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Thread Statistics | Show CCP posts - 6 post(s) |
Delta 749
Kestrel Reconnaissance
420
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Posted - 2013.06.18 16:37:00 -
[1] - Quote
Well since this game is not entirely player skill based and character skill plays a large part I imagine its to slow down the no lifers from endlessly grinding for a perfect character to carry them In practice though its still an ass backwards idea and the entire leveling system we have now should be thrown out and replaced if there absolutely must be a leveling system at all |
Delta 749
Kestrel Reconnaissance
422
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Posted - 2013.06.18 16:48:00 -
[2] - Quote
GM Vegas wrote:Shadow heat wrote:- Is way to make people buy SP boosters ...That does not make sense. CCP Cmdr Wang wrote: * Active skill boosters do not increase skill point cap - this is by design.
The aim of the skill cap is to ensure players progress through the skill tree at a steady pace, to dis-incentivize 24/7 grinding and to maintain a manageable gap between casual and hardcore players.
Can I get you on record as saying that the entire skill system acts as something of a crutch to players whose actual playing ability would not be on the same level as their peers? |
Delta 749
Kestrel Reconnaissance
426
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Posted - 2013.06.18 17:11:00 -
[3] - Quote
CHICAGOCUBS4EVER wrote:KING SALASI wrote:CHICAGOCUBS4EVER wrote:to keep me from maxing the skill tree in 3 months....
if there was no cap I would have about 50 million SP by now.. 6 months later.
that is why there is a SP cap. cause these kind of games will always have people like me ;P You don't have a job, school, social life? full time job, family of 4, weekend cottage... and still in playing 5-6 hours a day have a boatload of SP but thanks for the attempted troll, it failed with grace ;)
With that much playing time I bet youll max out the skill tree before the Cubs win a pennant |
Delta 749
Kestrel Reconnaissance
479
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Posted - 2013.06.20 07:23:00 -
[4] - Quote
dustwaffle wrote:Couple of points as someone pointed this out earlier:
1. Active boosters: Technically CCP/GM is correct when they say the active booster doesn't increase your cap. Take for example, a player that uses a booster on Monday, after hitting about 3/4 of his cap for the week. The cap doesn't magically extend by another 97,000. It's only because smart players figure that if you use a booster on Wednesday, you can extend the amount of bonus SP you get by 50% of the weekly cap.
2. 'Catching up': While newer players will never catch up in terms of raw SP with older players is true, however based on my understanding of the way CCP thinks, they have their reasoning behind maintaining a disparity between the SP levels of players. As a long time player of EVE (watch the crybabies start using this against my arguments), we've seen countless arguments from newer players that they will never catch up in SP amounts to the vets. However, as other posters have pointed out, at a certain point, the maximum amount of SP you can have affecting a particular build levels out, and more SP = more versatality.
Another point to the catching up thing, although I agree to a rolling cap, I can understand that CCP looks at their products from a long-term perspective. I do agree that CCP could do more in terms of communication with the playerbase, and that there should be more to do in game, the way CCP works is that they do not build games which get played and discarded after 6 months. if you look at it from a long term perspective where you'll be playing this game on and off for a few years (which CCP expects you to), in the long run a couple of million SP will not make that much of a difference.
In regards to 2 "Catching up" would be a non issue if having more sp didnt mean having drastically increased survivability Knowing that you outplayed someone and they only survived due to their character being around longer is incredibly frustrating and a terrible thing to have in a fast paced action game Tekken Revolution while a different genre completely also has a skill system in place and does it better by having skill points offer a tiny tiny bit of an advantage, for instance 30 extra points in vitality is barely an extra hit on the life bar |
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