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Roofer Madness
unkn0wn killers League of Infamy
98
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Posted - 2013.07.28 15:57:00 -
[31] - Quote
FINALLY!!!! Video 2!!! Thanks for this. Keep 'em coming! |
Judge Rhadamanthus
Seraphim Auxiliaries
294
|
Posted - 2013.07.28 16:54:00 -
[32] - Quote
Roofer Madness wrote:FINALLY!!!! Video 2!!! Thanks for this. Keep 'em coming!
Cheers for the kind words :) Takes a long time to get the footage, but the main delay is that little controller graphic.. Has to be hand animated. hence tho delay. next vid is almost ready, so I hope to get it done in the next week. maybe sooner. |
Judge Rhadamanthus
Seraphim Auxiliaries
294
|
Posted - 2013.07.28 21:13:00 -
[33] - Quote
Richiesuite (his alt itssssss meeeeeeeee) has a star role in video 3 in the section about paying attention when waiting for your dropship.
here is a sneak peak still shot....
What happens to Richie? (thats his alt) |
richiesutie 2
Seraphim Auxiliaries
198
|
Posted - 2013.07.28 22:11:00 -
[34] - Quote
Judge Rhadamanthus wrote:Richiesuite (his alt itssssss meeeeeeeee) has a star role in video 3 in the section about paying attention when waiting for your dropship. here is a sneak peak still shot.... What happens to Richie? (thats his alt) -_-
richie go bye bye
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Waylander87
Chaotic-Intent
0
|
Posted - 2013.07.28 22:25:00 -
[35] - Quote
Firstly, a massive thank you for these videos! Best tutorials I've found so far, especially the controller animation. And to read that you do that by hand is even more impressive. Thanks for taking the time to do it.
Questions from a new pilot who is mostly upside down seconds after takeoff:
1) Your ship has cross-hairs; is this because its an assault ship? I'm trying to fly in the militia scrub ship since its cheaper and it doesn't have cross-hairs, but they look like a good reference point. Just wanted to check it wasn't a setting I'd missed.
2) Your ship seems very responsive. Again, is the responsiveness of your ship due to it being non-militia?
3) Any skills you'd recommend? Thinking of setting up an alt as a pure pilot. |
Waylander87
Chaotic-Intent
0
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Posted - 2013.07.28 22:34:00 -
[36] - Quote
Waylander87 wrote:Firstly, a massive thank you for these videos! Best tutorials I've found so far, especially the controller animation. And to read that you do that by hand is even more impressive. Thanks for taking the time to do it.
Questions from a new pilot who is mostly upside down seconds after takeoff:
1) Your ship has cross-hairs; is this because its an assault ship? I'm trying to fly in the militia scrub ship since its cheaper and it doesn't have cross-hairs, but they look like a good reference point. Just wanted to check it wasn't a setting I'd missed.
2) Your ship seems very responsive. Again, is the responsiveness of your ship due to it being non-militia?
3) Any skills you'd recommend? Thinking of setting up an alt as a pure pilot.
NB: Just watched the second video to the end, and answered my own questions. Must remember to watch first and ask questions after in future... 3) is still valid mind... |
Roofer Madness
unkn0wn killers League of Infamy
99
|
Posted - 2013.07.28 22:36:00 -
[37] - Quote
Judge Rhadamanthus wrote:Roofer Madness wrote:FINALLY!!!! Video 2!!! Thanks for this. Keep 'em coming! Cheers for the kind words :) Takes a long time to get the footage, but the main delay is that little controller graphic.. Has to be hand animated. hence tho delay. next vid is almost ready, so I hope to get it done in the next week. maybe sooner.
Well, it's worth the extra work. Having the controller on screen really helps. |
Roofer Madness
unkn0wn killers League of Infamy
99
|
Posted - 2013.07.28 22:40:00 -
[38] - Quote
Waylander87 wrote:Waylander87 wrote:Firstly, a massive thank you for these videos! Best tutorials I've found so far, especially the controller animation. And to read that you do that by hand is even more impressive. Thanks for taking the time to do it.
Questions from a new pilot who is mostly upside down seconds after takeoff:
1) Your ship has cross-hairs; is this because its an assault ship? I'm trying to fly in the militia scrub ship since its cheaper and it doesn't have cross-hairs, but they look like a good reference point. Just wanted to check it wasn't a setting I'd missed.
2) Your ship seems very responsive. Again, is the responsiveness of your ship due to it being non-militia?
3) Any skills you'd recommend? Thinking of setting up an alt as a pure pilot. NB: Just watched the second video to the end, and answered my own questions. Must remember to watch first and ask questions after in future... 3) is still valid mind...
I just did this very same thing. My alt has been tearing up the skies in the Academy for 2 days now. It's really fun learning to fly with the noobs because they don't really know too much about AV so there are less threats to my ship. All I can say is be careful of those drone turrets.... |
richiesutie 2
Seraphim Auxiliaries
198
|
Posted - 2013.07.28 23:20:00 -
[39] - Quote
Waylander87 wrote:Waylander87 wrote:Firstly, a massive thank you for these videos! Best tutorials I've found so far, especially the controller animation. And to read that you do that by hand is even more impressive. Thanks for taking the time to do it.
Questions from a new pilot who is mostly upside down seconds after takeoff:
1) Your ship has cross-hairs; is this because its an assault ship? I'm trying to fly in the militia scrub ship since its cheaper and it doesn't have cross-hairs, but they look like a good reference point. Just wanted to check it wasn't a setting I'd missed.
2) Your ship seems very responsive. Again, is the responsiveness of your ship due to it being non-militia?
3) Any skills you'd recommend? Thinking of setting up an alt as a pure pilot. NB: Just watched the second video to the end, and answered my own questions. Must remember to watch first and ask questions after in future... 3) is still valid mind... Two things: the main skills to get are proto turrets i recommend missile for newbies blaster come later and getting complex mods for your ds or ads. so lvl 4 pg upgrade -very useful lvl 2 cpu upgrade lvl 5 missile turrets lvl 5 shield upgrades i would recommend dooing it in that order aswell w/ lvl 4 pg upgrade and lvl 3 boosters and extenders the primary goal
also i would also specing into shield tanks to run in ambush only to gain isk.- although it may be better to have another alt for that. |
Judge Rhadamanthus
Seraphim Auxiliaries
294
|
Posted - 2013.07.29 06:42:00 -
[40] - Quote
Waylander87 wrote:Firstly, a massive thank you for these videos! Best tutorials I've found so far, especially the controller animation. And to read that you do that by hand is even more impressive. Thanks for taking the time to do it.
Questions from a new pilot who is mostly upside down seconds after takeoff:
1) Your ship has cross-hairs; is this because its an assault ship? I'm trying to fly in the militia scrub ship since its cheaper and it doesn't have cross-hairs, but they look like a good reference point. Just wanted to check it wasn't a setting I'd missed.
I see that you realised the answer was in the 2nd vid, but i'll respond here too. Yep, I'm using an ADS. The reason is three fold. Firstly, the crosshair. This gives people watching a reference point which makes it easier for me to point at things and make commentary. It also highlights direction changes nicely.. Third point is below in the answer to the next question...
2) Your ship seems very responsive. Again, is the responsiveness of your ship due to it being non-militia?
Yes. I know new pilots don't have access to such a responsive ship. But the techniques are just the same. I use an advanced level ship because it changes direction quickly. This makes it obvious to watches when i change direction and what I pressed to do it.
I do see it is a bit misleading and I should have mentioned it in video one. I was going to add a 0,0 video at the end as a place to cover the things i should have said but forgot or didn't think about. Ill mention it there.
Militia ships are slower but its the same stuff.
3) Any skills you'd recommend? Thinking of setting up an alt as a pure pilot.
I hate to say the obvious, but you need all the shield/armour skills maxed. For a new pilot upgrade along the increased cpu path early then hit anything that increases tank.. so armour and shield module skills. LEave guns till much later. You need to get survival skills first.
To start with don't go straight to level 5 on the skills. get enough to purchase what you need from the market in several skills. then after start getting to level 5.
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Waylander87
Chaotic-Intent
0
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Posted - 2013.07.29 15:20:00 -
[41] - Quote
Thanks for that :) I'd heard rumours of a pilot suit class, but no idea of if/when that's happening. I've made an alt to tryout dropships; free SP to maybe unlock the next tier of dropships, see if the additional manoeuvrability makes things easier.
I find myself yanking the sticks around in a doomed effort to make the militia dropship respond quicker.
But good to know that there aren't (yet) any skills which directly affect dropship performance (I was thinking along the lines of "high speed manoeuvring" etc in EVE). I'll do the usual and focus on tank first |
Waylander87
Chaotic-Intent
0
|
Posted - 2013.07.29 23:02:00 -
[42] - Quote
Skilled into a myron Bought a myron Crashed a myron
Much more responsive though. I flew for longer in that than the militia lead weights, and was coming to grips with the stuff in the videos. Then I got cocky and the canyon floor put me back in my box.
If you're cash rich then the myron would be my recommend for a learner ship; if they balance the cost down then it would be epic as a starter. |
Morrigan Uroboros
The Phoenix Federation
18
|
Posted - 2013.07.30 03:46:00 -
[43] - Quote
I finally got into my python, and all I can say is wow. Its such a big improvement handling wise, I almost lost control of her straight away, with the massive change in responsiveness. My dreaded nemesis the large blaster installation can now be out manoeuvred, rather than my slipup resulting in instant flames and swearing at the TV :P. Although admittedly Ive stuck to only using my dropship in games, so I've managed to still be in the acedemy. At first I went with all blaster turrets and I found I couldnt hit a damn thing, but changing my turret to accelerated missiles made me for the first time get a positive KDR in a game :P
Do you have any tips for using the nose gun? Im finding the aiming to be pretty hard while trying to control the dropship as well. If only we had a way to hover and then take control of the gun properly..... A man can dream :P |
Judge Rhadamanthus
Seraphim Auxiliaries
294
|
Posted - 2013.07.30 06:50:00 -
[44] - Quote
Morrigan Uroboros wrote: Do you have any tips for using the nose gun? Im finding the aiming to be pretty hard while trying to control the dropship as well. If only we had a way to hover and then take control of the gun properly..... A man can dream :P
The main tip, which i will get to way off in Vid 7 is drop drifting the nose gun. 'm doing this at several points in video 2. Its easier to see here when i I demonstrate the 360 in battle. Watch closely as I only do it with the 2nd and 3rd shot before i freeze frame.
Drop drifting is when you deliberately use the camera to pull the crosshair below/behind your target. then you let the guns natural drift to neutral pass over him and shoot when it does. This give you a predictable steady movement of the crosshair and at the same time frees you to adjust the ship to fine tune the aim. It means you only have to worry about the ship control adjustments and not the crosshair.
You'll see me do it several times in the target slide section when i am shooting at that nest.
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M3DIC 2U
Hellstorm Inc League of Infamy
85
|
Posted - 2013.07.31 19:28:00 -
[45] - Quote
Best dropship training I have seen yet. I'm now willing to try these things out. Keep it coming. controller graphic helps a ton. |
Judge Rhadamanthus
Seraphim Auxiliaries
295
|
Posted - 2013.07.31 21:29:00 -
[46] - Quote
M3DIC 2U wrote:Best dropship training I have seen yet. I'm now willing to try these things out. Keep it coming. controller graphic helps a ton.
Thanks for the positive comments, i appreciate it. The controller graphic I agree helps lots. Reading and seeing are very different. Vid 3 is uploading, but youtube keeps failing it. Large AVIs seems to stress youtube out. |
Roldrage
DIOS X. II Top Men.
120
|
Posted - 2013.07.31 21:41:00 -
[47] - Quote
Are logi dropships worth it? I'm thinking about using the Eryx. |
richiesutie 2
Seraphim Auxiliaries
202
|
Posted - 2013.07.31 21:51:00 -
[48] - Quote
Roldrage wrote:Are logi dropships worth it? I'm thinking about using the Eryx. They handle like a tank w/ only 1k extra shields and cost 3 times the price so its up to you weather its a worthy trade-off however if they introduce more wp for pilots ,i imagine they could prove very productive if ccp gives us a buff aswell another thing to mention is if your considering piloting i would try using them in ambush as there's non of them pesky rail-gun snipers.
If you would like to try em out don't hesitate to contact me ingame or judge im sure he would love to help you out. |
Judge Rhadamanthus
Seraphim Auxiliaries
296
|
Posted - 2013.07.31 21:53:00 -
[49] - Quote
Roldrage wrote:Are logi dropships worth it? I'm thinking about using the Eryx.
Yes, But you need to play them the right way. They are not killers. You need to come from nowhere, drop your crew, fire a few shots from the gunners, then bug out. You have more tank, but less speed; and as such are quite vulnerable. In my opinion they are best in PC battles or with well co-ordinated teams. I would not bother in a random pub. |
Judge Rhadamanthus
Seraphim Auxiliaries
296
|
Posted - 2013.07.31 21:58:00 -
[50] - Quote
richiesutie 2 wrote:If you would like to try em out don't hesitate to contact me ingame or judge im sure he would love to help you out.
Seconded. I'm happy to help any new pilots. If I am free then Squad me and I will do my best to help. I'll even call in a top notch ADS for you to try out. My treat. (make sure you are on mic though. It really really helps)
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Roofer Madness
Unkn0wn Killers League of Infamy
105
|
Posted - 2013.08.01 00:03:00 -
[51] - Quote
Hello. I would like a little help with my fit please. I am trying to be an anti-av / infantry kiling machine. I've got a million points in drop ships and here is my fit so far.
Incubus Assault ST-1 accelerated missle (main) ST-1 cycled missle ST-1 cycled missle militia shield extender militia shield regulator 60mm nanofibre plates X2 Energized Nanite Plating Light Polarized Armor Repair
So with this I get
1080 shield 2924 armor 13.29 shield recharge -19.00 movement penalty 14.58 armor damage resistance
Any suggestions on what to spend the next million or so SP on? |
Royce Kronos
Sand Mercenary Corps Inc. Interstellar Conquest Enterprises
93
|
Posted - 2013.08.01 20:42:00 -
[52] - Quote
Awesome guide man. I watched the first video a while back, but never got around to finishing it until now.
I've added this to my Guide Compilation. I can't wait to try out the 360 spins and all.
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richiesutie 2
Seraphim Auxiliaries
203
|
Posted - 2013.08.01 21:31:00 -
[53] - Quote
Roofer Madness wrote:Hello. I would like a little help with my fit please. I am trying to be an anti-av / infantry kiling machine. I've got a million points in drop ships and here is my fit so far.
Incubus Assault ST-1 accelerated missle (main) ST-1 cycled missle ST-1 cycled missle militia shield extender militia shield regulator 60mm nanofibre plates X2 Energized Nanite Plating Light Polarized Armor Repair
So with this I get
1080 shield 2924 armor 13.29 shield recharge -19.00 movement penalty 14.58 armor damage resistance
Any suggestions on what to spend the next million or so SP on? I would recommend to get rid of one of the 60mm plates and upgrade the other one to complex also get rid of the nanite plating and replace your empty low slots with armour hardners so skill those up after upgrading that, I would focous on get armour upgrade to lvl 5 and getting proto missiles the latter of the two being the most important. |
Judge Rhadamanthus
Seraphim Auxiliaries
298
|
Posted - 2013.08.02 09:26:00 -
[54] - Quote
Royce Kronos wrote:Awesome guide man. I watched the first video a while back, but never got around to finishing it until now. I've added this to my Guide Compilation. I can't wait to try out the 360 spins and all.
Thanks. Video 3 keeps failing to upload.. so I'm going to re-render it. hope to post it soon. It's got alot of not so interesting techniques in it for take offs, drops offs etc.. Not as fun as darting about the map but it's critical stuff. |
Judge Rhadamanthus
Seraphim Auxiliaries
298
|
Posted - 2013.08.02 09:31:00 -
[55] - Quote
Roofer Madness wrote:Hello. I would like a little help with my fit please. I am trying to be an anti-av / infantry kiling machine. I've got a million points in drop ships and here is my fit so far.
Incubus Assault ST-1 accelerated missle (main) ST-1 cycled missle ST-1 cycled missle militia shield extender militia shield regulator 60mm nanofibre plates X2 Energized Nanite Plating Light Polarized Armor Repair
So with this I get
1080 shield 2924 armor 13.29 shield recharge -19.00 movement penalty 14.58 armor damage resistance
Any suggestions on what to spend the next million or so SP on?
I see you are quite limited by your skill points. I'd :
1) drop that second plate - That speed penalty is going to hurt your low level ship 2) Add an active hardener in place of the plate 3) I Prefer accelerated when being a side gunner. Other missles drift with the ship movement making targeting harder
We can help you more if you tell us what your PG and CPU upgrades are and what the CPU and PG are on your ship with nothing fitted.
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Roofer Madness
Unkn0wn Killers
107
|
Posted - 2013.08.02 13:23:00 -
[56] - Quote
Yes, not much SP on this character. I started this pilot alt after watching your first dropship video. Thank you very much for the suggestions. I am very surprised that you and richie say to drop the second armor plate. I was enjoying quite a bit more survivability with it on there. And the slower movement actually makes it easier to fly. But yes, my very next plan was to get the Armor Hardener. (I was going to drop the energized plating for the hardener). Just a few SP to go. And the reason I chose the cycled missiles for the gunners is because I never have gunners and they are the cheapest CPU/PG wise.
My vehicle core upgrades are at 2 and electronics and engineering are both at 1. My ship has 194 CPU and 627 PG maxed right now. Also, since the last post I upgraded both Shield Booster and Regenerator up to Standard from Militia to save some pg/cpu. |
Judge Rhadamanthus
Seraphim Auxiliaries
301
|
Posted - 2013.08.02 17:04:00 -
[57] - Quote
2nd August 2013 (1700 EVE time) - Uploading Video 3 now. big file so should be up by the 3rd some time, maybe sooner. Ill be asleep though by the time it is, so i'll add a link to post one, some time tomorrow.
-Roofer.. Ill try a few builds with your skill limits and see exactly what I would do...Give me till tomorrow. |
XANDER KAG
Red Star. EoN.
177
|
Posted - 2013.08.02 21:03:00 -
[58] - Quote
So far these are very informative. I always wanted to fly dropships but I was always getting shot right out of the sky, now sometimes I can actually make it through the whole match. So thanks! |
Morrigan Uroboros
The Phoenix Federation
19
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Posted - 2013.08.02 23:34:00 -
[59] - Quote
Ah the joy of seeing your beloved dropship litterally one shotted :(. I've been having completly mixed results so far, with that being my most recent one. Im wondering why in your fit you use an active hardner? Is it just because of the reduced fitting over a shield extender, or do the resistances from your skills make you quite resilient and the hardner just works better with the rep to get you back into the fight quicker?
What do you do when one person on the other team has a proto swarm launcher? I've been finding it resonably easy to retreat away assuming no turrets or forges start firing. But half of the map or so seems to be cut off from me, and on a character where I only have skills into vehicles it kind of gimps me |
Judge Rhadamanthus
Seraphim Auxiliaries
302
|
Posted - 2013.08.03 06:36:00 -
[60] - Quote
My only character has 15 million in only dropships, no weapons or suits (beyond enough to wear the merc pack one). Fully into both Caldari and Gallente and both shields and armour. Until CCP get round to working on dropships I'm afraid you will suffer. We are just way too weak to get close to the battle in this build.
I took the maps from the feedback section that have a grid birds eye view of the maps. I went into a few games and used the fixed structures to find the scale. Then I mapped the forge and Swarm ranges onto them. Basically a single swarm or forge gunner can cover the entire zone in which action takes place. Not the whole map, but One guy with a proto weapon can cover any area that you would be in to take part. This really means the whole map.
It's stupidly broken and until time is found to fix it, you will lose ships often no matter what. With the merge of Ambush and OMS there is just nowhere balanced to play a dropship. There are overpowered fixed turrets, swarms and forges hitting you from across the map, swarm players able to hop and skip and never lose their lock, red line rail tanks and even the flaylock pistol knocking you all over the place, with one shot kill shot forge gunners zipping round in indestructable logi lavs and racking up infantry kills easily too with their OP weapon.
I'm sure it will be addressed, but for now its a very tough role to play with AV being so badly implemented. |
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