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![Sinboto Simmons Sinboto Simmons](https://web.ccpgamescdn.com/dust/img/character_creator/female_minmatar_128.jpg)
Sinboto Simmons
SVER True Blood Public Disorder.
213
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Posted - 2013.06.12 21:22:00 -
[1] - Quote
In dust 514 the discriptions for things like splash damage and running speed are counted in meters, for exsample let's say the running speed of your minmatar scout is 8 meters per second, this sounds pretty danm goodbon paper but in practice its a bit diffrent as meters are treated as feet in this game making what should be a rather large speed increase marginal at best.
Explosives especily suffer from this as say a 3 meter splash radius, which on paper sounds amazing, is actually so tiny it's borderline useless.
I'm not sure what the issue is here but a change is needed to make both speedy little scouts and explosives more useful.
If you have experiance or just want to comment and want to post do so my fellow dusters!
exsuse my crappy grammar/spelling |
![Harpyja Harpyja](https://web.ccpgamescdn.com/dust/img/character_creator/male_amarr_128.jpg)
Harpyja
DUST University Ivy League
114
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Posted - 2013.06.12 21:27:00 -
[2] - Quote
I don't know if it's just terrible explosion dynamics (I've heard that's it's only a two-dimensional explosion for one) or if distance measurements are actually wrong.
My missile turrets at many times seem to be hitting close enough, but no damage is being applied. I also once took my own test to see distance measurements, so I started right next to my HAV. I backed up to 4m to see just how large my fragmented missile explosion radius is and I felt like I could almost touch my HAV if I stretched my arm out. |
![Ops Fox Ops Fox](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Ops Fox
ZionTCD Unclaimed.
272
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Posted - 2013.06.12 21:32:00 -
[3] - Quote
Harpyja wrote:I don't know if it's just terrible explosion dynamics (I've heard that's it's only a two-dimensional explosion for one) or if distance measurements are actually wrong.
My missile turrets at many times seem to be hitting close enough, but no damage is being applied. I also once took my own test to see distance measurements, so I started right next to my HAV. I backed up to 4m to see just how large my fragmented missile explosion radius is and I felt like I could almost touch my HAV if I stretched my arm out.
Really? that interesting. and if its true is a major problem, all these number from spalsh and speed make sense when they are thought about using meters but if a meter doesn't line up with our perspective of a meter in the game then that is a serious issue. |
![Severance Pay Severance Pay](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
Severance Pay
Purgatorium of the Damned League of Infamy
349
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Posted - 2013.06.12 21:41:00 -
[4] - Quote
It has come to my attention that the scale of measurement has come into question. A meter is 3.3 feet long, conveniently each floortilemon the warbarge is 3x3 feet or a square yard. Now the splash radius of grenades is 6m, so imagine the explosion reaching about 7 tiles in radius. Never happen right?
There are 2 possibilities to explain this. 1. "m" is not for meters but for some other unit of measure that is unique to the EVE universe. 2. Clones are actually 3 x the size of a regular human, so their feet are a meter in length. |
![Harpyja Harpyja](https://web.ccpgamescdn.com/dust/img/character_creator/male_amarr_128.jpg)
Harpyja
DUST University Ivy League
114
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Posted - 2013.06.12 21:54:00 -
[5] - Quote
Ops Fox wrote:Harpyja wrote:I don't know if it's just terrible explosion dynamics (I've heard that's it's only a two-dimensional explosion for one) or if distance measurements are actually wrong.
My missile turrets at many times seem to be hitting close enough, but no damage is being applied. I also once took my own test to see distance measurements, so I started right next to my HAV. I backed up to 4m to see just how large my fragmented missile explosion radius is and I felt like I could almost touch my HAV if I stretched my arm out. Really? that interesting. and if its true is a major problem, all these number from spalsh and speed make sense when they are thought about using meters but if a meter doesn't line up with our perspective of a meter in the game then that is a serious issue. Yes, my perspective of distance in Dust is thrown out the window. Either the game itself has a faulty measurement system or just like in EVE, the game makes you lose all perspective of distance due to the scale of the ships (similarly, perhaps a NULL cannon is equal to the length of a bus while we perceive it to be no wider than the length of a car. And dropsuits are actually 2.5m tall personal mechs, but aren't considered to be real mechs in Dust ) |
![Sinboto Simmons Sinboto Simmons](https://web.ccpgamescdn.com/dust/img/character_creator/female_minmatar_128.jpg)
Sinboto Simmons
SVER True Blood Public Disorder.
218
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Posted - 2013.06.12 23:55:00 -
[6] - Quote
Harpyja wrote:Ops Fox wrote:Harpyja wrote:I don't know if it's just terrible explosion dynamics (I've heard that's it's only a two-dimensional explosion for one) or if distance measurements are actually wrong.
My missile turrets at many times seem to be hitting close enough, but no damage is being applied. I also once took my own test to see distance measurements, so I started right next to my HAV. I backed up to 4m to see just how large my fragmented missile explosion radius is and I felt like I could almost touch my HAV if I stretched my arm out. Really? that interesting. and if its true is a major problem, all these number from spalsh and speed make sense when they are thought about using meters but if a meter doesn't line up with our perspective of a meter in the game then that is a serious issue. Yes, my perspective of distance in Dust is thrown out the window. Either the game itself has a faulty measurement system or just like in EVE, the game makes you lose all perspective of distance due to the scale of the ships (similarly, perhaps a NULL cannon is equal to the length of a bus while we perceive it to be no wider than the length of a car. And dropsuits are actually 2.5m tall personal mechs, but aren't considered to be real mechs in Dust ![Shocked](https://forums.dust514.com/Images/Emoticons/ccp_shocked.png) )
do you think that's it?![Shocked](https://forums.dust514.com/Images/Emoticons/ccp_shocked.png) |
![Doyle Reese Doyle Reese](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Doyle Reese
OSG Planetary Operations Covert Intervention
116
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Posted - 2013.06.13 00:19:00 -
[7] - Quote
Missiles are also hit-scan to my knowledge (or maybe it was just laggy, idk), because one time I shot a missile launcher from a tank and I got the kill a good 3 seconds before the missile hit the target |
![Ops Fox Ops Fox](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Ops Fox
ZionTCD Unclaimed.
277
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Posted - 2013.06.13 00:19:00 -
[8] - Quote
Actually when you think about it distance are really messed up in Dust. so this would make sense on a lot of thing. |
![Iron Wolf Saber Iron Wolf Saber](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Iron Wolf Saber
Den of Swords
5103
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Posted - 2013.06.13 01:23:00 -
[9] - Quote
... is there anyway you can prove this? scientifically I mean? |
![Ops Fox Ops Fox](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Ops Fox
ZionTCD Unclaimed.
277
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Posted - 2013.06.13 01:27:00 -
[10] - Quote
that's kind of the thing we know what a meter is in real life or around about. and its fairly easy to look around the real world and guess to mate a pretty close approx of how many meters something is. in Dust using that same approximation things seam really skewed from our mercs perspective.
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![Meeko Fent Meeko Fent](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Meeko Fent
Mercenary incorperated
52
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Posted - 2013.06.13 01:34:00 -
[11] - Quote
I Didn't Know that, If so, that Explains the feeling of Short Range the Weapons have.
Make 'em Real Meters CCP! |
![Harpyja Harpyja](https://web.ccpgamescdn.com/dust/img/character_creator/male_amarr_128.jpg)
Harpyja
DUST University Ivy League
115
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Posted - 2013.06.13 02:22:00 -
[12] - Quote
Ops Fox wrote:that's kind of the thing we know what a meter is in real life or around about. and its fairly easy to look around the real world and guess to mate a pretty close approx of how many meters something is. in Dust using that same approximation things seam really skewed from our mercs perspective.
its all subjective but something deffinetly seems wrong with it when you start looking at the distance for object and see how far. away they are.
On the above tank thing though the 4 meters was prob. how far away he was from the Center of the tank not the edge i suggest doing the same thing with a person and seeing if 4 meters lines up a little better. Yea I made sure of that when I tested it. It said 0m as I was touching it and backed away perpendicularly until I was 4m away. This was some time ago as well but I believe I made a half circle around my tank, just to be sure that it doesn't calculate the distance from the center of my tank.
As for Iron Wolf, I'll see if I can't get some corpmates to help me out on a more scientific approach to this issue tomorrow. |
![Iskandar Zul Karnain Iskandar Zul Karnain](https://web.ccpgamescdn.com/dust/img/character_creator/female_gallente_128.jpg)
Iskandar Zul Karnain
Hellstorm Inc League of Infamy
636
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Posted - 2013.06.13 02:50:00 -
[13] - Quote
This is an interesting thread. I've become so used to it over the builds but I remember my first thoughts when I first started were about how screwed up distance seemed. Mercs are supposed to be 7ft tall. A meter should still feel like a meter. |
![Sinboto Simmons Sinboto Simmons](https://web.ccpgamescdn.com/dust/img/character_creator/female_minmatar_128.jpg)
Sinboto Simmons
SVER True Blood Public Disorder.
218
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Posted - 2013.06.13 05:55:00 -
[14] - Quote
bump before i sleep ^-^ |
![Arx Ardashir Arx Ardashir](https://web.ccpgamescdn.com/dust/img/character_creator/male_amarr_128.jpg)
Arx Ardashir
Imperium Aeternum
42
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Posted - 2013.06.13 06:23:00 -
[15] - Quote
I've always just read the "meters" as "feet" after a while, because that's pretty much how them seem to be right now. |
![Martin0 Brancaleone Martin0 Brancaleone](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Martin0 Brancaleone
Maphia Clan Corporation CRONOS.
325
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Posted - 2013.06.13 09:13:00 -
[16] - Quote
Iron Wolf Saber wrote:... is there anyway you can prove this? scientifically I mean?
Try the mass driver in game.
People can avoid the damage just by jumping, that wouldn't be possible if the radius was 3 METRES.
It really feels like it's 3 feet. |
![Ops Fox Ops Fox](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Ops Fox
ZionTCD Unclaimed.
279
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Posted - 2013.06.13 15:38:00 -
[17] - Quote
CCP can we get a response on this, we are a little curious now. |
![Sinboto Simmons Sinboto Simmons](https://web.ccpgamescdn.com/dust/img/character_creator/female_minmatar_128.jpg)
Sinboto Simmons
SVER True Blood Public Disorder.
221
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Posted - 2013.06.13 17:48:00 -
[18] - Quote
Ops Fox wrote:CCP can we get a response on this, we are a little curious now. ^this would like to see da blue |
![KEROSIINI-TERO KEROSIINI-TERO](https://web.ccpgamescdn.com/dust/img/character_creator/male_amarr_128.jpg)
KEROSIINI-TERO
Seraphim Initiative. CRONOS.
446
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Posted - 2013.06.13 17:52:00 -
[19] - Quote
Agreed, it really feels like the distances are feets with wrong (right!) name.
Should be fixable. |
![Sinboto Simmons Sinboto Simmons](https://web.ccpgamescdn.com/dust/img/character_creator/female_minmatar_128.jpg)
Sinboto Simmons
SVER True Blood Public Disorder.
221
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Posted - 2013.06.13 23:01:00 -
[20] - Quote
bump |
|
![Ser Chard Ser Chard](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Ser Chard
Osmon Surveillance Caldari State
16
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Posted - 2013.06.13 23:45:00 -
[21] - Quote
Oh my god... This makes so much sense.
But... This would affect weapon ranges too. We know the max range on weapons. Does that max range hold up to what it should be per perspective/scale?
All I know is that a footsoldier two tanks-lengths away should not be able to jump over my large missile barrages without getting at least a little toasted. |
![Anita Hardone Anita Hardone](https://web.ccpgamescdn.com/dust/img/character_creator/female_amarr_128.jpg)
Anita Hardone
Fraternity of St. Venefice Amarr Empire
109
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Posted - 2013.06.13 23:50:00 -
[22] - Quote
THIS JUST IN!
CCP doesnt even know the correct scale of things in their own game. |
![Ser Chard Ser Chard](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Ser Chard
Osmon Surveillance Caldari State
16
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Posted - 2013.06.14 00:30:00 -
[23] - Quote
Was just testing this out... Stood 3m from an ally and the distance between us was less that the height of a drop suit. Rounding could factor into this but still... I guess drop suits are more than 9ft tall. |
![Sinboto Simmons Sinboto Simmons](https://web.ccpgamescdn.com/dust/img/character_creator/female_minmatar_128.jpg)
Sinboto Simmons
SVER True Blood Public Disorder.
222
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Posted - 2013.06.14 14:52:00 -
[24] - Quote
bump |
![Severance Pay Severance Pay](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
Severance Pay
Purgatorium of the Damned League of Infamy
368
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Posted - 2013.06.14 16:32:00 -
[25] - Quote
Ser Chard wrote:Was just testing this out... Stood 3m from an ally and the distance between us was less that the height of a drop suit. Rounding could factor into this but still... I guess drop suits are more than 9ft tall. You are assuming "m" is for meter and not for a different unit of measure that may be unique to EVE universe. |
![Moonracer2000 Moonracer2000](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Moonracer2000
Subdreddit Test Alliance Please Ignore
524
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Posted - 2013.06.14 16:34:00 -
[26] - Quote
I would also like a CCP response.
Here is a simple test anyone can do in game: 1. Use the range gauge over objectives and stand 10 meters away. 2. Find out the max effective range of your weapon (AR is 30 meters I believe). 3. Cry.
If anyone has screen capture capabilities perhaps they could take a picture of two players X meters from each other and use math to calculate their height? Or something? |
![Sinboto Simmons Sinboto Simmons](https://web.ccpgamescdn.com/dust/img/character_creator/female_minmatar_128.jpg)
Sinboto Simmons
SVER True Blood Public Disorder.
223
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Posted - 2013.06.14 17:36:00 -
[27] - Quote
Severance Pay wrote:Ser Chard wrote:Was just testing this out... Stood 3m from an ally and the distance between us was less that the height of a drop suit. Rounding could factor into this but still... I guess drop suits are more than 9ft tall. You are assuming "m" is for meter and not for a different unit of measure that may be unique to EVE universe. I play eve they use meters |
![Pent'noir Pent'noir](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Pent'noir
Algintal Core Gallente Federation
112
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Posted - 2013.06.14 19:12:00 -
[28] - Quote
I'm going to do some BS because I really don't know what I'm talking about, I just seem to remember something that I read in a book once.
When they make the maps, everything is designed in chunks of meters, but the movement of a camera and the model that it is following is not done in meters/second but rather frames/second so it has smooth movement rather than jumpy. So that means we could be seeing a few things....
1. We are imagining things and are actually going 8m/s 2. The speed factor is not set high enough to mimic 8m/s 3. The lag is throwing all movement calculations out the window because the frame rate is not constant or its lower than expected.
Although, I have no clue what I'm talking about, but it is an interesting thought. |
![J-Lewis J-Lewis](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
J-Lewis
Edimmu Warfighters Gallente Federation
134
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Posted - 2013.06.14 19:51:00 -
[29] - Quote
DUST's low FOV could be a factor and skew things quite a lot; but a Dev response would definitely be appreciated. |
![S Park Finner S Park Finner](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
S Park Finner
BetaMax. CRONOS.
145
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Posted - 2013.06.14 20:06:00 -
[30] - Quote
J-Lewis wrote:DUST's low FOV could be a factor and skew things quite a lot; but a Dev response would definitely be appreciated. This is an excellent point. Games have adjusted the size of characters for years -- often making them disproportionate to the rest of the environment -- in order to balance the look and feel of the world.
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![Cosgar Cosgar](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
1687
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Posted - 2013.06.14 20:08:00 -
[31] - Quote
(Looks at current MD blast radius)
+1 |
![Iskandar Zul Karnain Iskandar Zul Karnain](https://web.ccpgamescdn.com/dust/img/character_creator/female_gallente_128.jpg)
Iskandar Zul Karnain
Hellstorm Inc League of Infamy
822
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Posted - 2013.06.14 20:16:00 -
[32] - Quote
Bump for dat blue tag. |
![Severance Pay Severance Pay](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
Severance Pay
Purgatorium of the Damned League of Infamy
371
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Posted - 2013.06.14 20:26:00 -
[33] - Quote
Sinboto Simmons wrote:Severance Pay wrote:Ser Chard wrote:Was just testing this out... Stood 3m from an ally and the distance between us was less that the height of a drop suit. Rounding could factor into this but still... I guess drop suits are more than 9ft tall. You are assuming "m" is for meter and not for a different unit of measure that may be unique to EVE universe. I play eve they use meters Now we must assume that EVE defines a meter the way we do on Earth. Seeing that the humans of EVE have not been Earth, we have to assume they define the meter differently. Why? Because the meter is derived from a meridian. A meter being 1/10000000 of a meridian, which is the distance from the north pole to the equator. Without an Earth, the definition cannot be the same. |
![Sinboto Simmons Sinboto Simmons](https://web.ccpgamescdn.com/dust/img/character_creator/female_minmatar_128.jpg)
Sinboto Simmons
SVER True Blood Public Disorder.
223
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Posted - 2013.06.14 21:23:00 -
[34] - Quote
Severance Pay wrote:Sinboto Simmons wrote:Severance Pay wrote:Ser Chard wrote:Was just testing this out... Stood 3m from an ally and the distance between us was less that the height of a drop suit. Rounding could factor into this but still... I guess drop suits are more than 9ft tall. You are assuming "m" is for meter and not for a different unit of measure that may be unique to EVE universe. I play eve they use meters Now we must assume that EVE defines a meter the way we do on Earth. Seeing that the humans of EVE have not been Earth, we have to assume they define the meter differently. Why? Because the meter is derived from a meridian. A meter being 1/10000000 of a meridian, which is the distance from the north pole to the equator. Without an Earth, the definition cannot be the same. This notion also makes a fair number of assumptions. We know that on each colony as started civilization over, we do not know how far back. Also, that the unit of measure is shared by all four civilizations are currently agreeing on this unit of measure, which begs the question "Did the unit really survive in all four civilizations? Or did they agree to a new unit of measure and they all agreed to call it a meter in honor of a legendary unit which they cannot explain?" It is likely the unit survive, if we examine a few historical facts. If all of the civilizations reemerged in the same period, and we assume they all shared the same advancements at the same rate we must assume they were using the same units of measure. Thus aspects of the units must also be the same, explaining that the meter remains unchanged. Then this also makes the assumption that all four civilizations are using a system of measures based on a unit that is derived from a planet in a galaxy that is no longer relevent to them. The sentimentality, is heartwarming. As if they use the meter because it is all they have left of a world they may never know again. There is only 1 thing I love more than fantasy lore, and that is scientific lore. Bring me solid proof and I shall retract and apologize (for) my request |
![Severance Pay Severance Pay](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
Severance Pay
Purgatorium of the Damned League of Infamy
372
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Posted - 2013.06.14 21:33:00 -
[35] - Quote
Erm.. Just saying your demands are based on your own assumptions and conjectures. I am saying that I did my best to follow you, but I ran into a few deadends. You are the one w/o proof. |
![Sinboto Simmons Sinboto Simmons](https://web.ccpgamescdn.com/dust/img/character_creator/female_minmatar_128.jpg)
Sinboto Simmons
SVER True Blood Public Disorder.
223
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Posted - 2013.06.14 21:51:00 -
[36] - Quote
Severance Pay wrote:Erm.. Just saying your demands are based on your own assumptions and conjectures. I am saying that I did my best to follow you, but I ran into a few deadends. You are the one w/o proof. Indeed these are based off my own presumption, opinions, experiance,and observations I apologize for any confusion and or any offences you may have taken, I wish only to improve dust's gameplay and insulting any was not my intention. |
![BF3 Noob BF3 Noob](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
BF3 Noob
Krusual Covert Operators Minmatar Republic
0
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Posted - 2013.06.14 23:06:00 -
[37] - Quote
Even if CCP says that a New Eden meter is not the same as a real life meter and this is intentional, they don't put any effort into explaining this to players.
I think I recal a few players reading that clones were very tall from the book series, but that doesn't help the rest of us. Especially the people who try the game that don't know anything about the game world. CCP needs to get those people to like the game first and get into the background stuff later (if they want).
But anyone who isn't a super New Eden nerd is just going to think the scale is off and assume CCP did a bad job making the game. "LOL, WTF? I'm 10 feet tall?" |
![S Park Finner S Park Finner](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
S Park Finner
BetaMax. CRONOS.
145
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Posted - 2013.06.15 00:10:00 -
[38] - Quote
Severance Pay wrote:Erm.. Just saying your demands are based on your own assumptions and conjectures. I am saying that I did my best to follow you, but I ran into a few deadends. You are the one w/o proof. I respect your position on the arbitrary nature of measurements and the difficulty people have verifying them in video games. I even posted, only half as a joke, an alternative measurement scheme.
But I believe the original poster's two points -- that confusion over the nature of game measurements and expectations about the behaviour of items in the game that grow out of that confusion -- are legitimate concerns that could use clarification from CCP.
Perhaps when CCP Shanghai gets in gear after the holiday they'll catch this thread and give us some answers. |
![Sinboto Simmons Sinboto Simmons](https://web.ccpgamescdn.com/dust/img/character_creator/female_minmatar_128.jpg)
Sinboto Simmons
SVER True Blood Public Disorder.
226
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Posted - 2013.06.15 05:05:00 -
[39] - Quote
Bump |
![Encharrion Encharrion](https://web.ccpgamescdn.com/dust/img/character_creator/male_amarr_128.jpg)
Encharrion
L.O.T.I.S. RISE of LEGION
107
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Posted - 2013.06.15 05:47:00 -
[40] - Quote
This, absolutely this. We should be able to read the stats on a weapon and then be able to guess the approximate distance; we can't do this if meters are some arbitrary distance not approximate to what one would expect a meter to be in game. |
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![Sinboto Simmons Sinboto Simmons](https://web.ccpgamescdn.com/dust/img/character_creator/female_minmatar_128.jpg)
Sinboto Simmons
SVER True Blood Public Disorder.
227
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Posted - 2013.06.15 12:11:00 -
[41] - Quote
thanks for your support so far yall, still waiting for the blue! |
![Sinboto Simmons Sinboto Simmons](https://web.ccpgamescdn.com/dust/img/character_creator/female_minmatar_128.jpg)
Sinboto Simmons
SVER True Blood Public Disorder.
227
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Posted - 2013.06.15 23:27:00 -
[42] - Quote
only way for something to get looked at is to have support let's do it dusters! |
![Sinboto Simmons Sinboto Simmons](https://web.ccpgamescdn.com/dust/img/character_creator/female_minmatar_128.jpg)
Sinboto Simmons
SVER True Blood Public Disorder.
229
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Posted - 2013.06.16 18:46:00 -
[43] - Quote
Yup I'm still pushing |
![Sinboto Simmons Sinboto Simmons](https://web.ccpgamescdn.com/dust/img/character_creator/female_minmatar_128.jpg)
Sinboto Simmons
SVER True Blood Public Disorder.
229
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Posted - 2013.06.17 01:44:00 -
[44] - Quote
Bump |
![Master Jaraiya Master Jaraiya](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
Master Jaraiya
Ultramarine Corp
231
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Posted - 2013.06.17 01:53:00 -
[45] - Quote
I've noticed this because any time you are hit by an LAV the distance says 3 meters. Seems like from a bumper to the driver seat should be quite a bit less than 3 meters.
Maybe it is simply reduced to make up for the small environment sizes. |
![IrishWebster IrishWebster](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
IrishWebster
Algintal Core Gallente Federation
16
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Posted - 2013.06.17 05:37:00 -
[46] - Quote
Sinboto Simmons wrote:In dust 514 the discriptions for things like splash damage and running speed are counted in meters, for exsample let's say the running speed of your minmatar scout is 8 meters per second, this sounds pretty danm good on paper but in practice its a bit diffrent as meters are treated as feet in this game making what should be a rather large speed increase marginal at best.
Explosives especily suffer from this as say a 3 meter splash radius, which on paper sounds amazing, is actually so tiny it's borderline useless.
I'm not sure what the issue is here but a change is needed to make both speedy little scouts and explosives more useful.
If you have experiance or just want to comment and want to post do so my fellow dusters!
exsuse my crappy grammar/spelling
I was actually just talking about this with a few new friends of mine this evening as it pertains to sniping. Distances are wrong. They just are. I've hit some kills at what is REALLY over 800m, but the game says 300m or so. I know what these distances look like through a combat optic in real life- DUST isn't doing them due justice. 100% agree. |
![IrishWebster IrishWebster](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
IrishWebster
Algintal Core Gallente Federation
16
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Posted - 2013.06.17 05:41:00 -
[47] - Quote
Severance Pay wrote:It has come to my attention that the scale of measurement has come into question. A meter is 3.3 feet long, conveniently each floortilemon the warbarge is 3x3 feet or a square yard. Now the splash radius of grenades is 6m, so imagine the explosion reaching about 7 tiles in radius. Never happen right?
There are 2 possibilities to explain this. 1. "m" is not for meters but for some other unit of measure that is unique to the EVE universe. 2. Clones are actually 3 x the size of a regular human, so their feet are a meter in length.
For one... whoa, imagination. WHOA. Say no to shrooms.
Second, well... a meter is not 3.3 feet. It is 3 feet 3 inches... which comes in at exactly 3.25 feet. Believe me, at range, the difference is quite large. Damn... why do I know this? I'm an American. We're only supposed to use the imperial system. O.O. |
![Sinboto Simmons Sinboto Simmons](https://web.ccpgamescdn.com/dust/img/character_creator/female_minmatar_128.jpg)
Sinboto Simmons
SVER True Blood Public Disorder.
232
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Posted - 2013.06.17 15:36:00 -
[48] - Quote
Minja bump
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![Sinboto Simmons Sinboto Simmons](https://web.ccpgamescdn.com/dust/img/character_creator/female_minmatar_128.jpg)
Sinboto Simmons
SVER True Blood Public Disorder.
232
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Posted - 2013.06.18 04:34:00 -
[49] - Quote
Another minja bump |
![IrishWebster IrishWebster](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
IrishWebster
Algintal Core Gallente Federation
17
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Posted - 2013.06.18 05:01:00 -
[50] - Quote
**** it. This needs to be addressed.
^Bump. |
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![Sinboto Simmons Sinboto Simmons](https://web.ccpgamescdn.com/dust/img/character_creator/female_minmatar_128.jpg)
Sinboto Simmons
SVER True Blood Public Disorder.
234
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Posted - 2013.06.19 00:57:00 -
[51] - Quote
Bump |
![Dustin Peril Dustin Peril](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
Dustin Peril
Krullefor Organization Minmatar Republic
2
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Posted - 2013.06.19 04:13:00 -
[52] - Quote
Be your own Judge. What game looks like more fun to you? Dust.........Or this.........
Planetside 2
Coming to PS4 this year Insane Infantry Push Amazing Night Battle Night to Day Canyon Battle Intense Field Battle Desert Infantry Line Huge Desert Tank Battle 100 Tank Convoy 150 man Air Raid 65/0 Kill streak in the air
NC Montage
Factions Explained |
![Sinboto Simmons Sinboto Simmons](https://web.ccpgamescdn.com/dust/img/character_creator/female_minmatar_128.jpg)
Sinboto Simmons
SVER True Blood Public Disorder.
237
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Posted - 2013.06.19 10:21:00 -
[53] - Quote
And so the bumps begin anew |
![Daedric Lothar Daedric Lothar](https://web.ccpgamescdn.com/dust/img/character_creator/male_amarr_128.jpg)
Daedric Lothar
Onslaught Inc RISE of LEGION
673
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Posted - 2013.06.19 11:20:00 -
[54] - Quote
Severance Pay wrote: Now we must assume that EVE defines a meter the way we do on Earth. Seeing that the humans of EVE have not been Earth, we have to assume they define the meter differently. Why? Because the meter is derived from a meridian. A meter being 1/10000000 of a meridian, which is the distance from the north pole to the equator. Without an Earth, the definition cannot be the same.
This notion also makes a fair number of assumptions. We know that on each colony as started civilization over, we do not know how far back. Also, that the unit of measure is shared by all four civilizations are currently agreeing on this unit of measure, which begs the question "Did the unit really survive in all four civilizations? Or did they agree to a new unit of measure and they all agreed to call it a meter in honor of a legendary unit which they cannot explain?"
It is likely the unit survive, if we examine a few historical facts. If all of the civilizations reemerged in the same period, and we assume they all shared the same advancements at the same rate we must assume they were using the same units of measure. Thus aspects of the units must also be the same, explaining that the meter remains unchanged. Then this also makes the assumption that all four civilizations are using a system of measures based on a unit that is derived from a planet in a galaxy that is no longer relevent to them. The sentimentality, is heartwarming. As if they use the meter because it is all they have left of a world they may never know again.
There is only 1 thing I love more than fantasy lore, and that is scientific lore.
This is incorrect now, it originally was suppposed to be that. The current Meter is the distance light travels in a vacuum in 1/299,792.458 of a second (Which 299792458 meters/second is the speed of light)
But your point is valid, the fact that a meter has changed in definition could lead to the same reasoning why EVE meters are different.
However I don't want real meters in the game because the distances weapons can shoot would be even more depressing. How would you like your assault rifle that shoots 30 Meters? |
![Sinboto Simmons Sinboto Simmons](https://web.ccpgamescdn.com/dust/img/character_creator/female_minmatar_128.jpg)
Sinboto Simmons
SVER True Blood Public Disorder.
240
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Posted - 2013.06.20 08:20:00 -
[55] - Quote
bumped |
![Martin0 Brancaleone Martin0 Brancaleone](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Martin0 Brancaleone
Maphia Clan Corporation CRONOS.
330
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Posted - 2013.06.20 09:02:00 -
[56] - Quote
Severance Pay wrote:Sinboto Simmons wrote:Severance Pay wrote:Ser Chard wrote:Was just testing this out... Stood 3m from an ally and the distance between us was less that the height of a drop suit. Rounding could factor into this but still... I guess drop suits are more than 9ft tall. You are assuming "m" is for meter and not for a different unit of measure that may be unique to EVE universe. I play eve they use meters Now we must assume that EVE defines a meter the way we do on Earth. Seeing that the humans of EVE have not been Earth, we have to assume they define the meter differently. Why? Because the meter is derived from a meridian. A meter being 1/10000000 of a meridian, which is the distance from the north pole to the equator. Without an Earth, the definition cannot be the same. This notion also makes a fair number of assumptions. We know that on each colony as started civilization over, we do not know how far back. Also, that the unit of measure is shared by all four civilizations are currently agreeing on this unit of measure, which begs the question "Did the unit really survive in all four civilizations? Or did they agree to a new unit of measure and they all agreed to call it a meter in honor of a legendary unit which they cannot explain?" It is likely the unit survive, if we examine a few historical facts. If all of the civilizations reemerged in the same period, and we assume they all shared the same advancements at the same rate we must assume they were using the same units of measure. Thus aspects of the units must also be the same, explaining that the meter remains unchanged. Then this also makes the assumption that all four civilizations are using a system of measures based on a unit that is derived from a planet in a galaxy that is no longer relevent to them. The sentimentality, is heartwarming. As if they use the meter because it is all they have left of a world they may never know again. There is only 1 thing I love more than fantasy lore, and that is scientific lore.
"The metre is the length of the path travelled by light in vacuum during a time interval of 1Güä299,792,458 of a second."
This is the current definition of metre. Also, meridians are not the distance between the north pole and the equator.
We are talking of broken game features, not of the evolution of fake in-game civilizations.
The fact is: this is a GAME played on EARTH in the 21th century and in game meters are broken. |
![FroO Bg FroO Bg](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
FroO Bg
SVER True Blood Public Disorder.
3
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Posted - 2013.06.20 17:36:00 -
[57] - Quote
Shut up Sinboto! Just kidding. I agree with you, they gotta fiix this and make it real on the gameplay. |
![Moonracer2000 Moonracer2000](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Moonracer2000
Subdreddit Test Alliance Please Ignore
524
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Posted - 2013.06.20 20:34:00 -
[58] - Quote
Still interested in getting a response from CCP. This is annoying in game. |
![Sinboto Simmons Sinboto Simmons](https://web.ccpgamescdn.com/dust/img/character_creator/female_minmatar_128.jpg)
Sinboto Simmons
SVER True Blood Public Disorder.
250
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Posted - 2013.06.21 04:27:00 -
[59] - Quote
Bump |
![Sinboto Simmons Sinboto Simmons](https://web.ccpgamescdn.com/dust/img/character_creator/female_minmatar_128.jpg)
Sinboto Simmons
SVER True Blood Public Disorder.
254
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Posted - 2013.06.21 19:11:00 -
[60] - Quote
So difficult to get these things looked at :( |
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![FroO Bg FroO Bg](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
FroO Bg
SVER True Blood Public Disorder.
3
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Posted - 2013.06.21 19:41:00 -
[61] - Quote
Now you're just trying to get attention. xD I won't help you. Actually! I will !!! |
![Sinboto Simmons Sinboto Simmons](https://web.ccpgamescdn.com/dust/img/character_creator/female_minmatar_128.jpg)
Sinboto Simmons
SVER True Blood Public Disorder.
254
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Posted - 2013.06.21 20:00:00 -
[62] - Quote
FroO Bg wrote:Now you're just trying to get attention. xD I won't help you. Actually! I will !!! And thus you have fallen ino mine trap brethren! |
![FroO Bg FroO Bg](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
FroO Bg
SVER True Blood Public Disorder.
3
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Posted - 2013.06.22 15:00:00 -
[63] - Quote
Sinboto Simmons wrote:FroO Bg wrote:Now you're just trying to get attention. xD I won't help you. Actually! I will !!! And thus you have fallen ino mine trap brethren! Day Heckq?! |
![FroO Bg FroO Bg](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
FroO Bg
SVER True Blood Public Disorder.
3
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Posted - 2013.06.22 15:01:00 -
[64] - Quote
Y U NO SQUAD UP WITH ME!!? |
![Sinboto Simmons Sinboto Simmons](https://web.ccpgamescdn.com/dust/img/character_creator/female_minmatar_128.jpg)
Sinboto Simmons
SVER True Blood Public Disorder.
256
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Posted - 2013.06.22 16:47:00 -
[65] - Quote
FroO Bg wrote:Y U NO SQUAD UP WITH ME!!? Coincidence? I don't know what to tell ya lol it's not intentional in any case |
![FroO Bg FroO Bg](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
FroO Bg
SVER True Blood Public Disorder.
3
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Posted - 2013.06.22 20:07:00 -
[66] - Quote
Sinboto Simmons wrote:FroO Bg wrote:Y U NO SQUAD UP WITH ME!!? Coincidence? I don't know what to tell ya lol it's not intentional in any case You hate me don't you! =(![Oops](https://forums.dust514.com/Images/Emoticons/ccp_oops.png) |
![Sinboto Simmons Sinboto Simmons](https://web.ccpgamescdn.com/dust/img/character_creator/female_minmatar_128.jpg)
Sinboto Simmons
SVER True Blood Public Disorder.
256
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Posted - 2013.06.22 20:27:00 -
[67] - Quote
FroO Bg wrote:Sinboto Simmons wrote:FroO Bg wrote:Y U NO SQUAD UP WITH ME!!? Coincidence? I don't know what to tell ya lol it's not intentional in any case You hate me don't you! =( ![Oops](https://forums.dust514.com/Images/Emoticons/ccp_oops.png) Not at all good sir I lack the capacity to hate anyone disapprove of their actions perhaps but hating someone takes too much energy on my part. |
![FroO Bg FroO Bg](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
FroO Bg
SVER True Blood Public Disorder.
3
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.06.23 10:20:00 -
[68] - Quote
Sinboto Simmons wrote:FroO Bg wrote:Sinboto Simmons wrote:FroO Bg wrote:Y U NO SQUAD UP WITH ME!!? Coincidence? I don't know what to tell ya lol it's not intentional in any case You hate me don't you! =( ![Oops](https://forums.dust514.com/Images/Emoticons/ccp_oops.png) Not at all good sir I lack the capacity to hate anyone disapprove of their actions perhaps but hating someone takes too much energy on my part. Well I hate you. :) |
![Martin0 Brancaleone Martin0 Brancaleone](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Martin0 Brancaleone
Maphia Clan Corporation CRONOS.
339
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Posted - 2013.06.23 17:44:00 -
[69] - Quote
Bump Because meters should be meters |
![Sinboto Simmons Sinboto Simmons](https://web.ccpgamescdn.com/dust/img/character_creator/female_minmatar_128.jpg)
Sinboto Simmons
SVER True Blood Public Disorder.
258
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Posted - 2013.06.24 11:19:00 -
[70] - Quote
Indeed my good man |
|
![Moonracer2000 Moonracer2000](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Moonracer2000
Subdreddit Test Alliance Please Ignore
524
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Posted - 2013.06.24 14:00:00 -
[71] - Quote
It is always sad when there is no heated debated to keep a good topic like this afloat long enough for CCP to respond. There's nothing for us players to really add here. We need a crazy person to argue that the scale in game is just fine and makes sense.
So +1 to all of you that are posting daily rambling whatever to keep this afloat.
CCP, where are you? |
![Sinboto Simmons Sinboto Simmons](https://web.ccpgamescdn.com/dust/img/character_creator/female_minmatar_128.jpg)
Sinboto Simmons
SVER True Blood Public Disorder.
259
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Posted - 2013.06.24 16:57:00 -
[72] - Quote
Moonracer2000 wrote:It is always sad when there is no heated debated to keep a good topic like this afloat long enough for CCP to respond. There's nothing for us players to really add here. We need a crazy person to argue that the scale in game is just fine and makes sense.
So +1 to all of you that are posting daily rambling whatever to keep this afloat.
CCP, where are you? Unfortunately I find unless it's something easily answered,or a joke thread that I'll usually get no responses from ccp.
Likewise unless it's something that greatly effects assault players in a posotive/negitive way, or is a troll thread I'd pretty much get the same reaction from my fellow dusters unless they decide to troll the thread. |
![Moonracer2000 Moonracer2000](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Moonracer2000
Subdreddit Test Alliance Please Ignore
526
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Posted - 2013.06.24 20:49:00 -
[73] - Quote
I usually expect CCP to respond to any thread (or at least the subject matter) if the thread goes past 9 pages or so.
Though I agree that they seem to avoid tough subjects for as long as possible. |
![Sinboto Simmons Sinboto Simmons](https://web.ccpgamescdn.com/dust/img/character_creator/female_minmatar_128.jpg)
Sinboto Simmons
SVER True Blood Public Disorder.
261
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Posted - 2013.06.25 10:41:00 -
[74] - Quote
Bump |
![Sinboto Simmons Sinboto Simmons](https://web.ccpgamescdn.com/dust/img/character_creator/female_minmatar_128.jpg)
Sinboto Simmons
SVER True Blood Public Disorder.
264
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.06.26 02:42:00 -
[75] - Quote
Bump |
![Dovallis Martan JenusKoll Dovallis Martan JenusKoll](https://web.ccpgamescdn.com/dust/img/character_creator/female_caldari_128.jpg)
Dovallis Martan JenusKoll
Osmon Surveillance Caldari State
1
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.06.26 05:46:00 -
[76] - Quote
Meters are "Feet" ingame and anything that says "Radius" actually means "Diameter"
I have no idea how they program this game at all due to all these measurement inconsistencies. I mean, if they were NASA they'd be bankrupt. |
![Talbain Sigmund Talbain Sigmund](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Talbain Sigmund
Deep Black Industries Yulai Federation
1
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Posted - 2013.06.26 06:18:00 -
[77] - Quote
I imagine the whole giant clone thing will turn into an inside joke/ video called "Gods and Titans" that explains the differences between Capsuleers, DUST Mercs, and the normal people.
Also. Nasa's little trip to mars a ways back. They've made similar mistakes. Probably not as often is all. Probably has something to do with the 400 QC department people checking EVERYTHING. |
![Sinboto Simmons Sinboto Simmons](https://web.ccpgamescdn.com/dust/img/character_creator/female_minmatar_128.jpg)
Sinboto Simmons
SVER True Blood Public Disorder.
267
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.06.27 17:29:00 -
[78] - Quote
Bump |
![Sinboto Simmons Sinboto Simmons](https://web.ccpgamescdn.com/dust/img/character_creator/female_minmatar_128.jpg)
Sinboto Simmons
SVER True Blood Public Disorder.
269
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.06.28 16:22:00 -
[79] - Quote
Bump |
![Poonmunch Poonmunch](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
Poonmunch
Sand Mercenary Corps Inc. Interstellar Conquest Enterprises
16
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.06.28 18:32:00 -
[80] - Quote
Sinboto Simmons wrote:In dust 514 the discriptions for things like splash damage and running speed are counted in meters, for exsample let's say the running speed of your minmatar scout is 8 meters per second, this sounds pretty danm good on paper but in practice its a bit diffrent as meters are treated as feet in this game making what should be a rather large speed increase marginal at best.
Explosives especily suffer from this as say a 3 meter splash radius, which on paper sounds amazing, is actually so tiny it's borderline useless.
I'm not sure what the issue is here but a change is needed to make both speedy little scouts and explosives more useful.
If you have experiance or just want to comment and want to post do so my fellow dusters!
exsuse my crappy grammar/spelling
This is actually a fairly good observation. The speed of 8m/s translates to 28 km/hr (17mph). The fastest human sprinter (Usain Bolt) runs 100m in 9.58s. This is 10.4m/s, which translates to 37 km/hr (23mph). We are pretty fast thanks to our drop suits.
The explosive damage radius seems a bit small to me, but I'm not any kind of expert. Are there any people of the military persuasion who could help us with the numbers on this?
Munch |
|
![Sinboto Simmons Sinboto Simmons](https://web.ccpgamescdn.com/dust/img/character_creator/female_minmatar_128.jpg)
Sinboto Simmons
SVER True Blood Public Disorder.
279
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Posted - 2013.06.29 07:24:00 -
[81] - Quote
Bump |
![Sinboto Simmons Sinboto Simmons](https://web.ccpgamescdn.com/dust/img/character_creator/female_minmatar_128.jpg)
Sinboto Simmons
SVER True Blood Public Disorder.
296
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.06.30 13:40:00 -
[82] - Quote
Bump |
![FroO Bg FroO Bg](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
FroO Bg
SVER True Blood Public Disorder.
3
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.06.30 14:32:00 -
[83] - Quote
Sinboto Simmons wrote:Bump stop saying that!!! |
![Sinboto Simmons Sinboto Simmons](https://web.ccpgamescdn.com/dust/img/character_creator/female_minmatar_128.jpg)
Sinboto Simmons
SVER True Blood Public Disorder.
302
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Posted - 2013.06.30 14:34:00 -
[84] - Quote
FroO Bg wrote:Sinboto Simmons wrote:Bump stop saying that!!! I wish I didn't have to |
![Harpyja Harpyja](https://web.ccpgamescdn.com/dust/img/character_creator/male_amarr_128.jpg)
Harpyja
DUST University Ivy League
150
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Posted - 2013.06.30 15:55:00 -
[85] - Quote
[insert discussion here]
Free bump! |
![FroO Bg FroO Bg](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
FroO Bg
SVER True Blood Public Disorder.
3
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Posted - 2013.07.01 13:07:00 -
[86] - Quote
Sinboto Simmons wrote:FroO Bg wrote:Sinboto Simmons wrote:Bump stop saying that!!! I wish I didn't have to What does Bumb mean!!!? |
![Sinboto Simmons Sinboto Simmons](https://web.ccpgamescdn.com/dust/img/character_creator/female_minmatar_128.jpg)
Sinboto Simmons
SVER True Blood Public Disorder.
349
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Posted - 2013.07.03 09:54:00 -
[87] - Quote
bump |
![Moonracer2000 Moonracer2000](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Moonracer2000
Subdreddit Test Alliance Please Ignore
533
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Posted - 2013.07.06 16:00:00 -
[88] - Quote
I was away for almost 2 weeks and hoped there would be an answer here. I guess not. |
![Sinboto Simmons Sinboto Simmons](https://web.ccpgamescdn.com/dust/img/character_creator/female_minmatar_128.jpg)
Sinboto Simmons
SVER True Blood Public Disorder.
386
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Posted - 2013.07.06 18:45:00 -
[89] - Quote
Moonracer2000 wrote:I was away for almost 2 weeks and hoped there would be an answer here. I guess not. You and me both |
![Clyffton Donovan Clyffton Donovan](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
Clyffton Donovan
Fallen Angels Syndicate
3
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Posted - 2013.07.06 21:16:00 -
[90] - Quote
I wonder if they meant to consider it to be a splash diameter instead of a splash radius. |
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![Sinboto Simmons Sinboto Simmons](https://web.ccpgamescdn.com/dust/img/character_creator/female_minmatar_128.jpg)
Sinboto Simmons
SVER True Blood Public Disorder.
386
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Posted - 2013.07.06 21:42:00 -
[91] - Quote
Clyffton Donovan wrote:I wonder if they meant to consider it to be a splash diameter instead of a splash radius. I've no idea, if that's the case there's no way to gell and I've no dev response in this thread just yet |
![Tidaen Tidaen](https://web.ccpgamescdn.com/dust/img/character_creator/female_gallente_128.jpg)
Tidaen
Nova Corps Marines Ishuk-Raata Enforcement Directive
76
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Posted - 2013.07.07 02:09:00 -
[92] - Quote
I too would like too see this addressed. It has been an annoyance for quite some time. |
![Sinboto Simmons Sinboto Simmons](https://web.ccpgamescdn.com/dust/img/character_creator/female_minmatar_128.jpg)
Sinboto Simmons
SVER True Blood Public Disorder.
424
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Posted - 2013.07.08 21:24:00 -
[93] - Quote
Forgot to bump this so......bump |
![Sinboto Simmons Sinboto Simmons](https://web.ccpgamescdn.com/dust/img/character_creator/female_minmatar_128.jpg)
Sinboto Simmons
SVER True Blood Public Disorder.
473
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Posted - 2013.07.09 20:52:00 -
[94] - Quote
Bump |
![Sinboto Simmons Sinboto Simmons](https://web.ccpgamescdn.com/dust/img/character_creator/female_minmatar_128.jpg)
Sinboto Simmons
Sver true blood Public Disorder.
634
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Posted - 2013.07.14 06:13:00 -
[95] - Quote
Bump |
![Sinboto Simmons Sinboto Simmons](https://web.ccpgamescdn.com/dust/img/character_creator/female_minmatar_128.jpg)
Sinboto Simmons
SVER True Blood Public Disorder.
722
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Posted - 2013.07.15 02:40:00 -
[96] - Quote
bump |
![Alena Ventrallis Alena Ventrallis](https://web.ccpgamescdn.com/dust/img/character_creator/female_caldari_128.jpg)
Alena Ventrallis
Osmon Surveillance Caldari State
5
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Posted - 2013.07.15 05:15:00 -
[97] - Quote
Poonmunch wrote:This is actually a fairly good observation. The speed of 8m/s translates to 28 km/hr (17mph). The fastest human sprinter (Usain Bolt) runs 100m in 9.58s. This is 10.4m/s, which translates to 37 km/hr (23mph). We are pretty fast thanks to our drop suits.
The explosive damage radius seems a bit small to me, but I'm not any kind of expert. Are there any people of the military persuasion who could help us with the numbers on this?
Munch
The ranges given for dust are laughable to military technology today. The M16 has a max effective range on a point target (read: human) of 550 meters. That's about 5 football fields and change. For qualification the farthest range shot is 500m mark at a Bmodified target (read, human sillouette) and I can personally hit it 9 times out of 10 in the black (not necessarily right where I'm aiming, but close enough that my round would be hitting the man somewhere on his body.) The max effective range of the AK-47, which in gun circles isn't known for its accuracy at range, can hit a man reliably at 300m. 30m is about the max effective range of the M9 pistol.
The reason for this accuracy is that modern troops are trained to take single, well aimed shots in lieu of spray-and-pray tactics. Part of the Rifleman's Creed reads "My rifle and I know that what counts in this war is not the rounds we fire, the noise of our burst, nor the smoke we make. We know that it is the hits that count. We will hit..."
Now I understand that the technology is different in EVE, and we can't expect such performance from the weapons we have (hitting a red at 500m with an AR, can you hear the screaming?) However, the ranges of all weapons should be buffed WITHIN REASON. Part of the advantage of firearms over other weapons of ancient war (sword, spear, bow and arrow) is simply one of range. An arrow causes far more damage than most modern rounds (excluding large calibers such as .50, which is technically an anti-materiel rifle designed to shoot equipment, not people) however, I can hit you with my rifle at far greater ranges than the bow, which is a far bigger advantage. I could go on (Spent 4 years in the military, and I'm a huge geek when it comes to military history) but suffice to say that the weapons in DUST are severely lacking, and some effort to buffing range should be made, especially once the larger maps come out.
I've gone severely off-topic, so back to the point. The AR should have maybe 80-200m effective range (lower than modern rifles, to keep it balanced, and lore wise blaster technology isn't that accurate) and then modify the other weapons to be balanced to that. For missiles, that will be a lot tougher to make realistic without turning it into the ridiculous OP it was pre-nerf. The 60mm mortar used by the Marine Corps has a kill radius of 35m, which even with the current faulty dust measurements is insane, so maybe if CCP fixes the range counter then an accurate 2.5m radius would be balanced, with a reduced ROF to avoid spam attacks (give reds time to find cover and avoid your assault.)
Sorry for the wall of text. :/ |
![Moonracer2000 Moonracer2000](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Moonracer2000
Subdreddit Test Alliance Please Ignore
574
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Posted - 2013.07.15 22:37:00 -
[98] - Quote
The ranges are not realistic but they are (somewhat) balanced from a gameplay perspective. Reducing the weapon range scale allows smaller maps to feel larger. The combination of reduced range and smaller maps means foot travel is reduced and more interesting.
We know how much it sucks to have to run from spawn to the nearest objective 300m away in some matches. Imagine if everything was 1500m away or more! I'm guessing this sort of modification of scale is what lead to the abnormalities we see in game. Perhaps CCP has some good explanations for them?
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![Sinboto Simmons Sinboto Simmons](https://web.ccpgamescdn.com/dust/img/character_creator/female_minmatar_128.jpg)
Sinboto Simmons
SVER True Blood Public Disorder.
724
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Posted - 2013.07.16 00:55:00 -
[99] - Quote
Moonracer2000 wrote:The ranges are not realistic but they are (somewhat) balanced from a gameplay perspective. Reducing the weapon range scale allows smaller maps to feel larger. The combination of reduced range and smaller maps means foot travel is reduced and more interesting.
We know how much it sucks to have to run from spawn to the nearest objective 300m away in some matches. Imagine if everything was 1500m away or more! I'm guessing this sort of modification of scale is what lead to the abnormalities we see in game. Perhaps CCP has some good explanations for them?
If they've explanations I've yet to come cross them.
Hopefully if this gets fixed we'll become faster as well to compensate |
![Alena Ventrallis Alena Ventrallis](https://web.ccpgamescdn.com/dust/img/character_creator/female_caldari_128.jpg)
Alena Ventrallis
Osmon Surveillance Caldari State
7
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Posted - 2013.07.16 07:39:00 -
[100] - Quote
Or we would get vehicles to transport us over those distances. Dropships are already in place, but APCs are another option. In any case, having more realistic weapon ranges would make combat feel a lot more realistic (with an AR, even if I could throw a rock and hit the guy, my damage is reduced?) and would eliminate a lot of the annoyance of running over open fields dodging snipers and forge gunners just to get in weapons range. Especially if they do open up the maps like they say they are, and objectives do end up 1500m away, 30m AR isn't going to cut it. ESPECIALLY especially if there is a bunch of wide open fields like there is in the red zones now. Then most of the combat will be snipers picking off the people trying to get in range. |
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![Sinboto Simmons Sinboto Simmons](https://web.ccpgamescdn.com/dust/img/character_creator/female_minmatar_128.jpg)
Sinboto Simmons
SVER True Blood
762
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Posted - 2013.07.18 20:21:00 -
[101] - Quote
Bump |
![J Lav J Lav](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
J Lav
Opus Arcana Covert Intervention
153
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Posted - 2013.07.18 20:51:00 -
[102] - Quote
This sounds like an issue of scale, not measurement. To briefly explain the difference, scale is determined on a person's estimate in proportion to a recognizable object. This is not subject to numerical values, but their perception.
For example, if everyone was only 3 feet tall, they would consider the clones in the game to be approximately 3 feet tall. Since people are the reference point as the only recognizable thing in people's lives for real, therein everything becomes proportional to the size of the clones.
In that case, when I read 3 m radius, I assume that the blast should reach about 20' diameter, or roughly 3 times the height of a person. To see if this is accurate, I will have to do a screen shot and have a couple of friends stand that far apart to see what happens. The numerical value given by the game's stats would be secondary to that perspective.
Not long enough, want to read more - Scale is actually more closely related to the proportions of a body, than the overall height. For example, a 6' person, who's head is 3 feet tall will look short. The proportions in Dust are a curious thing since if anything, I think the clones proportions make them look taller than life, with tiny heads, little hands and huge torsos. Try standing next to the couch in your quarters and you'll notice it comes up to your calf muscles...
Blue answer: https://forums.dust514.com/default.aspx?g=posts&m=1074375#post1074375 |
![Moonracer2000 Moonracer2000](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Moonracer2000
Subdreddit Test Alliance Please Ignore
594
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Posted - 2013.07.25 14:34:00 -
[103] - Quote
I agree that it has more to do with scale. I thought the earlier posts in this (and similar) threads expressed that. Part of the problem is that this argument tends to get sidetracked with weapon range discussions.
But yeah, now I am just sad that CCP responded to this discussion since they seem to have missed the whole point. I guess it is good to know that meters are in fact meters in the game. Thought that doesn't resolve the fact that they don't feel like meters. We just need to come to terms that clones are 9 meters tall or something and this is why distances feel too short.
If that is the case and as intended then fine. All I'm asking is that CCP let players know "hey, you are a giant". |
![J Lav J Lav](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
J Lav
Opus Arcana Covert Intervention
153
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Posted - 2013.07.25 20:13:00 -
[104] - Quote
Moonracer2000 wrote:I agree that it has more to do with scale. I thought the earlier posts in this (and similar) threads expressed that. Part of the problem is that this argument tends to get sidetracked with weapon range discussions.
But yeah, now I am just sad that CCP responded to this discussion since they seem to have missed the whole point. I guess it is good to know that meters are in fact meters in the game. Thought that doesn't resolve the fact that they don't feel like meters. We just need to come to terms that clones are 9 meters tall or something and this is why distances feel too short.
If that is the case and as intended then fine. All I'm asking is that CCP let players know "hey, you are a giant".
Well, I think previous points confused measurement for scale. FOV actually distorts scale, not measurement, so I understand their response. As a photographer, I use different lenses to change the field of view of my subject, to alter the perceived proportions of their body, in a flattering way. In this case, the field of view of the game will change the perception of how close you are to something in the game. So the clones aren't giants, but the FOV makes them appear larger than they really are. I'm curious how this affects gunplay. |
![Buster Friently Buster Friently](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
Buster Friently
Rosen Association
1287
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Posted - 2013.07.25 22:11:00 -
[105] - Quote
Moonracer2000 wrote:I agree that it has more to do with scale. I thought the earlier posts in this (and similar) threads expressed that. Part of the problem is that this argument tends to get sidetracked with weapon range discussions.
But yeah, now I am just sad that CCP responded to this discussion since they seem to have missed the whole point. I guess it is good to know that meters are in fact meters in the game. Thought that doesn't resolve the fact that they don't feel like meters. We just need to come to terms that
I'd justclones are 9 meters tall or something and this is why distances feel too short.
If that is the case and as intended then fine. All I'm asking is that CCP let players know "hey, you are a giant". I'd just like to add to this that I have seen scouts jump over MD hits and not take damage. Unless players more than 3m tall, this should be impossible.
Sorry CCP, it isn't just FOV. |
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