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Seeth Mensch
Damage Core corp. The Superpowers
15
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Posted - 2013.09.11 21:12:00 -
[121] - Quote
Quil Evrything wrote:Seeth Mensch wrote:
aaaah hell. Wish I saw this two days ago :(
I'm wondering though. the problem is, unlike almost any other "shield vs armor" fitting... armor dropships, default to MORE BASE HP. militia: gorgon: 630+ 1530 = 2160HP viper: 968 + 693 = 1652HP (SAY WHUUUT? yup. ) So even though viper gets that theoretical 20% resist for its shields... it starts with 24% LESS HP than the armor based. Plus the armor based, has a higher Power Grid: 535 vs 395 ! (although less cpu) (and oh by the way the armor based militia, comes with a free repper. Not so the shield based one)
Yeah, that was how I figured the math in my head, too. Eh, I think my problem is that I don't really remember anyone else saying "wow, sure am glad I specced into Gallente!"
well, some months from now maybe I'll have the points to go Caldari and have choices. For now, points are coopted by getting armor and shield buffs.
Especially armor.
edit: I got my first practice run with my shiney new ADS, and after a couple of minutes, some joker threw an orbital at me. All our shiny targets killing him, and he went for the lone pilot who wasn't shooting at anyone. Great thing is, I escaped. Thanks, Judge, I shot out and away, grabbed different cover with a quick spiralling stop, was out and my charred ship was sent back to the yard. Scary....BUT I GOT AWAY and LANDED. Because I had prepared for it, practiced, and had a good teacher. Thanks! |
Judge Rhadamanthus
Seraphim Auxiliaries
378
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Posted - 2013.09.11 22:38:00 -
[122] - Quote
That's awesome Seeth. you held your cool, used your skills and appraised the battle and decided to retire your asset. In build 1.4 we are so badly outmatched with Mega swarms, invisible 2 shot kill forge guns and tanks, installations and all sorts that if you live you did well.
Remember that the Devs are collecting data right now for 1.5 balancing. Every OP hit you take is more data that supports us against the OP AV. |
Judge Rhadamanthus
Seraphim Auxiliaries
379
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Posted - 2013.09.12 18:57:00 -
[123] - Quote
Due to several requests I have added a new mini on Aferburners. Ever wanted to see the difference side by side? Watch and see.
DUST 514 Dropship Mini : Afterburners |
darkiller240
K-A-O-S theory
162
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Posted - 2013.09.12 19:11:00 -
[124] - Quote
Bump let the forum see the Judge |
Judge Rhadamanthus
Seraphim Auxiliaries
387
|
Posted - 2013.09.17 12:14:00 -
[125] - Quote
Good news I have replaced my dead Capture card. With the PS4 getting built in recording and at present blocking external capture cards I was not sure about spending another $250 / -ú150 on a new one. But the current recording is just not good enough.
Expect higher image quality in the near future. (very near as it arrives tomorrow) |
Valerie Viever
Hellstorm Inc League of Infamy
8
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Posted - 2013.09.17 17:19:00 -
[126] - Quote
Judge Rhadamanthus wrote:Once 1.5 is out Pvt Numnutz I'll need gunners for my tactics video and pilots for a stunt video to show what real pilots can make a dropship do. I'll also have plans that involve showing mistakes and how easy it ti to get killed in certain situations. That is a project that will involve millions of ISK in lost ships. If you still want to help then I'd be so grateful to have you along.
I really enjoy gunning, and I don't mind helping with ISK costs. I'll idle in those channels and you can feel free to hit me up to assist! |
Judge Rhadamanthus
Seraphim Auxiliaries
393
|
Posted - 2013.09.18 19:00:00 -
[127] - Quote
Thanks Valerie. I was leaving it till after 1.5 but since the vehicle changes are moved to 1.6 or later I might just go ahead. i'll let you know when I get to it. |
gbghg
L.O.T.I.S.
3497
|
Posted - 2013.09.19 11:58:00 -
[128] - Quote
I'm up for it as you know, I'll need some help with isk costs though. |
Judge Rhadamanthus
Seraphim Auxiliaries
394
|
Posted - 2013.09.20 07:56:00 -
[129] - Quote
gbghg wrote:I'm up for it as you know, I'll need some help with isk costs though.
Cool. The ships will be on me. |
Reav Hannari
Red Rock Outriders
1380
|
Posted - 2013.09.20 13:45:00 -
[130] - Quote
I'm happy with my usual infantry fit and I've started cross training into the scout. But, every time I see this thread I think I should get serious about vehicles and dropships in particular.
I should really stop thinking.
Maybe a few points in them won't hurt though.
Argh, stop it.
*sigh* |
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Judge Rhadamanthus
Seraphim Auxiliaries
394
|
Posted - 2013.09.20 14:39:00 -
[131] - Quote
Reav Hannari wrote:I'm happy with my usual infantry fit and I've started cross training into the scout. But, every time I see this thread I think I should get serious about vehicles and dropships in particular.
I should really stop thinking.
Maybe a few points in them won't hurt though.
Argh, stop it.
*sigh*
Try in a militia ship. Pretty cheap in both SP and cash. Then once you can sort of fly join "1st Airborne" chat channel where I hang out; we can squad and Ill bring in a big boy ship for you. Learn to fly militia first though. |
Judge Rhadamanthus
Seraphim Auxiliaries
396
|
Posted - 2013.09.21 14:16:00 -
[132] - Quote
The rendering issue is bothering me and making fighting AV even harder. So here is the first in my Third general dropship series "Airborne Dust" - this one is on rendering. I keep losing ships due to this. So I want it to be clear to the develpoer and all that in 1.4 it is not fixed and still an issue.
Series 3 - Airborne Dust
These are long and short videos on just general issues and chat about all things airborne in DUST
Remember to set to 720 or some HD setting. 720 is best.
Airborne Dust - Rendering Issue |
Pvt Numnutz
Ikomari-Onu Enforcement Caldari State
234
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Posted - 2013.09.21 16:43:00 -
[133] - Quote
Agreed, AV is almost impossible to see now. With the new camera angle and this rendering problem swarms are almost impossible for me to find unless they happen to be right infront of me and they fire a volly. Don't even get me started with forge guns..... Good video judge, I hope someone at ccp sees this! |
Valerie Viever
Hellstorm Inc League of Infamy
9
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Posted - 2013.09.22 04:00:00 -
[134] - Quote
Judge Rhadamanthus wrote:The rendering issue is bothering me and making fighting AV even harder. So here is the first in my Third general dropship series "Airborne Dust" - this one is on rendering. I keep losing ships due to this. So I want it to be clear to the develpoer and all that in 1.4 it is not fixed and still an issue. Series 3 - Airborne DustThese are long and short videos on just general issues and chat about all things airborne in DUST Remember to set to 720 or some HD setting. 720 is best. Airborne Dust - Rendering Issue
I can't because I'm on my phone, but can someone link this video I the technical support forum so that hopefully a dev can blue tag it? Judge, excellent job of outlining the problem with a diagram. Much more precise than just bitching about rendering issues. |
Judge Rhadamanthus
Seraphim Auxiliaries
405
|
Posted - 2013.09.22 20:52:00 -
[135] - Quote
I made sure my videos on this have a thread in the Bug section as you suggested Valerie. I think on this issue videos make it very clear and undeniable. |
Reav Hannari
Red Rock Outriders
1401
|
Posted - 2013.09.23 04:35:00 -
[136] - Quote
After putting 22 million SP into infantry I've decided to finally start investing into dropships. After a couple of practice matches I still managed to roll a Myron on take off and have the replacement forge gunned right after. To contribute while flying solo I've been practicing roof top landings and placing uplinks. I'm definitely hooked.
Thanks for those great videos! |
gbghg
L.O.T.I.S.
3505
|
Posted - 2013.09.23 12:10:00 -
[137] - Quote
Reav Hannari wrote:After putting 22 million SP into infantry I've decided to finally start investing into dropships. After a couple of practice matches I still managed to roll a Myron on take off and have the replacement forge gunned right after. To contribute while flying solo I've been practicing roof top landings and placing uplinks. I'm definitely hooked.
Thanks for those great videos! Nice to see you join the club, has bojo invited you to condor squad yet? And if you just want some practice free of AV I recommend using the Oceania server when available. |
Judge Rhadamanthus
Seraphim Auxiliaries
417
|
Posted - 2013.09.23 12:16:00 -
[138] - Quote
Yes, as ghghg has said; welcome. With 22 million SP you obviously are a dedicated player who knows all about the knifes in the back DUST gives you. Dropships and AV will stab you but this is actually a good time to learn. If you can survive in a 1.4 match you are surviving the toughest DS build yet. Don't go too fast. You really need to master the basics before moving on.
Good luck. See you in condor squad. |
Reav Hannari
Red Rock Outriders
1402
|
Posted - 2013.09.23 13:14:00 -
[139] - Quote
I joined Condor Squad this past weekend and flew with Bojo and friends some last night. I'll try and remember to join 1st Airborne tonight. My plan is to stock up on some militia ships and master the basics shown in the videos. I was lucky to get a full set of militia BPOs when they were super cheap so its really cheap to fit them. I've added afterburners since those seem to be required to survive.
Next, I think I'll work on getting all the core skills to 3 to unlock the full range of gear. |
Mr Giberty Flibt
Shining Flame Amarr Empire
16
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Posted - 2013.09.23 18:25:00 -
[140] - Quote
I noticed in your videos that you seem to prefer the accelerated missile launchers. I was wondering what the reasoning behind that was? |
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Muud Kipz
Elevated Technologies
56
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Posted - 2013.09.23 18:46:00 -
[141] - Quote
Mr Giberty Flibt wrote:I noticed in your videos that you seem to prefer the accelerated missile launchers. I was wondering what the reasoning behind that was?
EDIT: or anyone for that matter could explain why they use their particular type of missile.
I'm not an ADS pilot, but when trying to aim from a flying dropship, a long missile travel time is one more variable. Accelerated missiles are significantly (presumably) easier to hit with. |
Judge Rhadamanthus
Seraphim Auxiliaries
423
|
Posted - 2013.09.23 18:50:00 -
[142] - Quote
Muud Kipz wrote:I'm not an ADS pilot, but when trying to aim from a flying dropship, a long missile travel time is one more variable. Accelerated missiles are significantly (presumably) easier to hit with.
This. Missiles are a bit broken. All other types tend to drift a bit. Often you are shooting at speed. You get one shot, it has to hit and it has to hurt. Accelerated really are the only ones that I find usable. Some have success with fragmented but i find the slower travel time a disadvantage for spin shots and flybys. |
Bojo The Mighty
Zanzibar Concept
2013
|
Posted - 2013.09.24 16:05:00 -
[143] - Quote
Mr Giberty Flibt wrote:I noticed in your videos that you seem to prefer the accelerated missile launchers. I was wondering what the reasoning behind that was?
EDIT: or anyone for that matter could explain why they use their particular type of missile. Accelerated is the most accurate missile available. It is less prone to be "wonky, and seems to handle better with movement. |
Judge Rhadamanthus
Seraphim Auxiliaries
425
|
Posted - 2013.09.24 18:55:00 -
[144] - Quote
I thought rather than just pointing out issues, I would try to offer a solution. So from a dropship POV, although would be great for tanks too; here is a video where i added graphics to a real fight with a swarmer to show my suggestions to fix the radar and HUD to make it fairer.
What do you think community and what you you think DEVs?
Remember to set it to 720p
The Video |
Valerie Viever
Hellstorm Inc League of Infamy
11
|
Posted - 2013.09.25 15:28:00 -
[145] - Quote
Judge Rhadamanthus wrote:I thought rather than just pointing out issues, I would try to offer a solution. So from a dropship POV, although would be great for tanks too; here is a video where i added graphics to a real fight with a swarmer to show my suggestions to fix the radar and HUD to make it fairer. What do you think community and what you you think DEVs? Remember to set it to 720p The Video
Very elegant solution that uses in game resources to accomplish the goal. Nice. |
Judge Rhadamanthus
Seraphim Auxiliaries
478
|
Posted - 2013.09.27 20:38:00 -
[146] - Quote
A new episode of Airborne DUST is out. Airborne DUST - Forge Guns Solution # 1. I take a look at the visibility issue, not rendering, that we have with the most powerful gun in the game. ANd I try to offer a quick fix.
Remember to set to 720p as usual. |
XANDER KAG
Red Star. EoN.
296
|
Posted - 2013.09.27 20:54:00 -
[147] - Quote
Well it could work for some situations, but most of the times I get shot down by a forge hes a long way off anyways. I wont deny how Incredibly helpful this would be though. Like you said in the video, its not perfect bu it would be a start.
(better than anything I could come up with) |
Judge Rhadamanthus
Seraphim Auxiliaries
479
|
Posted - 2013.09.27 21:19:00 -
[148] - Quote
XANDER KAG wrote:Well it could work for some situations, but most of the times I get shot down by a forge hes a long way off anyways. I wont deny how Incredibly helpful this would be though.
I have a few ideas for long range forge, but the main thing with close range is the one thing that is supposed to help us doesn't. The charge glow either does not show or is the same colour as the lighting. In the video notice it is my own ship lights that add that blue hue to the map that was the exact same colour as the forge charge glow. |
Judge Rhadamanthus
Seraphim Auxiliaries
492
|
Posted - 2013.09.29 15:02:00 -
[149] - Quote
XANDER KAG wrote:....Like you said in the video, its not perfect but it would be a start.
i do think it needs more. The radar blip is useful, but still hard to take notice of. I have another few ideas i'll get out there soon to balance it a bit more.
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Mossellia Delt
Militaires Sans Jeux
468
|
Posted - 2013.09.30 15:12:00 -
[150] - Quote
Delt here to say
I support Judges actions in helping train new pilots in the skys above the planets we're fighting for in New Eden.
I'd also like to say, Judge is a very nice and might I add handsome man to play in a squad with. |
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