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Roofer Madness
Unkn0wn Killers
108
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Posted - 2013.08.03 16:36:00 -
[61] - Quote
Judge Rhadamanthus wrote:My only character has 15 million in only dropships, no weapons or suits (beyond enough to wear the merc pack one). Fully into both Caldari and Gallente and both shields and armour. Until CCP get round to working on dropships I'm afraid you will suffer. We are just way too weak to get close to the battle in this build.
I took the maps from the feedback section that have a grid birds eye view of the maps. I went into a few games and used the fixed structures to find the scale. Then I mapped the forge and Swarm ranges onto them. Basically a single swarm or forge gunner can cover the entire zone in which action takes place. Not the whole map, but One guy with a proto weapon can cover any area that you would be in to take part. This really means the whole map.
It's stupidly broken and until time is found to fix it, you will lose ships often no matter what. With the merge of Ambush and OMS there is just nowhere balanced to play a dropship. There are overpowered fixed turrets, swarms and forges hitting you from across the map, swarm players able to hop and skip and never lose their lock, red line rail tanks and even the flaylock pistol knocking you all over the place, with one shot kill shot forge gunners zipping round in indestructable logi lavs and racking up infantry kills easily too with their OP weapon.
I'm sure it will be addressed, but for now its a very tough role to play with AV being so badly implemented.
^^^^ This right here ^^^^^ I can't help but think that if us drop ship pilots get used to thinking like this it can only get easier (with updates to vehicles). Sometimes there is a map with some proto-AV following me around. But more often than not if I lose a ship it is because I was messing around or doing something I shouldn't have been doing to begin with. Situational awareness and not screwing around will save a lot of ISK too! |
Morrigan Uroboros
The Phoenix Federation
19
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Posted - 2013.08.03 17:48:00 -
[62] - Quote
Judge Rhadamanthus wrote:My only character has 15 million in only dropships, no weapons or suits (beyond enough to wear the merc pack one). Fully into both Caldari and Gallente and both shields and armour. Until CCP get round to working on dropships I'm afraid you will suffer. We are just way too weak to get close to the battle in this build.
I took the maps from the feedback section that have a grid birds eye view of the maps. I went into a few games and used the fixed structures to find the scale. Then I mapped the forge and Swarm ranges onto them. Basically a single swarm or forge gunner can cover the entire zone in which action takes place. Not the whole map, but One guy with a proto weapon can cover any area that you would be in to take part. This really means the whole map.
It's stupidly broken and until time is found to fix it, you will lose ships often no matter what. With the merge of Ambush and OMS there is just nowhere balanced to play a dropship. There are overpowered fixed turrets, swarms and forges hitting you from across the map, swarm players able to hop and skip and never lose their lock, red line rail tanks and even the flaylock pistol knocking you all over the place, with one shot kill shot forge gunners zipping round in indestructable logi lavs and racking up infantry kills easily too with their OP weapon.
I'm sure it will be addressed, but for now its a very tough role to play with AV being so badly implemented.
Ahh ok, with all your sp in dropships, how long do you actually get to spend in them? I would have though it would be pretty hard to be self sufficient
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Judge Rhadamanthus
Seraphim Auxiliaries
302
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Posted - 2013.08.03 18:35:00 -
[63] - Quote
Morrigan Uroboros wrote:Ahh ok, with all your sp in dropships, how long do you actually get to spend in them? I would have though it would be pretty hard to be self sufficient
I play in nothing else. I manage to at least break even these days, so I ADS in every round.
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XANDER KAG
Red Star. EoN.
179
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Posted - 2013.08.04 21:06:00 -
[64] - Quote
Congrats on video 3!
P.S. Didn't know you could raise/lower the nose without being airborne so thanks! |
D legendary hero
THE WARRIORS OF LEGEND
568
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Posted - 2013.08.05 08:20:00 -
[65] - Quote
When landing:
1. reverse thrusting direction, so as to reduce forward momentum 2. descend slightly and use the thrusters to slow down decent when it is to fast 3. alternate between thrusters and descending rapidly to slow down. repeat until on ground.
thrusters = L1, descending thrusters = L2 |
Judge Rhadamanthus
Seraphim Auxiliaries
303
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Posted - 2013.08.05 15:44:00 -
[66] - Quote
D legendary hero wrote:When landing:
1. reverse thrusting direction, so as to reduce forward momentum 2. descend slightly and use the thrusters to slow down decent when it is to fast 3. alternate between thrusters and descending rapidly to slow down. repeat until on ground.
thrusters = L1, descending thrusters = L2
That's a little misleading as there is no reverse thrusting. Only lifting the nose to point the thrusters in opposition to the current direction can act as a brake, As I covered in this short section. Also L2 is not a descending thruster its simply a reduction in thrust. The thrusters are always on, outputting jyst enough to hold the ship. This is why you hover when not applying thrust. L2 decreases the balance of thrust so you start to drop, It does not actually push you down. |
Frank Olson Usul
DUST University Ivy League
1
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Posted - 2013.08.06 20:51:00 -
[67] - Quote
I'm using KBM. Can anyone tell me how the mouse can be compared to the right stick? I have problems with that. Is right stick up/forward really "pushing/dragging" your mouse away from your body? I guess since buttons don't have the sensibility of the PS3 controller this isn't ideal for flying a dropship, but I need KBM to fight because I played PC-shooters for years. |
Judge Rhadamanthus
Seraphim Auxiliaries
304
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Posted - 2013.08.08 07:14:00 -
[68] - Quote
KBM is really not the control type for dropships. I urge you to move to a controller. The limited turn radius, i.e having to stop . lift then re-drag with a mouse really gets in the way. I have tried it and it was a poor method for a dropship. Evewn on the maximum sensitivity you will struggle.
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Roofer Madness
A.N.O.N.Y.M.O.U.S.
122
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Posted - 2013.08.08 22:48:00 -
[69] - Quote
Judge Rhadamanthus wrote:Roofer Madness wrote:Hello. I would like a little help with my fit please. I am trying to be an anti-av / infantry kiling machine. I've got a million points in drop ships and here is my fit so far.
Incubus Assault ST-1 accelerated missle (main) ST-1 cycled missle ST-1 cycled missle militia shield extender militia shield regulator 60mm nanofibre plates X2 Energized Nanite Plating Light Polarized Armor Repair
So with this I get
1080 shield 2924 armor 13.29 shield recharge -19.00 movement penalty 14.58 armor damage resistance
Any suggestions on what to spend the next million or so SP on? I see you are quite limited by your skill points. I'd : 1) drop that second plate - That speed penalty is going to hurt your low level ship 2) Add an active hardener in place of the plate 3) I Prefer accelerated when being a side gunner. Other missles drift with the ship movement making targeting harder We can help you more if you tell us what your PG and CPU upgrades are and what the CPU and PG are on your ship with nothing fitted.
Well, I just went 7/11/0 in my Incubus thanks to the awesome tips in your videos! I took your advice and replaced the 2nd armor plate with a hardener. I also am up to 2 million points now and they are all spent in survivability. Mostly Armor but I did get Shield and Core Upgrades to 2. Also, am I working towards the 120mm plates or just staying with the 60mm? Thanks for the videos! |
Stile451
Red Star. EoN.
172
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Posted - 2013.08.09 14:25:00 -
[70] - Quote
XANDER KAG wrote:Congrats on video 3! P.S. Didn't know you could raise/lower the nose without being airborne so thanks! I didn't either. Sadly this doesn't work on militia dropships(at least not the viper). |
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Judge Rhadamanthus
Seraphim Auxiliaries
305
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Posted - 2013.08.09 17:29:00 -
[71] - Quote
Stile451 wrote:XANDER KAG wrote:Congrats on video 3! P.S. Didn't know you could raise/lower the nose without being airborne so thanks! I didn't either. Sadly this doesn't work on militia dropships(at least not the viper).
You mean just pulling back on the stick with no thrust? I'll try in a viper
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Morrigan Uroboros
The Phoenix Federation
20
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Posted - 2013.08.11 04:11:00 -
[72] - Quote
What kind of fit do you use normally with the python? So far I've switched between 3 extenders, the best kind, or 2 extenders and an active hardner, and neither one seams to give me much survivability. And I dont see where else I can get tank, I think theres an extra 4% passive from the shield skill I can get, and that seams to be it.... I've been thinking about specing into the galente ship, with the higher base health and better active hardners it looks like it could take more of a beating, but the reps look quite bad on paper compaired to the shield reps |
Judge Rhadamanthus
Seraphim Auxiliaries
311
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Posted - 2013.08.11 21:48:00 -
[73] - Quote
Morrigan Uroboros wrote:What kind of fit do you use normally with the python? So far I've switched between 3 extenders, the best kind, or 2 extenders and an active hardner, and neither one seams to give me much survivability. And I dont see where else I can get tank, I think theres an extra 4% passive from the shield skill I can get, and that seams to be it.... I've been thinking about specing into the galente ship, with the higher base health and better active hardners it looks like it could take more of a beating, but the reps look quite bad on paper compaired to the shield reps
I have run both gallente and caldari through a spreadsheet that calculates all the damage variables. Ill try to create some easy to understand graphics for you to show you which is best, as the raw numbers are confusing. It took days to do the math and since i don't want you to just take my word without the data i'll post up the data sheets. Until I can do that though here is the verdict..
Caldari all the way. Why? Shields. All current AV is stronger against Armour. Shields resist 20% of a swarm launchers damage. Shields resist 10% of a forge guns damage. In a gallente ship swarms do 20% more damage to that extra tank you talked about with forges doing 10% more.
So to equal a shield ship you need 20% more tank all the time. Even with 2 armour hardeners this is difficult. The only way you beat caldari with gallente is in the "Perfect storm" when you happen to get hit when all your hardeners are running and so is your repper.
On paper this perfect storm IS stronger, but in reality it rarely happens. With its' base level high shields a caldari ship gives you 20% swarm protection ALL the time. No modules needed. In real world battles this works out best.
For an ADS go caldari... now for a Logi with an afterburner.. there is a case for gallente... |
gbh08
CAUSE 4 C0NCERN
81
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Posted - 2013.08.12 16:18:00 -
[74] - Quote
Videos are awesome
given im one them scrubs that crashed pretty much as soon as i lifted off, they have helped a ton, thanks! |
Judge Rhadamanthus
Seraphim Auxiliaries
313
|
Posted - 2013.08.12 16:22:00 -
[75] - Quote
gbh08 wrote:Videos are awesome
given i'm one them scrubs that crashed pretty much as soon as i lifted off, they have helped a ton, thanks!
Thanks.. I appreciate that you like them. Video 4 is ready but I'm waiting till tonight (5 hours from this post) so I don't hog all the bandwidth this evening. It'll be up tomorrow, youtube willing.
I had to destroy 14 ADS to get some of the footage I wanted, and then I only used 2 of the crashes. Most expensive episode so far. But there is details of 6 moves in there to help you dive and drop. |
howard sanchez
spliff's channel
650
|
Posted - 2013.08.12 20:20:00 -
[76] - Quote
Talk to me about the logistics dropship on board CRU.
Ive been flying the Prometheus for about a week and I have, on numerous occasions, been in an active squad, aloft and flying low over the battlefield, only to have squad mates looking for a spawn point tell me that they don't see my dropship as a selectable spawn location
Who can see the logi dropship as a spawn point? Are there limitations? ( I know a pilot must be in the vehicle but can the who.e team use it?) is there an operational ceiling (altitude) limit?
Great thread. Praying for Gallente flight viability in the future |
Judge Rhadamanthus
Seraphim Auxiliaries
314
|
Posted - 2013.08.13 08:24:00 -
[77] - Quote
I always run in a squad when I logi ship. BUT i recently ran solo for filming this series and this is what i found.
- My squad mates could always see my ship to spawn in. However I never had any sit ins. People cannot spawn in your ship if it is full.
- When un squadded any old random was able to spawn in.
Not too helpful I know, but this Is what happens to me. However I can't tell when i am not squadded how many people can see the spawn as i can't talk to them..(well they never respond) |
richiesutie 2
Seraphim Auxiliaries
213
|
Posted - 2013.08.13 11:07:00 -
[78] - Quote
howard sanchez wrote:Talk to me about the logistics dropship on board CRU.
Ive been flying the Prometheus for about a week and I have, on numerous occasions, been in an active squad, aloft and flying low over the battlefield, only to have squad mates looking for a spawn point tell me that they don't see my dropship as a selectable spawn location
Who can see the logi dropship as a spawn point? Are there limitations? ( I know a pilot must be in the vehicle but can the who.e team use it?) is there an operational ceiling (altitude) limit?
Great thread. Praying for Gallente flight viability in the future
I believe there is a bug t the moment that only allow people to spawn in you ds if they are perma dead (cannot be revived) you might want to try that next time. |
Judge Rhadamanthus
Seraphim Auxiliaries
316
|
Posted - 2013.08.14 07:31:00 -
[79] - Quote
Video 4 has been posted. I have updated the OP. Video 4 covers the 6 flight maneuvers you need to drop onto your targets from above.
DUST 514 - Advanced Dive and Drop Maneuvers
I'll look at the tactical use of these in the next one and then after that we have all the skills we need to start dodging that pesky AV. So video 6 will cover threats. Then will be time to train those gunners of yours and learn a few tactics for the pilot gun in video 7. |
Foundation Seldon
Gespenster Kompanie Villore Accords
66
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Posted - 2013.08.17 11:51:00 -
[80] - Quote
Judge Rhadamanthus wrote: Caldari all the way. Why? Shields. All current AV is stronger against Armour. Shields resist 20% of a swarm launchers damage. Shields resist 10% of a forge guns damage. In a gallente ship swarms do 20% more damage to that extra tank you talked about with forges doing 10% more.
So to equal a shield ship you need 20% more tank all the time. Even with 2 armour hardeners this is difficult. The only way you beat caldari with gallente is in the "Perfect storm" when you happen to get hit when all your hardeners are running and so is your repper.
On paper this perfect storm IS stronger, but in reality it rarely happens. With its' base level high shields a caldari ship gives you 20% swarm protection ALL the time. No modules needed. In real world battles this works out best.
For an ADS go caldari... now for a Logi with an afterburner.. there is a case for gallente...
Wow.
All this time I genuinely believed that Forge Guns were considered laser type weapons and would do more damage against Shields than Armor but a quick look at :
http://dust514.com/news/blog/2013/07/weapon-ranges-in-uprising-1.2-and-beyond/
... has proved me wrong. All AV in this game genuinely does more damage to Armor than Shields, suddenly reconsidering my decision to go all Gallente vehicles. I hope CCP takes a hard look at AV and Vehicle balance for 1.5/1.6 because once Shield Tanking is fixed and Armor Reppers aren't insane anymore I think I'm gonna be hard pressed justifying continuing to Armor Tank in anything beyond what leeway they give me in fitting options. |
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Valerie Viever
Hellstorm Inc League of Infamy
2
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Posted - 2013.08.17 19:59:00 -
[81] - Quote
I just wanted to thank you Judge. Since this game started I wanted to try being a pilot, but every time I called a ship in, it wouldn't make it to the end of the match.(I couldn't even figure out safely landing) but your vids have really helped, and with that, I'm confident I'll be able to wreck from above in due time. I've already noticed i've gotten better at it since watching your videos and look forward to the next ones.
Question though: Do you have any plans for covering fitting in the series? or are you going to let others figure what works best for them. |
shady merc
RisingSuns
16
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Posted - 2013.08.17 20:30:00 -
[82] - Quote
ok this seems to be the best place to ask. I am thinking about spending my next 2million skillpoints. I thought it would be nice to add in a useable dropship to the corp. I am not looking to run it full time just having it when benifical would be nice. Also what would you suggest I put those points into. thank you for your time |
Judge Rhadamanthus
Seraphim Auxiliaries
319
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Posted - 2013.08.17 22:57:00 -
[83] - Quote
Valerie Viever wrote:I just wanted to thank you Judge. Since this game started I wanted to try being a pilot, but every time I called a ship in, it wouldn't make it to the end of the match.(I couldn't even figure out safely landing) but your vids have really helped, and with that, I'm confident I'll be able to wreck from above in due time. I've already noticed i've gotten better at it since watching your videos and look forward to the next ones.
Question though: Do you have any plans for covering fitting in the series? or are you going to let others figure what works best for them.
Thanks for the compliments mate. To your question : Yes I do plan on covering fittings. But I was leaving it till last. Why? Two reasons :
1) Most people don't want to watch 2 15 minute videos about fittings and then the menu structures, then in vid 3 move on to having a go. Most like to get a few skill point is and have a go at flying straight away. It's more fun and they can see what it's like. So i wanted to get the how to do it part done first
2) The mechanics of flight are least likely to change. CCP is going to add new modules, new shield resists make changes to the modules in ways I can't predict. With update 1.5 the scheduled vehicle first pass I didn't want to seed to many videos with what may become out of date information.
QUick point on vid 4. Bit delayed as I am away from my PS3 again. Need a few more days to get it done. |
Judge Rhadamanthus
Seraphim Auxiliaries
319
|
Posted - 2013.08.17 22:59:00 -
[84] - Quote
shady merc wrote:ok this seems to be the best place to ask. I am thinking about spending my next 2million skillpoints. I thought it would be nice to add in a useable dropship to the corp. I am not looking to run it full time just having it when benifical would be nice. Also what would you suggest I put those points into. thank you for your time
2 million SP in this build is not much. Getting an ADS to level 3 costs more than that alone. Let me pop in tomorrow and see what 2 mill will get you. With the state of AV keeping a 2 mill ship alive and useful will be difficult. |
Morrigan Uroboros
The Phoenix Federation
22
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Posted - 2013.08.18 00:43:00 -
[85] - Quote
Judge Rhadamanthus wrote:shady merc wrote:ok this seems to be the best place to ask. I am thinking about spending my next 2million skillpoints. I thought it would be nice to add in a useable dropship to the corp. I am not looking to run it full time just having it when benifical would be nice. Also what would you suggest I put those points into. thank you for your time 2 million SP in this build is not much. Getting an ADS to level 3 costs more than that alone. Let me pop in tomorrow and see what 2 mill will get you. With the state of AV keeping a 2 mill ship alive and useful will be difficult.
Is it really worth it though to put the points into that until you have litterally nothing else to get? The benefits for most of the vehicle tree look like a joke to me |
Judge Rhadamanthus
Seraphim Auxiliaries
319
|
Posted - 2013.08.18 07:53:00 -
[86] - Quote
Morrigan Uroboros wrote:Judge Rhadamanthus wrote:......Getting an ADS to level 3 costs more than that alone. Let me pop in tomorrow and see what 2 mill will get you. With the state of AV keeping a 2 mill ship alive and useful will be difficult. Is it really worth it though to put the points into that until you have litterally nothing else to get?
I think so. I run hardeners on my Caldari and missiles so that extra protection is worth it. It is VERY noticeable in dog fights. When you run into another good ship, that is fitted just like yours, that skill is the edge that will win you the fight. Get it last afte you have level 5ed everything else, but don't skip it. |
XANDER KAG
Red Star. EoN.
213
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Posted - 2013.08.22 19:12:00 -
[87] - Quote
I know its late but congrats on video 4! Though it cost me 7 Myrons so far to figure out about what height it takes to be able to do the new maneuvers. |
Valerie Viever
Hellstorm Inc League of Infamy
2
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Posted - 2013.08.26 04:42:00 -
[88] - Quote
Any word on video.5?
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Pvt Numnutz
Ikomari-Onu Enforcement Caldari State
133
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Posted - 2013.08.26 08:59:00 -
[89] - Quote
amazing thread!
This guide will help pilots quickly understand how to handle their dropships without the horrible crashing and burning! All the information beta pilots had to learn through fire and blood and tears passed down for the new pilots of dust. In a very clear, well made video with controls displayed on the screen and nice diagrams to boot.
I would love to fly with you and share some thoughts on combat maneuvers and multiple dropship tactics.
+1 for you good sir! fly safe |
Judge Rhadamanthus
Seraphim Auxiliaries
323
|
Posted - 2013.08.26 20:16:00 -
[90] - Quote
Valerie Viever wrote:Any word on video.5?
So sorry. I put a load of stuff in 5 and 7 that may be complete BS with the swarm launcher changes coming in the next update. So i'm holding off till it's released to make sure i'm up to date. |
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