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Judge Rhadamanthus
Seraphim Auxiliaries CRONOS.
240
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Posted - 2013.07.13 00:50:00 -
[1] - Quote
I know a few people having a tough time getting thier dropships off the ground and keeping them their. so i made this to help. It shows the basics of flight with an onscreen ps3 controller showing what does what. It's for the very first timers and breaks the mechanics of flight down to each buton press and stick movement.
The basics of dropship flight |
Morrigan Uroboros
The Phoenix Federation
13
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Posted - 2013.07.13 03:32:00 -
[2] - Quote
Judge Rhadamanthus wrote:I know a few people having a tough time getting thier dropships off the ground and keeping them their. so i made this to help. It shows the basics of flight with an onscreen ps3 controller showing what does what. It's for the very first timers and breaks the mechanics of flight down to each buton press and stick movement. The basics of dropship flight
After 20-30 dropships today, im starting to get the hang of them.... too baad i didnt see this earlier :P. showing the controller at he top is probably the best thing about the video for understanding how to control it. Ill look forward to the next one, as well as tighter turns and landing it in a position which isnt on its side... litterally how it always lands for me |
Morrigan Uroboros
The Phoenix Federation
14
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Posted - 2013.07.16 02:56:00 -
[3] - Quote
Do you have any tips for keeping the dropship steady for the gunners to shoot? My alt is still in the acadamy atm, so im not sure if its just bad players, but they are unable to kill anything. Im currently flying the vyper with standard accellerated missile turrets, and they seam to make the ship very unstable when fired. Ive thought about putting blasters on instead, but I'm not to sure about the lower range. |
xSaloLx
GunFall Mobilization Covert Intervention
8
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Posted - 2013.07.16 20:05:00 -
[4] - Quote
+1
I didn't know about the right stick roll, might be useful for ground support. Thanks! |
richiesutie 2
Seraphim Auxiliaries CRONOS.
153
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Posted - 2013.07.16 22:35:00 -
[5] - Quote
Morrigan Uroboros wrote:Do you have any tips for keeping the dropship steady for the gunners to shoot? My alt is still in the acadamy atm, so im not sure if its just bad players, but they are unable to kill anything. Im currently flying the vyper with standard accellerated missile turrets, and they seam to make the ship very unstable when fired. Ive thought about putting blasters on instead, but I'm not to sure about the lower range. use blasters as most the av will be militia so easy to survive the more you practice the more steady you get. |
Morrigan Uroboros
The Phoenix Federation
16
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Posted - 2013.07.16 23:53:00 -
[6] - Quote
richiesutie 2 wrote:Morrigan Uroboros wrote:Do you have any tips for keeping the dropship steady for the gunners to shoot? My alt is still in the acadamy atm, so im not sure if its just bad players, but they are unable to kill anything. Im currently flying the vyper with standard accellerated missile turrets, and they seam to make the ship very unstable when fired. Ive thought about putting blasters on instead, but I'm not to sure about the lower range. use blasters as most the av will be militia so easy to survive the more you practice the more steady you get.
Yeah ok, ill look into that. do the blaster types have different ranges or is it only the damage thats different?
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Vyzion Eyri
The Southern Legion RISE of LEGION
989
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Posted - 2013.07.17 09:41:00 -
[7] - Quote
Morrigan Uroboros wrote: Yeah ok, ill look into that. do the blaster types have different ranges or is it only the damage thats different?
Ranges are the same, except stabilised blasters have a better zoom function.
If you're still in the academy I'm assuming people just aren't good at using your turrets yet; it takes practise especially with missiles as you can manage to hit your own ship with those, and it does cause the pilot some strife even if it doesn't do any damage.
And I like that guide, Judge. To be honest, I think it's much harder to learn how to fly now in Uprising. I had the luck to get the basics down in Chromosome so when Uprising came along I just had to adjust slightly.
But keep at it, you rookie pilots. One day, when you're flying like a pro, you'll realise just how many other problems we pilots have. |
Morrigan Uroboros
The Phoenix Federation
17
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Posted - 2013.07.17 12:39:00 -
[8] - Quote
Vyzion Eyri wrote:Morrigan Uroboros wrote: Yeah ok, ill look into that. do the blaster types have different ranges or is it only the damage thats different?
Ranges are the same, except stabilised blasters have a better zoom function. If you're still in the academy I'm assuming people just aren't good at using your turrets yet; it takes practise especially with missiles as you can manage to hit your own ship with those, and it does cause the pilot some strife even if it doesn't do any damage. And I like that guide, Judge. To be honest, I think it's much harder to learn how to fly now in Uprising. I had the luck to get the basics down in Chromosome so when Uprising came along I just had to adjust slightly. But keep at it, you rookie pilots. One day, when you're flying like a pro, you'll realise just how many other problems we pilots have.
Thanks, ill try using them. The acadamys nice to stay in to practice flying, but when people spawn into you dropship and wont jump out when your hovering over an objective makes things hard |
Judge Rhadamanthus
Seraphim Auxiliaries CRONOS.
282
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Posted - 2013.07.17 12:47:00 -
[9] - Quote
Remember that just like learning to fly, people have to learn to gun. It's not the same as on the ground. The ship moves, the turret moves. Gunning is like trying to hold a bowl of cake mix still while someone else stirs it (try it). By that I mean they line up a shot and facto in your speed, then suddenly you change speed.
Good gunners (also a great pilot) like Richie up there a few comments above are helped by also being pilots. When gunning he knows when the pilot has found a safe spot, or is lineing him up or when a swarm bump is incoming.
People have to learn to gun. Give them some time and lea-way. Unless they start spamming bulltets as soon as they sit down. Hate that (there is a gunning video on the way to try address this |
richiesutie 2
Seraphim Auxiliaries CRONOS.
167
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Posted - 2013.07.17 17:14:00 -
[10] - Quote
Judge Rhadamanthus wrote:Remember that just like learning to fly, people have to learn to gun. It's not the same as on the ground. The ship moves, the turret moves. Gunning is like trying to hold a bowl of cake mix still while someone else stirs it (try it). By that I mean they line up a shot and facto in your speed, then suddenly you change speed.
Good gunners (also a great pilot) like Richie up there a few comments above are helped by also being pilots. When gunning he knows when the pilot has found a safe spot, or is lineing him up or when a swarm bump is incoming.
People have to learn to gun. Give them some time and lea-way. Unless they start spamming bulltets as soon as they sit down. Hate that (there is a gunning video on the way to try address this Why thank you +1 for you my good fellow! |
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Omen Astrul
Red Star. EoN.
101
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Posted - 2013.07.17 20:48:00 -
[11] - Quote
Very nicely done. |
Stile451
Red Star. EoN.
148
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Posted - 2013.07.17 22:42:00 -
[12] - Quote
Good video, it should give new players some insight into how to fly. I await the next one. |
TEBOW BAGGINS
Greatness Achieved Through Training EoN.
764
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Posted - 2013.07.18 02:05:00 -
[13] - Quote
Morrigan Uroboros wrote:Do you have any tips for keeping the dropship steady for the gunners to shoot? My alt is still in the acadamy atm, so im not sure if its just bad players, but they are unable to kill anything. Im currently flying the vyper with standard accellerated missile turrets, and they seam to make the ship very unstable when fired. Ive thought about putting blasters on instead, but I'm not to sure about the lower range.
scatter blasters on a gallente are pretty awesome for killing infantry |
Morrigan Uroboros
The Phoenix Federation
17
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Posted - 2013.07.18 03:57:00 -
[14] - Quote
TEBOW BAGGINS wrote:Morrigan Uroboros wrote:Do you have any tips for keeping the dropship steady for the gunners to shoot? My alt is still in the acadamy atm, so im not sure if its just bad players, but they are unable to kill anything. Im currently flying the vyper with standard accellerated missile turrets, and they seam to make the ship very unstable when fired. Ive thought about putting blasters on instead, but I'm not to sure about the lower range. scatter blasters on a gallente are pretty awesome for killing infantry
Surly caldari are better with the lows for damage mods? |
Judge Rhadamanthus
Seraphim Auxiliaries CRONOS.
285
|
Posted - 2013.07.19 17:59:00 -
[15] - Quote
I have a spreadsheet that models fits against damage. Caldari wins every time. The only way Gallente wins is in the perfect storm.. all modules happen to be running when the hit comes, the armour repper is not on cooldown and so on.
Go caldari for uprising 1.2 |
Skihids
Bullet Cluster
1744
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Posted - 2013.07.20 23:17:00 -
[16] - Quote
This is an excellent video guide!
Is would just like to add a link to my Dropship Flight School thread for an explanation of the flight physics. It helps to know why dropping the nose without adding thrust will result in losing altitude.
Knowing what is going on speeds up your training. |
richiesutie 2
Seraphim Auxiliaries CRONOS.
188
|
Posted - 2013.07.24 07:24:00 -
[17] - Quote
Morrigan Uroboros wrote:TEBOW BAGGINS wrote:Morrigan Uroboros wrote:Do you have any tips for keeping the dropship steady for the gunners to shoot? My alt is still in the acadamy atm, so im not sure if its just bad players, but they are unable to kill anything. Im currently flying the vyper with standard accellerated missile turrets, and they seam to make the ship very unstable when fired. Ive thought about putting blasters on instead, but I'm not to sure about the lower range. scatter blasters on a gallente are pretty awesome for killing infantry Surly caldari are better with the lows for damage mods? Your making me doubt my choice for caldari now :P I wouldnt bother with dmg mods for ds go for as much hp as possible thts what i do and it seems to work also i try to keep my fitting cost down i my cheapest fit is around 600k w/ a neutron blaster on my python |
Morrigan Uroboros
The Phoenix Federation
17
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Posted - 2013.07.24 11:47:00 -
[18] - Quote
richiesutie 2 wrote:Morrigan Uroboros wrote:TEBOW BAGGINS wrote:Morrigan Uroboros wrote:Do you have any tips for keeping the dropship steady for the gunners to shoot? My alt is still in the acadamy atm, so im not sure if its just bad players, but they are unable to kill anything. Im currently flying the vyper with standard accellerated missile turrets, and they seam to make the ship very unstable when fired. Ive thought about putting blasters on instead, but I'm not to sure about the lower range. scatter blasters on a gallente are pretty awesome for killing infantry Surly caldari are better with the lows for damage mods? Your making me doubt my choice for caldari now :P I wouldnt bother with dmg mods for ds go for as much hp as possible thts what i do and it seems to work also i try to keep my fitting cost down i my cheapest fit is around 600k w/ a neutron blaster on my python
Is there anywhere to see the ranges of the blasters? would be useful to know how much more range the different varients have |
richiesutie 2
Seraphim Auxiliaries CRONOS.
190
|
Posted - 2013.07.24 12:45:00 -
[19] - Quote
Morrigan Uroboros wrote:richiesutie 2 wrote:Morrigan Uroboros wrote:TEBOW BAGGINS wrote:Morrigan Uroboros wrote:Do you have any tips for keeping the dropship steady for the gunners to shoot? My alt is still in the acadamy atm, so im not sure if its just bad players, but they are unable to kill anything. Im currently flying the vyper with standard accellerated missile turrets, and they seam to make the ship very unstable when fired. Ive thought about putting blasters on instead, but I'm not to sure about the lower range. scatter blasters on a gallente are pretty awesome for killing infantry Surly caldari are better with the lows for damage mods? Your making me doubt my choice for caldari now :P I wouldnt bother with dmg mods for ds go for as much hp as possible thts what i do and it seems to work also i try to keep my fitting cost down i my cheapest fit is around 600k w/ a neutron blaster on my python Is there anywhere to see the ranges of the blasters? would be useful to know how much more range the different varients have Right now its isnt possible to get the proper numbers outside of battles however if you you que sync a oms/dom battle on the Asia server with a friend at around 5-7pm gmt . you can land your ads and aim your turret a your friends lav and get the efficiency ratings and distance, with this you can tell how effective the weapon at each range.
personally i use a scattered neutron blaster despite the stabilized having more range as i don't feel it worth the extra isk for the ion or the extra range being much more beneficial. |
Judge Rhadamanthus
Seraphim Auxiliaries
290
|
Posted - 2013.07.25 19:54:00 -
[20] - Quote
Finally got youtube to accept the HQ version
Link in the first post is to it but in-case you are watching this thread here is the HQ link. Set to 720 for the best results. 1080 shows up my tv pixels ;)
DUST 514 the basics of dropship flight
Video 2 is ready but again at 14 GB youtube is being all funny about it..... |
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Fire of Prometheus
Solaris Space Marines
47
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Posted - 2013.07.26 01:53:00 -
[21] - Quote
Judge Rhadamanthus wrote:Remember that just like learning to fly, people have to learn to gun. It's not the same as on the ground. The ship moves, the turret moves. Gunning is like trying to hold a bowl of cake mix still while someone else stirs it (try it). By that I mean they line up a shot and facto in your speed, then suddenly you change speed.
Good gunners (also a great pilot) like Richie up there a few comments above are helped by also being pilots. When gunning he knows when the pilot has found a safe spot, or is lineing him up or when a swarm bump is incoming.
People have to learn to gun. Give them some time and lea-way. Unless they start spamming bulltets as soon as they sit down. Hate that (there is a gunning video on the way to try address this
^^this is very true, it takes great teamwork on both ends to be an effective dropship gunner and pilot. It helps if the gunners have had experience being pilots as it teaches them to sort of predict the pilots movements, and it helps pilots to put gunners in optimal positions to mow down reds and get hundreds of WP |
Judge Rhadamanthus
Seraphim Auxiliaries
291
|
Posted - 2013.07.26 19:05:00 -
[22] - Quote
Fire of Prometheus wrote:... it takes great teamwork on both ends to be an effective dropship gunner and pilot
Exactly. Due to my videos and forum presence I keep getting Duel invite mails from other pilots in game. I always accept, but try to tell them that a dropship duel is NOT just two pilots. That's just gear vs gear, like a heavy weight boxing slapping match. A real dogfight fight uses the map layout and most importantly your team. Real skill is knowing exactly where your teams forge gunner is and luring your ADS enemy to him, its faking him into getting ambitious then luring him to your tank.
Any two pilots in identical ships can go at it for hours. The advantage lies in working with team and map elements.
It's the same for gunning. Nothing sucks harder then being forge gunned and lining your gunner up on the FG to have him shoot some no threat AR proto bear instead. GUNNERS take note. no matter if your ar target has 10 health left if a FG or swarm is in shot you FORGET the ar scrub immediately. Straight onto the AV evey time, no if and no buts. |
Fire of Prometheus
Solaris Space Marines
47
|
Posted - 2013.07.27 02:45:00 -
[23] - Quote
I actually learned this when I joined a squad and their was already a pilot in the squad so I just decided to man the turret in his dropship ....trust me I'm not a gunner, I usually snipe if I'm not flying, but the pilot and I racked up a combined total of over 1500 WP in one ambush...I had around 920 WP and most of the pilots WP were vehicle kill assists.....had the most fun in that match |
richiesutie 2
Seraphim Auxiliaries
195
|
Posted - 2013.07.27 08:55:00 -
[24] - Quote
Fire of Prometheus wrote:I actually learned this when I joined a squad and their was already a pilot in the squad so I just decided to man the turret in his dropship ....trust me I'm not a gunner, I usually snipe if I'm not flying, but the pilot and I racked up a combined total of over 1500 WP in one ambush...I had around 920 WP and most of the pilots WP were vehicle kill assists.....had the most fun in that match That's pennies and dimeS to what me and judge can get i think a while back with another gunner eagle eye we got a orbi in just 1 or 2 minutes with alL three of us in the ADS! |
Fire of Prometheus
Solaris Space Marines
47
|
Posted - 2013.07.27 11:59:00 -
[25] - Quote
Impressive :P |
richiesutie 2
Seraphim Auxiliaries
195
|
Posted - 2013.07.27 13:22:00 -
[26] - Quote
Fire of Prometheus wrote:Impressive :P But judge is totally right the best gunners tend to be pilot as not only do they understand the ds mechanic but also tend to have the turret skill aswell. |
Judge Rhadamanthus
Seraphim Auxiliaries
292
|
Posted - 2013.07.27 19:13:00 -
[27] - Quote
Video 2 is uploading now. Big file so will be processed by tomorrow. You better have nailed your yaw and roll balance or your struggle with this. Get lesson one down before moving on.
I'll update post 1 with a new link when it's up. Any comments, good or bad are welcome. |
Morrigan Uroboros
The Phoenix Federation
17
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Posted - 2013.07.27 22:20:00 -
[28] - Quote
Judge Rhadamanthus wrote:Video 2 is uploading now. Big file so will be processed by tomorrow. You better have nailed your yaw and roll balance or your struggle with this. Get lesson one down before moving on.
I'll update post 1 with a new link when it's up. Any comments, good or bad are welcome.
Ah nice, ill look forward to it. I've kind of got it down... my main problem is doing a tight turn and forgetting about that massive building to the next of me... |
richiesutie 2
Seraphim Auxiliaries
197
|
Posted - 2013.07.28 06:08:00 -
[29] - Quote
Morrigan Uroboros wrote:Judge Rhadamanthus wrote:Video 2 is uploading now. Big file so will be processed by tomorrow. You better have nailed your yaw and roll balance or your struggle with this. Get lesson one down before moving on.
I'll update post 1 with a new link when it's up. Any comments, good or bad are welcome. Ah nice, ill look forward to it. I've kind of got it down... my main problem is doing a tight turn and forgetting about that massive building to the next of me... You will slowly get a better idea of each map's building locations.I recommend playing ambush as you play lots of maps in a short time. |
Flyingconejo
KILL-EM-QUICK RISE of LEGION
169
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Posted - 2013.07.28 14:09:00 -
[30] - Quote
Great videos! Good info, top presentation and good commentary.
Thanks for sharing and keep them coming. |
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