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Judge Rhadamanthus
Seraphim Auxiliaries
508
|
Posted - 2013.10.05 22:00:00 -
[151] - Quote
I'm uploading a new video tonight (5th October). So it will be available sometime on the 6th of October. I'm still looking at AV balance but a totally different side to it this time. I'll post when it is up. |
Judge Rhadamanthus
Seraphim Auxiliaries
510
|
Posted - 2013.10.06 10:24:00 -
[152] - Quote
My lastest video, out on the 6th October 2013 is up and ready to view : Airborne DUST - Dropships AV and Maps
I'm still on AV but looking away from damage and rendering and at other issues.
See them, all on my youtube channel. |
Ironyimation Inception
Sinq Laison Gendarmes Gallente Federation
0
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Posted - 2013.10.06 17:34:00 -
[153] - Quote
Thank you for the tutorials Judge Rhadamanthus, I went from taking off and landing into a wall to being able to circle around objectives without crashing. I love the controller in the corner too, really helps with understanding how you did it. |
Judge Rhadamanthus
Seraphim Auxiliaries
511
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Posted - 2013.10.07 17:56:00 -
[154] - Quote
you are welcome Ironyimation. |
Judge Rhadamanthus
Amarr Templars Amarr Empire
519
|
Posted - 2013.10.12 12:02:00 -
[155] - Quote
Check out my Community Spotlight in the official developers blog.
Leave a comment on it in the thread for the spotlight here. |
XANDER KAG
Red Star. EoN.
356
|
Posted - 2013.10.15 15:18:00 -
[156] - Quote
Congrats on the spotlight. |
Judge Rhadamanthus
Amarr Templars Amarr Empire
526
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Posted - 2013.10.15 15:24:00 -
[157] - Quote
Thanks. |
Pvt Numnutz
Ikomari-Onu Enforcement Caldari State
262
|
Posted - 2013.10.16 10:02:00 -
[158] - Quote
Judge Rhadamanthus wrote:Check out my Community Spotlight in the official developers blog. Leave a comment on it in the thread for the spotlight here. Congrats judge! Keep up the good work |
Judge Rhadamanthus
Amarr Templars Amarr Empire
531
|
Posted - 2013.10.18 19:48:00 -
[159] - Quote
If you didn't know, assualt dropships are going in a few months. It's time we turned out attention toward transporting troops. I put some ideas out there in my latest video
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XANDER KAG
Red Star. EoN.
365
|
Posted - 2013.10.18 20:21:00 -
[160] - Quote
I like the idea. What if there are multiple requests for pick up though? Say you still haven't picked up the first guy and there is another pickup request. Can you still accept the new request? Or would you not get in the first place? Would people be able to mark newly preferred destinations from a turret view?
Just a few questions that came to mind while watching. |
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Judge Rhadamanthus
Amarr Templars Amarr Empire
534
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Posted - 2013.10.18 20:42:00 -
[161] - Quote
They way i saw it : You have 6 seats so can accept 6 requests. You could give people making the request an order number. If they know they are 5th on the list they may decide to cancel. Each request gives you a different colour when you accept so a pilot might have 6 plane icons on his screen at once.
In the passenger seat you can use the overhead map. This is easier when you are not so vulnerable as you are on the ground. You could also lock the seats. Say the ship is empty. If i accept 6 requests but at spot 1 the requester and 5 others get in. What then? We could lock it to only the requesters, like reserving a seat. or to account for this only allow 2 requests max. This also stops 1 pilot taking all requests when there are two in the battle.
The logic tree would be quite deep. But the top level is simple. Choose transport from the weapon wheel, point where you want to go or use the map view, ship turns up and takes you there. Not too many fussy menus. |
Stile451
Red Star. EoN.
273
|
Posted - 2013.10.20 03:29:00 -
[162] - Quote
Judge Rhadamanthus wrote:If you didn't know, assualt dropships are going in a few months. It's time we turned out attention toward transporting troops. I put some ideas out there in my latest video Excellent idea other than using circle to decline. A mistaken double tap or another pilot gets it just before you decline means you're falling and you're also losing your DS. Square would work for this though. |
Judge Rhadamanthus
Amarr Templars Amarr Empire
544
|
Posted - 2013.10.21 08:08:00 -
[163] - Quote
I didn't really look to hard at button mapping as I figured we could easily come up with two free buttons some how. It could even get put onto the module wheel or sonve there is no gun, the fire button. |
Pvt Numnutz
Ikomari-Onu Enforcement Caldari State
265
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Posted - 2013.10.22 07:39:00 -
[164] - Quote
Judge Rhadamanthus wrote:They way i saw it : You have 6 seats so can accept 6 requests. You could give people making the request an order number. If they know they are 5th on the list they may decide to cancel. Each request gives you a different colour when you accept so a pilot might have 6 plane icons on his screen at once.
In the passenger seat you can use the overhead map. This is easier when you are not so vulnerable as you are on the ground. You could also lock the seats. Say the ship is empty. If i accept 6 requests but at spot 1 the requester and 5 others get in. What then? We could lock it to only the requesters, like reserving a seat. or to account for this only allow 2 requests max. This also stops 1 pilot taking all requests when there are two in the battle.
The logic tree would be quite deep. But the top level is simple. Choose transport from the weapon wheel, point where you want to go or use the map view, ship turns up and takes you there. Not too many fussy menus. yes! a thousand times yes! brillant idea judge! for streamline sake maybe have it be a squad leader order, that way instead of every individual mer asking for pick up squad leaders can assemble their squads and ask for pickup. once placed all dropships can see the icon, maybe a modified rally icon? anyway loving this train of thought. I'm begining to think the best thing they can do to help dropships is improve our UI haha! |
Judge Rhadamanthus
Amarr Templars Amarr Empire
544
|
Posted - 2013.10.23 08:01:00 -
[165] - Quote
In light of my latest video (1.5.2), I remembered my VERY FIRST post on these forums 8 months ago almost to the day.
I'll paste it below, I think It may seem familiar to those who watched the transportation video :
"First Post on the forum:
New to the Game. New pilot. Love the potential of DS but the beta is not yet at the stage to utilize them fully it seems. Here is a new idea: Obviously i'm new so the depth of play I have reached is very likely below yours, so if this seems useless, stupid or ill-informed; remember it's source. Trying my best.
Like the squad leader objective markers how about any non gunner in a drop ship who gets in at some point has to use the overview map to select a destination.
Some ideas of how :
1. On entry (issue if they are needed to shoot as they are under attack - as hinted at in fest and screen caps. for future updates 2. On activation of a green light by the pilot. 3. within 30 seconds of entry. 4. using a default if non set.
Then
1. No destination and the pilot can eject you. 2. Auto eject on destination 3. Loss of WP or ISK if they fail to leave at their requested stop (pilot compensation)
The Map Issue
The pilot may need the mini map to show way points so he doesn't have to switch the the map mid flight, or small icons show up screen side if map items (obj, turrets, spawners etc) are selected. i.e someone selects B. a B appears on his screen, once he gets there and/or they leave the ship the B is removed (this way he knows they were delivered)
Or simply the pilot has a single set destination marker that he chooses (or his squad or team lead). Once there you get pushed out when he opens the doors. If he never gets there and goes other places you can stay in as long as you like.
You could colour code the waypoints for each seat so the little ship seat map has a different colour for each seat. So you can see who is going where. B is selected, its pink, dude in pink seats are going there. random waypoint is yellow, guy in yellow seat is going there.
This also lets the passengers know if they will have company when the jump out at B or if it's just them going there,
Perhaps this could address the WP issue as you are dropping people where they actually want to go.
One last point on the corps or good teams use a mic thing. I have deaf friends and friends who do not speak English. We need to build games that they can play with us. Some people can not speak, or hear." |
Judge Rhadamanthus
Amarr Templars Amarr Empire
559
|
Posted - 2013.10.25 13:58:00 -
[166] - Quote
New swarm changes for 1.7 have been announced. I cover them here in Airborne Dust - Swarm Changes in 1.7. |
XANDER KAG
Red Star. EoN.
405
|
Posted - 2013.10.25 14:23:00 -
[167] - Quote
Now I really want to know what they are going to do to forge guns, If they did all of that to swarms then how hard are they going to hit the forge. I really like the changes because I might survive longer and they were necessary, but man does CCP hit that hammer hard. |
Judge Rhadamanthus
Amarr Templars Amarr Empire
565
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Posted - 2013.10.25 18:21:00 -
[168] - Quote
I needed that hammer. Did you see my Video? look at that 400m lock on range. How can that ever be anything but OP. Now 175 is proper point defence. Forges. Hmmmmm, I think a similar range change but less of a damage reduction. If you get close danger but if not. You'll be fine.
AV is point defence not map defence. |
Arkena Wyrnspire
Turalyon 514 Turalyon Alliance
4246
|
Posted - 2013.10.26 15:38:00 -
[169] - Quote
http://i.imgur.com/zhZwure.jpg Somewhat unrelated but I needed to post this somewhere so Judge could see it.
This fine fellow got his quote in the EVE collector's edition book! |
Vulpes Dolosus
Neanderthal Nation Public Disorder.
147
|
Posted - 2013.10.26 19:25:00 -
[170] - Quote
I have a new python fit I'd like to share with you guys (despite their removal in the coming weeks):
--: 2 azeo shirt ex, 1 supplemental shield ex, 'surge' shield hardener; -; 1 Polycrystalline armour plate, PG mod; turrets: std side and proto front (can fit I believe)
This is the best fit I can imagine. 3100 shield with 40.5% resist max and over 1500 armour with 10% resist, all with max skills.
I currently run this fit minus the proto plate (replaced it with the lighter fitting plate until I get enough skill points), but the results have been great. I have lost fewer dropships than with any other fitting (though I may have gotten better at flying). I've yet to be killed by swarms (they hardly make it through my shields), I've survived 2 breach forges and three rail shots (at least from what I could gather, I haven't run the numbers to see what all I can take).
It does take a lot of SP to fit. Core to 4-5 I think, armour plates to 5, shield ex to 3, engineering to 4 at least. You still need to run when facing heavy AV, but you should survive almost anything with some fancy flying. Let me know what you think or how it works for you. |
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Pvt Numnutz
Ikomari-Onu Enforcement Caldari State
268
|
Posted - 2013.10.27 22:49:00 -
[171] - Quote
AV things this is going to be the end of the world. Its as though they have no idea that we are only getting standard dropships. Things will be balanced, but they have to rip up the old floor to put in a new one. I have come to terms with this and so should they. Thank you for the reality check judge, ill be directing doom saying swarmers to your video.
If you ask me its about time they required some skill, actual player skill that is. Instead of lock fire, lock fire, etc etc. Now they have to really think about their positioning. Very good move CCP |
Valerie Viever
Hellstorm Inc League of Infamy
19
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Posted - 2013.10.28 05:27:00 -
[172] - Quote
Judge Rhadamanthus wrote:If you didn't know, assualt dropships are going in a few months. It's time we turned out attention toward transporting troops. I put some ideas out there in my latest video I didn't see this announcement anywhere. Can you link the source? Also, I wanted to know if I'm the only one bothered by that... I mean I adore my AsDS and with the way the game is at present, they'd need a huge overhaul if they expect ds gameplay to be at all rewarding.
Further more, I feel like if they don't want drop ships to focus on pilot attacking alone, and wish to move it to a support role, that they need to add some similar option. The fact is that a ds pilot is worthless without a squad, since blue berries have no adequate way if communicating with the pilot and vice versa, and as a causal player, I really don't have the opportunity to find a sqd all the time. I enjoy flying but often I find that my side gunners would be better off on the ground a lot of the time ... or rather the players are more interested with running and gunning, and don't want to gun in a vehicle.
I feel like the AsDs caters to players like me, who really don't want to rely on blueberries to make us effective participants. This combined with maps that are not sniper friendly further limits our ability to help players use hight to their advantage, since almost all of the new maps have socettes where the roofing is fenced in in some way.
Am I alone here in this opinion? I know that judge may disagree, or at least have a rebuttal, but really what is a ds pilot to do, if they can't find reliable gunners, players who actually want to gun for you, or don't have the time to gather a sqd and just want to jump in and enjoy their ds by providing offensive support? With ds getting relocated to a support class, how long will a player like me have to wait for another offensive aerial platform? |
Judge Rhadamanthus
Amarr Templars Amarr Empire
579
|
Posted - 2013.10.28 08:45:00 -
[173] - Quote
I am with you on this one. I too want an assault craft. I want to transport yes, but also to gun. I see this as a step to sort vehicles out. We will get the ADS back at some point. If not the ADS then some version of a craft that can allow the pilot to shoot and attack. For now however we have to wait.
As pilots we have been left behind and not looked after as well as we might have been. Since they are focusing on us now we should do our best to co-operate. Once the basic vehicle balance is sorted then we can get assault craft back. I think we can help CCP come up with better craft than the ADS. This is a good opportunity for change.
The removal of the ADS was in the "part 2" balance thread responce by a dev. [https://forums.dust514.com/default.aspx?g=posts&m=1356133#post1356133]Here[/url] is Logibros direct comment on it. The stat sheets contain no data on it. We get two std ships. THe Grimsnes and the Myron until a future update. |
Arkena Wyrnspire
Turalyon 514 Turalyon Alliance
4353
|
Posted - 2013.10.28 08:52:00 -
[174] - Quote
I started speccing into dropships specifically for the ADS. |
Judge Rhadamanthus
Amarr Templars Amarr Empire
579
|
Posted - 2013.10.28 09:07:00 -
[175] - Quote
I know. I'll miss them too. But the replacement may be 10x better. |
Judge Rhadamanthus
Amarr Templars Amarr Empire
611
|
Posted - 2013.11.02 20:15:00 -
[176] - Quote
This one is mainly for the youtube subscribers who don't see this thread. Airborne DUST - Joining my chat channel shows you what and hwo to join 1st airborne, my home channel in DUST.
This is the channel I am always in when I am online, and it's used by many of the new and old pilots who see my videos. Come join us and share with any new pilots you may find in game.
Everything Dropship youtube channel
my Community Spotlight
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Lanius Pulvis
Bojo's School of the Trades
41
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Posted - 2013.11.06 18:51:00 -
[177] - Quote
Judge, I'd like to see you do a mini for overdrives, I don't know if skilling into them is worthwhile. If you did a side by side comparison like the afterburner mini it would be very helpful.
Not new, just new to you.
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Awry Barux
Shining Flame Amarr Empire
266
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Posted - 2013.11.06 19:26:00 -
[178] - Quote
Judge, what are your thoughts on the stabilizers being added to MLT dropships in 1.6? |
Judge Rhadamanthus
Amarr Templars Amarr Empire
619
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Posted - 2013.11.07 09:10:00 -
[179] - Quote
Lanius Pulvis wrote:Judge, I'd like to see you do a mini for overdrives, I don't know if skilling into them is worthwhile. If you did a side by side comparison like the afterburner mini it would be very helpful.
Thats a good idea. I'll have a go as it does help a moving ship more than a stationary one. By that I mean an AB helps you get going and an Over drive makes little difference until you are moving quite fast.
Everything Dropship youtube channel
my Community Spotlight
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Judge Rhadamanthus
Amarr Templars Amarr Empire
619
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Posted - 2013.11.07 09:13:00 -
[180] - Quote
Awry Barux wrote:Judge, what are your thoughts on the stabilizers being added to MLT dropships in 1.6?
I had a go and I though the militia ships seemed much better. Less "sloppy" Its a good change. Some people want them to be more mobile, but I think they should remain sluggish. That difference helps separate the real pilots with their ships from the common rabble.
Everything Dropship youtube channel
my Community Spotlight
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