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Valerie Viever
Hellstorm Inc League of Infamy
2
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Posted - 2013.08.28 05:27:00 -
[91] - Quote
No worries Judge. The anticipation is palpable but I, as will many other drop ship pilots, will wait with baited breath. Extreme respect for what you're doing. As an aside, what character can I send isk to, since I wanted to compensate you back at least a little, for both the community service and the drop ships you've lost. |
Judge Rhadamanthus
Seraphim Auxiliaries
326
|
Posted - 2013.08.28 08:10:00 -
[92] - Quote
Thanks for the nice comments valerie. Always good to read positive feedback. Judge Rhadamanthus is my main. Any donations gratefully accepted. YOu have no idea how many tiles I got rail tank killed while sitting in the air still so my footage had enough dead time to narrate over. Man I hate those cowardly red line guys.
I have gone through the 1.5 changes thread and I have decided to cut the next videos up a bit to remove what will be outdated. So I think I can get back to putting them out now. The one on modules though I think Ill have to give up on. A shame as it took many hours to make and now I think it will be junk. Maybe Ill just keep it short and cover the MEC (module evade cover) tactical section.
Thanks again. |
Sigberct Amni
Goonfeet Top Men.
98
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Posted - 2013.08.28 09:51:00 -
[93] - Quote
Thanks Rhad! I'm only 8 destroyed dropships into figuring this thing out but I have forwards, backwards, turning and landing all working. (mostly) I know things like modules and AV are to be changed after 1.4 and .5 but these videos are top notch work. The diagram of the controller is really helpful in the basic videos. Sending isk your way after I post this.
Dare I ask an intrepid pilot create a similar video diagramming keyboard and mouse use? |
Judge Rhadamanthus
Seraphim Auxiliaries
326
|
Posted - 2013.08.29 11:46:00 -
[94] - Quote
Hmmmmm mouse video. A mouse version of video 1 would be useful. Ill put it on the schedule.
UPDATE :
(29th August 2013) I have had to delete and restart videos 5-7 as the coming changes will make them seem out of date, although they were not really. I made reference to swarms lockon and fire rates, modules and shield recharge etc.... So I am going to use less exact language and leave some sections out.
I will focus on the really useful tactical stuff that applies no matter the build number. Then add a follow on video when things change e.g say video 6 is about AV. Ill just add a video 6.1 that covers changes or is an update of the whole of video 6.0 (it's why I called them x.0 in the first place, to cover this situation)
Again apologies for the delays. I now have my plan all sorted so will be hitting it hard.
New release date for video 5 is 2nd September |
Evolution-7
the unholy legion of darkstar DARKSTAR ARMY
33
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Posted - 2013.08.31 23:30:00 -
[95] - Quote
Join in game chat channel '1st Airborne' for pilots, fits, and miscellaneous discussions here! This chat has been founded by Judge R, Richiesutie 2 aka (itssssssssssssssssssssssss meeeeeeeeeeee) and me :D |
Judge Rhadamanthus
Seraphim Auxiliaries
330
|
Posted - 2013.09.01 22:58:00 -
[96] - Quote
Video 5 is ready (2nd sep 2013) . I just need to fact check the final render and then begin the long upload process. Please be kind about my dodgy animations. I am not animator and I have no good tools. |
Judge Rhadamanthus
Seraphim Auxiliaries
333
|
Posted - 2013.09.02 18:02:00 -
[97] - Quote
(2nd September 2013) Video 5 is ready. And will begin upload at 2200 EVE time so I can play tonight without hanging my internet. Will take 7 hours to go up and get processed by youtube at least. Since I put it up overnight if there is a problem I won't know until morning on the 3rd.
No-one is to post about the bit where had literally the whole enemy team under me and i fail repeatedly to hit them.. no-one. I got so excited I didn't know where to shoot first. |
XANDER KAG
Red Star. EoN.
250
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Posted - 2013.09.06 19:45:00 -
[98] - Quote
Good luck with the video this time.... |
Judge Rhadamanthus
Seraphim Auxiliaries
351
|
Posted - 2013.09.06 20:12:00 -
[99] - Quote
I know. it's 18GB and if the internet so much as sneezes during the 6 hour upload time, I have to start again. I'll make it work if it kills me. I can't wait for the lols at my attempt at animation. |
Pvt Numnutz
Ikomari-Onu Enforcement Caldari State
200
|
Posted - 2013.09.07 02:55:00 -
[100] - Quote
Morrigan Uroboros wrote:Judge Rhadamanthus wrote:shady merc wrote:ok this seems to be the best place to ask. I am thinking about spending my next 2million skillpoints. I thought it would be nice to add in a useable dropship to the corp. I am not looking to run it full time just having it when benifical would be nice. Also what would you suggest I put those points into. thank you for your time 2 million SP in this build is not much. Getting an ADS to level 3 costs more than that alone. Let me pop in tomorrow and see what 2 mill will get you. With the state of AV keeping a 2 mill ship alive and useful will be difficult. Is it really worth it though to put the points into that until you have litterally nothing else to get? The benefits for most of the vehicle tree look like a joke to me Yeah the vehicle tree has a lot of small % numbers that make people think this. Just remember that you are dealing with a larger amount of HP and EHP so its still quite significant. Remember that in this universe people will spend over 50 mil isk for 2% :) |
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Stile451
Red Star. EoN.
215
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Posted - 2013.09.07 03:09:00 -
[101] - Quote
Why not encode it to x264 before uploading? That's all that youtube is doing and you can get excellent quality out of a GB for the length of your videos and you would avoid this problem. |
Judge Rhadamanthus
Seraphim Auxiliaries
354
|
Posted - 2013.09.07 18:39:00 -
[102] - Quote
I can only encode an AVI using dvc100pc with the overlay keying I use. I will experiment a bit though with what you suggest.
Anyway video 5 actually made it up (7th September 2013) so it is available to view now. |
Operative 1171 Aajli
Bragian Order Amarr Empire
282
|
Posted - 2013.09.07 22:45:00 -
[103] - Quote
Great guides and great editing and narration. Looking to do gunning for pilots in condor squad and 1st airborne if I'm not running my own DS. Just specced into assault DS. |
Judge Rhadamanthus
Seraphim Auxiliaries
355
|
Posted - 2013.09.08 14:34:00 -
[104] - Quote
Thanks Operative 1171 Aajli. If i'm on i'll always be in condor squad or 1st airborne. If you are going to gun make sure to tell your pilot your prefered weapon - blaster, missile or if you have no idea what your are doing; rail.
Also remember that the changes in 1.4 and the vehicle to AV imbalance we have makes gunning hard. Pilots have to move round a lot these days, and with the lack of markers spotting 2 pixel tall black dots is tricky; so you may find that you don't get many kills. Also you have to be on mic to gun and always shoot at the target your pilot asks you to. Always. Pilots know the field and the risks on it and balance that against the module they have running, the damage incoming and what modules are on cooldown and the state of the ships shields and armour.
If you are 1 shot from killing a proto assault caldari and the pilot says "forge gunner front left" you forget the caldari assualt, no matter if he is 1 hp from death. What the pilot says is priority; is priority - immediately, not when you you get done with what you are doing at that moment.
Condor squad is very welcoming of new pilots, but at the same time remember that the best pilots in the game hang their and they expect a level of professionalism (except they let me off 2 nights ago when i was playing after getting home from a funeral and was rather drunk - MCCs it turns out, are not soft.)
I'll happily gun for you in your shiny new ADS. |
XANDER KAG
Red Star. EoN.
251
|
Posted - 2013.09.08 19:46:00 -
[105] - Quote
Congrats on getting the video up! |
Judge Rhadamanthus
Seraphim Auxiliaries
356
|
Posted - 2013.09.08 22:14:00 -
[106] - Quote
XANDER KAG wrote:Congrats on getting the video up!
I know right. uploading in not supposed to be the hardest part of this process! I also added a cheezie trailer for my channel too. So if you want an easy way to track the videos and a pretty layout subscribe to my channel here. |
gbghg
L.O.T.I.S.
3404
|
Posted - 2013.09.08 23:21:00 -
[107] - Quote
Judge Rhadamanthus wrote:Thanks Operative 1171 Aajli. If i'm on i'll always be in condor squad or 1st airborne. If you are going to gun make sure to tell your pilot your prefered weapon - blaster, missile or if you have no idea what your are doing; rail.
Also remember that the changes in 1.4 and the vehicle to AV imbalance we have makes gunning hard. Pilots have to move round a lot these days, and with the lack of markers spotting 2 pixel tall black dots is tricky; so you may find that you don't get many kills. Also you have to be on mic to gun and always shoot at the target your pilot asks you to. Always. Pilots know the field and the risks on it and balance that against the module they have running, the damage incoming and what modules are on cooldown and the state of the ships shields and armour.
If you are 1 shot from killing a proto assault caldari and the pilot says "forge gunner front left" you forget the caldari assualt, no matter if he is 1 hp from death. What the pilot says is priority; is priority - immediately, not when you you get done with what you are doing at that moment.
Condor squad is very welcoming of new pilots, but at the same time remember that the best pilots in the game hang their and they expect a level of professionalism (except they let me off 2 nights ago when i was playing after getting home from a funeral and was rather drunk - MCCs it turns out, are not soft.)
I'll happily gun for you in your shiny new ADS. The downside of being an experienced pilot is that you find it hard to criticise others, due to the fact that we've made the same mistakes so many times. |
Pvt Numnutz
Ikomari-Onu Enforcement Caldari State
220
|
Posted - 2013.09.09 14:14:00 -
[108] - Quote
Judge Rhadamanthus wrote:Thanks Operative 1171 Aajli. If i'm on i'll always be in condor squad or 1st airborne. If you are going to gun make sure to tell your pilot your prefered weapon - blaster, missile or if you have no idea what your are doing; rail.
Also remember that the changes in 1.4 and the vehicle to AV imbalance we have makes gunning hard. Pilots have to move round a lot these days, and with the lack of markers spotting 2 pixel tall black dots is tricky; so you may find that you don't get many kills. Also you have to be on mic to gun and always shoot at the target your pilot asks you to. Always. Pilots know the field and the risks on it and balance that against the module they have running, the damage incoming and what modules are on cooldown and the state of the ships shields and armour.
If you are 1 shot from killing a proto assault caldari and the pilot says "forge gunner front left" you forget the caldari assualt, no matter if he is 1 hp from death. What the pilot says is priority; is priority - immediately, not when you you get done with what you are doing at that moment.
Condor squad is very welcoming of new pilots, but at the same time remember that the best pilots in the game hang their and they expect a level of professionalism (except they let me off 2 nights ago when i was playing after getting home from a funeral and was rather drunk - MCCs it turns out, are not soft.)
I'll happily gun for you in your shiny new ADS. Couldn't have said it better myself! Loving the 5th video, very good instructions on how to use altitude to your advantage! As a veteran pilot I have used everything in this video to gain the advantage on my enemy, to all up and coming pilots heed this mans wisdom. Sometimes taking fire for a shock trooper team gives them the edge in battle. One of the most useful advantages to the Assault dropship is forcing the enemy to get into cover where your assault dropship cant hit without undo risk, effectively denying positions that might hinder a friendly ground advance . This allows your ground assets to dictate the terms of the engagement.
Well disciplined and skilled gunners bring out the full damage dealing potential of the dropship. I'm glad you stressed having a mic to communicate with the pilot. One of the reasons why pilots don't want blueberries in their ship is they shoot anything and everything, aggroing turrets, tanks, dropship, AV or just plain shooting at the MCC. Assault dropships aren't cheap and if I'm going for a low attack run I cannot afford having a red rail gun aggro me. For taking out tanks, especially red line rail tanks, an order I typically give to my gunners is "hold fire on the tank until I give the word" Allowing me to get into a good position behind the tank. Tanks are very meaty and require consecutive hits to break its reps/tank. Since the tank probably doesn't know I'm getting into position I don't want my gunners to alert him to our presence prematurely and risk having him run into his red line or under cover of a building. Once I feel I am In a good position, and level enough to have my gunners score as many hits as possible I give the word to my gunners to start hitting the tank. Comms are key to any sort of dropship related venture!
I'm very excited to see more videos going into dropship combat strategy, if there is anything I can do to help please don't hesitate to ask!
also you didn't tell me you had gone to a funeral! my condolences. I thought you were just having a drunk dust night! fly safe o7 |
Judge Rhadamanthus
Seraphim Auxiliaries
368
|
Posted - 2013.09.09 22:29:00 -
[109] - Quote
Once 1.5 is out Pvt Numnutz I'll need gunners for my tactics video and pilots for a stunt video to show what real pilots can make a dropship do. I'll also have plans that involve showing mistakes and how easy it ti to get killed in certain situations. That is a project that will involve millions of ISK in lost ships. If you still want to help then I'd be so grateful to have you along. |
Quil Evrything
DUST University Ivy League
80
|
Posted - 2013.09.09 23:26:00 -
[110] - Quote
Judge Rhadamanthus wrote: I'll also have plans that involve showing mistakes and how easy it ti to get killed in certain situations. That is a project that will involve millions of ISK in lost ships.
oh, I'll bet..
Director R wrote: Camera rolling, and.. action!
(Kaboom!)
CUT, CUT!
No, no, no, you crashed it wrong!! Do it again...
|
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Pvt Numnutz
Ikomari-Onu Enforcement Caldari State
226
|
Posted - 2013.09.10 05:48:00 -
[111] - Quote
Judge Rhadamanthus wrote:Once 1.5 is out Pvt Numnutz I'll need gunners for my tactics video and pilots for a stunt video to show what real pilots can make a dropship do. I'll also have plans that involve showing mistakes and how easy it ti to get killed in certain situations. That is a project that will involve millions of ISK in lost ships. If you still want to help then I'd be so grateful to have you along. Sure ill fly a few dropships for the cause, ill just make them as cheap as possible! I have a gunner I've been flying with since beta, we make really short work of enemies, ill talk to him about getting on board. I'm happy to help out the rookies, Beta pilots had to learn everything the hard way. These videos really give all the information a new pilot needs to start flying! Ill join 1st airborne tomorrow |
Judge Rhadamanthus
Seraphim Auxiliaries
373
|
Posted - 2013.09.11 08:00:00 -
[112] - Quote
Cheers Numnutz. I Really want to finish the gunning video but with 1.5 coming and the new camera I had to put it on hold. I May grab some gunning footage now though, so I may start queueing as a gunner. I have max skills in turrets of any kind so I can do my bit. |
Judge Rhadamanthus
Seraphim Auxiliaries
373
|
Posted - 2013.09.11 13:26:00 -
[113] - Quote
I forgot to post for those not subscribed to My Dropship YouTube Channel that I have done a new Mini on wether hacking skills and modules effect dropship recall time.
Remember to set to 720 or some HD setting. 720 is best.
DUST 514 Dropship Mini : Hacking & Recall speed
My Dropship YouTube Channel has all the videos in handy playlists. Subscribe and get the latest videos as soon as I post them. The mini on afterburners will be up there soom. |
Mr Giberty Flibt
Shining Flame Amarr Empire
16
|
Posted - 2013.09.11 14:27:00 -
[114] - Quote
Judge, I have been considering going into dropships, but would like some advice first. Would you recommend creating a whole new character for it, or would it be better to stick with my main here who has no points in vehicles at all? |
Quil Evrything
DUST University Ivy League
101
|
Posted - 2013.09.11 16:33:00 -
[115] - Quote
Mr Giberty Flibt wrote:Judge, I have been considering going into dropships, but would like some advice first. Would you recommend creating a whole new character for it, or would it be better to stick with my main here who has no points in vehicles at all?
I'm not Judge, but I think the issue is fairly straightforward. What do you consider as most important to yourself? either
a) getting a 500,000 SP head start into vehicles or b) Having a single UberChar that can do everything, anytime, anywhere
If 'b' isnt important to you, then seems like 'a' is a great choice. Some people recommend setting up an entirely different PSN account, so you can have two chars collecting passive SP at the same time.
|
Mr Giberty Flibt
Shining Flame Amarr Empire
16
|
Posted - 2013.09.11 17:51:00 -
[116] - Quote
Well that's just it this guy isn't an uberchar. He only has 3.6 mill sp and 17mil isk. I was wondering if I should try out dropships on an alt to learn how to fly the and find out which I like more.... Rather than going into several skills that I don't realise are complete crap.
I am going to assume that there will NEVER be a respec so I don't want to make mistakes. So I guess I will make the alt then keep it for further tests later....
Man I hate it when I'm upset I can't decide, but then when I explain the issue the choice is obvious.... |
richiesutie 2
Seraphim Auxiliaries
296
|
Posted - 2013.09.11 18:28:00 -
[117] - Quote
Mr Giberty Flibt wrote:Well that's just it this guy isn't an uberchar. He only has 3.6 mill sp and 17mil isk. I was wondering if I should try out dropships on an alt to learn how to fly the and find out which I like more.... Rather than going into several skills that I don't realise are complete crap. I am going to assume that there will NEVER be a respec so I don't want to make mistakes. So I guess I will make the alt then keep it for further tests later.... Man I hate it when I'm upset I can't decide, but then when I explain the issue the choice is obvious....
Make a alt skill into Shield/armour upgrades dont start using a ADS until you have at least 1 mil invest into shield/armour upgrade tree 2 mill prefered First get survivability then go for dmg (turrets) Aim for lvl 3 in shield upgrades and shield extension then i would go for lvl 4 vehicle engineering to get power diagnostics. |
Judge Rhadamanthus
Seraphim Auxiliaries
375
|
Posted - 2013.09.11 19:08:00 -
[118] - Quote
I am Judge and I'd go with Quils option (b). Remember that a pilot sometimes has to get out and ALWAYS has to get to his ship. You may lose too many ships to fund and have to fight on the ground or you may get a scout on you as you wait for you dropship.
I have some skills in enough things to fit nanohives, repair tools and scout suits. Plus the odd AR. Saved my bottom many a time. In my opinion a single character is the way to go with this game. Yes the road is long, but you will be a better clone for a corp with many skills, not as many clones. If you gun for other pilots you will get shot at so a good suit helps.
It will be a slow journey but once their your will be much more of a force to be reckoned with. |
Seeth Mensch
Damage Core corp. The Superpowers
15
|
Posted - 2013.09.11 19:43:00 -
[119] - Quote
Judge Rhadamanthus wrote:Morrigan Uroboros wrote:What kind of fit do you use normally with the python? So far I've switched between 3 extenders, the best kind, or 2 extenders and an active hardner, and neither one seams to give me much survivability. And I dont see where else I can get tank, I think theres an extra 4% passive from the shield skill I can get, and that seams to be it.... I've been thinking about specing into the galente ship, with the higher base health and better active hardners it looks like it could take more of a beating, but the reps look quite bad on paper compaired to the shield reps I have run both gallente and caldari through a spreadsheet that calculates all the damage variables. Ill try to create some easy to understand graphics for you to show you which is best, as the raw numbers are confusing. It took days to do the math and since i don't want you to just take my word without the data i'll post up the data sheets. Until I can do that though here is the verdict.. Caldari all the way. Why? Shields. All current AV is stronger against Armour. Shields resist 20% of a swarm launchers damage. Shields resist 10% of a forge guns damage. In a gallente ship swarms do 20% more damage to that extra tank you talked about with forges doing 10% more. So to equal a shield ship you need 20% more tank all the time. Even with 2 armour hardeners this is difficult. The only way you beat caldari with gallente is in the "Perfect storm" when you happen to get hit when all your hardeners are running and so is your repper. On paper this perfect storm IS stronger, but in reality it rarely happens. With its' base level high shields a caldari ship gives you 20% swarm protection ALL the time. No modules needed. In real world battles this works out best. For an ADS go caldari... now for a Logi with an afterburner.. there is a case for gallente...
aaaah hell. Wish I saw this two days ago :( |
Quil Evrything
DUST University Ivy League
101
|
Posted - 2013.09.11 20:01:00 -
[120] - Quote
Seeth Mensch wrote:
aaaah hell. Wish I saw this two days ago :(
I'm wondering though. the problem is, unlike almost any other "shield vs armor" fitting... armor dropships, default to MORE BASE HP.
militia: gorgon: 630+ 1530 = 2160HP viper: 968 + 693 = 1652HP (SAY WHUUUT? yup. ) So even though viper gets that theoretical 20% resist for its shields... it starts with 24% LESS HP than the armor based.
Plus the armor based, has a higher Power Grid: 535 vs 395 ! (although less cpu) (and oh by the way the armor based militia, comes with a free repper. Not so the shield based one)
Now lets compare high ends: Assault Incubus 700+1700= 2400HP Python 1075 + 770=1845HP So again, 24% less overall HP for shield based., plus significantly less power.
Now a particular note to Flibt: If all you want to do is "learn how to fly a dropship"... then do it right now. Just buy a buncha militia dropships, that you dont need to invest ANY SP into, and fly em on some nice big Skirmish map that has some ignored area on it.
Note that it will take you probably at least 10 of these things to get to being even vaguely competant (ie: to the point where someone else might gamble flying with you). So you really want to do that with a 70k ship, rather than a 300k ship, anyways ;) |
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