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Judge Rhadamanthus
Seraphim Auxiliaries CRONOS.
240
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Posted - 2013.07.13 00:50:00 -
[1] - Quote
I know a few people having a tough time getting thier dropships off the ground and keeping them their. so i made this to help. It shows the basics of flight with an onscreen ps3 controller showing what does what. It's for the very first timers and breaks the mechanics of flight down to each buton press and stick movement.
The basics of dropship flight |
Judge Rhadamanthus
Seraphim Auxiliaries CRONOS.
282
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Posted - 2013.07.17 12:47:00 -
[2] - Quote
Remember that just like learning to fly, people have to learn to gun. It's not the same as on the ground. The ship moves, the turret moves. Gunning is like trying to hold a bowl of cake mix still while someone else stirs it (try it). By that I mean they line up a shot and facto in your speed, then suddenly you change speed.
Good gunners (also a great pilot) like Richie up there a few comments above are helped by also being pilots. When gunning he knows when the pilot has found a safe spot, or is lineing him up or when a swarm bump is incoming.
People have to learn to gun. Give them some time and lea-way. Unless they start spamming bulltets as soon as they sit down. Hate that (there is a gunning video on the way to try address this |
Judge Rhadamanthus
Seraphim Auxiliaries CRONOS.
285
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Posted - 2013.07.19 17:59:00 -
[3] - Quote
I have a spreadsheet that models fits against damage. Caldari wins every time. The only way Gallente wins is in the perfect storm.. all modules happen to be running when the hit comes, the armour repper is not on cooldown and so on.
Go caldari for uprising 1.2 |
Judge Rhadamanthus
Seraphim Auxiliaries
290
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Posted - 2013.07.25 19:54:00 -
[4] - Quote
Finally got youtube to accept the HQ version
Link in the first post is to it but in-case you are watching this thread here is the HQ link. Set to 720 for the best results. 1080 shows up my tv pixels ;)
DUST 514 the basics of dropship flight
Video 2 is ready but again at 14 GB youtube is being all funny about it..... |
Judge Rhadamanthus
Seraphim Auxiliaries
291
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Posted - 2013.07.26 19:05:00 -
[5] - Quote
Fire of Prometheus wrote:... it takes great teamwork on both ends to be an effective dropship gunner and pilot
Exactly. Due to my videos and forum presence I keep getting Duel invite mails from other pilots in game. I always accept, but try to tell them that a dropship duel is NOT just two pilots. That's just gear vs gear, like a heavy weight boxing slapping match. A real dogfight fight uses the map layout and most importantly your team. Real skill is knowing exactly where your teams forge gunner is and luring your ADS enemy to him, its faking him into getting ambitious then luring him to your tank.
Any two pilots in identical ships can go at it for hours. The advantage lies in working with team and map elements.
It's the same for gunning. Nothing sucks harder then being forge gunned and lining your gunner up on the FG to have him shoot some no threat AR proto bear instead. GUNNERS take note. no matter if your ar target has 10 health left if a FG or swarm is in shot you FORGET the ar scrub immediately. Straight onto the AV evey time, no if and no buts. |
Judge Rhadamanthus
Seraphim Auxiliaries
292
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Posted - 2013.07.27 19:13:00 -
[6] - Quote
Video 2 is uploading now. Big file so will be processed by tomorrow. You better have nailed your yaw and roll balance or your struggle with this. Get lesson one down before moving on.
I'll update post 1 with a new link when it's up. Any comments, good or bad are welcome. |
Judge Rhadamanthus
Seraphim Auxiliaries
294
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Posted - 2013.07.28 16:54:00 -
[7] - Quote
Roofer Madness wrote:FINALLY!!!! Video 2!!! Thanks for this. Keep 'em coming!
Cheers for the kind words :) Takes a long time to get the footage, but the main delay is that little controller graphic.. Has to be hand animated. hence tho delay. next vid is almost ready, so I hope to get it done in the next week. maybe sooner. |
Judge Rhadamanthus
Seraphim Auxiliaries
294
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Posted - 2013.07.28 21:13:00 -
[8] - Quote
Richiesuite (his alt itssssss meeeeeeeee) has a star role in video 3 in the section about paying attention when waiting for your dropship.
here is a sneak peak still shot....
What happens to Richie? (thats his alt) |
Judge Rhadamanthus
Seraphim Auxiliaries
294
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Posted - 2013.07.29 06:42:00 -
[9] - Quote
Waylander87 wrote:Firstly, a massive thank you for these videos! Best tutorials I've found so far, especially the controller animation. And to read that you do that by hand is even more impressive. Thanks for taking the time to do it.
Questions from a new pilot who is mostly upside down seconds after takeoff:
1) Your ship has cross-hairs; is this because its an assault ship? I'm trying to fly in the militia scrub ship since its cheaper and it doesn't have cross-hairs, but they look like a good reference point. Just wanted to check it wasn't a setting I'd missed.
I see that you realised the answer was in the 2nd vid, but i'll respond here too. Yep, I'm using an ADS. The reason is three fold. Firstly, the crosshair. This gives people watching a reference point which makes it easier for me to point at things and make commentary. It also highlights direction changes nicely.. Third point is below in the answer to the next question...
2) Your ship seems very responsive. Again, is the responsiveness of your ship due to it being non-militia?
Yes. I know new pilots don't have access to such a responsive ship. But the techniques are just the same. I use an advanced level ship because it changes direction quickly. This makes it obvious to watches when i change direction and what I pressed to do it.
I do see it is a bit misleading and I should have mentioned it in video one. I was going to add a 0,0 video at the end as a place to cover the things i should have said but forgot or didn't think about. Ill mention it there.
Militia ships are slower but its the same stuff.
3) Any skills you'd recommend? Thinking of setting up an alt as a pure pilot.
I hate to say the obvious, but you need all the shield/armour skills maxed. For a new pilot upgrade along the increased cpu path early then hit anything that increases tank.. so armour and shield module skills. LEave guns till much later. You need to get survival skills first.
To start with don't go straight to level 5 on the skills. get enough to purchase what you need from the market in several skills. then after start getting to level 5.
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Judge Rhadamanthus
Seraphim Auxiliaries
294
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Posted - 2013.07.30 06:50:00 -
[10] - Quote
Morrigan Uroboros wrote: Do you have any tips for using the nose gun? Im finding the aiming to be pretty hard while trying to control the dropship as well. If only we had a way to hover and then take control of the gun properly..... A man can dream :P
The main tip, which i will get to way off in Vid 7 is drop drifting the nose gun. 'm doing this at several points in video 2. Its easier to see here when i I demonstrate the 360 in battle. Watch closely as I only do it with the 2nd and 3rd shot before i freeze frame.
Drop drifting is when you deliberately use the camera to pull the crosshair below/behind your target. then you let the guns natural drift to neutral pass over him and shoot when it does. This give you a predictable steady movement of the crosshair and at the same time frees you to adjust the ship to fine tune the aim. It means you only have to worry about the ship control adjustments and not the crosshair.
You'll see me do it several times in the target slide section when i am shooting at that nest.
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Judge Rhadamanthus
Seraphim Auxiliaries
295
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Posted - 2013.07.31 21:29:00 -
[11] - Quote
M3DIC 2U wrote:Best dropship training I have seen yet. I'm now willing to try these things out. Keep it coming. controller graphic helps a ton.
Thanks for the positive comments, i appreciate it. The controller graphic I agree helps lots. Reading and seeing are very different. Vid 3 is uploading, but youtube keeps failing it. Large AVIs seems to stress youtube out. |
Judge Rhadamanthus
Seraphim Auxiliaries
296
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Posted - 2013.07.31 21:53:00 -
[12] - Quote
Roldrage wrote:Are logi dropships worth it? I'm thinking about using the Eryx.
Yes, But you need to play them the right way. They are not killers. You need to come from nowhere, drop your crew, fire a few shots from the gunners, then bug out. You have more tank, but less speed; and as such are quite vulnerable. In my opinion they are best in PC battles or with well co-ordinated teams. I would not bother in a random pub. |
Judge Rhadamanthus
Seraphim Auxiliaries
296
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Posted - 2013.07.31 21:58:00 -
[13] - Quote
richiesutie 2 wrote:If you would like to try em out don't hesitate to contact me ingame or judge im sure he would love to help you out.
Seconded. I'm happy to help any new pilots. If I am free then Squad me and I will do my best to help. I'll even call in a top notch ADS for you to try out. My treat. (make sure you are on mic though. It really really helps)
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Judge Rhadamanthus
Seraphim Auxiliaries
298
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Posted - 2013.08.02 09:26:00 -
[14] - Quote
Royce Kronos wrote:Awesome guide man. I watched the first video a while back, but never got around to finishing it until now. I've added this to my Guide Compilation. I can't wait to try out the 360 spins and all.
Thanks. Video 3 keeps failing to upload.. so I'm going to re-render it. hope to post it soon. It's got alot of not so interesting techniques in it for take offs, drops offs etc.. Not as fun as darting about the map but it's critical stuff. |
Judge Rhadamanthus
Seraphim Auxiliaries
298
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Posted - 2013.08.02 09:31:00 -
[15] - Quote
Roofer Madness wrote:Hello. I would like a little help with my fit please. I am trying to be an anti-av / infantry kiling machine. I've got a million points in drop ships and here is my fit so far.
Incubus Assault ST-1 accelerated missle (main) ST-1 cycled missle ST-1 cycled missle militia shield extender militia shield regulator 60mm nanofibre plates X2 Energized Nanite Plating Light Polarized Armor Repair
So with this I get
1080 shield 2924 armor 13.29 shield recharge -19.00 movement penalty 14.58 armor damage resistance
Any suggestions on what to spend the next million or so SP on?
I see you are quite limited by your skill points. I'd :
1) drop that second plate - That speed penalty is going to hurt your low level ship 2) Add an active hardener in place of the plate 3) I Prefer accelerated when being a side gunner. Other missles drift with the ship movement making targeting harder
We can help you more if you tell us what your PG and CPU upgrades are and what the CPU and PG are on your ship with nothing fitted.
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Judge Rhadamanthus
Seraphim Auxiliaries
301
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Posted - 2013.08.02 17:04:00 -
[16] - Quote
2nd August 2013 (1700 EVE time) - Uploading Video 3 now. big file so should be up by the 3rd some time, maybe sooner. Ill be asleep though by the time it is, so i'll add a link to post one, some time tomorrow.
-Roofer.. Ill try a few builds with your skill limits and see exactly what I would do...Give me till tomorrow. |
Judge Rhadamanthus
Seraphim Auxiliaries
302
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Posted - 2013.08.03 06:36:00 -
[17] - Quote
My only character has 15 million in only dropships, no weapons or suits (beyond enough to wear the merc pack one). Fully into both Caldari and Gallente and both shields and armour. Until CCP get round to working on dropships I'm afraid you will suffer. We are just way too weak to get close to the battle in this build.
I took the maps from the feedback section that have a grid birds eye view of the maps. I went into a few games and used the fixed structures to find the scale. Then I mapped the forge and Swarm ranges onto them. Basically a single swarm or forge gunner can cover the entire zone in which action takes place. Not the whole map, but One guy with a proto weapon can cover any area that you would be in to take part. This really means the whole map.
It's stupidly broken and until time is found to fix it, you will lose ships often no matter what. With the merge of Ambush and OMS there is just nowhere balanced to play a dropship. There are overpowered fixed turrets, swarms and forges hitting you from across the map, swarm players able to hop and skip and never lose their lock, red line rail tanks and even the flaylock pistol knocking you all over the place, with one shot kill shot forge gunners zipping round in indestructable logi lavs and racking up infantry kills easily too with their OP weapon.
I'm sure it will be addressed, but for now its a very tough role to play with AV being so badly implemented. |
Judge Rhadamanthus
Seraphim Auxiliaries
302
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Posted - 2013.08.03 18:35:00 -
[18] - Quote
Morrigan Uroboros wrote:Ahh ok, with all your sp in dropships, how long do you actually get to spend in them? I would have though it would be pretty hard to be self sufficient
I play in nothing else. I manage to at least break even these days, so I ADS in every round.
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Judge Rhadamanthus
Seraphim Auxiliaries
303
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Posted - 2013.08.05 15:44:00 -
[19] - Quote
D legendary hero wrote:When landing:
1. reverse thrusting direction, so as to reduce forward momentum 2. descend slightly and use the thrusters to slow down decent when it is to fast 3. alternate between thrusters and descending rapidly to slow down. repeat until on ground.
thrusters = L1, descending thrusters = L2
That's a little misleading as there is no reverse thrusting. Only lifting the nose to point the thrusters in opposition to the current direction can act as a brake, As I covered in this short section. Also L2 is not a descending thruster its simply a reduction in thrust. The thrusters are always on, outputting jyst enough to hold the ship. This is why you hover when not applying thrust. L2 decreases the balance of thrust so you start to drop, It does not actually push you down. |
Judge Rhadamanthus
Seraphim Auxiliaries
304
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Posted - 2013.08.08 07:14:00 -
[20] - Quote
KBM is really not the control type for dropships. I urge you to move to a controller. The limited turn radius, i.e having to stop . lift then re-drag with a mouse really gets in the way. I have tried it and it was a poor method for a dropship. Evewn on the maximum sensitivity you will struggle.
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Judge Rhadamanthus
Seraphim Auxiliaries
305
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Posted - 2013.08.09 17:29:00 -
[21] - Quote
Stile451 wrote:XANDER KAG wrote:Congrats on video 3! P.S. Didn't know you could raise/lower the nose without being airborne so thanks! I didn't either. Sadly this doesn't work on militia dropships(at least not the viper).
You mean just pulling back on the stick with no thrust? I'll try in a viper
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Judge Rhadamanthus
Seraphim Auxiliaries
311
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Posted - 2013.08.11 21:48:00 -
[22] - Quote
Morrigan Uroboros wrote:What kind of fit do you use normally with the python? So far I've switched between 3 extenders, the best kind, or 2 extenders and an active hardner, and neither one seams to give me much survivability. And I dont see where else I can get tank, I think theres an extra 4% passive from the shield skill I can get, and that seams to be it.... I've been thinking about specing into the galente ship, with the higher base health and better active hardners it looks like it could take more of a beating, but the reps look quite bad on paper compaired to the shield reps
I have run both gallente and caldari through a spreadsheet that calculates all the damage variables. Ill try to create some easy to understand graphics for you to show you which is best, as the raw numbers are confusing. It took days to do the math and since i don't want you to just take my word without the data i'll post up the data sheets. Until I can do that though here is the verdict..
Caldari all the way. Why? Shields. All current AV is stronger against Armour. Shields resist 20% of a swarm launchers damage. Shields resist 10% of a forge guns damage. In a gallente ship swarms do 20% more damage to that extra tank you talked about with forges doing 10% more.
So to equal a shield ship you need 20% more tank all the time. Even with 2 armour hardeners this is difficult. The only way you beat caldari with gallente is in the "Perfect storm" when you happen to get hit when all your hardeners are running and so is your repper.
On paper this perfect storm IS stronger, but in reality it rarely happens. With its' base level high shields a caldari ship gives you 20% swarm protection ALL the time. No modules needed. In real world battles this works out best.
For an ADS go caldari... now for a Logi with an afterburner.. there is a case for gallente... |
Judge Rhadamanthus
Seraphim Auxiliaries
313
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Posted - 2013.08.12 16:22:00 -
[23] - Quote
gbh08 wrote:Videos are awesome
given i'm one them scrubs that crashed pretty much as soon as i lifted off, they have helped a ton, thanks!
Thanks.. I appreciate that you like them. Video 4 is ready but I'm waiting till tonight (5 hours from this post) so I don't hog all the bandwidth this evening. It'll be up tomorrow, youtube willing.
I had to destroy 14 ADS to get some of the footage I wanted, and then I only used 2 of the crashes. Most expensive episode so far. But there is details of 6 moves in there to help you dive and drop. |
Judge Rhadamanthus
Seraphim Auxiliaries
314
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Posted - 2013.08.13 08:24:00 -
[24] - Quote
I always run in a squad when I logi ship. BUT i recently ran solo for filming this series and this is what i found.
- My squad mates could always see my ship to spawn in. However I never had any sit ins. People cannot spawn in your ship if it is full.
- When un squadded any old random was able to spawn in.
Not too helpful I know, but this Is what happens to me. However I can't tell when i am not squadded how many people can see the spawn as i can't talk to them..(well they never respond) |
Judge Rhadamanthus
Seraphim Auxiliaries
316
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Posted - 2013.08.14 07:31:00 -
[25] - Quote
Video 4 has been posted. I have updated the OP. Video 4 covers the 6 flight maneuvers you need to drop onto your targets from above.
DUST 514 - Advanced Dive and Drop Maneuvers
I'll look at the tactical use of these in the next one and then after that we have all the skills we need to start dodging that pesky AV. So video 6 will cover threats. Then will be time to train those gunners of yours and learn a few tactics for the pilot gun in video 7. |
Judge Rhadamanthus
Seraphim Auxiliaries
319
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Posted - 2013.08.17 22:57:00 -
[26] - Quote
Valerie Viever wrote:I just wanted to thank you Judge. Since this game started I wanted to try being a pilot, but every time I called a ship in, it wouldn't make it to the end of the match.(I couldn't even figure out safely landing) but your vids have really helped, and with that, I'm confident I'll be able to wreck from above in due time. I've already noticed i've gotten better at it since watching your videos and look forward to the next ones.
Question though: Do you have any plans for covering fitting in the series? or are you going to let others figure what works best for them.
Thanks for the compliments mate. To your question : Yes I do plan on covering fittings. But I was leaving it till last. Why? Two reasons :
1) Most people don't want to watch 2 15 minute videos about fittings and then the menu structures, then in vid 3 move on to having a go. Most like to get a few skill point is and have a go at flying straight away. It's more fun and they can see what it's like. So i wanted to get the how to do it part done first
2) The mechanics of flight are least likely to change. CCP is going to add new modules, new shield resists make changes to the modules in ways I can't predict. With update 1.5 the scheduled vehicle first pass I didn't want to seed to many videos with what may become out of date information.
QUick point on vid 4. Bit delayed as I am away from my PS3 again. Need a few more days to get it done. |
Judge Rhadamanthus
Seraphim Auxiliaries
319
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Posted - 2013.08.17 22:59:00 -
[27] - Quote
shady merc wrote:ok this seems to be the best place to ask. I am thinking about spending my next 2million skillpoints. I thought it would be nice to add in a useable dropship to the corp. I am not looking to run it full time just having it when benifical would be nice. Also what would you suggest I put those points into. thank you for your time
2 million SP in this build is not much. Getting an ADS to level 3 costs more than that alone. Let me pop in tomorrow and see what 2 mill will get you. With the state of AV keeping a 2 mill ship alive and useful will be difficult. |
Judge Rhadamanthus
Seraphim Auxiliaries
319
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Posted - 2013.08.18 07:53:00 -
[28] - Quote
Morrigan Uroboros wrote:Judge Rhadamanthus wrote:......Getting an ADS to level 3 costs more than that alone. Let me pop in tomorrow and see what 2 mill will get you. With the state of AV keeping a 2 mill ship alive and useful will be difficult. Is it really worth it though to put the points into that until you have litterally nothing else to get?
I think so. I run hardeners on my Caldari and missiles so that extra protection is worth it. It is VERY noticeable in dog fights. When you run into another good ship, that is fitted just like yours, that skill is the edge that will win you the fight. Get it last afte you have level 5ed everything else, but don't skip it. |
Judge Rhadamanthus
Seraphim Auxiliaries
323
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Posted - 2013.08.26 20:16:00 -
[29] - Quote
Valerie Viever wrote:Any word on video.5?
So sorry. I put a load of stuff in 5 and 7 that may be complete BS with the swarm launcher changes coming in the next update. So i'm holding off till it's released to make sure i'm up to date. |
Judge Rhadamanthus
Seraphim Auxiliaries
326
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Posted - 2013.08.28 08:10:00 -
[30] - Quote
Thanks for the nice comments valerie. Always good to read positive feedback. Judge Rhadamanthus is my main. Any donations gratefully accepted. YOu have no idea how many tiles I got rail tank killed while sitting in the air still so my footage had enough dead time to narrate over. Man I hate those cowardly red line guys.
I have gone through the 1.5 changes thread and I have decided to cut the next videos up a bit to remove what will be outdated. So I think I can get back to putting them out now. The one on modules though I think Ill have to give up on. A shame as it took many hours to make and now I think it will be junk. Maybe Ill just keep it short and cover the MEC (module evade cover) tactical section.
Thanks again. |
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Judge Rhadamanthus
Seraphim Auxiliaries
326
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Posted - 2013.08.29 11:46:00 -
[31] - Quote
Hmmmmm mouse video. A mouse version of video 1 would be useful. Ill put it on the schedule.
UPDATE :
(29th August 2013) I have had to delete and restart videos 5-7 as the coming changes will make them seem out of date, although they were not really. I made reference to swarms lockon and fire rates, modules and shield recharge etc.... So I am going to use less exact language and leave some sections out.
I will focus on the really useful tactical stuff that applies no matter the build number. Then add a follow on video when things change e.g say video 6 is about AV. Ill just add a video 6.1 that covers changes or is an update of the whole of video 6.0 (it's why I called them x.0 in the first place, to cover this situation)
Again apologies for the delays. I now have my plan all sorted so will be hitting it hard.
New release date for video 5 is 2nd September |
Judge Rhadamanthus
Seraphim Auxiliaries
330
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Posted - 2013.09.01 22:58:00 -
[32] - Quote
Video 5 is ready (2nd sep 2013) . I just need to fact check the final render and then begin the long upload process. Please be kind about my dodgy animations. I am not animator and I have no good tools. |
Judge Rhadamanthus
Seraphim Auxiliaries
333
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Posted - 2013.09.02 18:02:00 -
[33] - Quote
(2nd September 2013) Video 5 is ready. And will begin upload at 2200 EVE time so I can play tonight without hanging my internet. Will take 7 hours to go up and get processed by youtube at least. Since I put it up overnight if there is a problem I won't know until morning on the 3rd.
No-one is to post about the bit where had literally the whole enemy team under me and i fail repeatedly to hit them.. no-one. I got so excited I didn't know where to shoot first. |
Judge Rhadamanthus
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351
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Posted - 2013.09.06 20:12:00 -
[34] - Quote
I know. it's 18GB and if the internet so much as sneezes during the 6 hour upload time, I have to start again. I'll make it work if it kills me. I can't wait for the lols at my attempt at animation. |
Judge Rhadamanthus
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354
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Posted - 2013.09.07 18:39:00 -
[35] - Quote
I can only encode an AVI using dvc100pc with the overlay keying I use. I will experiment a bit though with what you suggest.
Anyway video 5 actually made it up (7th September 2013) so it is available to view now. |
Judge Rhadamanthus
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355
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Posted - 2013.09.08 14:34:00 -
[36] - Quote
Thanks Operative 1171 Aajli. If i'm on i'll always be in condor squad or 1st airborne. If you are going to gun make sure to tell your pilot your prefered weapon - blaster, missile or if you have no idea what your are doing; rail.
Also remember that the changes in 1.4 and the vehicle to AV imbalance we have makes gunning hard. Pilots have to move round a lot these days, and with the lack of markers spotting 2 pixel tall black dots is tricky; so you may find that you don't get many kills. Also you have to be on mic to gun and always shoot at the target your pilot asks you to. Always. Pilots know the field and the risks on it and balance that against the module they have running, the damage incoming and what modules are on cooldown and the state of the ships shields and armour.
If you are 1 shot from killing a proto assault caldari and the pilot says "forge gunner front left" you forget the caldari assualt, no matter if he is 1 hp from death. What the pilot says is priority; is priority - immediately, not when you you get done with what you are doing at that moment.
Condor squad is very welcoming of new pilots, but at the same time remember that the best pilots in the game hang their and they expect a level of professionalism (except they let me off 2 nights ago when i was playing after getting home from a funeral and was rather drunk - MCCs it turns out, are not soft.)
I'll happily gun for you in your shiny new ADS. |
Judge Rhadamanthus
Seraphim Auxiliaries
356
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Posted - 2013.09.08 22:14:00 -
[37] - Quote
XANDER KAG wrote:Congrats on getting the video up!
I know right. uploading in not supposed to be the hardest part of this process! I also added a cheezie trailer for my channel too. So if you want an easy way to track the videos and a pretty layout subscribe to my channel here. |
Judge Rhadamanthus
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Posted - 2013.09.09 22:29:00 -
[38] - Quote
Once 1.5 is out Pvt Numnutz I'll need gunners for my tactics video and pilots for a stunt video to show what real pilots can make a dropship do. I'll also have plans that involve showing mistakes and how easy it ti to get killed in certain situations. That is a project that will involve millions of ISK in lost ships. If you still want to help then I'd be so grateful to have you along. |
Judge Rhadamanthus
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Posted - 2013.09.11 08:00:00 -
[39] - Quote
Cheers Numnutz. I Really want to finish the gunning video but with 1.5 coming and the new camera I had to put it on hold. I May grab some gunning footage now though, so I may start queueing as a gunner. I have max skills in turrets of any kind so I can do my bit. |
Judge Rhadamanthus
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373
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Posted - 2013.09.11 13:26:00 -
[40] - Quote
I forgot to post for those not subscribed to My Dropship YouTube Channel that I have done a new Mini on wether hacking skills and modules effect dropship recall time.
Remember to set to 720 or some HD setting. 720 is best.
DUST 514 Dropship Mini : Hacking & Recall speed
My Dropship YouTube Channel has all the videos in handy playlists. Subscribe and get the latest videos as soon as I post them. The mini on afterburners will be up there soom. |
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Judge Rhadamanthus
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Posted - 2013.09.11 19:08:00 -
[41] - Quote
I am Judge and I'd go with Quils option (b). Remember that a pilot sometimes has to get out and ALWAYS has to get to his ship. You may lose too many ships to fund and have to fight on the ground or you may get a scout on you as you wait for you dropship.
I have some skills in enough things to fit nanohives, repair tools and scout suits. Plus the odd AR. Saved my bottom many a time. In my opinion a single character is the way to go with this game. Yes the road is long, but you will be a better clone for a corp with many skills, not as many clones. If you gun for other pilots you will get shot at so a good suit helps.
It will be a slow journey but once their your will be much more of a force to be reckoned with. |
Judge Rhadamanthus
Seraphim Auxiliaries
378
|
Posted - 2013.09.11 22:38:00 -
[42] - Quote
That's awesome Seeth. you held your cool, used your skills and appraised the battle and decided to retire your asset. In build 1.4 we are so badly outmatched with Mega swarms, invisible 2 shot kill forge guns and tanks, installations and all sorts that if you live you did well.
Remember that the Devs are collecting data right now for 1.5 balancing. Every OP hit you take is more data that supports us against the OP AV. |
Judge Rhadamanthus
Seraphim Auxiliaries
379
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Posted - 2013.09.12 18:57:00 -
[43] - Quote
Due to several requests I have added a new mini on Aferburners. Ever wanted to see the difference side by side? Watch and see.
DUST 514 Dropship Mini : Afterburners |
Judge Rhadamanthus
Seraphim Auxiliaries
387
|
Posted - 2013.09.17 12:14:00 -
[44] - Quote
Good news I have replaced my dead Capture card. With the PS4 getting built in recording and at present blocking external capture cards I was not sure about spending another $250 / -ú150 on a new one. But the current recording is just not good enough.
Expect higher image quality in the near future. (very near as it arrives tomorrow) |
Judge Rhadamanthus
Seraphim Auxiliaries
393
|
Posted - 2013.09.18 19:00:00 -
[45] - Quote
Thanks Valerie. I was leaving it till after 1.5 but since the vehicle changes are moved to 1.6 or later I might just go ahead. i'll let you know when I get to it. |
Judge Rhadamanthus
Seraphim Auxiliaries
394
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Posted - 2013.09.20 07:56:00 -
[46] - Quote
gbghg wrote:I'm up for it as you know, I'll need some help with isk costs though.
Cool. The ships will be on me. |
Judge Rhadamanthus
Seraphim Auxiliaries
394
|
Posted - 2013.09.20 14:39:00 -
[47] - Quote
Reav Hannari wrote:I'm happy with my usual infantry fit and I've started cross training into the scout. But, every time I see this thread I think I should get serious about vehicles and dropships in particular.
I should really stop thinking.
Maybe a few points in them won't hurt though.
Argh, stop it.
*sigh*
Try in a militia ship. Pretty cheap in both SP and cash. Then once you can sort of fly join "1st Airborne" chat channel where I hang out; we can squad and Ill bring in a big boy ship for you. Learn to fly militia first though. |
Judge Rhadamanthus
Seraphim Auxiliaries
396
|
Posted - 2013.09.21 14:16:00 -
[48] - Quote
The rendering issue is bothering me and making fighting AV even harder. So here is the first in my Third general dropship series "Airborne Dust" - this one is on rendering. I keep losing ships due to this. So I want it to be clear to the develpoer and all that in 1.4 it is not fixed and still an issue.
Series 3 - Airborne Dust
These are long and short videos on just general issues and chat about all things airborne in DUST
Remember to set to 720 or some HD setting. 720 is best.
Airborne Dust - Rendering Issue |
Judge Rhadamanthus
Seraphim Auxiliaries
405
|
Posted - 2013.09.22 20:52:00 -
[49] - Quote
I made sure my videos on this have a thread in the Bug section as you suggested Valerie. I think on this issue videos make it very clear and undeniable. |
Judge Rhadamanthus
Seraphim Auxiliaries
417
|
Posted - 2013.09.23 12:16:00 -
[50] - Quote
Yes, as ghghg has said; welcome. With 22 million SP you obviously are a dedicated player who knows all about the knifes in the back DUST gives you. Dropships and AV will stab you but this is actually a good time to learn. If you can survive in a 1.4 match you are surviving the toughest DS build yet. Don't go too fast. You really need to master the basics before moving on.
Good luck. See you in condor squad. |
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Judge Rhadamanthus
Seraphim Auxiliaries
423
|
Posted - 2013.09.23 18:50:00 -
[51] - Quote
Muud Kipz wrote:I'm not an ADS pilot, but when trying to aim from a flying dropship, a long missile travel time is one more variable. Accelerated missiles are significantly (presumably) easier to hit with.
This. Missiles are a bit broken. All other types tend to drift a bit. Often you are shooting at speed. You get one shot, it has to hit and it has to hurt. Accelerated really are the only ones that I find usable. Some have success with fragmented but i find the slower travel time a disadvantage for spin shots and flybys. |
Judge Rhadamanthus
Seraphim Auxiliaries
425
|
Posted - 2013.09.24 18:55:00 -
[52] - Quote
I thought rather than just pointing out issues, I would try to offer a solution. So from a dropship POV, although would be great for tanks too; here is a video where i added graphics to a real fight with a swarmer to show my suggestions to fix the radar and HUD to make it fairer.
What do you think community and what you you think DEVs?
Remember to set it to 720p
The Video |
Judge Rhadamanthus
Seraphim Auxiliaries
478
|
Posted - 2013.09.27 20:38:00 -
[53] - Quote
A new episode of Airborne DUST is out. Airborne DUST - Forge Guns Solution # 1. I take a look at the visibility issue, not rendering, that we have with the most powerful gun in the game. ANd I try to offer a quick fix.
Remember to set to 720p as usual. |
Judge Rhadamanthus
Seraphim Auxiliaries
479
|
Posted - 2013.09.27 21:19:00 -
[54] - Quote
XANDER KAG wrote:Well it could work for some situations, but most of the times I get shot down by a forge hes a long way off anyways. I wont deny how Incredibly helpful this would be though.
I have a few ideas for long range forge, but the main thing with close range is the one thing that is supposed to help us doesn't. The charge glow either does not show or is the same colour as the lighting. In the video notice it is my own ship lights that add that blue hue to the map that was the exact same colour as the forge charge glow. |
Judge Rhadamanthus
Seraphim Auxiliaries
492
|
Posted - 2013.09.29 15:02:00 -
[55] - Quote
XANDER KAG wrote:....Like you said in the video, its not perfect but it would be a start.
i do think it needs more. The radar blip is useful, but still hard to take notice of. I have another few ideas i'll get out there soon to balance it a bit more.
|
Judge Rhadamanthus
Seraphim Auxiliaries
508
|
Posted - 2013.10.05 22:00:00 -
[56] - Quote
I'm uploading a new video tonight (5th October). So it will be available sometime on the 6th of October. I'm still looking at AV balance but a totally different side to it this time. I'll post when it is up. |
Judge Rhadamanthus
Seraphim Auxiliaries
510
|
Posted - 2013.10.06 10:24:00 -
[57] - Quote
My lastest video, out on the 6th October 2013 is up and ready to view : Airborne DUST - Dropships AV and Maps
I'm still on AV but looking away from damage and rendering and at other issues.
See them, all on my youtube channel. |
Judge Rhadamanthus
Seraphim Auxiliaries
511
|
Posted - 2013.10.07 17:56:00 -
[58] - Quote
you are welcome Ironyimation. |
Judge Rhadamanthus
Amarr Templars Amarr Empire
519
|
Posted - 2013.10.12 12:02:00 -
[59] - Quote
Check out my Community Spotlight in the official developers blog.
Leave a comment on it in the thread for the spotlight here. |
Judge Rhadamanthus
Amarr Templars Amarr Empire
526
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Posted - 2013.10.15 15:24:00 -
[60] - Quote
Thanks. |
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Judge Rhadamanthus
Amarr Templars Amarr Empire
531
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Posted - 2013.10.18 19:48:00 -
[61] - Quote
If you didn't know, assualt dropships are going in a few months. It's time we turned out attention toward transporting troops. I put some ideas out there in my latest video
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Judge Rhadamanthus
Amarr Templars Amarr Empire
534
|
Posted - 2013.10.18 20:42:00 -
[62] - Quote
They way i saw it : You have 6 seats so can accept 6 requests. You could give people making the request an order number. If they know they are 5th on the list they may decide to cancel. Each request gives you a different colour when you accept so a pilot might have 6 plane icons on his screen at once.
In the passenger seat you can use the overhead map. This is easier when you are not so vulnerable as you are on the ground. You could also lock the seats. Say the ship is empty. If i accept 6 requests but at spot 1 the requester and 5 others get in. What then? We could lock it to only the requesters, like reserving a seat. or to account for this only allow 2 requests max. This also stops 1 pilot taking all requests when there are two in the battle.
The logic tree would be quite deep. But the top level is simple. Choose transport from the weapon wheel, point where you want to go or use the map view, ship turns up and takes you there. Not too many fussy menus. |
Judge Rhadamanthus
Amarr Templars Amarr Empire
544
|
Posted - 2013.10.21 08:08:00 -
[63] - Quote
I didn't really look to hard at button mapping as I figured we could easily come up with two free buttons some how. It could even get put onto the module wheel or sonve there is no gun, the fire button. |
Judge Rhadamanthus
Amarr Templars Amarr Empire
544
|
Posted - 2013.10.23 08:01:00 -
[64] - Quote
In light of my latest video (1.5.2), I remembered my VERY FIRST post on these forums 8 months ago almost to the day.
I'll paste it below, I think It may seem familiar to those who watched the transportation video :
"First Post on the forum:
New to the Game. New pilot. Love the potential of DS but the beta is not yet at the stage to utilize them fully it seems. Here is a new idea: Obviously i'm new so the depth of play I have reached is very likely below yours, so if this seems useless, stupid or ill-informed; remember it's source. Trying my best.
Like the squad leader objective markers how about any non gunner in a drop ship who gets in at some point has to use the overview map to select a destination.
Some ideas of how :
1. On entry (issue if they are needed to shoot as they are under attack - as hinted at in fest and screen caps. for future updates 2. On activation of a green light by the pilot. 3. within 30 seconds of entry. 4. using a default if non set.
Then
1. No destination and the pilot can eject you. 2. Auto eject on destination 3. Loss of WP or ISK if they fail to leave at their requested stop (pilot compensation)
The Map Issue
The pilot may need the mini map to show way points so he doesn't have to switch the the map mid flight, or small icons show up screen side if map items (obj, turrets, spawners etc) are selected. i.e someone selects B. a B appears on his screen, once he gets there and/or they leave the ship the B is removed (this way he knows they were delivered)
Or simply the pilot has a single set destination marker that he chooses (or his squad or team lead). Once there you get pushed out when he opens the doors. If he never gets there and goes other places you can stay in as long as you like.
You could colour code the waypoints for each seat so the little ship seat map has a different colour for each seat. So you can see who is going where. B is selected, its pink, dude in pink seats are going there. random waypoint is yellow, guy in yellow seat is going there.
This also lets the passengers know if they will have company when the jump out at B or if it's just them going there,
Perhaps this could address the WP issue as you are dropping people where they actually want to go.
One last point on the corps or good teams use a mic thing. I have deaf friends and friends who do not speak English. We need to build games that they can play with us. Some people can not speak, or hear." |
Judge Rhadamanthus
Amarr Templars Amarr Empire
559
|
Posted - 2013.10.25 13:58:00 -
[65] - Quote
New swarm changes for 1.7 have been announced. I cover them here in Airborne Dust - Swarm Changes in 1.7. |
Judge Rhadamanthus
Amarr Templars Amarr Empire
565
|
Posted - 2013.10.25 18:21:00 -
[66] - Quote
I needed that hammer. Did you see my Video? look at that 400m lock on range. How can that ever be anything but OP. Now 175 is proper point defence. Forges. Hmmmmm, I think a similar range change but less of a damage reduction. If you get close danger but if not. You'll be fine.
AV is point defence not map defence. |
Judge Rhadamanthus
Amarr Templars Amarr Empire
579
|
Posted - 2013.10.28 08:45:00 -
[67] - Quote
I am with you on this one. I too want an assault craft. I want to transport yes, but also to gun. I see this as a step to sort vehicles out. We will get the ADS back at some point. If not the ADS then some version of a craft that can allow the pilot to shoot and attack. For now however we have to wait.
As pilots we have been left behind and not looked after as well as we might have been. Since they are focusing on us now we should do our best to co-operate. Once the basic vehicle balance is sorted then we can get assault craft back. I think we can help CCP come up with better craft than the ADS. This is a good opportunity for change.
The removal of the ADS was in the "part 2" balance thread responce by a dev. [https://forums.dust514.com/default.aspx?g=posts&m=1356133#post1356133]Here[/url] is Logibros direct comment on it. The stat sheets contain no data on it. We get two std ships. THe Grimsnes and the Myron until a future update. |
Judge Rhadamanthus
Amarr Templars Amarr Empire
579
|
Posted - 2013.10.28 09:07:00 -
[68] - Quote
I know. I'll miss them too. But the replacement may be 10x better. |
Judge Rhadamanthus
Amarr Templars Amarr Empire
611
|
Posted - 2013.11.02 20:15:00 -
[69] - Quote
This one is mainly for the youtube subscribers who don't see this thread. Airborne DUST - Joining my chat channel shows you what and hwo to join 1st airborne, my home channel in DUST.
This is the channel I am always in when I am online, and it's used by many of the new and old pilots who see my videos. Come join us and share with any new pilots you may find in game.
Everything Dropship youtube channel
my Community Spotlight
|
Judge Rhadamanthus
Amarr Templars Amarr Empire
619
|
Posted - 2013.11.07 09:10:00 -
[70] - Quote
Lanius Pulvis wrote:Judge, I'd like to see you do a mini for overdrives, I don't know if skilling into them is worthwhile. If you did a side by side comparison like the afterburner mini it would be very helpful.
Thats a good idea. I'll have a go as it does help a moving ship more than a stationary one. By that I mean an AB helps you get going and an Over drive makes little difference until you are moving quite fast.
Everything Dropship youtube channel
my Community Spotlight
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Judge Rhadamanthus
Amarr Templars Amarr Empire
619
|
Posted - 2013.11.07 09:13:00 -
[71] - Quote
Awry Barux wrote:Judge, what are your thoughts on the stabilizers being added to MLT dropships in 1.6?
I had a go and I though the militia ships seemed much better. Less "sloppy" Its a good change. Some people want them to be more mobile, but I think they should remain sluggish. That difference helps separate the real pilots with their ships from the common rabble.
Everything Dropship youtube channel
my Community Spotlight
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Judge Rhadamanthus
Amarr Templars Amarr Empire
642
|
Posted - 2013.11.09 20:58:00 -
[72] - Quote
I thought you may be interested to see a screenshot of the video creation process. here is the edit window for my newest video, 1.6.1 on the cameras since 1.3. Each of those small bits is a video segment with edits, keys and FX in.
That's nothing compared to the one for the training videos though. Thats a single video from the 5 in the series. Each of those yellow and blue bits is the effects for the little controller you see on screen.
I try my best to make the videos as good as I can for you guys.
Everything Dropship youtube channel
my Community Spotlight
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Judge Rhadamanthus
Amarr Templars Amarr Empire
658
|
Posted - 2013.11.13 10:31:00 -
[73] - Quote
So many camera changes for dropships over the last 4 builds. Lets have a look at them all in my latesst video; so we can try get a view we are all happy with.
Everything Dropship youtube channel
my Community Spotlight
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Judge Rhadamanthus
Amarr Templars Amarr Empire
670
|
Posted - 2013.11.13 15:16:00 -
[74] - Quote
It's one on the list Lanius, but i am holding off till 1.7 in the big venture videos like that. I need to know how the new ships will be against AV, flight characteristics etc before I get stuck in. It would be a big project and I want the ships and tactics to have havd a chance to bed in first.
Like you said, i will need a squad to do it. which means a script, that you have in advance so we can get the correct footage to make training videos useful.
Everything Dropship youtube channel
my Community Spotlight
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Judge Rhadamanthus
Amarr Templars Amarr Empire
694
|
Posted - 2013.11.15 09:00:00 -
[75] - Quote
I'll do that mini next. Need a short break as the last video took a lot of effort and I need to not look at the editing software for a few days.
Everything Dropship youtube channel
my Community Spotlight
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Judge Rhadamanthus
Amarr Templars Amarr Empire
770
|
Posted - 2013.11.22 23:12:00 -
[76] - Quote
each class of ship has a different height ceiling. 400m is a medium amount above the MCC
Everything Dropship youtube channel
my Community Spotlight
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Judge Rhadamanthus
Amarr Templars Amarr Empire
882
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Posted - 2013.12.05 20:15:00 -
[77] - Quote
I did some number crunching on the new 1.7 Dropship skill tree to see how many SP you will need to max out one of the racial dropships. I took the defence skills to level 5, skipped turret rotation and remote repping, CRUs and anything not related to defense or assault. I maxed one weapon type, Missiles in this case.
16, 975, 960 Skill Points
This will give you a 1.6 equivalent of a python in terms of maxed trees. Im not talking about the same level of operational effectiveness, just maxing those skills that you will want to keep you alive longer and kill faster.
Want to get a Gallente ADS too? : another 2, 039, 600 SP to level 5 it for the turret max bonus. Although you can fly it at level 1. Want to max blasters too? another 3, 793, 180 SP
So to max out blasters, missiles and both available dropship to ADS level :
22, 298, 840 Skill Points
Everything Dropship youtube channel
my Community Spotlight
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Judge Rhadamanthus
Amarr Templars Amarr Empire
897
|
Posted - 2013.12.07 10:33:00 -
[78] - Quote
Vulpes Dolosus wrote:A viable fit should only be about 4mil.
I think a 4 mil fit is more workable than viable. I think 10-12 mil is more like it. A 4 mil fit is more like getting a proto suit and wearing that before you get you cores and gun skills to a point to match it. You will be able to function but with much more care and skill needed to make an impact on the battle.
3.5 Mil gets you good shields, gun and the ship. But none of the skills to boost your active module duration or rgen times. OIr missile damage. If you run that fit be very careful not to linger and expect to spend some time in recovery with limited attack windows
Everything Dropship youtube channel
my Community Spotlight
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Judge Rhadamanthus
Amarr Templar One
1245
|
Posted - 2014.01.18 09:12:00 -
[79] - Quote
Just an update that I have been doing a lot of game mechanic testing so have not added a new video for a while. The next one is about the redline. Ready in about 3 days. I hope to release it on the 21st Jan 2014.
Everything Dropship youtube channel
my Community Spotlight
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Judge Rhadamanthus
Amarr Templar One
1400
|
Posted - 2014.02.06 09:14:00 -
[80] - Quote
The redline is a real problem. Rail tanks in them are a plague on the game. Have a look and see exactly how bad it is and what can be done in my latest video.
Everything Dropship youtube channel
my Community Spotlight
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Judge Rhadamanthus
Amarr Templar One
1403
|
Posted - 2014.02.06 13:17:00 -
[81] - Quote
sorry man; so much on atm
Everything Dropship youtube channel
my Community Spotlight
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Judge Rhadamanthus
Amarr Templar One
1408
|
Posted - 2014.02.06 22:31:00 -
[82] - Quote
Foundation Seldon wrote:Judge Rhadamanthus wrote:The redline is a real problem. Rail tanks in them are a plague on the game. Have a look and see exactly how bad it is and what can be done in my latest video. You're a continual source of fantastic content. As always, thanks for the time and energy you put into this.
Thank you. That is a really kind thing to say.
Everything Dropship youtube channel
my Community Spotlight
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Judge Rhadamanthus
Amarr Templar One
1538
|
Posted - 2014.02.23 09:14:00 -
[83] - Quote
It is best to not hover completely still. Constant drift means to can accelerate faster should you need to leave more quickly as you are already moving. In that way we don't need a hover at all.
Everything Dropship youtube channel
my Community Spotlight
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Judge Rhadamanthus
Amarr Templar One
1728
|
Posted - 2014.03.24 07:44:00 -
[84] - Quote
lok rark wrote:Thanks again Judge
You are welcome. I do feel bad because I have not done any flying videos for a long while. It just seems that if we don't fix the other issues we won't be able to fly anyway.
Everything Dropship youtube channel
my Community Spotlight
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Judge Rhadamanthus
Amarr Templar One
1728
|
Posted - 2014.03.25 08:59:00 -
[85] - Quote
lee corwood wrote:I'm so glad I found this thread. I have attempted to begin to learn these things and it has been hilariously bad. Love me some vids. Thanks Judge!
You are welcome mate. Also join my chat channel - "1st Airborne" . Its the place for pilots, old and new in DUST. people squad all the time and you can meet lots of pilots and get questions answered.
Everything Dropship youtube channel
my Community Spotlight
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