia Dropships harder to fly. Agreed. I wonder if they could change it so it only engages when you take your thumbs off the sticks. How about just pressing a button engages auto level on all craft. Couldn't hurt |
Judge Rhadamanthus
Amarr Templar One
1538
|
Posted - 2014.02.23 09:14:00 -
[218] - Quote
It is best to not hover completely still. Constant drift means to can accelerate faster should you need to leave more quickly as you are already moving. In that way we don't need a hover at all.
Everything Dropship youtube channel
my Community Spotlight
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Lanius Pulvis
Bullet Cluster Legacy Rising
160
|
Posted - 2014.03.04 17:01:00 -
[219] - Quote
Nice balance video Judge, as usual it's helpful to see the math to really understand where we're currently at.
Not new, just new to you.
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lok rark
StealthSquad
33
|
Posted - 2014.03.24 03:15:00 -
[220] - Quote
Thanks again Judge |
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Judge Rhadamanthus
Amarr Templar One
1728
|
Posted - 2014.03.24 07:44:00 -
[221] - Quote
lok rark wrote:Thanks again Judge
You are welcome. I do feel bad because I have not done any flying videos for a long while. It just seems that if we don't fix the other issues we won't be able to fly anyway.
Everything Dropship youtube channel
my Community Spotlight
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lee corwood
Knights Of Ender Galactic Skyfleet Empire
647
|
Posted - 2014.03.25 05:04:00 -
[222] - Quote
I'm so glad I found this thread. I have attempted to begin to learn these things and it has been hilariously bad. Love me some vids. Thanks Judge!
Minmatar Logisis | Heavy lover. Come get some badass Band-Aids from this chick
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Judge Rhadamanthus
Amarr Templar One
1728
|
Posted - 2014.03.25 08:59:00 -
[223] - Quote
lee corwood wrote:I'm so glad I found this thread. I have attempted to begin to learn these things and it has been hilariously bad. Love me some vids. Thanks Judge!
You are welcome mate. Also join my chat channel - "1st Airborne" . Its the place for pilots, old and new in DUST. people squad all the time and you can meet lots of pilots and get questions answered.
Everything Dropship youtube channel
my Community Spotlight
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