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Roofer Madness
unkn0wn killers League of Infamy
98
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Posted - 2013.07.28 15:57:00 -
[1] - Quote
FINALLY!!!! Video 2!!! Thanks for this. Keep 'em coming! |
Roofer Madness
unkn0wn killers League of Infamy
99
|
Posted - 2013.07.28 22:36:00 -
[2] - Quote
Judge Rhadamanthus wrote:Roofer Madness wrote:FINALLY!!!! Video 2!!! Thanks for this. Keep 'em coming! Cheers for the kind words :) Takes a long time to get the footage, but the main delay is that little controller graphic.. Has to be hand animated. hence tho delay. next vid is almost ready, so I hope to get it done in the next week. maybe sooner.
Well, it's worth the extra work. Having the controller on screen really helps. |
Roofer Madness
unkn0wn killers League of Infamy
99
|
Posted - 2013.07.28 22:40:00 -
[3] - Quote
Waylander87 wrote:Waylander87 wrote:Firstly, a massive thank you for these videos! Best tutorials I've found so far, especially the controller animation. And to read that you do that by hand is even more impressive. Thanks for taking the time to do it.
Questions from a new pilot who is mostly upside down seconds after takeoff:
1) Your ship has cross-hairs; is this because its an assault ship? I'm trying to fly in the militia scrub ship since its cheaper and it doesn't have cross-hairs, but they look like a good reference point. Just wanted to check it wasn't a setting I'd missed.
2) Your ship seems very responsive. Again, is the responsiveness of your ship due to it being non-militia?
3) Any skills you'd recommend? Thinking of setting up an alt as a pure pilot. NB: Just watched the second video to the end, and answered my own questions. Must remember to watch first and ask questions after in future... 3) is still valid mind...
I just did this very same thing. My alt has been tearing up the skies in the Academy for 2 days now. It's really fun learning to fly with the noobs because they don't really know too much about AV so there are less threats to my ship. All I can say is be careful of those drone turrets.... |
Roofer Madness
Unkn0wn Killers League of Infamy
105
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Posted - 2013.08.01 00:03:00 -
[4] - Quote
Hello. I would like a little help with my fit please. I am trying to be an anti-av / infantry kiling machine. I've got a million points in drop ships and here is my fit so far.
Incubus Assault ST-1 accelerated missle (main) ST-1 cycled missle ST-1 cycled missle militia shield extender militia shield regulator 60mm nanofibre plates X2 Energized Nanite Plating Light Polarized Armor Repair
So with this I get
1080 shield 2924 armor 13.29 shield recharge -19.00 movement penalty 14.58 armor damage resistance
Any suggestions on what to spend the next million or so SP on? |
Roofer Madness
Unkn0wn Killers
107
|
Posted - 2013.08.02 13:23:00 -
[5] - Quote
Yes, not much SP on this character. I started this pilot alt after watching your first dropship video. Thank you very much for the suggestions. I am very surprised that you and richie say to drop the second armor plate. I was enjoying quite a bit more survivability with it on there. And the slower movement actually makes it easier to fly. But yes, my very next plan was to get the Armor Hardener. (I was going to drop the energized plating for the hardener). Just a few SP to go. And the reason I chose the cycled missiles for the gunners is because I never have gunners and they are the cheapest CPU/PG wise.
My vehicle core upgrades are at 2 and electronics and engineering are both at 1. My ship has 194 CPU and 627 PG maxed right now. Also, since the last post I upgraded both Shield Booster and Regenerator up to Standard from Militia to save some pg/cpu. |
Roofer Madness
Unkn0wn Killers
108
|
Posted - 2013.08.03 16:36:00 -
[6] - Quote
Judge Rhadamanthus wrote:My only character has 15 million in only dropships, no weapons or suits (beyond enough to wear the merc pack one). Fully into both Caldari and Gallente and both shields and armour. Until CCP get round to working on dropships I'm afraid you will suffer. We are just way too weak to get close to the battle in this build.
I took the maps from the feedback section that have a grid birds eye view of the maps. I went into a few games and used the fixed structures to find the scale. Then I mapped the forge and Swarm ranges onto them. Basically a single swarm or forge gunner can cover the entire zone in which action takes place. Not the whole map, but One guy with a proto weapon can cover any area that you would be in to take part. This really means the whole map.
It's stupidly broken and until time is found to fix it, you will lose ships often no matter what. With the merge of Ambush and OMS there is just nowhere balanced to play a dropship. There are overpowered fixed turrets, swarms and forges hitting you from across the map, swarm players able to hop and skip and never lose their lock, red line rail tanks and even the flaylock pistol knocking you all over the place, with one shot kill shot forge gunners zipping round in indestructable logi lavs and racking up infantry kills easily too with their OP weapon.
I'm sure it will be addressed, but for now its a very tough role to play with AV being so badly implemented.
^^^^ This right here ^^^^^ I can't help but think that if us drop ship pilots get used to thinking like this it can only get easier (with updates to vehicles). Sometimes there is a map with some proto-AV following me around. But more often than not if I lose a ship it is because I was messing around or doing something I shouldn't have been doing to begin with. Situational awareness and not screwing around will save a lot of ISK too! |
Roofer Madness
A.N.O.N.Y.M.O.U.S.
122
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Posted - 2013.08.08 22:48:00 -
[7] - Quote
Judge Rhadamanthus wrote:Roofer Madness wrote:Hello. I would like a little help with my fit please. I am trying to be an anti-av / infantry kiling machine. I've got a million points in drop ships and here is my fit so far.
Incubus Assault ST-1 accelerated missle (main) ST-1 cycled missle ST-1 cycled missle militia shield extender militia shield regulator 60mm nanofibre plates X2 Energized Nanite Plating Light Polarized Armor Repair
So with this I get
1080 shield 2924 armor 13.29 shield recharge -19.00 movement penalty 14.58 armor damage resistance
Any suggestions on what to spend the next million or so SP on? I see you are quite limited by your skill points. I'd : 1) drop that second plate - That speed penalty is going to hurt your low level ship 2) Add an active hardener in place of the plate 3) I Prefer accelerated when being a side gunner. Other missles drift with the ship movement making targeting harder We can help you more if you tell us what your PG and CPU upgrades are and what the CPU and PG are on your ship with nothing fitted.
Well, I just went 7/11/0 in my Incubus thanks to the awesome tips in your videos! I took your advice and replaced the 2nd armor plate with a hardener. I also am up to 2 million points now and they are all spent in survivability. Mostly Armor but I did get Shield and Core Upgrades to 2. Also, am I working towards the 120mm plates or just staying with the 60mm? Thanks for the videos! |
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